How to use SendEvent method of Microsoft.Coyote.Actors.ActorExecutionContext class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.SendEvent

SharedDictionary.cs

Source:SharedDictionary.cs Github

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...79 /// </summary>80 public override bool TryAdd(TKey key, TValue value)81 {82 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();83 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.TryAddEvent(key, value, op.Actor.Id));84 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<bool>)).Result as SharedDictionaryResponseEvent<bool>;85 return e.Value;86 }87 /// <summary>88 /// Updates the value for an existing key in the dictionary, if that key has a specific value.89 /// </summary>90 public override bool TryUpdate(TKey key, TValue newValue, TValue comparisonValue)91 {92 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();93 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.TryUpdateEvent(key, newValue, comparisonValue, op.Actor.Id));94 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<bool>)).Result as SharedDictionaryResponseEvent<bool>;95 return e.Value;96 }97 /// <summary>98 /// Attempts to get the value associated with the specified key.99 /// </summary>100 public override bool TryGetValue(TKey key, out TValue value)101 {102 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();103 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.TryGetEvent(key, op.Actor.Id));104 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<Tuple<bool, TValue>>)).Result105 as SharedDictionaryResponseEvent<Tuple<bool, TValue>>;106 value = e.Value.Item2;107 return e.Value.Item1;108 }109 /// <summary>110 /// Gets or sets the value associated with the specified key.111 /// </summary>112 public override TValue this[TKey key]113 {114 get115 {116 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();117 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.GetEvent(key, op.Actor.Id));118 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<TValue>)).Result as SharedDictionaryResponseEvent<TValue>;119 return e.Value;120 }121 set122 {123 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.SetEvent(key, value));124 }125 }126 /// <summary>127 /// Removes the specified key from the dictionary.128 /// </summary>129 public override bool TryRemove(TKey key, out TValue value)130 {131 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();132 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.TryRemoveEvent(key, op.Actor.Id));133 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<Tuple<bool, TValue>>)).Result134 as SharedDictionaryResponseEvent<Tuple<bool, TValue>>;135 value = e.Value.Item2;136 return e.Value.Item1;137 }138 /// <summary>139 /// Gets the number of elements in the dictionary.140 /// </summary>141 public override int Count142 {143 get144 {145 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();146 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.CountEvent(op.Actor.Id));147 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<int>)).Result as SharedDictionaryResponseEvent<int>;148 return e.Value;149 }150 }151 }152 }153 /// <summary>154 /// A thread-safe dictionary that can be shared in-memory by actors.155 /// </summary>156 /// <typeparam name="TKey">The type of the key.</typeparam>157 /// <typeparam name="TValue">The type of the value.</typeparam>158 public class SharedDictionary<TKey, TValue>159 {160 /// <summary>...

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SharedCounter.cs

Source:SharedCounter.cs Github

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...88 {89 this.Context = context;90 this.CounterActor = context.CreateActor(typeof(SharedCounterActor));91 var op = context.Scheduler.GetExecutingOperation<ActorOperation>();92 context.SendEvent(this.CounterActor, SharedCounterEvent.SetEvent(op.Actor.Id, value));93 op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Wait();94 }95 /// <summary>96 /// Increments the shared counter.97 /// </summary>98 public override void Increment() =>99 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.IncrementEvent());100 /// <summary>101 /// Decrements the shared counter.102 /// </summary>103 public override void Decrement() =>104 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.DecrementEvent());105 /// <summary>106 /// Gets the current value of the shared counter.107 /// </summary>108 public override int GetValue()109 {110 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();111 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.GetEvent(op.Actor.Id));112 var response = op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Result;113 return (response as SharedCounterResponseEvent).Value;114 }115 /// <summary>116 /// Adds a value to the counter atomically.117 /// </summary>118 public override int Add(int value)119 {120 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();121 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.AddEvent(op.Actor.Id, value));122 var response = op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Result;123 return (response as SharedCounterResponseEvent).Value;124 }125 /// <summary>126 /// Sets the counter to a value atomically.127 /// </summary>128 public override int Exchange(int value)129 {130 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();131 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.SetEvent(op.Actor.Id, value));132 var response = op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Result;133 return (response as SharedCounterResponseEvent).Value;134 }135 /// <summary>136 /// Sets the counter to a value atomically if it is equal to a given value.137 /// </summary>138 public override int CompareExchange(int value, int comparand)139 {140 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();141 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.CompareExchangeEvent(op.Actor.Id, value, comparand));142 var response = op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Result;143 return (response as SharedCounterResponseEvent).Value;144 }145 }146 }147}...

