How to use OnDequeueEvent method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnDequeueEvent

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...84 }85 this.Logger.WriteLine(text);86 }87 /// <inheritdoc/>88 public virtual void OnDequeueEvent(ActorId id, string stateName, Event e)89 {90 string eventName = e.GetType().FullName;91 string text;92 if (string.IsNullOrEmpty(stateName))93 {94 text = $"<DequeueLog> {id} dequeued event '{eventName}'.";95 }96 else97 {98 text = $"<DequeueLog> {id} dequeued event '{eventName}' in state '{stateName}'.";99 }100 this.Logger.WriteLine(text);101 }102 /// <inheritdoc/>...

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PLogFormatter.cs

Source:PLogFormatter.cs Github

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...82 return;83 }84 base.OnCreateActor(id, creatorName, creatorType);85 }86 public override void OnDequeueEvent(ActorId id, string stateName, Event e)87 {88 if (stateName.Contains("__InitState__") || id.Name.Contains("GodMachine"))89 {90 return;91 }92 stateName = this.GetShortName(stateName);93 string eventName = this.GetEventNameWithPayload(e);94 string text = null;95 if (stateName is null)96 {97 text = $"<DequeueLog> '{id}' dequeued event '{eventName}'.";98 }99 else100 {...

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OnDequeueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.SetLogger(new ActorRuntimeLogTextFormatter());17 runtime.SetExecutionStrategy(new RandomExecutionStrategy());18 runtime.CreateActor(typeof(A));19 var testingEngine = new SystematicTestingEngine(runtime);20 testingEngine.Run();21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.SendEvent(this.Id, new E());27 }28 protected override Task OnEventAsync(Event e)29 {30 return Task.CompletedTask;31 }32 }33 {34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Runtime;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.SetLogger(new ActorRuntimeLogTextFormatter());52 runtime.SetExecutionStrategy(new RandomExecutionStrategy());53 runtime.CreateActor(typeof(A));54 var testingEngine = new SystematicTestingEngine(runtime);55 testingEngine.Run();56 }57 }58 {59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 await this.SendEvent(this.Id, new E());62 }63 protected override Task OnEventAsync(Event e)64 {65 return Task.CompletedTask;66 }67 }68 {69 }70}71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;

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OnDequeueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Runtime;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Logging;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntimeLogTextFormatter f = new ActorRuntimeLogTextFormatter();14 f.OnDequeueEvent += F_OnDequeueEvent;15 Console.ReadLine();16 }17 private static void F_OnDequeueEvent(object sender, Event e)18 {19 Console.WriteLine("Event Dequeued");20 }21 }22}23using Microsoft.Coyote.Runtime;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Logging;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 ActorRuntimeLogTextFormatter f = new ActorRuntimeLogTextFormatter();36 f.OnEnqueueEvent += F_OnEnqueueEvent;37 Console.ReadLine();38 }39 private static void F_OnEnqueueEvent(object sender, Event e)40 {41 Console.WriteLine("Event Enqueued");42 }43 }44}45using Microsoft.Coyote.Runtime;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Logging;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 ActorRuntimeLogTextFormatter f = new ActorRuntimeLogTextFormatter();58 f.OnExceptionThrown += F_OnExceptionThrown;59 Console.ReadLine();60 }61 private static void F_OnExceptionThrown(object sender, Exception e)62 {63 Console.WriteLine("Exception Thrown");64 }65 }66}67using Microsoft.Coyote.Runtime;68using Microsoft.Coyote.Actors;

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OnDequeueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using Microsoft.Coyote;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.SetLogWriter(new System.IO.StreamWriter("log.txt"));12 runtime.SetLogFormatter(new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter());13 var t = runtime.CreateActor(type

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OnDequeueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices;

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OnDequeueEvent

Using AI Code Generation

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1var runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();2var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();3runtime.OnDequeueEvent += logTextFormatter.OnDequeueEvent;4runtime.OnDequeueEvent += (sender, args) =>5{6 Console.WriteLine(args.ActorId);7 Console.WriteLine(args.Event);8};9runtime.CreateActor(typeof(MyActor));10runtime.SendEvent(new MyEvent());11runtime.SendEvent(new MyEvent());12var runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();13var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();14runtime.OnEnqueueEvent += logTextFormatter.OnEnqueueEvent;15runtime.OnEnqueueEvent += (sender, args) =>16{17 Console.WriteLine(args.ActorId);18 Console.WriteLine(args.Event);19};20runtime.CreateActor(typeof(MyActor));21runtime.SendEvent(new MyEvent());22runtime.SendEvent(new MyEvent());23var runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();24var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();25runtime.OnExceptionThrown += logTextFormatter.OnExceptionThrown;26runtime.OnExceptionThrown += (sender, args) =>27{28 Console.WriteLine(args.ActorId);29 Console.WriteLine(args.Exception);30};31runtime.CreateActor(typeof(MyActor));32runtime.SendEvent(new MyEvent());33var runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();34var logTextFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();35runtime.OnExceptionThrown += logTextFormatter.OnExceptionThrown;36runtime.OnExceptionThrown += (sender, args) =>37{38 Console.WriteLine(args.ActorId);39 Console.WriteLine(args.Exception);40};41runtime.CreateActor(typeof(MyActor));42runtime.SendEvent(new MyEvent());

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OnDequeueEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Reproducers;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Traces;10using Microsoft.Coyote.Actors.BugFinding.Coverage;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Learning;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticPathGuidance;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateGuidance;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticTransitionGuidance;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidance;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidance;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidanceAndStateCoverage;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidanceAndTransitionCoverage;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidanceAndStateCoverageAndTransitionCoverage;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidanceAndStateCoverageAndTransitionCoverageAndStateAndTransitionCoverage;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExplorationWithProbabilisticStateAndTransitionGuidanceAndPathGuidanceAndStateCoverageAndTransitionCoverageAndStateAndTransitionCoverageAndPathCoverage;

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OnDequeueEvent

Using AI Code Generation

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1ActorRuntimeLogTextFormatter.OnDequeueEvent = (actor, evt, queue) =>2{3 Console.WriteLine("Dequeue Event: " + evt.ToString());4};5ActorRuntimeLogTextFormatter.OnEnqueueEvent = (actor, evt, queue) =>6{7 Console.WriteLine("Enqueue Event: " + evt.ToString());8};9ActorRuntimeLogTextFormatter.OnReceiveEvent = (actor, evt, queue) =>10{11 Console.WriteLine("Receive Event: " + evt.ToString());12};13ActorRuntimeLogTextFormatter.OnSendEvent = (actor, evt, queue) =>14{15 Console.WriteLine("Send Event: " + evt.ToString());16};17ActorRuntimeLogTextFormatter.OnDequeueEvent = (actor, evt, queue) =>18{19 Console.WriteLine("Dequeue Event: " + evt.ToString());20};21ActorRuntimeLogTextFormatter.OnEnqueueEvent = (actor, evt, queue) =>22{23 Console.WriteLine("Enqueue Event: " + evt.ToString());24};25ActorRuntimeLogTextFormatter.OnReceiveEvent = (actor, evt, queue) =>26{27 Console.WriteLine("Receive Event: " + evt.ToString());28};

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