Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnGotoState
PLogFormatter.cs
Source:PLogFormatter.cs
...154 var sender = !string.IsNullOrEmpty(senderName) ? $"'{senderName}' in state '{senderStateName}'" : $"The runtime";155 var text = $"<SendLog> {sender} sent event '{eventName}' to '{targetActorId}'{isHalted}{opGroupIdMsg}.";156 this.Logger.WriteLine(text);157 }158 public override void OnGotoState(ActorId id, string currStateName, string newStateName)159 {160 if (currStateName.Contains("__InitState__") || id.Name.Contains("GodMachine"))161 {162 return;163 }164 base.OnGotoState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));165 }166 public override void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)167 {168 }169 public override void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)170 {171 }172 public override void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)173 {174 if (ex is PNonStandardReturnException)175 {176 return;177 }178 base.OnExceptionHandled(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);...
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.Logging;10using Microsoft.Coyote.Actors.SharedObjects;11{12 {13 public string OnGotoState(string actorType, ActorId actor, string state)14 {15 return $"Actor {actorType}({actor}) is in state {state}";16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.IO;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Timers;27using Microsoft.Coyote.Actors.Logging;28using Microsoft.Coyote.Actors.SharedObjects;29{30 {31 public string OnEventEnqueue(string actorType, ActorId actor, string state, Event e)32 {33 return $"Actor {actorType}({actor}) in state {state} enqueue event {e}";34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System.IO;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Timers;45using Microsoft.Coyote.Actors.Logging;46using Microsoft.Coyote.Actors.SharedObjects;47{48 {49 public string OnEventDequeue(string actorType, ActorId actor, string state, Event e)50 {51 return $"Actor {actorType}({actor}) in state {state} dequeue event {e}";52 }53 }54}
OnGotoState
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.IO;5using System.Text;6{7 {8 public static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logWriter = new StreamWriter("log.txt");12 var logFormatter = new ActorRuntimeLogTextFormatter(logWriter);13 runtime.OnGotoState += logFormatter.OnGotoState;14 var m = runtime.CreateActor(typeof(Machine));15 runtime.SendEvent(m, new E());16 logWriter.Close();17 }18 }19 public class E : Event { }20 {21 [OnEventDoAction(typeof(E), nameof(Foo))]22 class Init : State { }23 void Foo() { }24 }25}26Machine(1) in Init state receives E event27Machine(1) in Init state sends E event28Machine(1) in Init state calls Foo method29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.IO;33using System.Text;34{35 {36 public static void Main(string[] args)37 {38 var runtime = new ActorRuntime();39 var logWriter = new StreamWriter("log.txt");40 var logFormatter = new ActorRuntimeLogTextFormatter(logWriter);41 runtime.OnStateTransition += logFormatter.OnStateTransition;42 var m = runtime.CreateActor(typeof(Machine));43 runtime.SendEvent(m, new E());44 logWriter.Close();45 }46 }47 public class E : Event { }48 {49 [OnEventDoAction(typeof(E), nameof(Foo))]50 class Init : State { }51 void Foo() { }52 }53}54Machine(1) in Init state receives E event55Machine(1) in Init state sends E event56Machine(1) in Init state calls Foo method57Machine(1) in Init state transitions to Init state
OnGotoState
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.RegisterLogTextFormatter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());13 runtime.RegisterLogEventWriter(new Microsoft.Coyote.Logging.ConsoleEventWriter());14 var id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Actor));15 runtime.SendEvent(id, new Microsoft.Coyote.Actors.Halt());16 }17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using System;24using System.Threading.Tasks;25{26 {27 public static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 runtime.RegisterLogTextFormatter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());32 runtime.RegisterLogEventWriter(new Microsoft.Coyote.Logging.ConsoleEventWriter());33 var id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Actor));34 runtime.SendEvent(id, new Microsoft.Coyote.Actors.Halt());35 }36 }37 }38}39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Timers;42using System;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 using (var runtime = RuntimeFactory.Create())49 {
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main()10 {11 ActorRuntimeLogTextFormatter f = new ActorRuntimeLogTextFormatter();12 f.OnGotoState("Hello", "World");13 }14 }15}
OnGotoState
