Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEnqueueEvent
PLogFormatter.cs
Source:PLogFormatter.cs
...120 text = $"<RaiseLog> '{id}' raised event '{eventName}' in state '{stateName}'.";121 }122 this.Logger.WriteLine(text);123 }124 public override void OnEnqueueEvent(ActorId id, Event e) { }125 public override void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)126 {127 stateName = this.GetShortName(stateName);128 string eventName = this.GetEventNameWithPayload(e);129 string text = null;130 var unblocked = wasBlocked ? " and unblocked" : string.Empty;131 if (stateName is null)132 {133 text = $"<ReceiveLog> '{id}' dequeued event '{eventName}'{unblocked}.";134 }135 else136 {137 text = $"<ReceiveLog> '{id}' dequeued event '{eventName}'{unblocked} in state '{stateName}'.";138 }...
CustomActorRuntimeLogSubclass.cs
Source:CustomActorRuntimeLogSubclass.cs
...9 public override void OnCreateActor(ActorId id, string creatorName, string creatorType)10 {11 this.Logger.WriteLine("<CreateLog>.");12 }13 public override void OnEnqueueEvent(ActorId id, Event e)14 {15 }16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }24 public override void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)25 {26 }27 }...
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Logging;9using System.IO;10using System.Text.RegularExpressions;11{12 {13 static void Main(string[] args)14 {15 ActorRuntimeLogTextFormatter actorRuntimeLogTextFormatter = new ActorRuntimeLogTextFormatter();16 actorRuntimeLogTextFormatter.OnEnqueueEvent += OnEnqueueEvent;17 ActorRuntime runtime = ActorRuntime.CreateFromConfiguration("config.json", actorRuntimeLogTextFormatter);18 runtime.CreateActor(typeof(Actor1));19 Console.ReadKey();20 }21 private static void OnEnqueueEvent(object sender, EnqueueEventEventArgs e)22 {23 Console.WriteLine(e.Event);24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new Event1());30 return Task.CompletedTask;31 }32 }33 {34 }35}36{
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogTextFormatter logFormatter = new ActorRuntimeLogTextFormatter();12 logFormatter.OnEnqueueEvent += LogFormatter_OnEnqueueEvent;13 logFormatter.OnDequeueEvent += LogFormatter_OnDequeueEvent;14 logFormatter.OnSendEvent += LogFormatter_OnSendEvent;15 logFormatter.OnReceiveEvent += LogFormatter_OnReceiveEvent;16 logFormatter.OnCreateActor += LogFormatter_OnCreateActor;17 logFormatter.OnCreateMonitor += LogFormatter_OnCreateMonitor;18 logFormatter.OnCreateTimer += LogFormatter_OnCreateTimer;19 logFormatter.OnWaitEvent += LogFormatter_OnWaitEvent;20 logFormatter.OnWaitEventTimeout += LogFormatter_OnWaitEventTimeout;21 logFormatter.OnWaitTimer += LogFormatter_OnWaitTimer;22 logFormatter.OnWaitTimerTimeout += LogFormatter_OnWaitTimerTimeout;23 logFormatter.OnWaitTask += LogFormatter_OnWaitTask;24 logFormatter.OnWaitTaskTimeout += LogFormatter_OnWaitTaskTimeout;25 logFormatter.OnWaitTaskCompleted += LogFormatter_OnWaitTaskCompleted;26 logFormatter.OnWaitTaskFaulted += LogFormatter_OnWaitTaskFaulted;27 logFormatter.OnWaitTaskCanceled += LogFormatter_OnWaitTaskCanceled;28 logFormatter.OnRaiseEvent += LogFormatter_OnRaiseEvent;29 logFormatter.OnRaiseEventFailed += LogFormatter_OnRaiseEventFailed;30 logFormatter.OnRaiseEventDropped += LogFormatter_OnRaiseEventDropped;31 logFormatter.OnRaiseEventHandled += LogFormatter_OnRaiseEventHandled;32 logFormatter.OnReceiveEventHandled += LogFormatter_OnReceiveEventHandled;33 logFormatter.OnReceiveEventUnhandled += LogFormatter_OnReceiveEventUnhandled;34 logFormatter.OnDefault += LogFormatter_OnDefault;35 logFormatter.OnStartActor += LogFormatter_OnStartActor;36 logFormatter.OnStopActor += LogFormatter_OnStopActor;37 logFormatter.OnStartMonitor += LogFormatter_OnStartMonitor;38 logFormatter.OnStopMonitor += LogFormatter_OnStopMonitor;39 logFormatter.OnStartTimer += LogFormatter_OnStartTimer;40 logFormatter.OnStopTimer += LogFormatter_OnStopTimer;41 logFormatter.OnHalt += LogFormatter_OnHalt;42 logFormatter.OnWaitState += LogFormatter_OnWaitState;
