Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExceptionHandled
PLogFormatter.cs
Source:PLogFormatter.cs
...168 }169 public override void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)170 {171 }172 public override void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)173 {174 if (ex is PNonStandardReturnException)175 {176 return;177 }178 base.OnExceptionHandled(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);179 }180 public override void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)181 {182 if (ex is PNonStandardReturnException)183 {184 return;185 }186 base.OnExceptionThrown(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);187 }188 public override void OnCreateMonitor(string monitorType)189 {190 base.OnCreateMonitor(this.GetShortName(monitorType));191 }192 public override void OnHandleRaisedEvent(ActorId id, string stateName, Event e)...
OnExceptionHandled
Using AI Code Generation
1{2 {3 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)4 {5 }6 public override void OnExceptionHandled(ActorId actor, string operation, string state, Exception exception, string stateName, string stateType)7 {8 this.Writer.WriteLine("Exception Handled: {0} {1} {2} {3} {4}", actor, operation, state, exception, stateName, stateType);9 }10 }11}12{13 {14 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)15 {16 }17 public override void OnExceptionThrown(ActorId actor, string operation, string state, Exception exception, string stateName, string stateType)18 {19 this.Writer.WriteLine("Exception Thrown: {0} {1} {2} {3} {4}", actor, operation, state, exception, stateName, stateType);20 }21 }22}23{24 {25 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)26 {27 }28 public override void OnOperationGroupEnqueue(ActorId actor, string operation, string state, string stateName, string stateType)29 {30 this.Writer.WriteLine("Operation Group Enqueue: {0} {1} {2} {3}", actor, operation, state, stateName, stateType);31 }32 }33}34{35 {36 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)37 {38 }39 public override void OnOperationGroupDequeue(ActorId actor,
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.SystematicTesting;9{10 {11 static void Main(string[] args)12 {13 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());14 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());15 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());16 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());17 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());18 ActorRuntime runtime = RuntimeEnvironment.GetActorRuntime();19 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());20 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());21 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 SystematicTestingRuntime runtime = new SystematicTestingRuntime();14 runtime.RegisterLogTextFormatter(new ActorRuntimeLogTextFormatter());15 runtime.CreateActor(typeof(Monitor));16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.Wait();19 }20 }21 {22 [OnEventDoAction(typeof(ActorRuntimeEvent), nameof(HandleRuntimeEvent))]23 {24 }25 private void HandleRuntimeEvent()26 {27 var runtimeEvent = this.ReceivedEvent as ActorRuntimeEvent;28 if (runtimeEvent.Event is OnExceptionHandled)29 {30 var exceptionEvent = runtimeEvent.Event as OnExceptionHandled;31 Console.WriteLine("Exception: {0}", exceptionEvent.Exception);32 }33 }34 }35 {36 [OnEntry(nameof(EntryInit))]37 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]38 {39 }40 private void EntryInit()41 {42 this.Send(this.Id, new UnitEvent());43 }44 private void HandleUnitEvent()45 {46 throw new Exception("Exception from Actor1");47 }48 }49 {50 [OnEntry(nameof(EntryInit))]51 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]52 {53 }54 private void EntryInit()55 {56 this.Send(this.Id, new UnitEvent());57 }58 private void HandleUnitEvent()59 {60 throw new Exception("Exception from Actor2");61 }62 }63}
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterLogFormatter(new MyActorRuntimeLogTextFormatter());15 runtime.RegisterMonitor<MyMonitor>();16 runtime.CreateActor(typeof(MyActor));17 runtime.Wait();18 }19 }20 {21 protected override void OnEvent(Event e)22 {23 if (e is MyEvent)24 {25 this.Assert(false, "This is a test assertion");26 }27 }28 }29 class MyEvent : Event { }30 {31 [OnEventGotoState(typeof(MyEvent), typeof(MyState))]32 class Init : MonitorState { }33 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]34 class MyState : MonitorState { }35 void OnMyEvent(Event e)36 {37 this.Assert(false, "This is a test assertion");38 }39 }40 {41 protected override void OnExceptionHandled(Event e, ActorId actor, Exception ex)42 {43 Console.WriteLine("Event {0} handled by actor {1}", e, actor);44 }45 }46}47Event MyEvent handled by actor ActorId(1)48Event MyEvent handled by actor ActorId(1)
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.SharedObjects;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport;13using System.IO;14using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model;15using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Events;16using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.States;17using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Transitions;18using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Actions;19using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Machines;20using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Checkpoints;21using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage;22using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Events;23using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.States;24using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Transitions;25using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Actions;26using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Machines;27using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Checkpoints;28using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Coverage;29using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Coverage.Events;
OnExceptionHandled
Using AI Code Generation
1{2 {3 private readonly TextWriter writer;4 private readonly string indentString = " ";5 private int indentLevel = 0;6 private bool isDisposed = false;7 public ActorRuntimeLogTextFormatter(TextWriter writer)8 {9 this.writer = writer;10 }11 public void Dispose()12 {13 if (!this.isDisposed)14 {15 this.writer.Dispose();16 this.isDisposed = true;17 }18 }19 public void OnCreateActor(ActorId actorId, string type)20 {21 this.WriteLog("CreateActor", actorId, type);22 }23 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType)24 {25 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType);26 }27 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState)28 {29 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState);30 }31 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent)32 {33 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent);34 }35 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler)36 {37 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler);38 }39 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState)40 {41 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler, creatorNextState);42 }43 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState,
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true, true));13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(M));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]20 class Init : State { }21 async Task DoAction()22 {23 await Task.Delay(100);24 throw new Exception();25 }26 }27 {28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 class Init : MonitorState { }30 [OnEventDoAction(typeof(ActorEventEnqueued), nameof(OnActorEventEnqueued))]31 [OnEventDoAction(typeof(ExceptionHandled), nameof(OnExceptionHandled))]32 class Log : MonitorState { }33 void OnActorEventEnqueued()34 {35 Console.WriteLine("Actor event enqueued");36 }37 void OnExceptionHandled()38 {39 Console.WriteLine("Exception handled");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true55 private bool isDisposed = false;56 public ActorRuntimeLogTextFormatter(TextWriter writer)57 {58 this.writer = writer;59 }60 public void Dispose()61 {62 if (!this.isDisposed)63 {64 this.writer.Dispose();65 this.isDisposed = true;66 }67 }68 public void OnCreateActor(ActorId actorId, string type)69 {70 this.WriteLog("CreateActor", actorId, type);71 }72 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType)73 {74 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType);75 }76 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState)77 {78 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState);79 }80 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent)81 {82 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent);83 }84 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler)85 {86 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler);87 }88 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState)89 {90 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler, creatorNextState);91 }92 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState,
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true, true));13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(M));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]20 class Init : State { }21 async Task DoAction()22 {23 await Task.Delay(100);24 throw new Exception();25 }26 }27 {28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 class Init : MonitorState { }30 [OnEventDoAction(typeof(ActorEventEnqueued), nameof(OnActorEventEnqueued))]31 [OnEventDoAction(typeof(ExceptionHandled), nameof(OnExceptionHandled))]32 class Log : MonitorState { }33 void OnActorEventEnqueued()34 {35 Console.WriteLine("Actor event enqueued");36 }37 void OnExceptionHandled()38 {39 Console.WriteLine("Exception handled");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!