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 ActorRuntime.RegisterLogTextFormatter((runtime, log) =>18 {19 if (log is OnGotoState)20 {21 var state = log as OnGotoState;22 Console.WriteLine("Actor {0} is going to state {1}", state.ActorId, state.StateName);23 }24 });25 ActorRuntime.RegisterMonitor<MonitorA>();26 ActorRuntime.RegisterMonitor<MonitorB>();27 ActorRuntime.RegisterMonitor<MonitorC>();28 ActorRuntime.RegisterMonitor<MonitorD>();29 ActorRuntime.RegisterMonitor<MonitorE>();30 ActorRuntime.RegisterMonitor<MonitorF>();31 ActorRuntime.RegisterMonitor<MonitorG>();32 ActorRuntime.RegisterMonitor<MonitorH>();33 ActorRuntime.RegisterMonitor<MonitorI>();34 ActorRuntime.RegisterMonitor<MonitorJ>();35 ActorRuntime.RegisterMonitor<MonitorK>();36 ActorRuntime.RegisterMonitor<MonitorL>();37 ActorRuntime.RegisterMonitor<MonitorM>();38 ActorRuntime.RegisterMonitor<MonitorN>();39 ActorRuntime.RegisterMonitor<MonitorO>();40 ActorRuntime.RegisterMonitor<MonitorP>();41 ActorRuntime.RegisterMonitor<MonitorQ>();42 ActorRuntime.RegisterMonitor<MonitorR>();43 ActorRuntime.RegisterMonitor<MonitorS>();44 ActorRuntime.RegisterMonitor<MonitorT>();45 ActorRuntime.RegisterMonitor<MonitorU>();46 ActorRuntime.RegisterMonitor<MonitorV>();47 ActorRuntime.RegisterMonitor<MonitorW>();48 ActorRuntime.RegisterMonitor<MonitorX>();49 ActorRuntime.RegisterMonitor<MonitorY>();50 ActorRuntime.RegisterMonitor<MonitorZ>();51 ActorRuntime.RegisterMonitor<MonitorAA>();52 ActorRuntime.RegisterMonitor<MonitorAB>();53 ActorRuntime.RegisterMonitor<MonitorAC>();54 ActorRuntime.RegisterMonitor<MonitorAD>();55 ActorRuntime.RegisterMonitor<MonitorAE>();56 ActorRuntime.RegisterMonitor<MonitorAF>();57 ActorRuntime.RegisterMonitor<MonitorAG>();58 ActorRuntime.RegisterMonitor<MonitorAH>();59 ActorRuntime.RegisterMonitor<MonitorAI>();60 ActorRuntime.RegisterMonitor<MonitorAJ>();61 ActorRuntime.RegisterMonitor<MonitorAK>();
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors.Coverage;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Traces;15using Microsoft.Coyote.Actors.BugFinding.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecution;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecution;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomWalk;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecution;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling;28using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomExecutionWithFairScheduling.RandomWalk;
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 runtime.Wait();17 Console.WriteLine("Press any key to exit");18 Console.ReadKey();19 }20 }21 {22 public int Value;23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.Runtime.SetLogFormatter(new MyActorLogFormatter(this));28 return Task.CompletedTask;29 }30 protected override Task OnGotoStateAsync(string stateName, Event e)31 {32 this.Runtime.Logger.WriteLine($"OnGotoStateAsync: {stateName}, {e}");33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 if (e is MyEvent)38 {39 this.Runtime.Logger.WriteLine($"OnEventAsync: {e}");40 }41 return Task.CompletedTask;42 }43 }44 {45 public MyActorLogFormatter(Actor actor)46 : base(actor)47 {48 }49 public override void OnGotoState(string stateName, Event e)50 {51 this.Actor.Runtime.Logger.WriteLine($"OnGotoState: {stateName}, {e}");52 }53 }54}55OnGotoStateAsync: OnEventAsync, MyEvent { Value = 0 }56OnGotoState: OnEventAsync, MyEvent { Value = 0 }57OnEventAsync: MyEvent { Value = 0 }
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithVerbosityEnabled();14 configuration.TraceLevel = TraceLevel.Verbose;15 configuration.TraceToConsole();16 configuration.FormatLogEvent += ActorRuntimeLogTextFormatter.OnGotoState;17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 runtime.CreateActor(typeof(A));20 runtime.Wait();21 }22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]26 class Init : State { }27 void Entry()28 {29 this.Goto<First>();30 }31 [OnEntry(nameof(Entry1))]32 [OnEventDoAction(typeof(UnitEvent), nameof(Entry2))]33 class First : State { }34 void Entry1()35 {36 this.Goto<Second>();37 }38 void Entry2()39 {40 this.Goto<Third>();41 }42 [OnEntry(nameof(Entry3))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Entry4))]44 class Second : State { }45 void Entry3()46 {47 this.Goto<Third>();48 }49 void Entry4()50 {51 this.Goto<First>();52 }53 [OnEntry(nameof(Entry5))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Entry6))]55 class Third : State { }56 void Entry5()57 {58 this.Goto<First>();59 }60 void Entry6()61 {62 this.Goto<Second>();63 }64 }65}
OnGotoState
Using AI Code Generation