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Wait();12 }13}14{15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E1());18 return Task.CompletedTask;19 }20 [OnEventDoAction(typeof(E1), nameof(HandleE1))]21 {22 }23 private void HandleE1(Event e)24 {25 this.SendEvent(this.Id, new E2());26 }27}28{29}30{31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Timers;37{38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(MyActor));42 runtime.Wait();43 }44}45{46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent(this.Id, new E1());49 return Task.CompletedTask;50 }51 [OnEventDoAction(typeof(E1), nameof(HandleE1))]52 {53 }54 private void HandleE1(Event e)55 {56 this.SendEvent(this.Id, new E2());57 }58}59{60}61{62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.Timers;68{69 static void Main(string[] args)70 {71 var runtime = RuntimeFactory.Create();72 runtime.CreateActor(typeof(MyActor));73 runtime.Wait();74 }75}76{77 protected override Task OnInitializeAsync(Event initialEvent)
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.IO;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var actor = runtime.CreateActor(typeof(Actor1));11 runtime.SendEvent(actor, new Event1());12 runtime.SendEvent(actor, new Event2());13 var path = "1.cs";14 var log = new ActorRuntimeLogTextFormatter();15 await File.WriteAllTextAsync(path, log.ToString());16 }17 }18 {19 }20 {21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.OnEnqueueEvent += (sender, e) => {26 Console.WriteLine("Enqueue event");27 };28 return base.OnInitializeAsync(initialEvent);29 }30 protected override Task OnEventAsync(Event e)31 {32 if (e is Event1)33 {34 Console.WriteLine("Received Event1");35 }36 else if (e is Event2)37 {38 Console.WriteLine("Received Event2");39 }40 return Task.CompletedTask;41 }42 }43}44using Microsoft.Coyote.Actors;45using System;46using System.IO;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 var runtime = new ActorRuntime();53 var actor = runtime.CreateActor(typeof(Actor1));54 runtime.SendEvent(actor, new Event1());55 runtime.SendEvent(actor, new Event2());56 var path = "2.cs";57 var log = new ActorRuntimeLogTextFormatter();58 await File.WriteAllTextAsync(path, log.ToString());59 }60 }61 {62 }63 {64 }65 {66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 this.OnEnqueueEvent += (sender, e) => {69 Console.WriteLine("Enqueue event");
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime.Log.RegisterFormatter(new ActorRuntimeLogTextFormatter());8 ActorRuntime.Log.OnEnqueueEvent += (sender, eventArgs) => {9 Console.WriteLine($"Event {eventArgs.Event} is enqueued.");10 };11 ActorRuntime.Log.OnDequeueEvent += (sender, eventArgs) => {12 Console.WriteLine($"Event {eventArgs.Event} is dequeued.");13 };14 ActorRuntime.Log.OnSendEvent += (sender, eventArgs) => {15 Console.WriteLine($"Event {eventArgs.Event} is sent.");16 };17 ActorRuntime.Log.OnReceiveEvent += (sender, eventArgs) => {18 Console.WriteLine($"Event {eventArgs.Event} is received.");19 };20 ActorRuntime.Log.OnCreateActor += (sender, eventArgs) => {21 Console.WriteLine($"Actor {eventArgs.Actor} is created.");22 };23 ActorRuntime.Log.OnStartActor += (sender, eventArgs) => {24 Console.WriteLine($"Actor {eventArgs.Actor} is started.");25 };26 ActorRuntime.Log.OnStopActor += (sender, eventArgs) => {27 Console.WriteLine($"Actor {eventArgs.Actor} is stopped.");28 };29 ActorRuntime.Log.OnHaltActor += (sender, eventArgs) => {30 Console.WriteLine($"Actor {eventArgs.Actor} is halted.");31 };32 ActorRuntime.Log.OnWaitEvent += (sender, eventArgs) => {33 Console.WriteLine($"Actor {eventArgs.Actor} is waiting for event.");34 };35 ActorRuntime.Log.OnWaitEventTimeout += (sender, eventArgs) => {36 Console.WriteLine($"Actor {eventArgs.Actor} is waiting for event with timeout.");37 };38 ActorRuntime.Log.OnWaitEventDequeue += (sender, eventArgs) => {39 Console.WriteLine($"Actor {eventArgs.Actor} is waiting for event in dequeue.");40 };41 ActorRuntime.Log.OnWaitEventDequeueTimeout += (sender, eventArgs) => {42 Console.WriteLine($"Actor {eventArgs.Actor} is waiting for event in dequeue with timeout.");43 };44 ActorRuntime.Log.OnRaiseEvent += (sender, eventArgs) => {45 Console.WriteLine($"Actor {eventArgs.Actor} raises event {eventArgs.Event}.");46 };47 ActorRuntime.Log.OnRaiseEventToMachine += (sender, eventArgs
