Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnExceptionHandled
PLogFormatter.cs
Source: PLogFormatter.cs
...168 }169 public override void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)170 {171 }172 public override void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)173 {174 if (ex is PNonStandardReturnException)175 {176 return;177 }178 base.OnExceptionHandled(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);179 }180 public override void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)181 {182 if (ex is PNonStandardReturnException)183 {184 return;185 }186 base.OnExceptionThrown(id: id, stateName: this.GetShortName(stateName), actionName: actionName, ex: ex);187 }188 public override void OnCreateMonitor(string monitorType)189 {190 base.OnCreateMonitor(this.GetShortName(monitorType));191 }192 public override void OnHandleRaisedEvent(ActorId id, string stateName, Event e)...
OnExceptionHandled
Using AI Code Generation
1{2 {3 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)4 {5 }6 public override void OnExceptionHandled(ActorId actor, string operation, string state, Exception exception, string stateName, string stateType)7 {8 this.Writer.WriteLine("Exception Handled: {0} {1} {2} {3} {4}", actor, operation, state, exception, stateName, stateType);9 }10 }11}12{13 {14 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)15 {16 }17 public override void OnExceptionThrown(ActorId actor, string operation, string state, Exception exception, string stateName, string stateType)18 {19 this.Writer.WriteLine("Exception Thrown: {0} {1} {2} {3} {4}", actor, operation, state, exception, stateName, stateType);20 }21 }22}23{24 {25 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)26 {27 }28 public override void OnOperationGroupEnqueue(ActorId actor, string operation, string state, string stateName, string stateType)29 {30 this.Writer.WriteLine("Operation Group Enqueue: {0} {1} {2} {3}", actor, operation, state, stateName, stateType);31 }32 }33}34{35 {36 public ActorRuntimeLogTextFormatter(TextWriter writer) : base(writer)37 {38 }39 public override void OnOperationGroupDequeue(ActorId actor,
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.SystematicTesting;9{10 {11 static void Main(string[] args)12 {13 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());14 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());15 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());16 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());17 RuntimeEnvironment.SetRuntime(new SystematicTestingRuntime());18 ActorRuntime runtime = RuntimeEnvironment.GetActorRuntime();19 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());20 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());21 runtime.SetLogTextFormatter(new ActorRuntimeLogTextFormatter());
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 SystematicTestingRuntime runtime = new SystematicTestingRuntime();14 runtime.RegisterLogTextFormatter(new ActorRuntimeLogTextFormatter());15 runtime.CreateActor(typeof(Monitor));16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.Wait();19 }20 }21 {22 [OnEventDoAction(typeof(ActorRuntimeEvent), nameof(HandleRuntimeEvent))]23 {24 }25 private void HandleRuntimeEvent()26 {27 var runtimeEvent = this.ReceivedEvent as ActorRuntimeEvent;28 if (runtimeEvent.Event is OnExceptionHandled)29 {30 var exceptionEvent = runtimeEvent.Event as OnExceptionHandled;31 Console.WriteLine("Exception: {0}", exceptionEvent.Exception);32 }33 }34 }35 {36 [OnEntry(nameof(EntryInit))]37 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]38 {39 }40 private void EntryInit()41 {42 this.Send(this.Id, new UnitEvent());43 }44 private void HandleUnitEvent()45 {46 throw new Exception("Exception from Actor1");47 }48 }49 {50 [OnEntry(nameof(EntryInit))]51 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]52 {53 }54 private void EntryInit()55 {56 this.Send(this.Id, new UnitEvent());57 }58 private void HandleUnitEvent()59 {60 throw new Exception("Exception from Actor2");61 }62 }63}
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterLogFormatter(new MyActorRuntimeLogTextFormatter());15 runtime.RegisterMonitor<MyMonitor>();16 runtime.CreateActor(typeof(MyActor));17 runtime.Wait();18 }19 }20 {21 protected override void OnEvent(Event e)22 {23 if (e is MyEvent)24 {25 this.Assert(false, "This is a test assertion");26 }27 }28 }29 class MyEvent : Event { }30 {31 [OnEventGotoState(typeof(MyEvent), typeof(MyState))]32 class Init : MonitorState { }33 [OnEventDoAction(typeof(MyEvent), nameof(OnMyEvent))]34 class MyState : MonitorState { }35 void OnMyEvent(Event e)36 {37 this.Assert(false, "This is a test assertion");38 }39 }40 {41 protected override void OnExceptionHandled(Event e, ActorId actor, Exception ex)42 {43 Console.WriteLine("Event {0} handled by actor {1}", e, actor);44 }45 }46}47Event MyEvent handled by actor ActorId(1)48Event MyEvent handled by actor ActorId(1)
