How to use OnHalt method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnHalt

LogWriter.cs

Source:LogWriter.cs Github

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...299 if (this.Logs.Count > 0)300 {301 foreach (var log in this.Logs)302 {303 log.OnHalt(id, inboxSize);304 }305 }306 }307 /// <summary>308 /// Logs that the specified actor is idle (there is nothing to dequeue) and the default309 /// event handler is about to be executed.310 /// </summary>311 /// <param name="id">The id of the actor that the state will execute in.</param>312 /// <param name="stateName">The state name, if the actor is a state machine and a state exists, else null.</param>313 public void LogDefaultEventHandler(ActorId id, string stateName)314 {315 if (this.Logs.Count > 0)316 {317 foreach (var log in this.Logs)...

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ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...157 string text = $"<GotoLog> {id} is transitioning from state '{currentStateName}' to state '{newStateName}'.";158 this.Logger.WriteLine(text);159 }160 /// <inheritdoc/>161 public virtual void OnHalt(ActorId id, int inboxSize)162 {163 string text = $"<HaltLog> {id} halted with {inboxSize} events in its inbox.";164 this.Logger.WriteLine(text);165 }166 /// <inheritdoc/>167 public virtual void OnPopState(ActorId id, string currentStateName, string restoredStateName)168 {169 currentStateName = string.IsNullOrEmpty(currentStateName) ? "[not recorded]" : currentStateName;170 var reenteredStateName = restoredStateName ?? string.Empty;171 var text = $"<PopLog> {id} popped state '{currentStateName}' and reentered state '{reenteredStateName}'.";172 this.Logger.WriteLine(text);173 }174 /// <inheritdoc/>175 public virtual void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)...

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OnHalt

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();2formatter.OnHalt();3Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();4formatter.OnHalt();5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter formatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();6formatter.OnHalt();

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OnHalt

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using System.Collections.Generic;11using System.Text;12using Microsoft.Coyote.Actors.Timers;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection;22using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies.RandomFaultInjection;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies.RandomFaultInjection.Strategies;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies.RandomFaultInjection.Strategies.RandomChoice;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies.RandomFaultInjection.Strategies.RandomChoice.Strategies;27using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution.Probabilistic.Strategies.FaultInjection.Strategies.RandomFaultInjection.Strategies.RandomChoice.Strategies.RandomExecution;

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OnHalt

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogTextFormatter.OnHalt += ActorRuntimeLogTextFormatter_OnHalt;13 ActorRuntimeLogTextFormatter.Log("Hello World");14 Console.ReadLine();15 }16 private static void ActorRuntimeLogTextFormatter_OnHalt(object sender, EventArgs e)17 {18 Console.WriteLine("OnHalt method called");19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 ActorRuntimeLogTextFormatter.OnHalt += ActorRuntimeLogTextFormatter_OnHalt;34 ActorRuntimeLogTextFormatter.Log("Hello World");35 Console.ReadLine();36 }37 private static void ActorRuntimeLogTextFormatter_OnHalt(object sender, EventArgs e)38 {39 Console.WriteLine("OnHalt method called");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 ActorRuntimeLogTextFormatter.OnHalt += ActorRuntimeLogTextFormatter_OnHalt;55 ActorRuntimeLogTextFormatter.Log("Hello World");56 Console.ReadLine();57 }58 private static void ActorRuntimeLogTextFormatter_OnHalt(object sender, EventArgs e)59 {60 Console.WriteLine("OnHalt method called");61 }62 }63}64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using System;67using System.Collections.Generic;68using System.Linq;

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OnHalt

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;10using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;11using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS;14using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.BoundedExploration;16using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration;17using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies.BoundedExploration;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies.UnboundedExploration;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies.UnboundedExploration.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS;24using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies.UnboundedExploration.Strategies.DFS.Strategies;