1ActorRuntimeLogTextFormatter.OnGotoState = (actor, state) =>2{3 Console.WriteLine($"Actor {actor.Id} is transitioning to state {state}");4};5ActorRuntimeLogTextFormatter.OnEventEnqueue = (actor, e) =>6{7 Console.WriteLine($"Event {e.GetType().FullName} is being enqueued into mailbox of Actor {actor.Id}");8};9ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>10{11 Console.WriteLine($"Event {e.GetType().FullName} is being dequeued from mailbox of Actor {actor.Id}");12};13ActorRuntimeLogTextFormatter.OnEventDrop = (actor, e, reason) =>14{15 Console.WriteLine($"Event {e.GetType().FullName} is being dropped from mailbox of Actor {actor.Id} due to {reason}");16};17ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>18{19 Console.WriteLine($"Event {e.GetType().FullName} is being dequeued from mailbox of Actor {actor.Id}");20};21ActorRuntimeLogTextFormatter.OnEventDrop = (actor, e, reason) =>22{23 Console.WriteLine($"Event {e.GetType().FullName} is being dropped from mailbox of Actor {actor.Id} due to {reason}");24};25ActorRuntimeLogTextFormatter.OnEventDequeue = (actor, e) =>26{27 Console.WriteLine($"Event {
OnGotoState
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = new ActorRuntime();10 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();11 ActorRuntimeLog log = new ActorRuntimeLog();12 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);13 ActorRuntime runtime = new ActorRuntime(logger);14 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();15 ActorRuntimeLog log = new ActorRuntimeLog();16 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);17 ActorRuntime runtime = new ActorRuntime(logger);18 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();19 ActorRuntimeLog log = new ActorRuntimeLog();20 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);21 ActorRuntime runtime = new ActorRuntime(logger);22 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();23 ActorRuntimeLog log = new ActorRuntimeLog();24 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);25 ActorRuntime runtime = new ActorRuntime(logger);26 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();27 ActorRuntimeLog log = new ActorRuntimeLog();28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.Runtime.SetLogFormatter(new MyActorLogFormatter(this));32 return Task.CompletedTask;33 }34 protected override Task OnGotoStateAsync(string stateName, Event e)35 {36 this.Runtime.Logger.WriteLine($"OnGotoStateAsync: {stateName}, {e}");37 return Task.CompletedTask;38 }39 protected override Task OnEventAsync(Event e)40 {41 if (e is MyEvent)42 {43 this.Runtime.Logger.WriteLine($"OnEventAsync: {e}");44 }45 return Task.CompletedTask;46 }47 }48 {49 public MyActorLogFormatter(Actor actor)50 : base(actor)51 {52 }53 public override void OnGotoState(string stateName, Event e)54 {55 this.Actor.Runtime.Logger.WriteLine($"OnGotoState: {stateName}, {e}");56 }57 }58}59OnGotoStateAsync: OnEventAsync, MyEvent { Value = 0 }60OnGotoState: OnEventAsync, MyEvent { Value = 0 }61OnEventAsync: MyEvent { Value = 0 }
OnGotoState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithVerbosityEnabled();14 configuration.TraceLevel = TraceLevel.Verbose;15 configuration.TraceToConsole();16 configuration.FormatLogEvent += ActorRuntimeLogTextFormatter.OnGotoState;17 using (var runtime = RuntimeFactory.Create(configuration))18 {19 runtime.CreateActor(typeof(A));20 runtime.Wait();21 }22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]26 class Init : State { }27 void Entry()28 {29 this.Goto<First>();30 }31 [OnEntry(nameof(Entry1))]32 [OnEventDoAction(typeof(UnitEvent), nameof(Entry2))]33 class First : State { }34 void Entry1()35 {36 this.Goto<Second>();37 }38 void Entry2()39 {40 this.Goto<Third>();41 }42 [OnEntry(nameof(Entry3))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Entry4))]44 class Second : State { }45 void Entry3()46 {47 this.Goto<Third>();48 }49 void Entry4()50 {51 this.Goto<First>();52 }53 [OnEntry(nameof(Entry5))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Entry6))]55 class Third : State { }56 void Entry5()57 {58 this.Goto<First>();59 }60 void Entry6()61 {62 this.Goto<Second>();63 }64 }65}
OnGotoState
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = new ActorRuntime();10 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();11 ActorRuntimeLog log = new ActorRuntimeLog();12 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);13 ActorRuntime runtime = new ActorRuntime(logger);14 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();15 ActorRuntimeLog log = new ActorRuntimeLog();16 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);17 ActorRuntime runtime = new ActorRuntime(logger);18 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();19 ActorRuntimeLog log = new ActorRuntimeLog();20 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);21 ActorRuntime runtime = new ActorRuntime(logger);22 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();23 ActorRuntimeLog log = new ActorRuntimeLog();24 ActorRuntimeLogger logger = new ActorRuntimeLogger(logFormatter, log);25 ActorRuntime runtime = new ActorRuntime(logger);26 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();27 ActorRuntimeLog log = new ActorRuntimeLog();
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!