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.SharedObjects;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport;13using System.IO;14using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model;15using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Events;16using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.States;17using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Transitions;18using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Actions;19using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Machines;20using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Checkpoints;21using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage;22using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Events;23using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.States;24using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Transitions;25using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Actions;26using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Machines;27using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Checkpoints;28using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Coverage;29using Microsoft.Coyote.Actors.BugFinding.Coverage.CoverageReport.Model.Coverage.Coverage.Events;
OnExceptionHandled
Using AI Code Generation
1{2 {3 private readonly TextWriter writer;4 private readonly string indentString = " ";5 private int indentLevel = 0;6 private bool isDisposed = false;7 public ActorRuntimeLogTextFormatter(TextWriter writer)8 {9 this.writer = writer;10 }11 public void Dispose()12 {13 if (!this.isDisposed)14 {15 this.writer.Dispose();16 this.isDisposed = true;17 }18 }19 public void OnCreateActor(ActorId actorId, string type)20 {21 this.WriteLog("CreateActor", actorId, type);22 }23 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType)24 {25 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType);26 }27 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState)28 {29 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState);30 }31 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent)32 {33 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent);34 }35 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler)36 {37 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler);38 }39 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState)40 {41 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler, creatorNextState);42 }43 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState,
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true, true));13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(M));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]20 class Init : State { }21 async Task DoAction()22 {23 await Task.Delay(100);24 throw new Exception();25 }26 }27 {28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 class Init : MonitorState { }30 [OnEventDoAction(typeof(ActorEventEnqueued), nameof(OnActorEventEnqueued))]31 [OnEventDoAction(typeof(ExceptionHandled), nameof(OnExceptionHandled))]32 class Log : MonitorState { }33 void OnActorEventEnqueued()34 {35 Console.WriteLine("Actor event enqueued");36 }37 void OnExceptionHandled()38 {39 Console.WriteLine("Exception handled");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true55 private bool isDisposed = false;56 public ActorRuntimeLogTextFormatter(TextWriter writer)57 {58 this.writer = writer;59 }60 public void Dispose()61 {62 if (!this.isDisposed)63 {64 this.writer.Dispose();65 this.isDisposed = true;66 }67 }68 public void OnCreateActor(ActorId actorId, string type)69 {70 this.WriteLog("CreateActor", actorId, type);71 }72 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType)73 {74 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType);75 }76 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState)77 {78 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState);79 }80 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent)81 {82 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent);83 }84 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler)85 {86 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler);87 }88 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState)89 {90 this.WriteLog("CreateActor", actorId, type, creatorId, creatorType, creatorState, creatorEvent, creatorStateHandler, creatorNextState);91 }92 public void OnCreateActor(ActorId actorId, string type, ActorId creatorId, string creatorType, string creatorState, string creatorEvent, string creatorStateHandler, string creatorNextState,
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true, true));13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(M));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]20 class Init : State { }21 async Task DoAction()22 {23 await Task.Delay(100);24 throw new Exception();25 }26 }27 {28 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]29 class Init : MonitorState { }30 [OnEventDoAction(typeof(ActorEventEnqueued), nameof(OnActorEventEnqueued))]31 [OnEventDoAction(typeof(ExceptionHandled), nameof(OnExceptionHandled))]32 class Log : MonitorState { }33 void OnActorEventEnqueued()34 {35 Console.WriteLine("Actor event enqueued");36 }37 void OnExceptionHandled()38 {39 Console.WriteLine("Exception handled");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out, true
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