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OnHalt

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();10 formatter.Halt += OnHalt;11 ActorRuntime runtime = new ActorRuntime();12 runtime.RegisterLogTextFormatter(formatter);13 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();14 formatter.Halt += OnHalt;15 ActorRuntime runtime = new ActorRuntime();16 runtime.RegisterLogTextFormatter(formatter);17 }18 static void OnHalt(object sender, HaltEventArgs e)19 {20 Console.WriteLine("Actor {0} halted.", e.ActorId);21 }22 }23}24using Microsoft.Coyote.Actors;25using System;26using System.Collections.Generic;27using System.Text;28{29 {30 static void Main(string[] args)31 {32 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();33 formatter.SendEvent += OnSendEvent;34 ActorRuntime runtime = new ActorRuntime();35 runtime.RegisterLogTextFormatter(formatter);36 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();

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OnHalt

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnHalt += (sender, e) =>2{3};4Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnSendEvent += (sender, e) =>5{6};7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnReceiveEvent += (sender, e) =>8{9};10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent += (sender, e) =>11{12};13Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnRaiseEvent += (sender, e) =>14{15};16Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnStateTransition += (sender, e) =>17{18};19Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnDequeueEvent += (sender, e) =>20{21};22Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEnqueueEvent += (sender, e) =>23{24};25Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>26{27};28Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateMachine += (sender, e) =>29{30};

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OnHalt

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Services;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Threading;11using Microsoft.Coyote.IO;12using Microsoft.Coyote.Runtime;13using Microsoft.Coyote.Actors.Timers;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Strategies;16using Microsoft.Coyote.Actors.BugFinding.ScheduleExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomSchedule;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkExploration;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkSchedule;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkTesting;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleTesting;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleWalkExploration;27using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleWalkTesting;28using Microsoft.Coyote.Actors.BugFinding.Strategies.Testing;29using Microsoft.Coyote.Actors.BugFinding.Strategies.TimerExploration;30using Microsoft.Coyote.Actors.BugFinding.Strategies.TimerTesting;31using Microsoft.Coyote.Actors.BugFinding.Strategies.TimerWalkExploration;32using Microsoft.Coyote.Actors.BugFinding.Strategies.TimerWalkTesting;33using Microsoft.Coyote.Actors.BugFinding.Strategies.WalkExploration;34using Microsoft.Coyote.Actors.BugFinding.Strategies.WalkTesting;35using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkWalkExploration;36using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkWalkTesting;37using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalkWalkWalkExploration;

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OnHalt

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.SystematicTesting;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100;12 configuration.MaxSchedulingSteps = 50;13 configuration.Verbose = 2;14 configuration.LogWriter = new ActorRuntimeLogTextFormatter();15 configuration.OnHalt += (sender, e) =>16 {17 System.Console.WriteLine("Halt");18 };19 configuration.OnFailure += (sender, e) =>20 {21 System.Console.WriteLine("Failure");22 };23 configuration.OnNextIteration += (sender, e) =>24 {25 System.Console.WriteLine("NextIteration");26 };27 configuration.OnNextOperation += (sender, e) =>28 {29 System.Console.WriteLine("NextOperation");30 };31 configuration.OnNextOperationGroup += (sender, e) =>32 {33 System.Console.WriteLine("NextOperationGroup");34 };35 configuration.OnTestReport += (sender, e) =>36 {37 System.Console.WriteLine("TestReport");38 };39 configuration.OnTestStart += (sender, e) =>40 {41 System.Console.WriteLine("TestStart");42 };43 configuration.OnTestStop += (sender, e) =>44 {45 System.Console.WriteLine("TestStop");46 };47 configuration.OnWarning += (sender, e) =>48 {49 System.Console.WriteLine("Warning");50 };51 configuration.OnWarning += (sender, e) =>52 {53 System.Console.WriteLine("Warning");54 };55 await SystematicTestEngine.TestAsync(configuration, () =>56 {57 var runtime = RuntimeFactory.Create();58 var m = runtime.CreateActor(typeof(M));59 runtime.SendEvent(m, new E());60 });61 }62 }63 internal class E : Event { }64 {65 [OnEventDoAction(typeof(E), nameof(Foo))]66 private class Init : State { }67 private void Foo()68 {69 this.RaiseHaltEvent();70 }71 }72}73using Microsoft.Coyote.Actors;

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