How to use OnCreateActor method of Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor

PLogFormatter.cs

Source:PLogFormatter.cs Github

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...74 return;75 }76 base.OnMonitorStateTransition(monitorType: this.GetShortName(monitorType), stateName: this.GetShortName(stateName), isEntry: isEntry, isInHotState: isInHotState);77 }78 public override void OnCreateActor(ActorId id, string creatorName, string creatorType)79 {80 if (id.Name.Contains("GodMachine"))81 {82 return;83 }84 base.OnCreateActor(id, creatorName, creatorType);85 }86 public override void OnDequeueEvent(ActorId id, string stateName, Event e)87 {88 if (stateName.Contains("__InitState__") || id.Name.Contains("GodMachine"))89 {90 return;91 }92 stateName = this.GetShortName(stateName);93 string eventName = this.GetEventNameWithPayload(e);94 string text = null;95 if (stateName is null)96 {97 text = $"<DequeueLog> '{id}' dequeued event '{eventName}'.";98 }...

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CustomActorRuntimeLogSubclass.cs

Source:CustomActorRuntimeLogSubclass.cs Github

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...5namespace Microsoft.Coyote.SystematicTesting.Tests.Runtime6{7 public class CustomActorRuntimeLogSubclass : ActorRuntimeLogTextFormatter8 {9 public override void OnCreateActor(ActorId id, string creatorName, string creatorType)10 {11 this.Logger.WriteLine("<CreateLog>.");12 }13 public override void OnEnqueueEvent(ActorId id, Event e)14 {15 }16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }...

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OnCreateActor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();15 formatter.OnCreateActor("Actor1", "Actor2", "Actor3", "Actor4");16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Timers;26using Microsoft.Coyote.Runtime;27using Microsoft.Coyote.Specifications;28{29 {30 static void Main(string[] args)31 {32 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();33 formatter.OnEnqueueEvent("Actor1", "Event1", "Actor2");34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers;44using Microsoft.Coyote.Runtime;45using Microsoft.Coyote.Specifications;46{47 {48 static void Main(string[] args)49 {50 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();51 formatter.OnDequeueEvent("Actor1", "Event1", "Actor2");52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Timers;62using Microsoft.Coyote.Runtime;63using Microsoft.Coyote.Specifications;

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OnCreateActor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.IO;8using System.Runtime.Serialization;9using System.Runtime.Serialization.Formatters.Binary;10using System.Text.RegularExpressions;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();17 FileStream fs = new FileStream("C:\\Users\\Public\\test.txt", FileMode.OpenOrCreate);18 BinaryFormatter bf = new BinaryFormatter();19 bf.Serialize(fs, formatter);20 fs.Close();21 FileStream fs1 = new FileStream("C:\\Users\\Public\\test.txt", FileMode.OpenOrCreate);22 BinaryFormatter bf1 = new BinaryFormatter();23 ActorRuntimeLogTextFormatter formatter1 = (ActorRuntimeLogTextFormatter)bf1.Deserialize(fs1);24 fs1.Close();25 ActorRuntimeLogTextFormatter formatter2 = new ActorRuntimeLogTextFormatter();26 FileStream fs2 = new FileStream("C:\\Users\\Public\\test1.txt", FileMode.OpenOrCreate);27 BinaryFormatter bf2 = new BinaryFormatter();28 bf2.Serialize(fs2, formatter2);29 fs2.Close();30 FileStream fs3 = new FileStream("C:\\Users\\Public\\test1.txt", FileMode.OpenOrCreate);31 BinaryFormatter bf3 = new BinaryFormatter();32 ActorRuntimeLogTextFormatter formatter3 = (ActorRuntimeLogTextFormatter)bf

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OnCreateActor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using System.Threading.Tasks;8{9 {10 public ActorRuntimeLogTextFormatter(ActorRuntime runtime)11 : base(runtime)12 {13 }14 public override void OnCreateActor(ActorId actor, ActorId creator, Type type, string info)15 {16 this.Log.WriteLine("Actor '{0}' created by '{1}' of type '{2}' with info '{3}'.",17 actor, creator, type.FullName, info);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Text;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Timers;26using Microsoft.Coyote.Specifications;27using System.Threading.Tasks;28{29 {30 public ActorRuntimeLogTextFormatter(ActorRuntime runtime)31 : base(runtime)32 {33 }34 public override void OnCreateActor(ActorId actor, ActorId creator, Type type, string info)35 {36 this.Log.WriteLine("Actor '{0}' created by '{1}' of type '{2}' with info '{3}'.",37 actor, creator, type.FullName, info);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Text;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Timers;46using Microsoft.Coyote.Specifications;47using System.Threading.Tasks;48{49 {50 public ActorRuntimeLogTextFormatter(ActorRuntime runtime)51 : base(runtime)52 {53 }54 public override void OnCreateActor(ActorId actor, ActorId creator, Type type, string info)55 {56 this.Log.WriteLine("Actor '{0}' created by '{1}' of type '{2}' with info

