How to use OnPopState method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopState

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...163 string text = $"<HaltLog> {id} halted with {inboxSize} events in its inbox.";164 this.Logger.WriteLine(text);165 }166 /// <inheritdoc/>167 public virtual void OnPopState(ActorId id, string currentStateName, string restoredStateName)168 {169 currentStateName = string.IsNullOrEmpty(currentStateName) ? "[not recorded]" : currentStateName;170 var reenteredStateName = restoredStateName ?? string.Empty;171 var text = $"<PopLog> {id} popped state '{currentStateName}' and reentered state '{reenteredStateName}'.";172 this.Logger.WriteLine(text);173 }174 /// <inheritdoc/>175 public virtual void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)176 {177 string eventName = e.GetType().FullName;178 var text = $"<PopLog> {id} popped state {stateName} due to unhandled event '{eventName}'.";179 this.Logger.WriteLine(text);180 }181 /// <inheritdoc/>182 public virtual void OnPushState(ActorId id, string currentStateName, string newStateName)183 {184 string text = $"<PushLog> {id} pushed from state '{currentStateName}' to state '{newStateName}'.";185 this.Logger.WriteLine(text);186 }187 /// <inheritdoc/>188 public virtual void OnRaiseEvent(ActorId id, string stateName, Event e)189 {...

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PLogFormatter.cs

Source:PLogFormatter.cs Github

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...40 public override void OnDefaultEventHandler(ActorId id, string stateName)41 {42 base.OnDefaultEventHandler(id, this.GetShortName(stateName));43 }44 public override void OnPopState(ActorId id, string currStateName, string restoredStateName)45 {46 base.OnPopState(id, this.GetShortName(currStateName), this.GetShortName(restoredStateName));47 }48 public override void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)49 {50 stateName = this.GetShortName(stateName);51 string eventName = this.GetEventNameWithPayload(e);52 var reenteredStateName = string.IsNullOrEmpty(stateName)53 ? string.Empty54 : $" and reentered state '{stateName}";55 var text = $"<PopLog> '{id}' popped with unhandled event '{eventName}'{reenteredStateName}.";56 this.Logger.WriteLine(text);57 }58 public override void OnPushState(ActorId id, string currStateName, string newStateName)59 {60 base.OnPushState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));61 }62 public override void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)...

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OnPopState

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopState();2Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPushState();3Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnSendEvent();4Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStateTransition();5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();6Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();8Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();11Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();12Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();13Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();14Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent();

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OnPopState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Reproducers;13using Microsoft.Coyote.Actors.BugFinding.Traces;14using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers;15using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.RandomExploration;17using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling;18using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay;19using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers;20using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies;21using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Adaptive;22using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Bounded;23using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Fair;24using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Random;25using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Unfair;26using Microsoft.Coyote.Actors.BugFinding.Traces.ErrorExplorers.Strategies.Scheduling.ScheduleReplay.ScheduleReplayExplorers.SchedulingStrategies.Unfair.Adaptive;

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OnPopState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Logging;9using Microsoft.Coyote.Actors.SharedObjects;10using Microsoft.Coyote.Actors.SharedObjects.Logging;11using Microsoft.Coyote.Actors.SharedObjects.Logging.Text;12using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters;13using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects;14using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects;15using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects;16using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects;17using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;18using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;19using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;20using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;21using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;22using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;23using Microsoft.Coyote.Actors.SharedObjects.Logging.Text.Formatters.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects.SharedObjects;24using Microsoft.Coyote.Actors.Logging.Text;25using Microsoft.Coyote.Actors.Logging.Text.Formatters;26using Microsoft.Coyote.Actors.Logging.Text.Formatters.Actors;27using Microsoft.Coyote.Actors.Logging.Text.Formatters.Actors.Actors;28using Microsoft.Coyote.Actors.Logging.Text.Formatters.Actors.Actors.Actors;29using Microsoft.Coyote.Actors.Logging.Text.Formatters.Actors.Actors.Actors.Actors;

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OnPopState

Using AI Code Generation

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1public void TestMethod1()2{3 var runtime = new ActorRuntime();4 var config = new Configuration();5 var output = new Output();6 var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(output, config);7 runtime.OnPopState(logTextFormatter);8 Assert.IsTrue(true);9}10public void TestMethod1()11{12 var runtime = new ActorRuntime();13 var config = new Configuration();14 var output = new Output();15 var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(output, config);16 runtime.OnPopState(logTextFormatter);17 Assert.IsTrue(true);18}19public void TestMethod1()20{21 var runtime = new ActorRuntime();22 var config = new Configuration();23 var output = new Output();24 var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(output, config);25 runtime.OnPopState(logTextFormatter);26 Assert.IsTrue(true);27}28public void TestMethod1()29{30 var runtime = new ActorRuntime();31 var config = new Configuration();32 var output = new Output();33 var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(output, config);34 runtime.OnPopState(logTextFormatter);35 Assert.IsTrue(true);36}37public void TestMethod1()38{39 var runtime = new ActorRuntime();40 var config = new Configuration();41 var output = new Output();42 var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter(output, config);43 runtime.OnPopState(logTextFormatter);44 Assert.IsTrue(true);45}

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OnPopState

Using AI Code Generation

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1 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)2 {3 }4 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)5 {6 }7 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)8 {9 }10 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)11 {12 }13 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)14 {15 }16 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)17 {18 }19 public void OnPopState(ActorId actorId, string stateName, string callerMemberName, string callerFilePath, int callerLineNumber)20 {21 }

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