How to use OnRaiseEvent method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnRaiseEvent

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...184 string text = $"<PushLog> {id} pushed from state '{currentStateName}' to state '{newStateName}'.";185 this.Logger.WriteLine(text);186 }187 /// <inheritdoc/>188 public virtual void OnRaiseEvent(ActorId id, string stateName, Event e)189 {190 string eventName = e.GetType().FullName;191 string text;192 if (stateName is null)193 {194 text = $"<RaiseLog> {id} raised event '{eventName}'.";195 }196 else197 {198 text = $"<RaiseLog> {id} raised event '{eventName}' in state '{stateName}'.";199 }200 this.Logger.WriteLine(text);201 }202 /// <inheritdoc/>...

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PLogFormatter.cs

Source:PLogFormatter.cs Github

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...101 text = $"<DequeueLog> '{id}' dequeued event '{eventName}' in state '{stateName}'.";102 }103 this.Logger.WriteLine(text);104 }105 public override void OnRaiseEvent(ActorId id, string stateName, Event e)106 {107 stateName = this.GetShortName(stateName);108 string eventName = this.GetEventNameWithPayload(e);109 if (stateName.Contains("__InitState__") || id.Name.Contains("GodMachine") || eventName.Contains("GotoStateEvent"))110 {111 return;112 }113 string text = null;114 if (stateName is null)115 {116 text = $"<RaiseLog> '{id}' raised event '{eventName}'.";117 }118 else119 {...

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OnRaiseEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies.RandomWalk;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies.RandomWalk.RandomWalkStrategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies.RandomWalk.RandomWalkStrategies.Bounded;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies.RandomWalk.RandomWalkStrategies.Bounded.BoundedStrategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Schedule.Schedulers.RandomWalk.Schedulers.Probabilistic.Greedy.GreedyStrategies.RandomWalk.RandomWalkStrategies.Bounded.BoundedStrategies.BoundedExploration;

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OnRaiseEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public override string OnRaiseEvent(ActorId actor, string op, Event e)10 {11 return "Hello";12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21{22 {23 public override string OnRaiseEvent(ActorId actor, string op, Event e)24 {25 return "Hello";26 }27 }28}29Error CS0466 The imported type 'ActorRuntimeLogTextFormatter' is defined multiple times

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OnRaiseEvent

Using AI Code Generation

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1{2 {3 public override void OnRaiseEvent(ActorId actor, Event e)4 {5 Console.WriteLine($"Actor {actor} raised {e}");6 }7 }8}9using Microsoft.Coyote;10using Microsoft.Coyote.Actors;11{12 {13 public virtual void OnRaiseEvent(ActorId actor, Event e)14 {15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20{21 {22 void OnRaiseEvent(ActorId actor, Event e);23 }24}25{26 {27 public static IActorRuntimeLogTextFormatter Instance { get; set; } = new ActorRuntimeLogTextFormatterBase();28 }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32{33 {34 public static void SetLogTextFormatter(this ActorRuntime runtime, IActorRuntimeLogTextFormatter formatter)35 {36 ActorRuntimeLogTextFormatter.Instance = formatter;37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42{43 {44 public static void SetLogTextFormatter(IActorRuntimeLogTextFormatter formatter)45 {46 ActorRuntimeLogTextFormatter.Instance = formatter;47 }48 }49}50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52{53 {54 public static ActorRuntime Create()55 {56 return new ActorRuntime();57 }58 }59}60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62{63 {

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OnRaiseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterLogTextFormatter((runtime, log) => new ActorRuntimeLogTextFormatter(runtime, log));10 var runtime = ActorRuntime.Create();11 var task = runtime.CreateActorAndExecuteAsync(typeof(MyActor));12 task.Wait();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new MyEvent());19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 this.Assert(e is MyEvent);24 return Task.CompletedTask;25 }26 }27 {28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Specifications;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 ActorRuntime.RegisterLogJsonFormatter((runtime, log) => new ActorRuntimeLogJsonFormatter(runtime, log));39 var runtime = ActorRuntime.Create();40 var task = runtime.CreateActorAndExecuteAsync(typeof(MyActor));41 task.Wait();42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new MyEvent());48 return Task.CompletedTask;49 }50 protected override Task OnEventAsync(Event e)51 {52 this.Assert(e is MyEvent);53 return Task.CompletedTask;54 }55 }56 {57 }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Specifications;61using System;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 ActorRuntime.RegisterLogJsonFormatter((runtime, log) => new ActorRuntimeLogJsonFormatter(runtime, log));

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OnRaiseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 runtime.Run();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new e1());22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is e1)27 {28 this.SendEvent(this.Id, new e2());29 }30 else if (e is e2)31 {32 this.SendEvent(this.Id, new e3());33 }34 else if (e is e3)35 {36 this.SendEvent(this.Id, new e4());37 }38 else if (e is e4)39 {40 this.SendEvent(this.Id, new e5());41 }42 else if (e is e5)43 {44 this.SendEvent(this.Id, new e6());45 }46 else if (e is e6)47 {48 this.SendEvent(this.Id, new e7());49 }50 else if (e is e7)51 {52 this.SendEvent(this.Id, new e8());53 }54 else if (e is e8)55 {56 this.SendEvent(this.Id, new e9());57 }58 else if (e is e9)59 {60 this.SendEvent(this.Id, new e10());61 }62 else if (e is e10)63 {64 this.SendEvent(this.Id, new e11());65 }66 else if (e is e11)67 {68 this.SendEvent(this.Id, new e12());69 }70 else if (e is e12)71 {72 this.SendEvent(this.Id, new e13());73 }74 else if (e is e13)75 {76 this.SendEvent(this.Id, new e14());77 }78 else if (e is e14)79 {80 this.SendEvent(this.Id, new e15());

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OnRaiseEvent

Using AI Code Generation

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1using System;2using System.IO;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Logging;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies;14using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.DPOR;15using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExploration;16using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecution;17using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling;18using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies;19using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling;20using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies;21using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies.RandomExecution;22using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies.RandomExecutionWithFairScheduling;23using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies;24using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling;25using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies.RandomExecutionWithFairScheduling.Strategies.FairScheduling.Strategies;

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OnRaiseEvent

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnRaiseEvent(2 "MethodNameFieldName");3Microsoft.Coyote.Actors.ActorRuntimeLogJsonFormatter.OnRaiseEvent(4 "MethodNameFieldName");5Microsoft.Coyote.Actors.ActorRuntimeLogXmlFormatter.OnRaiseEvent(6 "MethodNameFieldName");7Microsoft.Coyote.Actors.ActorRuntimeLogHtmlFormatter.OnRaiseEvent(8 "MethodNameFieldName");9Microsoft.Coyote.Actors.ActorRuntimeLogMarkdownFormatter.OnRaiseEvent(10 "MethodNameFieldName");

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