How to use OnGotoState method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnGotoState

PLogFormatter.cs

Source:PLogFormatter.cs Github

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...154 var sender = !string.IsNullOrEmpty(senderName) ? $"'{senderName}' in state '{senderStateName}'" : $"The runtime";155 var text = $"<SendLog> {sender} sent event '{eventName}' to '{targetActorId}'{isHalted}{opGroupIdMsg}.";156 this.Logger.WriteLine(text);157 }158 public override void OnGotoState(ActorId id, string currStateName, string newStateName)159 {160 if (currStateName.Contains("__InitState__") || id.Name.Contains("GodMachine"))161 {162 return;163 }164 base.OnGotoState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));165 }166 public override void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)167 {168 }169 public override void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)170 {171 }172 public override void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)173 {174 if (ex is PNonStandardReturnException)175 {176 return;177 }178 base.OnExceptionHandled(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);...

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.Logging;10using Microsoft.Coyote.Actors.SharedObjects;11{12 {13 public string OnGotoState(string actorType, ActorId actor, string state)14 {15 return $"Actor {actorType}({actor}) is in state {state}";16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.IO;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Timers;27using Microsoft.Coyote.Actors.Logging;28using Microsoft.Coyote.Actors.SharedObjects;29{30 {31 public string OnEventEnqueue(string actorType, ActorId actor, string state, Event e)32 {33 return $"Actor {actorType}({actor}) in state {state} enqueue event {e}";34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System.IO;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Timers;45using Microsoft.Coyote.Actors.Logging;46using Microsoft.Coyote.Actors.SharedObjects;47{48 {49 public string OnEventDequeue(string actorType, ActorId actor, string state, Event e)50 {51 return $"Actor {actorType}({actor}) in state {state} dequeue event {e}";52 }53 }54}

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.IO;5using System.Text;6{7 {8 public static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logWriter = new StreamWriter("log.txt");12 var logFormatter = new ActorRuntimeLogTextFormatter(logWriter);13 runtime.OnGotoState += logFormatter.OnGotoState;14 var m = runtime.CreateActor(typeof(Machine));15 runtime.SendEvent(m, new E());16 logWriter.Close();17 }18 }19 public class E : Event { }20 {21 [OnEventDoAction(typeof(E), nameof(Foo))]22 class Init : State { }23 void Foo() { }24 }25}26Machine(1) in Init state receives E event27Machine(1) in Init state sends E event28Machine(1) in Init state calls Foo method29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.IO;33using System.Text;34{35 {36 public static void Main(string[] args)37 {38 var runtime = new ActorRuntime();39 var logWriter = new StreamWriter("log.txt");40 var logFormatter = new ActorRuntimeLogTextFormatter(logWriter);41 runtime.OnStateTransition += logFormatter.OnStateTransition;42 var m = runtime.CreateActor(typeof(Machine));43 runtime.SendEvent(m, new E());44 logWriter.Close();45 }46 }47 public class E : Event { }48 {49 [OnEventDoAction(typeof(E), nameof(Foo))]50 class Init : State { }51 void Foo() { }52 }53}54Machine(1) in Init state receives E event55Machine(1) in Init state sends E event56Machine(1) in Init state calls Foo method57Machine(1) in Init state transitions to Init state

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.RegisterLogTextFormatter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());13 runtime.RegisterLogEventWriter(new Microsoft.Coyote.Logging.ConsoleEventWriter());14 var id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Actor));15 runtime.SendEvent(id, new Microsoft.Coyote.Actors.Halt());16 }17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using System;24using System.Threading.Tasks;25{26 {27 public static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 runtime.RegisterLogTextFormatter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());32 runtime.RegisterLogEventWriter(new Microsoft.Coyote.Logging.ConsoleEventWriter());33 var id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Actor));34 runtime.SendEvent(id, new Microsoft.Coyote.Actors.Halt());35 }36 }37 }38}39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Timers;42using System;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 using (var runtime = RuntimeFactory.Create())49 {

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main()10 {11 ActorRuntimeLogTextFormatter f = new ActorRuntimeLogTextFormatter();12 f.OnGotoState("Hello", "World");13 }14 }15}

