How to use OnExecuteAction method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...133 }134 this.Logger.WriteLine(LogSeverity.Warning, text);135 }136 /// <inheritdoc/>137 public virtual void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)138 {139 string text;140 if (currentStateName is null)141 {142 text = $"<ActionLog> {id} invoked action '{actionName}'.";143 }144 else if (handlingStateName != currentStateName)145 {146 text = $"<ActionLog> {id} invoked action '{actionName}' in state '{currentStateName}' where action was declared by state '{handlingStateName}'.";147 }148 else149 {150 text = $"<ActionLog> {id} invoked action '{actionName}' in state '{currentStateName}'.";151 }...

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PLogFormatter.cs

Source:PLogFormatter.cs Github

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...162 return;163 }164 base.OnGotoState(id, this.GetShortName(currStateName), this.GetShortName(newStateName));165 }166 public override void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)167 {168 }169 public override void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)170 {171 }172 public override void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)173 {174 if (ex is PNonStandardReturnException)175 {176 return;177 }178 base.OnExceptionHandled(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);179 }180 public override void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)...

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11{12 {13 public static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create(new Configuration { RuntimeLogFormatterType = typeof(Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter) }))16 {17 var id = ActorId.CreateRandom();18 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());19 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());20 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());21 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());22 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());23 runtime.CreateActor(typeof(MyActor), new ActorRuntimeLogTextFormatter());24 runtime.CreateActor(typeof(MyActor), new ActorRuntime

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OnExecuteAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Logging;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();14 formatter.OnExecuteAction += Formatter_OnExecuteAction;15 ActorRuntimeLog.Subscribe(formatter);16 ActorRuntime runtime = new ActorRuntime();17 runtime.CreateActor(typeof(TestActor));18 runtime.Wait();19 }20 private static void Formatter_OnExecuteAction(object sender, ExecuteActionEventArgs e)21 {22 Console.WriteLine(e.Action);23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new Event());29 return Task.CompletedTask;30 }31 }32}

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Tasks;8{9 {10 private static async Task Main()11 {12 FileStream fs = File.Create("ExecutionTrace.txt");13 StreamWriter sw = new StreamWriter(fs);14 sw.AutoFlush = true;15 Console.SetOut(sw);16 Console.SetError(sw);17 ActorRuntime runtime = RuntimeFactory.Create();18 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter(fs));19 var actor = runtime.CreateActor(typeof(TestActor));20 runtime.SendEvent(actor, new Ping());21 await Task.Delay(1000);22 runtime.Shutdown();23 }24 }25 {26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new Ping());31 return Task.CompletedTask;32 }33 protected override Task OnEventAsync(Event e)34 {35 if (e is Ping)36 {37 this.SendEvent(this.Id, new Ping());38 }39 return Task.CompletedTask;40 }41 }42}

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.TestingServices;11using Microsoft.Coyote.SystematicTesting.Timers;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14{15 {16 public static void Main()17 {18 var configuration = Configuration.Create();19 configuration.Strategy = TestingStrategy.PCT;20 configuration.SchedulingIterations = 10;21 configuration.ProbabilisticRandomSchedulingSeed = 1;22 configuration.MaxFairSchedulingSteps = 10;23 configuration.MaxUnfairSchedulingSteps = 10;24 configuration.TestingIterations = 10;25 configuration.Verbose = 3;26 configuration.TestReporters.Add(new TestReport());27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableActorTracking = true;30 configuration.EnableActorStateTracking = true;31 configuration.EnableActorTaskTracking = true;32 configuration.EnableActorTimerTracking = true;33 configuration.EnableOperationTracker = true;34 configuration.EnableHotStateTracking = true;35 configuration.EnableStateGraph = true;36 configuration.EnableStateGraphScheduling = true;37 configuration.EnableStateGraphTracing = true;38 configuration.EnableStateGraphDataRaceDetection = true;39 configuration.EnableStateGraphCycleDetection = true;40 configuration.EnableStateGraphHotStateTracking = true;41 configuration.EnableStateGraphActorTracking = true;42 configuration.EnableStateGraphActorStateTracking = true;43 configuration.EnableStateGraphActorTaskTracking = true;44 configuration.EnableStateGraphActorTimerTracking = true;45 configuration.EnableStateGraphOperationTracker = true;46 configuration.EnableStateGraphCoverage = true;47 configuration.EnableStateGraphCoverageReport = true;48 configuration.EnableStateGraphCoverageHtmlReport = true;49 configuration.EnableStateGraphCoverageXmlReport = true;50 configuration.EnableStateGraphCoverageJsonReport = true;51 configuration.EnableStateGraphCoverageLcovReport = true;52 configuration.EnableStateGraphCoverageCoberturaReport = true;

