Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEventHandlerTerminated
ActorLogWriter.cs
Source:ActorLogWriter.cs
...362 foreach (var log in this.Logs)363 {364 if (log is IActorRuntimeLog actorLog)365 {366 actorLog.OnEventHandlerTerminated(id, stateName, dequeueStatus);367 }368 }369 }370 }371 /// <summary>372 /// Logs that the specified event cannot be handled in the current state, its exit373 /// handler is executed and then the state is popped and any previous "current state"374 /// is reentered. This handler is called when that pop has been done.375 /// </summary>376 /// <param name="id">The id of the actor that the pop executed in.</param>377 /// <param name="stateName">The state name, if the actor is a state machine and a state exists, else null.</param>378 /// <param name="e">The event that cannot be handled.</param>379 internal void LogPopStateUnhandledEvent(ActorId id, string stateName, Event e)380 {...
ActorRuntimeLogTextFormatter.cs
Source:ActorRuntimeLogTextFormatter.cs
...66 }67 this.Logger.WriteLine(text);68 }69 /// <inheritdoc/>70 public void OnEventHandlerTerminated(ActorId id, string stateName, DequeueStatus dequeueStatus)71 {72 if (dequeueStatus != DequeueStatus.Unavailable)73 {74 string text;75 if (stateName is null)76 {77 text = $"<ActorLog> The event handler of {id} terminated with '{dequeueStatus}' dequeue status.";78 }79 else80 {81 text = $"<ActorLog> The event handler of {id} terminated in state '{stateName}' with '{dequeueStatus}' dequeue status.";82 }83 this.Logger.WriteLine(text);84 }...
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.Logging;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 ActorRuntime runtime = ActorRuntime.Create();18 runtime.RegisterLogTextFormatter(new ActorRuntimeLogTextFormatter());19 var actor = runtime.CreateActor(typeof(MyActor));20 runtime.SendEvent(actor, new MyEvent());21 runtime.Wait();22 Console.WriteLine("Done");23 Console.ReadLine();24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 Console.WriteLine("MyActor initialized");30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 Console.WriteLine("MyActor received event: " + e.GetType().ToString());35 return Task.CompletedTask;36 }37 protected override Task OnHaltAsync(Event e)38 {39 Console.WriteLine("MyActor halted");40 return Task.CompletedTask;41 }42 }43 class MyEvent : Event { }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Timers;53using Microsoft.Coyote.Actors.Logging;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.Tasks;57{58 {59 static void Main(string[] args)60 {61 ActorRuntime runtime = ActorRuntime.Create();62 runtime.RegisterLogTextFormatter(new ActorRuntimeLogTextFormatter());
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Traces;13using Microsoft.Coyote.Actors.BugFinding.Replay;14using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling;16using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness;18using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection;20using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies.DeadlockDetectionAlgorithms;22using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies.DeadlockDetectionAlgorithms.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies.DeadlockDetectionAlgorithms.Strategies.Fairness;24using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies.DeadlockDetectionAlgorithms.Strategies.Fairness.Strategies;25using Microsoft.Coyote.Actors.BugFinding.Replay.Tasks.Scheduling.Strategies.Fairness.Strategies.DeadlockDetection.Strategies.DeadlockDetectionAlgorithms.Strategies.Fairness.Strategies.FairnessAlgorithms;
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.IO;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Logging;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 string test = "test";16 var configuration = Configuration.Create().WithStrategy(new RandomStrategy(1000));17 var logger = new ActorRuntimeLogTextFormatter();18 var runtime = RuntimeFactory.Create(configuration, logger);19 runtime.RegisterMonitor(typeof(Monitor1));20 runtime.CreateActor(typeof(Actor1), new ActorId(test));21 runtime.Wait();22 logger.OnEventHandlerTerminated(new EventHandlerTerminatedEvent(1, 1, 1, true, false));23 }24 }25 {26 [OnEventDoAction(typeof(Event1), nameof(ProcessEvent1))]27 [OnEventDoAction(typeof(Event2), nameof(ProcessEvent2))]28 [OnEventDoAction(typeof(Event3), nameof(ProcessEvent3))]29 [OnEventDoAction(typeof(Event4), nameof(ProcessEvent4))]30 [OnEventDoAction(typeof(Event5), nameof(ProcessEvent5))]31 [OnEventDoAction(typeof(Event6), nameof(ProcessEvent6))]32 [OnEventDoAction(typeof(Event7), nameof(ProcessEvent7))]33 [OnEventDoAction(typeof(Event8), nameof(ProcessEvent8))]34 [OnEventDoAction(typeof(Event9), nameof(ProcessEvent9))]35 [OnEventDoAction(typeof(Event10), nameof(ProcessEvent10))]36 [OnEventDoAction(typeof(Event11), nameof(ProcessEvent11))]37 [OnEventDoAction(typeof(Event12), nameof(ProcessEvent12))]38 [OnEventDoAction(typeof(Event13), nameof(ProcessEvent13))]39 [OnEventDoAction(typeof(Event14), nameof(ProcessEvent14))]40 [OnEventDoAction(typeof(Event15), nameof(ProcessEvent15))]41 [OnEventDoAction(typeof(Event16), nameof(ProcessEvent16))]42 [OnEventDoAction(typeof(Event17), nameof(ProcessEvent17))]43 [OnEventDoAction(typeof(Event18), nameof(ProcessEvent18))]44 [OnEventDoAction(typeof(Event19), nameof(ProcessEvent19))]
