How to use RunActorEventHandlerAsync method of Microsoft.Coyote.Actors.ActorExecutionContext class

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.RunActorEventHandlerAsync

ActorExecutionContext.cs

Source:ActorExecutionContext.cs Github

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...177 {178 this.LogWriter.LogCreateActor(actor.Id, creator?.Id.Name, creator?.Id.Type);179 }180 this.OnActorEventHandlerStarted(actor.Id);181 await this.RunActorEventHandlerAsync(actor, initialEvent, true);182 return actor.Id;183 }184 /// <summary>185 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.186 /// </summary>187 internal virtual Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)188 {189 if (!type.IsSubclassOf(typeof(Actor)))190 {191 this.Assert(false, "Type '{0}' is not an actor.", type.FullName);192 }193 if (id is null)194 {195 id = this.CreateActorId(type, name);196 }197 else if (id.Runtime != null && id.Runtime != this)198 {199 this.Assert(false, "Unbound actor id '{0}' was created by another runtime.", id.Value);200 }201 else if (id.Type != type.FullName)202 {203 this.Assert(false, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",204 id.Value, id.Type, type.FullName);205 }206 else207 {208 id.Bind(this);209 }210 // If no event group is provided then inherit the current group from the creator.211 if (eventGroup is null && creator != null)212 {213 eventGroup = creator.EventGroup;214 }215 Actor actor = ActorFactory.Create(type);216 ActorOperation op = this.Runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing ?217 this.GetOrCreateActorOperation(id, actor) : null;218 IEventQueue eventQueue = new EventQueue(actor);219 actor.Configure(this, id, op, eventQueue, eventGroup);220 actor.SetupEventHandlers();221 if (!this.ActorMap.TryAdd(id, actor))222 {223 throw new InvalidOperationException($"An actor with id '{id.Value}' already exists.");224 }225 return actor;226 }227 /// <summary>228 /// Returns the operation for the specified actor id, or creates a new229 /// operation if it does not exist yet.230 /// </summary>231 protected ActorOperation GetOrCreateActorOperation(ActorId id, Actor actor)232 {233 var op = this.Runtime.GetOperationWithId<ActorOperation>(id.Value);234 return op ?? new ActorOperation(id.Value, id.Name, actor, this.Runtime);235 }236 /// <inheritdoc/>237 public virtual void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null) =>238 this.SendEvent(targetId, initialEvent, null, eventGroup, options);239 /// <inheritdoc/>240 public virtual Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,241 EventGroup eventGroup = null, SendOptions options = null) =>242 this.SendEventAndExecuteAsync(targetId, initialEvent, null, eventGroup, options);243 /// <summary>244 /// Sends an asynchronous <see cref="Event"/> to an actor.245 /// </summary>246 internal virtual void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)247 {248 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);249 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)250 {251 this.OnActorEventHandlerStarted(target.Id);252 this.RunActorEventHandler(target, null, false);253 }254 }255 /// <summary>256 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was257 /// already running. Otherwise blocks until the target handles the event and reaches quiescence.258 /// </summary>259 internal virtual async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,260 EventGroup eventGroup, SendOptions options)261 {262 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);263 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)264 {265 this.OnActorEventHandlerStarted(target.Id);266 await this.RunActorEventHandlerAsync(target, null, false);267 return true;268 }269 return enqueueStatus is EnqueueStatus.Dropped;270 }271 /// <summary>272 /// Enqueues an event to the actor with the specified id.273 /// </summary>274 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, out Actor target)275 {276 if (e is null)277 {278 string message = sender != null ?279 string.Format("{0} is sending a null event.", sender.Id.ToString()) :280 "Cannot send a null event.";281 this.Assert(false, message);282 }283 if (targetId is null)284 {285 string message = (sender != null) ?286 string.Format("{0} is sending event {1} to a null actor.", sender.Id.ToString(), e.ToString())287 : string.Format("Cannot send event {0} to a null actor.", e.ToString());288 this.Assert(false, message);289 }290 if (this.Runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&291 this.Runtime.TryGetExecutingOperation(out ControlledOperation current))292 {293 this.Runtime.DelayOperation(current);294 }295 target = this.GetActorWithId<Actor>(targetId);296 // If no group is provided we default to passing along the group from the sender.297 if (eventGroup is null && sender != null)298 {299 eventGroup = sender.EventGroup;300 }301 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;302 if (target is null || target.IsHalted)303 {304 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,305 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: true);306 this.HandleDroppedEvent(e, targetId);307 return EnqueueStatus.Dropped;308 }309 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,310 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: false);311 EnqueueStatus enqueueStatus = target.Enqueue(e, eventGroup, null);312 if (enqueueStatus == EnqueueStatus.Dropped)313 {314 this.HandleDroppedEvent(e, targetId);315 }316 return enqueueStatus;317 }318 /// <summary>319 /// Runs a new asynchronous actor event handler.320 /// This is a fire and forget invocation.321 /// </summary>322 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh)323 {324 if (this.Runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)325 {326 this.Runtime.TaskFactory.StartNew(async state =>327 {328 await this.RunActorEventHandlerAsync(actor, initialEvent, isFresh);329 },330 actor.Operation,331 default,332 this.Runtime.TaskFactory.CreationOptions | TaskCreationOptions.DenyChildAttach,333 this.Runtime.TaskFactory.Scheduler);334 }335 else336 {337 Task.Run(async () => await this.RunActorEventHandlerAsync(actor, initialEvent, isFresh));338 }339 }340 /// <summary>341 /// Runs a new asynchronous actor event handler.342 /// </summary>343 private async Task RunActorEventHandlerAsync(Actor actor, Event initialEvent, bool isFresh)344 {345 try346 {347 if (isFresh)348 {349 await actor.InitializeAsync(initialEvent);350 }351 await actor.RunEventHandlerAsync();352 }353 catch (Exception ex)354 {355 this.Runtime.IsRunning = false;356 this.RaiseOnFailureEvent(ex);357 }...