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SharedRegister.cs

Source:SharedRegister.cs Github

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...48 : base(value)49 {50 this.Context = context;51 this.RegisterActor = context.CreateActor(typeof(SharedRegisterActor<T>));52 context.SendEvent(this.RegisterActor, SharedRegisterEvent.SetEvent(value));53 }54 /// <summary>55 /// Reads and updates the register.56 /// </summary>57 public override T Update(Func<T, T> func)58 {59 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();60 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.UpdateEvent(func, op.Actor.Id));61 var e = op.Actor.ReceiveEventAsync(typeof(SharedRegisterResponseEvent<T>)).Result as SharedRegisterResponseEvent<T>;62 return e.Value;63 }64 /// <summary>65 /// Gets current value of the register.66 /// </summary>67 public override T GetValue()68 {69 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();70 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.GetEvent(op.Actor.Id));71 var e = op.Actor.ReceiveEventAsync(typeof(SharedRegisterResponseEvent<T>)).Result as SharedRegisterResponseEvent<T>;72 return e.Value;73 }74 /// <summary>75 /// Sets current value of the register.76 /// </summary>77 public override void SetValue(T value)78 {79 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.SetEvent(value));80 }81 }82 }83 /// <summary>84 /// A thread-safe register that can be shared in-memory by actors.85 /// </summary>86 /// <typeparam name="T">The type of the value.</typeparam>87 public class SharedRegister<T>88 where T : struct89 {90 /// <summary>91 /// Current value of the register.92 /// </summary>93 private protected T Value;...

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SendEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 Task task = Task.Run(() => { Run(); });13 task.Wait();14 }15 static void Run()16 {17 Runtime runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(Monitor));19 runtime.CreateActor(typeof(Actor1));20 runtime.CreateActor(typeof(Actor2));21 runtime.CreateActor(typeof(Actor3));22 runtime.CreateActor(typeof(Actor4));23 runtime.CreateActor(typeof(Actor5));24 Console.ReadLine();25 }26 }27 {28 [OnEventGotoState(typeof(Event1), typeof(State1))]29 [OnEventGotoState(typeof(Event2), typeof(State2))]30 [OnEventGotoState(typeof(Event3), typeof(State3))]31 [OnEventGotoState(typeof(Event4), typeof(State4))]32 [OnEventGotoState(typeof(Event5), typeof(State5))]33 class Init : State { }34 class State1 : State { }35 class State2 : State { }36 class State3 : State { }37 class State4 : State { }38 class State5 : State { }39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.RaiseEvent(initialEvent);42 return Task.CompletedTask;43 }44 }45 {46 [OnEntry(nameof(InitOnEntry))]47 [OnEventGotoState(typeof(Event1), typeof(State1))]48 class Init : State { }49 class State1 : State { }50 private void InitOnEntry()51 {52 this.SendEvent(this.Id, new Event1());53 }54 }55 {56 [OnEntry(nameof(InitOnEntry))]57 [OnEventGotoState(typeof(Event2), typeof(State2))]58 class Init : State { }59 class State2 : State { }60 private void InitOnEntry()61 {62 this.SendEvent(this.Id, new Event2());63 }64 }65 {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.ActorRuntime runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();11 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.TestingServices.TestingActor));12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Microsoft.Coyote.Actors.Event initialEvent)18 {19 await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.TestingServices.HaltEvent());20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Microsoft.Coyote.Actors.ActorRuntime runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();33 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.TestingServices.TestingActor));34 runtime.CreateActor(typeof(Actor1));35 runtime.Wait();36 }37 }38 {39 protected override async Task OnInitializeAsync(Microsoft.Coyote.Actors.Event initialEvent)40 {41 await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.TestingServices.HaltEvent());42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 Microsoft.Coyote.Actors.ActorRuntime runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();55 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.TestingServices.TestingActor));56 runtime.CreateActor(typeof(Actor1));57 runtime.Wait();58 }59 }60 {61 protected override async Task OnInitializeAsync(Microsoft.C