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OnGotoState

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 ActorRuntime.RegisterLogTextFormatter((runtime, log) =>18 {19 if (log is OnGotoState)20 {21 var state = log as OnGotoState;22 Console.WriteLine("Actor {0} is going to state {1}", state.ActorId, state.StateName);23 }24 });25 ActorRuntime.RegisterMonitor<MonitorA>();26 ActorRuntime.RegisterMonitor<MonitorB>();27 ActorRuntime.RegisterMonitor<MonitorC>();28 ActorRuntime.RegisterMonitor<MonitorD>();29 ActorRuntime.RegisterMonitor<MonitorE>();30 ActorRuntime.RegisterMonitor<MonitorF>();31 ActorRuntime.RegisterMonitor<MonitorG>();32 ActorRuntime.RegisterMonitor<MonitorH>();33 ActorRuntime.RegisterMonitor<MonitorI>();34 ActorRuntime.RegisterMonitor<MonitorJ>();35 ActorRuntime.RegisterMonitor<MonitorK>();36 ActorRuntime.RegisterMonitor<MonitorL>();37 ActorRuntime.RegisterMonitor<MonitorM>();38 ActorRuntime.RegisterMonitor<MonitorN>();39 ActorRuntime.RegisterMonitor<MonitorO>();40 ActorRuntime.RegisterMonitor<MonitorP>();41 ActorRuntime.RegisterMonitor<MonitorQ>();42 ActorRuntime.RegisterMonitor<MonitorR>();43 ActorRuntime.RegisterMonitor<MonitorS>();44 ActorRuntime.RegisterMonitor<MonitorT>();45 ActorRuntime.RegisterMonitor<MonitorU>();46 ActorRuntime.RegisterMonitor<MonitorV>();47 ActorRuntime.RegisterMonitor<MonitorW>();48 ActorRuntime.RegisterMonitor<MonitorX>();49 ActorRuntime.RegisterMonitor<MonitorY>();50 ActorRuntime.RegisterMonitor<MonitorZ>();51 ActorRuntime.RegisterMonitor<MonitorAA>();52 ActorRuntime.RegisterMonitor<MonitorAB>();53 ActorRuntime.RegisterMonitor<MonitorAC>();54 ActorRuntime.RegisterMonitor<MonitorAD>();55 ActorRuntime.RegisterMonitor<MonitorAE>();56 ActorRuntime.RegisterMonitor<MonitorAF>();57 ActorRuntime.RegisterMonitor<MonitorAG>();58 ActorRuntime.RegisterMonitor<MonitorAH>();59 ActorRuntime.RegisterMonitor<MonitorAI>();60 ActorRuntime.RegisterMonitor<MonitorAJ>();61 ActorRuntime.RegisterMonitor<MonitorAK>();

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OnGotoState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors.Coverage;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Traces;15using Microsoft.Coyote.Actors.BugFinding.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecution;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecution;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomWalk;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecution;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;28using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomWalk;

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 runtime.Wait();17 Console.WriteLine("Press any key to exit");18 Console.ReadKey();19 }20 }21 {22 public int Value;23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.Runtime.SetLogFormatter(new MyActorLogFormatter(this));28 return Task.CompletedTask;29 }30 protected override Task OnGotoStateAsync(string stateName, Event e)31 {32 this.Runtime.Logger.WriteLine($"OnGotoStateAsync: {stateName}, {e}");33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 if (e is MyEvent)38 {39 this.Runtime.Logger.WriteLine($"OnEventAsync: {e}");40 }41 return Task.CompletedTask;42 }43 }44 {45 public MyActorLogFormatter(Actor actor)46 : base(actor)47 {48 }49 public override void OnGotoState(string stateName, Event e)50 {51 this.Actor.Runtime.Logger.WriteLine($"OnGotoState: {stateName}, {e}");52 }53 }54}55OnGotoStateAsync: OnEventAsync, MyEvent { Value = 0 }56OnGotoState: OnEventAsync, MyEvent { Value = 0 }57OnEventAsync: MyEvent { Value = 0 }

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OnGotoState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithVerbosityEnabled();14 configuration.TraceLevel = TraceLevel.Verbose;15 configuration.TraceToConsole();16 configuration.FormatLogEvent += ActorRuntimeLogTextFormatter.OnGotoState;17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 runtime.CreateActor(typeof(A));20 runtime.Wait();21 }22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]26 class Init : State { }27 void Entry()28 {29 this.Goto<First>();30 }31 [OnEntry(nameof(Entry1))]32 [OnEventDoAction(typeof(UnitEvent), nameof(Entry2))]33 class First : State { }34 void Entry1()35 {36 this.Goto<Second>();37 }38 void Entry2()39 {40 this.Goto<Third>();41 }42 [OnEntry(nameof(Entry3))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Entry4))]44 class Second : State { }45 void Entry3()46 {47 this.Goto<Third>();48 }49 void Entry4()50 {51 this.Goto<First>();52 }53 [OnEntry(nameof(Entry5))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Entry6))]55 class Third : State { }56 void Entry5()57 {58 this.Goto<First>();59 }60 void Entry6()61 {62 this.Goto<Second>();63 }64 }65}