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.SendEvent(this.Id, new Event1());13 return Task.CompletedTask;14 }15 private Task OnEvent1(Event1 e)16 {17 this.SendEvent(this.Id, new Event2());18 return Task.CompletedTask;19 }20 private Task OnEvent2(Event2 e)21 {22 this.SendEvent(this.Id, new Event3());23 return Task.CompletedTask;24 }25 private Task OnEvent3(Event3 e)26 {27 this.SendEvent(this.Id, new Event4());28 return Task.CompletedTask;29 }30 private Task OnEvent4(Event4 e)31 {32 this.SendEvent(this.Id, new Event5());33 return Task.CompletedTask;34 }35 private Task OnEvent5(Event5 e)36 {37 this.SendEvent(this.Id, new Event6());38 return Task.CompletedTask;39 }40 private Task OnEvent6(Event6 e)41 {42 this.SendEvent(this.Id, new Event7());43 return Task.CompletedTask;44 }45 private Task OnEvent7(Event7 e)46 {47 this.SendEvent(this.Id, new Event8());48 return Task.CompletedTask;49 }50 private Task OnEvent8(Event8 e)51 {52 this.SendEvent(this.Id, new Event9());53 return Task.CompletedTask;54 }55 private Task OnEvent9(Event9 e)56 {57 this.SendEvent(this.Id, new Event10());58 return Task.CompletedTask;59 }60 private Task OnEvent10(Event10 e)61 {62 this.SendEvent(this.Id, new Event11());63 return Task.CompletedTask;64 }65 private Task OnEvent11(Event11 e)66 {67 this.SendEvent(this.Id, new Event12());68 return Task.CompletedTask;69 }70 private Task OnEvent12(Event12 e)71 {72 this.SendEvent(this.Id, new Event13());73 return Task.CompletedTask;74 }75 private Task OnEvent13(Event13 e)76 {77 this.SendEvent(this.Id, new Event14());78 return Task.CompletedTask;79 }

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 await RunAsync();11 }12 public static async Task RunAsync()13 {14 var runtime = RuntimeFactory.Create();15 var actor = runtime.CreateActor(typeof(MyActor));16 var result = await runtime.RunActorEventHandlerAsync(actor, nameof(MyActor.MyEvent));17 Console.WriteLine(result);18 }19 }20 {21 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]22 private class Init : State { }23 private void HandleMyEvent()24 {25 this.SendEvent(this.Id, new MyResponseEvent(1));26 }27 public class MyEvent : Event { }28 {29 public MyResponseEvent(int value)30 {31 this.Value = value;32 }33 public int Value { get; }34 }35 }36}

