Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateStateMachine
LogWriter.cs
Source:LogWriter.cs
...69 if (this.Logs.Count > 0)70 {71 foreach (var log in this.Logs)72 {73 log.OnCreateStateMachine(id, creatorName, creatorType);74 }75 }76 }77 /// <summary>78 /// Logs that the specified actor executes an action.79 /// </summary>80 /// <param name="id">The id of the actor executing the action.</param>81 /// <param name="handlingStateName">The state that declared this action (can be different from currentStateName in the case of PushStates.</param>82 /// <param name="currentStateName">The state name, if the actor is a state machine and a state exists, else null.</param>83 /// <param name="actionName">The name of the action being executed.</param>84 public void LogExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)85 {86 if (this.Logs.Count > 0)87 {...
ActorRuntimeLogTextFormatter.cs
Source:ActorRuntimeLogTextFormatter.cs
...29 var text = $"<CreateLog> {id} was created by {source}.";30 this.Logger.WriteLine(text);31 }32 /// <inheritdoc/>33 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)34 {35 var source = creatorName ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";36 var text = $"<CreateLog> {id} was created by {source}.";37 this.Logger.WriteLine(text);38 }39 /// <inheritdoc/>40 public virtual void OnCreateTimer(TimerInfo info)41 {42 string text;43 var source = info.OwnerId?.Name ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";44 if (info.Period.TotalMilliseconds >= 0)45 {46 text = $"<TimerLog> Timer '{info}' (due-time:{info.DueTime.TotalMilliseconds}ms; " +47 $"period :{info.Period.TotalMilliseconds}ms) was created by {source}.";...
OnCreateStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();16 formatter.OnCreateStateMachine("Test", "Test");17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Timers;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tasks;30{31 {32 static void Main(string[] args)33 {34 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();35 formatter.OnCreateActor("Test", "Test");36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Tasks;49{50 {51 static void Main(string[] args)52 {53 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();54 formatter.OnCreateActor("Test", "Test");55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.Tasks;68{69 {
OnCreateStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 Console.ReadLine();17 }18 }19 public class MyEvent : Event { }20 {21 protected override void OnCreateStateMachine()22 {23 this.RegisterMonitor(typeof(MyMonitor));24 }25 }26 {27 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]28 class Init : MonitorState { }29 void MyAction()30 {31 this.Assert(false, "MyAction");32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Timers;37using Microsoft.Coyote.Specifications;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(MyActor));49 runtime.SendEvent(actor, new MyEvent());50 Console.ReadLine();51 }52 }53 public class MyEvent : Event { }54 {55 protected override void OnCreateStateMachine()56 {57 this.RegisterMonitor(typeof(MyMonitor));58 }59 }60 {61 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]62 class Init : MonitorState { }63 void MyAction()64 {65 this.Assert(false, "MyAction");
OnCreateStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Replay;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var configuration = Configuration.Create().WithBugFindingStrategy(new RandomStrategy());16 var log = new ActorRuntimeLogTextFormatter(configuration);17 runtime.OnCreateStateMachine += log.OnCreateStateMachine;18 runtime.CreateActor(typeof(Test));19 runtime.Wait();20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 return Task.CompletedTask;26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Replay;37using Microsoft.Coyote.Actors.BugFinding.Strategies;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var configuration = Configuration.Create().WithBugFindingStrategy(new RandomStrategy());44 var log = new ActorRuntimeLogTextFormatter(configuration);45 runtime.OnCreateActor += log.OnCreateActor;46 runtime.CreateActor(typeof(Test));47 runtime.Wait();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 return Task.CompletedTask;54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding;64using Microsoft.Coyote.Actors.BugFinding.Replay;65using Microsoft.Coyote.Actors.BugFinding.Strategies;66{67 {68 static void Main(string[]
OnCreateStateMachine
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var actor = runtime.CreateActor(typeof(MyActor));18 runtime.SendEvent(actor, new MyEvent());19 runtime.Wait();20 runtime.Dispose();21 }22 }23 class MyEvent : Event { }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.OnCreateStateMachine += MyActor_OnCreateStateMachine;28 return Task.CompletedTask;29 }30 private void MyActor_OnCreateStateMachine(Actor actor, StateMachine stateMachine)31 {32 Console.WriteLine("OnCreateStateMachine is called");33 }34 protected override Task OnEventAsync(Event e)35 {36 if (e is MyEvent)37 {38 Console.WriteLine("MyEvent received");39 }40 return Task.CompletedTask;41 }42 }43}
OnCreateStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Runtime;9{10 {11 public override void OnCreateStateMachine(ActorId actor, Type type)12 {13 Console.WriteLine("Actor Runtime Log: Create State Machine: " + actor + " " + type);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.Timers;24using Microsoft.Coyote.Runtime;25{26 {27 public override void OnCreateActor(ActorId actor, Type type)28 {29 Console.WriteLine("Actor Runtime Log: Create Actor: " + actor + " " + type);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Timers;40using Microsoft.Coyote.Runtime;41{42 {43 public override void OnCreateMonitor(ActorId actor, Type type)44 {45 Console.WriteLine("Actor Runtime Log: Create Monitor: " + actor + " " + type);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.Timers;56using Microsoft.Coyote.Runtime;57{58 {
OnCreateStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Logging;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 public static void Main()11 {12 ActorRuntime.RegisterLogTextFormatter(typeof(ActorRuntimeLogTextFormatter));
OnCreateStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 RuntimeLog.RegisterLogFormatter(new ActorRuntimeLogTextFormatter());13 RuntimeLog.OnCreateStateMachine += RuntimeLog_OnCreateStateMachine;14 RunProgram();15 }16 private static void RuntimeLog_OnCreateStateMachine(RuntimeLogEvent logEvent)17 {18 Console.WriteLine(logEvent.ToString());19 }20 private static void RunProgram()21 {22 ActorRuntime.CreateActor(typeof(MyActor));23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 return Task.CompletedTask;29 }30 }31}
OnCreateStateMachine
Using AI Code Generation
1using System;2using System.IO;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var logger = new ActorRuntimeLogTextFormatter(runtime, "1.cs");11 runtime.OnCreateStateMachine += logger.OnCreateStateMachine;12 runtime.OnSendEvent += logger.OnSendEvent;13 runtime.OnReceiveEvent += logger.OnReceiveEvent;14 runtime.OnWaitEvent += logger.OnWaitEvent;15 runtime.OnRaiseEvent += logger.OnRaiseEvent;16 runtime.OnGotoState += logger.OnGotoState;17 runtime.OnPopState += logger.OnPopState;18 runtime.OnPushState += logger.OnPushState;19 runtime.OnDequeueEvent += logger.OnDequeueEvent;20 runtime.OnEnqueueEvent += logger.OnEnqueueEvent;21 runtime.OnDequeueTimer += logger.OnDequeueTimer;22 runtime.OnEnqueueTimer += logger.OnEnqueueTimer;23 runtime.OnCreateActor += logger.OnCreateActor;24 runtime.OnHalt += logger.OnHalt;25 runtime.OnWaitAsync += logger.OnWaitAsync;26 runtime.OnWaitTask += logger.OnWaitTask;27 runtime.OnWaitMonitor += logger.OnWaitMonitor;28 runtime.OnWaitLock += logger.OnWaitLock;29 runtime.OnWaitLockRelease += logger.OnWaitLockRelease;30 runtime.OnWaitLockAcquire += logger.OnWaitLockAcquire;31 runtime.OnWaitLockTryAcquire += logger.OnWaitLockTryAcquire;32 runtime.OnWaitLockTryAcquireResult += logger.OnWaitLockTryAcquireResult;33 runtime.OnWaitLockReleaseAll += logger.OnWaitLockReleaseAll;34 runtime.OnWaitLockReleaseAllResult += logger.OnWaitLockReleaseAllResult;35 runtime.OnWaitLockReleaseOne += logger.OnWaitLockReleaseOne;36 runtime.OnWaitLockReleaseOneResult += logger.OnWaitLockReleaseOneResult;37 runtime.OnWaitLockReleaseAllExcept += logger.OnWaitLockReleaseAllExcept;38 runtime.OnWaitLockReleaseAllExceptResult += logger.OnWaitLockReleaseAllExceptResult;39 runtime.OnWaitLockReleaseOneExcept += logger.OnWaitLockReleaseOneExcept;40 runtime.OnWaitLockReleaseOneExceptResult += logger.OnWaitLockReleaseOneExceptResult;41 runtime.OnWaitLockReleaseOneExceptResult += logger.OnWaitLockReleaseOneExceptResult;
OnCreateStateMachine
Using AI Code Generation
1{2 public static void Main()3 {4 var configuration = Configuration.Create().WithTestingIterations(100);5 using (var test = TestingEngineFactory.Create(configuration))6 {7 test.RegisterMonitor(typeof(Monitor1));8 test.RegisterActor(typeof(A));9 test.RegisterActor(typeof(B));10 test.Run();11 }12 }13}14{15 public static void Main()16 {17 var configuration = Configuration.Create().WithTestingIterations(100);18 using (var test = TestingEngineFactory.Create(configuration))19 {20 test.RegisterMonitor(typeof(Monitor1));21 test.RegisterActor(typeof(A));22 test.RegisterActor(typeof(B));23 test.Run();24 }25 }26}27{28 public static void Main()29 {30 var configuration = Configuration.Create().WithTestingIterations(100);31 using (var test = TestingEngineFactory.Create(configuration))32 {33 test.RegisterMonitor(typeof(Monitor1));34 test.RegisterActor(typeof(A));35 test.RegisterActor(typeof(B));36 test.Run();37 }38 }39}40{41 public static void Main()42 {43 var configuration = Configuration.Create().WithTestingIterations(100);44 using (var test = TestingEngineFactory.Create(configuration))45 {46 test.RegisterMonitor(typeof(Monitor1));47 test.RegisterActor(typeof(A));48 test.RegisterActor(typeof(B));49 test.Run();50 }51 }52}53{54 public static void Main()55 {56 var configuration = Configuration.Create().WithTestingIterations(100);57 using (var test = TestingEngineFactory.Create(configuration))58 {59 test.RegisterMonitor(typeof(Monitor1));60 test.RegisterActor(typeof(A));61 test.RegisterActor(typeof(B));62 test.Run();63 }64 }65}
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