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SendEvent

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1{2 {3 public static void SendEvent(this ActorExecutionContext context, ActorId target, Event e)4 {5 context.SendEvent(target, e, null, null);6 }7 }8}9using Microsoft.Coyote.Actors;10{11 {12 public static void SendEvent(this ActorExecutionContext context, ActorId target, Event e)13 {14 context.SendEvent(target, e, null, null);15 }16 }17}18using Microsoft.Coyote.Actors;19{20 {21 public static void SendEvent(this ActorExecutionContext context, ActorId target, Event e)22 {23 context.SendEvent(target, e, null, null);24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors;

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(MyActor));9 runtime.SendEvent(new MyEvent());10 Console.WriteLine("Hello World!");11 Console.ReadLine();12 }13 }14 class MyEvent : Event { }15 {16 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]17 class Init : State { }18 private void HandleMyEvent()19 {20 Console.WriteLine("MyEvent handled");21 }22 }23}

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Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(TestActor));10 runtime.Wait();11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new PingEvent());17 return Task.CompletedTask;18 }19 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]20 private class Init : State { }21 private void HandlePing()22 {23 Console.WriteLine("Received Ping Event");24 }25 }26 class PingEvent : Event { }27}28using System;29using Microsoft.Coyote.Actors;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(TestActor));37 runtime.SendEvent(runtime.CreateActor(typeof(TestActor)), new PingEvent());38 runtime.Wait();39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 return Task.CompletedTask;45 }46 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]47 private class Init : State { }48 private void HandlePing()49 {50 Console.WriteLine("Received Ping Event");51 }52 }53 class PingEvent : Event { }54}55using System;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 var runtime = RuntimeFactory.Create();63 runtime.CreateActor(typeof(TestActor));64 runtime.SendEvent(runtime.CreateActor(typeof(TestActor)), new PingEvent());65 runtime.Wait();66 }67 }68 {69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 return Task.CompletedTask;72 }73 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]74 private class Init : State { }

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SendEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public int Value { get; }10 public MyEvent(int value) => this.Value = value;11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.SendEvent(this.Id, new MyEvent(1));16 this.SendEvent(this.Id, new MyEvent(2));17 this.SendEvent(this.Id, new MyEvent(3));18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is MyEvent myEvent)23 {24 Console.WriteLine($"Received event with value {myEvent.Value}.");25 }26 return Task.CompletedTask;27 }28 }29 {30 public static void Main(string[] args)31 {32 CoyoteRuntime runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(MyActor));34 runtime.Run();35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tasks;44{45 {46 public int Value { get; }47 public MyEvent(int value) => this.Value = value;48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 this.Id.SendEvent(new MyEvent(1));53 this.Id.SendEvent(new MyEvent(2));54 this.Id.SendEvent(new MyEvent(3));55 return Task.CompletedTask;56 }57 protected override Task OnEventAsync(Event e)58 {59 if (e is MyEvent myEvent)60 {61 Console.WriteLine($"Received event with value {myEvent.Value}.");62 }63 return Task.CompletedTask;64 }65 }66 {67 public static void Main(string[] args)68 {