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OnGotoState

Using AI Code Generation

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1ActorRuntimeLogTextFormatter.OnGotoState = (actor, state) =>2{3 Console.WriteLine($"Actor {actor.Id} is transitioning to state {state}");4};5ActorRuntimeLogTextFormatter.OnEventEnqueue = (actor, e) =>6{7 Console.WriteLine($"Event {e.GetType().FullName} is being enqueued into mailbox of Actor {actor.Id}");8};9ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>10{11 Console.WriteLine($"Event {e.GetType().FullName} is being dequeued from mailbox of Actor {actor.Id}");12};13ActorRuntimeLogTextFormatter.OnEventDrop = (actor, e, reason) =>14{15 Console.WriteLine($"Event {e.GetType().FullName} is being dropped from mailbox of Actor {actor.Id} due to {reason}");16};17ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>18{19 Console.WriteLine($"Event {e.GetType().FullName} is being dequeued from mailbox of Actor {actor.Id}");20};21ActorRuntimeLogTextFormatter.OnEventDrop = (actor, e, reason) =>22{23 Console.WriteLine($"Event {e.GetType().FullName} is being dropped from mailbox of Actor {actor.Id} due to {reason}");24};25ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>26{27 Console.WriteLine($"Event {

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OnGotoState

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = new ActorRuntime();10 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();11 ActorRuntimeLog log = new ActorRuntimeLog();12 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);13 ActorRuntime runtime = new ActorRuntime(logger);14 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();15 ActorRuntimeLog log = new ActorRuntimeLog();16 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);17 ActorRuntime runtime = new ActorRuntime(logger);18 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();19 ActorRuntimeLog log = new ActorRuntimeLog();20 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);21 ActorRuntime runtime = new ActorRuntime(logger);22 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();23 ActorRuntimeLog log = new ActorRuntimeLog();24 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);25 ActorRuntime runtime = new ActorRuntime(logger);26 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();27 ActorRuntimeLog log = new ActorRuntimeLog();28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.Runtime.SetLogFormatter(new MyActorLogFormatter(this));32 return Task.CompletedTask;33 }34 protected override Task OnGotoStateAsync(string stateName, Event e)35 {36 this.Runtime.Logger.WriteLine($"OnGotoStateAsync: {stateName}, {e}");37 return Task.CompletedTask;38 }39 protected override Task OnEventAsync(Event e)40 {41 if (e is MyEvent)42 {43 this.Runtime.Logger.WriteLine($"OnEventAsync: {e}");44 }45 return Task.CompletedTask;46 }47 }48 {49 public MyActorLogFormatter(Actor actor)50 : base(actor)51 {52 }53 public override void OnGotoState(string stateName, Event e)54 {55 this.Actor.Runtime.Logger.WriteLine($"OnGotoState: {stateName}, {e}");56 }57 }58}59OnGotoStateAsync: OnEventAsync, MyEvent { Value = 0 }60OnGotoState: OnEventAsync, MyEvent { Value = 0 }61OnEventAsync: MyEvent { Value = 0 }

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OnGotoState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithVerbosityEnabled();14 configuration.TraceLevel = TraceLevel.Verbose;15 configuration.TraceToConsole();16 configuration.FormatLogEvent += ActorRuntimeLogTextFormatter.OnGotoState;17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 runtime.CreateActor(typeof(A));20 runtime.Wait();21 }22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]26 class Init : State { }27 void Entry()28 {29 this.Goto<First>();30 }31 [OnEntry(nameof(Entry1))]32 [OnEventDoAction(typeof(UnitEvent), nameof(Entry2))]33 class First : State { }34 void Entry1()35 {36 this.Goto<Second>();37 }38 void Entry2()39 {40 this.Goto<Third>();41 }42 [OnEntry(nameof(Entry3))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Entry4))]44 class Second : State { }45 void Entry3()46 {47 this.Goto<Third>();48 }49 void Entry4()50 {51 this.Goto<First>();52 }53 [OnEntry(nameof(Entry5))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Entry6))]55 class Third : State { }56 void Entry5()57 {58 this.Goto<First>();59 }60 void Entry6()61 {62 this.Goto<Second>();63 }64 }65}

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OnGotoState

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = new ActorRuntime();10 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();11 ActorRuntimeLog log = new ActorRuntimeLog();12 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);13 ActorRuntime runtime = new ActorRuntime(logger);14 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();15 ActorRuntimeLog log = new ActorRuntimeLog();16 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);17 ActorRuntime runtime = new ActorRuntime(logger);18 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();19 ActorRuntimeLog log = new ActorRuntimeLog();20 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);21 ActorRuntime runtime = new ActorRuntime(logger);22 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();23 ActorRuntimeLog log = new ActorRuntimeLog();24 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);25 ActorRuntime runtime = new ActorRuntime(logger);26 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();27 ActorRuntimeLog log = new ActorRuntimeLog();

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