Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent
ActorRuntimeLogTextFormatter.cs
Source:ActorRuntimeLogTextFormatter.cs
...210 var text = $"<PopLog> {id} popped state '{currentStateName}' and reentered state '{reenteredStateName}'.";211 this.Logger.WriteLine(text);212 }213 /// <inheritdoc/>214 public virtual void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)215 {216 string eventName = e.GetType().FullName;217 var text = $"<PopLog> {id} popped state {stateName} due to unhandled event '{eventName}'.";218 this.Logger.WriteLine(text);219 }220 /// <inheritdoc/>221 public virtual void OnPushState(ActorId id, string currentStateName, string newStateName)222 {223 string text = $"<PushLog> {id} pushed from state '{currentStateName}' to state '{newStateName}'.";224 this.Logger.WriteLine(text);225 }226 /// <inheritdoc/>227 public virtual void OnRaiseEvent(ActorId id, string stateName, Event e)228 {...
PLogFormatter.cs
Source:PLogFormatter.cs
...44 public override void OnPopState(ActorId id, string currStateName, string restoredStateName)45 {46 base.OnPopState(id, this.GetShortName(currStateName), this.GetShortName(restoredStateName));47 }48 public override void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)49 {50 stateName = this.GetShortName(stateName);51 string eventName = this.GetEventNameWithPayload(e);52 var reenteredStateName = string.IsNullOrEmpty(stateName)53 ? string.Empty54 : $" and reentered state '{stateName}";55 var text = $"<PopLog> '{id}' popped with unhandled event '{eventName}'{reenteredStateName}.";56 this.Logger.WriteLine(text);57 }58 public override void OnPushState(ActorId id, string currStateName, string newStateName)59 {60 base.OnPushState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));61 }62 public override void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)...
OnPopStateUnhandledEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static async Task Main(string[] args)12 {13 using (var runtime = SystematicTestingRuntime.Create())14 {15 var test = new Test1();16 await runtime.CreateActor(typeof(Test1));17 await runtime.WaitAsync();18 Console.WriteLine("Done");19 }20 }21 }22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]25 {26 }27 private void InitOnEntry()28 {29 this.RaiseEvent(UnitEvent.Instance);30 }31 private void HandleUnitEvent()32 {33 this.RaiseEvent(UnitEvent.Instance);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Timers;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.SystematicTesting;44using Microsoft.Coyote.Tasks;45{46 {47 public static async Task Main(string[] args)48 {49 using (var runtime = SystematicTestingRuntime.Create())50 {51 var test = new Test1();52 await runtime.CreateActor(typeof(Test1));53 await runtime.WaitAsync();54 Console.WriteLine("Done");55 }56 }57 }58 {59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]61 {62 }63 private void InitOnEntry()64 {
OnPopStateUnhandledEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12 {13 public override void OnPopStateUnhandledEvent(Microsoft.Coyote.Actors.Actor actor, string stateName, Event e)14 {15 Console.WriteLine("Actor {0} in state {1} is handling event {2}", actor.Id, stateName, e.GetType().Name);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Runtime;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.Tasks;29{30 {31 public override void OnPopStateUnhandledEvent(Actor actor, string stateName, Event e)32 {33 Console.WriteLine("Actor {0} in state {1} is handling event {2}", actor.Id, stateName, e.GetType().Name);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Runtime;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.Tasks;47{48 {49 public override void OnPopStateUnhandledEvent(Microsoft.Coyote.Actors.Actor actor, string stateName, Microsoft.Coyote.Actors.Event e)50 {51 Console.WriteLine("Actor {0} in state {1} is handling event {2}", actor.Id, stateName, e.GetType().Name);52 }53 }54}
OnPopStateUnhandledEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Events;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.TestingIterations = 1;19 config.TestingProcessExitTimeout = TimeSpan.FromSeconds(2);20 config.SchedulingIterations = 1;21 config.SchedulingSeed = 1;22 var runtime = RuntimeFactory.Create(config);23 runtime.RegisterMonitor(typeof(ActorRuntimeLogTextFormatter));24 runtime.CreateActor(typeof(Actor1));25 runtime.CreateActor(typeof(Actor2));26 runtime.CreateActor(typeof(Actor3));27 runtime.OnPopStateUnhandledEvent += (sender, e) =>28 {29 Console.WriteLine("OnPopStateUnhandledEvent");30 };31 runtime.OnExceptionThrown += (sender, e) =>32 {33 Console.WriteLine("OnExceptionThrown");34 };35 runtime.OnOperationCanceled += (sender, e) =>36 {37 Console.WriteLine("OnOperationCanceled");38 };39 runtime.OnOperationCompleted += (sender, e) =>40 {41 Console.WriteLine("OnOperationCompleted");42 };43 runtime.OnOperationFaulted += (sender, e) =>44 {45 Console.WriteLine("OnOperationFaulted");46 };47 runtime.OnOperationStarted += (sender, e) =>48 {49 Console.WriteLine("OnOperationStarted");50 };51 runtime.OnOperationTimeout += (sender, e) =>52 {53 Console.WriteLine("OnOperationTimeout");54 };55 runtime.OnOperationWaiting += (sender, e) =>56 {57 Console.WriteLine("OnOperationWaiting");58 };59 runtime.OnOperationWaitingFor += (sender, e) =>60 {61 Console.WriteLine("OnOperationWaitingFor");62 };63 runtime.OnStateTransition += (sender, e) =>64 {65 Console.WriteLine("OnStateTransition");66 };67 runtime.OnUnhandledEvent += (sender, e) =>68 {69 Console.WriteLine("OnUnhandledEvent");70 };71 runtime.OnWaitEvent += (sender, e) =>72 {73 Console.WriteLine("OnWaitEvent");74 };
OnPopStateUnhandledEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent;13 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent1;14 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent2;15 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent3;16 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent4;17 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent5;18 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent6;19 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent7;20 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent8;21 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent9;22 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent10;23 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent11;24 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent12;25 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent13;26 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent14;27 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent15;28 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent16;29 ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += ActorRuntimeLogTextFormatter_OnPopStateUnhandledEvent17;
OnPopStateUnhandledEvent
Using AI Code Generation
1 using Microsoft.Coyote.Actors;2 using Microsoft.Coyote.Actors.Timers;3 using Microsoft.Coyote.Actors.Logging;4 using System;5 using System.Collections.Generic;6 using System.Linq;7 using System.Text;8 using System.Threading.Tasks;9 using System.IO;10 using System.Threading;11 using System.Diagnostics;12 using System.Runtime.InteropServices;13 using System.Runtime.Serialization.Formatters.Binary;14 using System.Runtime.Serialization;15 using System.Reflection;16 using System.Runtime.CompilerServices;17 using System.Runtime.ConstrainedExecution;18 using System.Security;19 using System.Security.Permissions;20 {21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));26 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());27 runtime.SetLogFilter(new ActorRuntimeLogFilter());28 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));29 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());30 runtime.SetLogFilter(new ActorRuntimeLogFilter());31 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));32 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());33 runtime.SetLogFilter(new ActorRuntimeLogFilter());34 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));35 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());36 runtime.SetLogFilter(new ActorRuntimeLogFilter());37 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));38 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());39 runtime.SetLogFilter(new ActorRuntimeLogFilter());40 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));41 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());42 runtime.SetLogFilter(new ActorRuntimeLogFilter());43 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));44 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());45 runtime.SetLogFilter(new ActorRuntimeLogFilter());46 runtime.SetLogWriter(new StreamWriter("C:\\Users\\user\\Desktop\\log.txt", true));47 runtime.SetLogFormatter(new ActorRuntimeLogTextFormatter());
OnPopStateUnhandledEvent
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>2{3 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");4};5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>6{7 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");8};9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>10{11 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");12};13Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>14{15 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");16};17Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>18{19 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");20};21Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>22{23 Console.WriteLine($"Actor {e.ActorId} popped state {e.State} with unhandled event {e.Event}");24};25Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (
OnPopStateUnhandledEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 private int count;9 private TimerInfo timer;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.count = 0;13 this.timer = this.RegisterTimer(this.Id, new E(), 1000, true);14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 this.count++;19 if (this.count == 10)20 {21 this.UnregisterTimer(this.timer);22 }23 }24 }25 {26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Timers;30using System;31using System.Collections.Generic;32using System.Threading.Tasks;33{34 {35 private int count;36 private TimerInfo timer;37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.count = 0;40 this.timer = this.RegisterTimer(this.Id, new E(), 1000, true);41 return Task.CompletedTask;42 }43 protected override async Task OnEventAsync(Event e)44 {45 this.count++;46 if (this.count == 10)47 {48 this.UnregisterTimer(this.timer);49 }50 }51 }52 {53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.Timers;57using System;58using System.Collections.Generic;59using System.Threading.Tasks;60{61 {62 private int count;63 private TimerInfo timer;64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.count = 0;67 this.timer = this.RegisterTimer(this.Id, new E(), 1000, true);68 return Task.CompletedTask;69 }70 protected override async Task OnEventAsync(Event e)71 {72 this.count++;73 if (this.count
OnPopStateUnhandledEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.TestingServices;13using Microsoft.Coyote.SystematicTesting.Tests.Actors;14using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers;15using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Actors;16using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Events;17using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Interfaces;18using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Machines;19using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services;20using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Actors;21using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Events;22using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Interfaces;23using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Machines;24using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services;25using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Actors;26using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Events;27using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Interfaces;28using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Machines;29using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services;30using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Actors;31using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Events;32using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Interfaces;33using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Machines;34using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Services;35using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Services.Actors;36using Microsoft.Coyote.SystematicTesting.Tests.Actors.Timers.Services.Services.Services.Services.Events;
OnPopStateUnhandledEvent
Using AI Code Generation
1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopStateUnhandledEvent += (sender, e) =>2{3 var sb = new StringBuilder();4 sb.AppendLine("OnPopState Unhandled Event");5 sb.AppendLine($"ActorId: {e.ActorId}");6 sb.AppendLine($"State: {e.State}");7 sb.AppendLine($"Event: {e.Event}");8 sb.AppendLine($"Exception: {e.Exception}");9 sb.AppendLine($"StackTrace: {e.StackTrace}");10 sb.AppendLine($"IsHandled: {e.IsHandled}");11 sb.AppendLine($"IsProcessed: {e.IsProcessed}");12 sb.AppendLine($"IsReplayed: {e.IsReplayed}");13 sb.AppendLine($"IsStashed: {e.IsStashed}");14 sb.AppendLine($"IsWaiting: {e.IsWaiting}");15 sb.AppendLine($"IsWaitingToReceive: {e.IsWaitingToReceive}");16 sb.AppendLine($"IsWaitingToSend: {e.IsWaitingToSend}");17 sb.AppendLine($"IsWaitingToPopState: {e.IsWaitingToPopState}");18 sb.AppendLine($"IsWaitingToPushState: {e.IsWaitingToPushState}");19 sb.AppendLine($"IsWaitingToReceiveEvent: {e.IsWaitingToReceiveEvent}");20 sb.AppendLine($"IsWaitingToReceiveEventOfType: {e.IsWaitingToReceiveEventOfType}");21 sb.AppendLine($"IsWaitingToReceiveEventFromState: {e.IsWaitingToReceiveEventFromState}");22 sb.AppendLine($"IsWaitingToReceiveEventOfTypeFromState: {e.IsWaitingToReceiveEventOfTypeFromState}");23 sb.AppendLine($"IsWaitingToReceiveEventFromMachine: {e.IsWaitingToReceiveEventFromMachine}");24 sb.AppendLine($"IsWaitingToReceiveEventOfTypeFromMachine: {e.IsWaitingToReceiveEventOfTypeFromMachine}");25 sb.AppendLine($"IsWaitingToReceiveEventFromMachineState: {e.IsWaitingToReceiveEventFromMachineState}");26 sb.AppendLine($"IsWaitingToReceiveEventOfTypeFromMachineState: {e.IsWaitingToReceiveEventOfTypeFromMachineState}");27 sb.AppendLine($"IsWaitingToSendEvent: {e.IsWaitingToSendEvent}");28 sb.AppendLine($"IsWaitingToSendEventToState: {e.IsWaitingToSendEventToState}");29 sb.AppendLine($"IsWaitingToSendEventToMachine: {e.IsWaitingToSendEventToMachine}");30 sb.AppendLine($"IsWaitingToSendEventToMachineState: {e.IsWaitingToSendEventToMachineState}");31 sb.AppendLine($"Is
OnPopStateUnhandledEvent
Using AI Code Generation
1using System;2using System.IO;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Traces;13using Microsoft.Coyote.Actors.BugFinding.Reproducers;14using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.Random;16using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk;17using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.Directed;18using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected;19using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights;20using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.Random;21using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk;22using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.Directed;23using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.UnDirected;24using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.UnDirected.EdgeWeights;25using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.UnDirected.EdgeWeights.Random;26using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.UnDirected.EdgeWeights.RandomWalk;27using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.RandomWalk.UnDirected.EdgeWeights.RandomWalk.UnDirected.EdgeWeights.RandomWalk.Directed;
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