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.IO;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Testing;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Errors;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.AwaitTask;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ContinueTask;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithInfiniteLoop;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithInfiniteLoopAndTimer;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimer;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndInfiniteLoop;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndInfiniteLoopAndReceive;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndReceive;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndReceiveAndInfiniteLoop;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndReceiveAndInfiniteLoopAndSend;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSend;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSendAndInfiniteLoop;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSendAndInfiniteLoopAndReceive;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSendAndReceive;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSendAndReceiveAndInfiniteLoop;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithTimerAndSendAndReceiveAndInfiniteLoopAndTask;
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Microsoft.Coyote.Tests.Common.Utilities;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.EventLogging;14using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog;15using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters;16using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog;17using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events;18using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.Actor;19using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.ActorScheduler;20using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.ActorState;21using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.ActorTask;22using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.ActorTaskScheduler;23using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.GC;24using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.IO;25using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.Mailbox;26using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.Runtime;27using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.Scheduling;28using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.SharedObjects;29using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.SharedObjectsState;30using Microsoft.Coyote.Tests.Common.Actors.EventLogging.TextLog.Formatters.CoyoteLog.Events.Task;
OnEnqueueEvent
Using AI Code Generation
1var actorRuntime = ActorRuntime.Create();2var formatter = new ActorRuntimeLogTextFormatter();3actorRuntime.OnEnqueueEvent += (sender, args) =>4{5 formatter.OnEnqueueEvent(sender, args);6 using (var writer = new StreamWriter("log.txt", true))7 {8 writer.WriteLine(formatter.ToString());9 }10};11var actorRuntime = ActorRuntime.Create();12var formatter = new ActorRuntimeLogTextFormatter();13actorRuntime.OnEnqueueMailbox += (sender, args) =>14{15 formatter.OnEnqueueMailbox(sender, args);16 using (var writer = new StreamWriter("log.txt", true))17 {18 writer.WriteLine(formatter.ToString());19 }20};21var actorRuntime = ActorRuntime.Create();22var formatter = new ActorRuntimeLogTextFormatter();23actorRuntime.OnReceiveEvent += (sender, args) =>24{25 formatter.OnReceiveEvent(sender, args);26 using (var writer = new StreamWriter("log.txt", true))27 {28 writer.WriteLine(formatter.ToString());29 }30};31var actorRuntime = ActorRuntime.Create();32var formatter = new ActorRuntimeLogTextFormatter();33actorRuntime.OnSendEvent += (sender, args) =>34{35 formatter.OnSendEvent(sender, args);36 using (var writer = new StreamWriter("log.txt", true))37 {38 writer.WriteLine(formatter.ToString());39 }40};41var actorRuntime = ActorRuntime.Create();42var formatter = new ActorRuntimeLogTextFormatter();43actorRuntime.OnWaitEvent += (sender, args) =>44{45 formatter.OnWaitEvent(sender, args);46 using (var writer = new StreamWriter("log.txt", true))47 {48 writer.WriteLine(formatter.ToString());49 }50};
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