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actorId = runtime.CreateActor(typeof(HelloWorld));11 runtime.SendEvent(actorId, new Start());12 runtime.Wait();13 }14 }15 public class Start : Event { }16 {17 [OnEventDoAction(typeof(Start), nameof(StartHandler))]18 private class Init : State { }19 private void StartHandler()20 {21 this.SendEvent(this.Id, new Hello());22 }23 [OnEventDoAction(typeof(Hello), nameof(HelloHandler))]24 private class HelloState : State { }25 private void HelloHandler()26 {27 Console.WriteLine("Hello world!");28 this.SendEvent(this.Id, new Hello());29 }30 }31 public class Hello : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Timers;35using System;36using System.Threading.Tasks;37{38 {39 public static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var actorId = runtime.CreateActor(typeof(HelloWorld));43 runtime.SendEvent(actorId, new Start());44 runtime.Wait();45 }46 }47 public class Start : Event { }48 {49 [OnEventDoAction(typeof(Start), nameof(StartHandler))]50 private class Init : State { }51 private void StartHandler()52 {53 this.SendEvent(this.Id, new Hello());54 }55 [OnEventDoAction(typeof(Hello), nameof(HelloHandler))]56 private class HelloState : State { }57 private void HelloHandler()58 {59 Console.WriteLine("Hello world!");60 this.SendEvent(this.Id, new Hello());61 }62 }63 public class Hello : Event { }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Timers;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 ActorRuntime.RegisterActor(typeof(MyActor));10 ActorRuntime.RegisterActor(typeof(MyActor2));11 ActorRuntime.RegisterActor(typeof(MyActor3));12 ActorRuntime.RegisterActor(typeof(MyActor4));13 ActorRuntime.RegisterActor(typeof(MyActor5));14 ActorRuntime.RegisterActor(typeof(MyActor6));15 ActorRuntime.RegisterActor(typeof(MyActor7));16 ActorRuntime.RegisterActor(typeof(MyActor8));17 ActorRuntime.RegisterActor(typeof(MyActor9));18 ActorRuntime.RegisterActor(typeof(MyActor10));19 ActorRuntime.RegisterActor(typeof(MyActor11));20 ActorRuntime.RegisterActor(typeof(MyActor12));21 ActorRuntime.RegisterActor(typeof(MyActor13));22 ActorRuntime.RegisterActor(typeof(MyActor14));23 ActorRuntime.RegisterActor(typeof(MyActor15));24 ActorRuntime.RegisterActor(typeof(MyActor16));25 ActorRuntime.RegisterActor(typeof(MyActor17));26 ActorRuntime.RegisterActor(typeof(MyActor18));27 ActorRuntime.RegisterActor(typeof(MyActor19));28 ActorRuntime.RegisterActor(typeof(MyActor20));29 ActorRuntime.RegisterActor(typeof(MyActor21));30 ActorRuntime.RegisterActor(typeof(MyActor22));31 ActorRuntime.RegisterActor(typeof(MyActor23));32 ActorRuntime.RegisterActor(typeof(MyActor24));33 ActorRuntime.RegisterActor(typeof(MyActor25));34 ActorRuntime.RegisterActor(typeof(MyActor26));35 ActorRuntime.RegisterActor(typeof(MyActor27));36 ActorRuntime.RegisterActor(typeof(MyActor28));37 ActorRuntime.RegisterActor(typeof(MyActor29));38 ActorRuntime.RegisterActor(typeof(MyActor30));39 ActorRuntime.RegisterActor(typeof(MyActor31));40 ActorRuntime.RegisterActor(typeof(MyActor32));41 ActorRuntime.RegisterActor(typeof(MyActor33));42 ActorRuntime.RegisterActor(typeof(MyActor34));43 ActorRuntime.RegisterActor(typeof(MyActor35));44 ActorRuntime.RegisterActor(typeof(MyActor36));45 ActorRuntime.RegisterActor(typeof(MyActor37));46 ActorRuntime.RegisterActor(typeof(MyActor38));47 ActorRuntime.RegisterActor(typeof(MyActor39));48 ActorRuntime.RegisterActor(typeof(MyActor40));49 ActorRuntime.RegisterActor(typeof(MyActor41));50 ActorRuntime.RegisterActor(typeof(MyActor42));51 ActorRuntime.RegisterActor(typeof(MyActor43));52 ActorRuntime.RegisterActor(typeof(MyActor44));53 ActorRuntime.RegisterActor(typeof(MyActor45));

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 public string Message { get; set; }8 }9 {10 public string Message { get; set; }11 }12 {13 public string Message { get; set; }14 }15 {16 public string Message { get; set; }17 }18 {19 public string Message { get; set; }20 }21 {22 public string Message { get; set; }23 }24 {25 public string Message { get; set; }26 }27 {28 public string Message { get; set; }29 }30 {31 public string Message { get; set; }32 }33 {34 public string Message { get; set; }35 }36 {37 public string Message { get; set; }38 }39 {40 public string Message { get; set; }41 }42 {43 public string Message { get; set; }44 }45 {46 public string Message { get; set; }47 }48 {49 public string Message { get; set; }50 }51 {52 public string Message { get; set; }53 }54 {55 public string Message { get; set; }56 }57 {58 public string Message { get; set; }59 }60 {61 public string Message { get; set; }62 }63 {64 public string Message { get; set; }65 }66 {67 public string Message { get; set; }68 }

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