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OnCreateActor

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor(this, this.Id, this.GetType().Name);2Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnSendEvent(this, this.Id, "e", typeof(Event));3Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnReceiveEvent(this, this.Id, "e", typeof(Event));4Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnWaitEvent(this, this.Id, "e", typeof(Event));5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnGotoState(this, this.Id, "s");6Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPopState(this, this.Id, "s");7Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnPushState(this, this.Id, "s");8Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnDequeueEvent(this, this.Id, "e", typeof(Event));9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnEnqueueEvent(this, this.Id, "e", typeof(Event));10Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnHalt(this, this.Id);11Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnException(this, this.Id, "e", typeof(Exception));

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OnCreateActor

Using AI Code Generation

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1{2 protected override void OnCreateActor()3 {4 base.OnCreateActor();5 this.SendEvent(this.Id, new MyEvent());6 }7}8{9 protected override void OnCreateActor()10 {11 base.OnCreateActor();12 this.SendEvent(this.Id, new MyEvent());13 }14}15{16 protected override void OnCreateActor()17 {18 base.OnCreateActor();19 this.SendEvent(this.Id, new MyEvent());20 }21}22{23 protected override void OnCreateActor()24 {25 base.OnCreateActor();26 this.SendEvent(this.Id, new MyEvent());27 }28}29{30 protected override void OnCreateActor()31 {32 base.OnCreateActor();33 this.SendEvent(this.Id, new MyEvent());34 }35}36{37 protected override void OnCreateActor()38 {39 base.OnCreateActor();40 this.SendEvent(this.Id, new MyEvent());41 }42}43{44 protected override void OnCreateActor()45 {46 base.OnCreateActor();47 this.SendEvent(this.Id, new MyEvent());48 }49}50{51 protected override void OnCreateActor()52 {53 base.OnCreateActor();54 this.SendEvent(this

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OnCreateActor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.Timers;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new HelloEvent());10 return Task.CompletedTask;11 }12 private Task OnHelloEventAsync(Event e)13 {14 Console.WriteLine("Hello World!");15 return Task.CompletedTask;16 }17 }18 internal class HelloEvent : Event { }19 {20 private static void Main(string[] args)21 {22 ActorRuntimeLogTextFormatter.OnCreateActor = (actorId, actorType, actorName) =>23 {24 Console.WriteLine($"Actor {actorId} of type {actorType} and name {actorName} is created.");25 };26 ActorRuntimeLogTextFormatter.OnSendEvent = (senderId, receiverId, eventId, isTargetHalted) =>27 {28 Console.WriteLine($"Actor {senderId} sends event {eventId} to actor {receiverId}.");29 };30 ActorRuntimeLogTextFormatter.OnReceiveEvent = (receiverId, senderId, eventId, isInboxEmpty) =>31 {32 Console.WriteLine($"Actor {receiverId} receives event {eventId} from actor {senderId}.");33 };34 ActorRuntime runtime = ActorRuntime.Create();35 runtime.CreateActor(typeof(HelloWorld));36 runtime.Wait();37 }38 }39}40Actor ActorId(1, 1)

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OnCreateActor

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>2{3 Console.WriteLine("OnCreateActor event handler");4};5Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>6{7 Console.WriteLine("OnCreateActor event handler");8};9Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>10{11 Console.WriteLine("OnCreateActor event handler");12};13Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>14{15 Console.WriteLine("OnCreateActor event handler");16};17Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>18{19 Console.WriteLine("OnCreateActor event handler");20};21Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>22{23 Console.WriteLine("OnCreateActor event handler");24};25Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>26{27 Console.WriteLine("OnCreateActor event handler");28};29Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter.OnCreateActor += (sender, e) =>30{31 Console.WriteLine("OnCreateActor event handler");32};

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OnCreateActor

Using AI Code Generation

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1var actorRuntimeLogFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();2actorRuntimeLogFormatter.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor {e.ActorId} created"); };3Microsoft.Coyote.Actors.ActorRuntime.RegisterActorRuntimeLogFormatter(actorRuntimeLogFormatter);4var actorRuntimeLogFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();5actorRuntimeLogFormatter.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor {e.ActorId} created"); };6Microsoft.Coyote.Actors.ActorRuntime.RegisterActorRuntimeLogFormatter(actorRuntimeLogFormatter);7var actorRuntimeLogFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();8actorRuntimeLogFormatter.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor {e.ActorId} created"); };9Microsoft.Coyote.Actors.ActorRuntime.RegisterActorRuntimeLogFormatter(actorRuntimeLogFormatter);10var actorRuntimeLogFormatter = new Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter();11actorRuntimeLogFormatter.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor {e.ActorId} created"); };12Microsoft.Coyote.Actors.ActorRuntime.RegisterActorRuntimeLogFormatter(actorRuntimeLogFormatter);

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