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.OnExecuteAction += (sender, eventArgs) =>18 {19 Console.WriteLine(eventArgs.ActorName);20 };21 runtime.CreateActor(typeof(Actor1));22 runtime.Run();23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 return Task.CompletedTask;33 }34 }35}36using System;37using System.Collections.Generic;38using System.IO;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers;44using Microsoft.Coyote.Runtime;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.OnEnqueueEvent += (sender, eventArgs) =>53 {54 Console.WriteLine(eventArgs.Event);55 };56 runtime.CreateActor(typeof(Actor1));57 runtime.Run();58 }59 }60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 return Task.CompletedTask;64 }65 protected override Task OnEventAsync(Event e)66 {67 return Task.CompletedTask;68 }69 }70}71using System;72using System.Collections.Generic;73using System.IO;74using System.Linq;

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OnExecuteAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using System.IO;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var actor = runtime.CreateActor(typeof(HelloActor));11 runtime.SendEvent(actor, new HelloEvent());12 using (FileStream fs = new FileStream("C:\\Users\\Test\\Desktop\\test.txt", FileMode.Append, FileAccess.Write))13 {14 using (StreamWriter sw = new StreamWriter(fs))15 {16 sw.WriteLine(runtime.Logger.ToString());17 }18 }19 Console.WriteLine("Hello World!");20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.Runtime.Logger.OnExecuteAction += (sender, args) => this.Runtime.Logger.WriteLine(args.Message);26 return Task.CompletedTask;27 }28 protected override Task OnEventAsync(Event e)29 {30 this.Runtime.Logger.WriteLine("Hello from actor!");31 return Task.CompletedTask;32 }33 }34 {35 }36}37using System;38using Microsoft.Coyote.Actors;39using System.IO;40using System.Text;41{42 {43 static void Main(string[] args)44 {45 var runtime = new ActorRuntime();46 var actor = runtime.CreateActor(typeof(HelloActor));47 runtime.SendEvent(actor, new HelloEvent());48 using (FileStream fs = new FileStream("C:\\Users\\Test\\Desktop\\test.txt", FileMode.Append, FileAccess.Write))49 {50 using (StreamWriter sw = new StreamWriter(fs))51 {52 sw.WriteLine(runtime.Logger.ToString());53 }54 }55 Console.WriteLine("Hello World!");56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.Runtime.Logger.OnExecuteAction += (sender, args) => this.Runtime.Logger.WriteLine(args.Message);62 return Task.CompletedTask;63 }64 protected override Task OnEventAsync(Event e)65 {66 this.Runtime.Logger.WriteLine("Hello from actor!");67 return Task.CompletedTask;68 }69 }70 {71 }72}

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OnExecuteAction

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction = (string action) => {2 using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\Users\user\Desktop\log.txt", true))3 {4 file.WriteLine(action);5 }6};7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction = (string action) => {8 Console.WriteLine(action);9};10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction = (string action) => {11 Console.WriteLine(action);12 using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\Users\user\Desktop\log.txt", true))13 {14 file.WriteLine(action);15 }16};17Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction = (string action) => {18 Console.WriteLine(action);19 using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\Users\user\Desktop\log.txt", true))20 {21 file.WriteLine(action);22 }23};24Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExecuteAction = (string action) => {25 Console.WriteLine(action);26 using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\Users\user\Desktop\log.txt", true))27 {28 file.WriteLine(action);29 }30};

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OnExecuteAction

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1using System;2using System.IO;3using System.Reflection;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.IO;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Coverage;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Runtime;14using Microsoft.Coyote.TestingServices.Runtime.Loggers;15using Microsoft.Coyote.TestingServices.Runtime.Loggers.TextLoggers;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Liveness;18using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Privacy;19using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.UnfairScheduling;20using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;21using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.ProbabilisticRandomExecution;22using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution;23using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairScheduling;24using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies;25using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy;26using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy.BoundedFairSchedulingPolicy;27using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy.UnboundedFairSchedulingPolicy;28using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy.UnboundedFairSchedulingPolicy.SchedulingPolicy;29using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy.UnboundedFairSchedulingPolicy.SchedulingPolicy.SchedulingPolicy;30using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.FairSchedulingStrategies.SchedulingPolicy.UnboundedFairSchedulingPolicy.SchedulingPolicy.SchedulingPolicy.SchedulingPolicy;

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