OnEventHandlerTerminated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 [OnEventDoAction(typeof(OnEventHandlerTerminatedEvent), nameof(HandleOnEventHandlerTerminated))]20 class Init : State { }21 void HandleOnEventHandlerTerminated()22 {23 Console.WriteLine("Monitor: OnEventHandlerTerminated event received");24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]28 class Init : State { }29 void HandleUnitEvent()30 {31 Console.WriteLine("Actor1: UnitEvent received");32 this.RaiseHaltEvent();33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Timers;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 ActorRuntime runtime = ActorRuntime.Create();48 runtime.RegisterMonitor(typeof(Monitor));49 runtime.CreateActor(typeof(Actor1));50 runtime.Run();51 }52 }53 {54 [OnEventDoAction(typeof(OnEventHandlerTerminatedEvent), nameof(HandleOnEventHandlerTerminated))]55 class Init : State { }56 void HandleOnEventHandlerTerminated()57 {58 Console.WriteLine("Monitor: OnEventHandlerTerminated event received");59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]63 class Init : State { }64 void HandleUnitEvent()65 {66 Console.WriteLine("Actor1: UnitEvent received");67 this.RaiseHaltEvent();68 }
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.IO;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 static void Main(string[] args)8 {9 using (var writer = new StreamWriter("C:\\Users\\User\\Desktop\\CoyoteTest\\CoyoteTest\\log.txt"))10 {11 var runtime = RuntimeFactory.Create();12 runtime.SetLogger(new ActorRuntimeLogTextFormatter(writer));13 runtime.SetExecutionStrategy(new RandomExecutionStrategy());14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 }19 {20 protected override void OnInitialize()21 {22 this.SendEvent(this.Id, new E1());23 }24 protected override void OnEvent(Event e)25 {26 if (e is E1)27 {28 this.SendEvent(this.Id, new E2());29 }30 else if (e is E2)31 {32 this.SendEvent(this.Id, new E3());33 }34 else if (e is E3)35 {36 this.SendEvent(this.Id, new E4());37 }38 else if (e is E4)39 {40 this.SendEvent(this.Id, new E5());41 }42 else if (e is E5)43 {44 this.SendEvent(this.Id, new E6());45 }46 else if (e is E6)47 {48 this.SendEvent(this.Id, new E7());49 }50 else if (e is E7)51 {52 this.SendEvent(this.Id, new E8());53 }54 else if (e is E8)55 {56 this.SendEvent(this.Id, new E9());57 }58 else if (e is E9)59 {60 this.SendEvent(this.Id, new E10());61 }62 else if (e is E10)63 {64 this.SendEvent(this.Id, new E11());65 }66 else if (e is E11)67 {68 this.SendEvent(this.Id, new E12());69 }70 else if (e is E12)71 {72 this.SendEvent(this.Id, new E13());73 }74 else if (e is E13)75 {76 this.SendEvent(this.Id, new E14());77 }78 else if (e is E14)79 {80 this.SendEvent(this.Id, new E
OnEventHandlerTerminated
Using AI Code Generation
1{2 {3 public void OnEventHandlerTerminated(Actor actor, Event e, string handlerName, string stateName, Exception exception)4 {5 if (exception != null)6 {7 Console.WriteLine("Actor {0} in state {1} terminated in handler {2} with exception {3}", actor.Id, stateName, handlerName, exception);8 }9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Runtime;14using Microsoft.Coyote.SystematicTesting;15using Microsoft.Coyote.SystematicTesting.Strategies;16using Microsoft.Coyote.Tasks;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var configuration = Configuration.Create();24 configuration.Strategy = TestingStrategy.Exploration;25 configuration.TestingIterations = 100;26 configuration.MaxSchedulingSteps = 100000;27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableDeadlockDetection = true;30 configuration.EnableActorGarbageCollection = false;31 configuration.UserLogWriter = new ActorRuntimeLogTextFormatter();32 configuration.Verbose = 1;33 configuration.LogLevel = LogLevel.Verbose;34 using (var runtime = TestingEngineFactory.Create(configuration))35 {36 await runtime.CreateActorAndExecuteAsync(typeof(Monitor));37 await runtime.WaitAsync();38 }39 }40 }41 {42 [OnEventGotoState(typeof(Start), typeof(State1))]43 class Init : MonitorState { }44 [OnEventDoAction(typeof(Start), nameof(StartAction))]45 [OnEventGotoState(typeof(Start), typeof(State2))]46 class State1 : MonitorState { }47 [OnEventDoAction(typeof(Start), nameof(StartAction))]48 class State2 : MonitorState { }49 void StartAction(Event e)50 {51 this.Monitor(typeof(Monitor), new Start());52 }53 }54 class Start : Event { }55}
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Testing;11using Microsoft.Coyote.Testing.Systematic;12using Microsoft.Coyote.Testing.Systematic.Strategies;13using Microsoft.Coyote.Testing.Systematic.Strategies.RaceDetection;14using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration;15using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph;16using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.Traversal;17using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies;18using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS;19using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies;20using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic;21using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage;22using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage.CoverageGraphs;23using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage.CoverageGraphs.Trees;24using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage.CoverageGraphs.Trees.Strategies;25using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage.CoverageGraphs.Trees.Strategies.Heuristics;26using Microsoft.Coyote.Testing.Systematic.Strategies.StateExploration.Graph.TraversalStrategies.DFS.Strategies.Probabilistic.Coverage.CoverageGraphs.Trees.Strategies.Heuristics.DFS;
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