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Runtime.RegisterMonitor(typeof(Monitor1));12 var config = Configuration.Create().WithVerbosityEnabled(2);13 Runtime.Run(async () => await RunAsync(config), config);14 }15 private static async Task RunAsync(Configuration config)16 {17 var id = Guid.NewGuid();18 var m = Task.Run(() => Runtime.CreateActor(typeof(M), new Event(id)));19 var n = Task.Run(() => Runtime.CreateActor(typeof(N), new Event(id)));20 await Task.WhenAll(m, n);21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 var id = (Guid)initialEvent.Payload;27 var n = await this.Runtime.CreateActorAsync(typeof(N), new Event(id));28 await this.Runtime.RunActorEventHandlerAsync(n, new Event());29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 var id = (Guid)initialEvent.Payload;35 this.Runtime.RegisterMonitor(typeof(Monitor1), new Event(id));36 return Task.CompletedTask;37 }38 protected override Task OnEventAsync(Event e)39 {40 this.Runtime.Assert(false, "Reached N.OnEventAsync");41 return Task.CompletedTask;42 }43 }44 {45 private Guid id;46 [OnEventDoAction(typeof(Event), nameof(Configure))]47 private class Init : State { }48 [OnEventDoAction(typeof(Event), nameof(Check))]49 private class Configured : State { }50 private void Configure(Event e)51 {52 this.id = (Guid)e.Payload;53 this.RaiseGotoStateEvent<Configured>();54 }55 private void Check(Event e)56 {57 this.Assert(e.Payload.Equals(this.id), "Monitor1 received unexpected event.");58 }59 }60}

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var executionContext = runtime.CreateActorExecutionContext();11 var task = executionContext.RunActorEventHandlerAsync(new MyActor(), new PingEvent());12 task.Wait();13 Console.WriteLine("Done");14 }15 }16 {17 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]18 private class Init : Event { }19 private void HandlePing()20 {21 Console.WriteLine("Ping received");22 }23 }24 public class PingEvent : Event { }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var executionContext = runtime.CreateActorExecutionContext();36 var task = executionContext.RunActorEventHandlerAsync(new MyActor(), new PingEvent());37 task.Wait();38 Console.WriteLine("Done");39 }40 }41 {42 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]43 private class Init : Event { }44 private void HandlePing()45 {46 Console.WriteLine("Ping received");47 }48 }49 public class PingEvent : Event { }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55{56 {

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 {13 var config = Configuration.Create().WithNumberOfIterations(1);14 var runtime = RuntimeFactory.Create(config);15 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));16 }17 catch (Exception e)18 {19 Console.WriteLine(e.Message);20 }21 }).Wait();22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new E1());28 return Task.CompletedTask;29 }30 protected override async Task OnEventAsync(Event e)31 {32 switch (e)33 {34 await this.RunActorEventHandlerAsync(this.Id, new E2());35 break;36 break;37 throw new Exception("Reached an invalid state.");38 }39 }40 }41 internal class E1 : Event { }42 internal class E2 : Event { }43}

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RunActorEventHandlerAsync

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.Runtime.RunActorEventHandlerAsync(this, new Event1());9 }10 protected override Task OnEventAsync(Event e)11 {12 if (e is Event1)13 {14 this.SendEvent(this.Id, new Event2());15 }16 else if (e is Event2)17 {18 this.SendEvent(this.Id, new Event1());19 }20 return Task.CompletedTask;21 }22 }23 {24 }25 {26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using System.Threading.Tasks;31{32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.Runtime.RunActorEventHandlerAsync(this, new Event1());36 }37 protected override Task OnEventAsync(Event e)38 {39 if (e is Event1)40 {41 this.SendEvent(this.Id, new Event2());42 }43 else if (e is Event2)44 {45 this.SendEvent(this.Id, new Event1());46 }47 return Task.CompletedTask;48 }49 }50 {51 }52 {53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58{59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.Runtime.RunActorEventHandlerAsync(this, new Event1());63 }64 protected override Task OnEventAsync(Event e)65 {66 if (e is Event1)67 {68 this.SendEvent(this.Id, new Event2());69 }70 else if (e is Event2)71 {72 this.SendEvent(this.Id, new Event1());73 }

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RunActorEventHandlerAsync

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1{2 {3 public static async Task RunActorEventHandlerAsync(this ActorExecutionContext context, ActorEventHandler handler)4 {5 await context.RunActorEventHandlerAsync(handler, CancellationToken.None);6 }7 }8}9using System;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.Tasks;14{15 {16 public static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 AsyncMain().Wait();20 }21 public static async Task AsyncMain()22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(MyActor));25 await runtime.RunActorEventHandlerAsync(async () => await actor.Event(new MyEvent()));26 }27 }28 {29 protected override Task OnEventAsync(Event e)30 {31 Console.WriteLine("Received event");32 return Task.CompletedTask;33 }34 }35 {36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tasks;44{45 {46 public static void Main(string[] args)47 {48 Console.WriteLine("Hello World!");49 AsyncMain().Wait();50 }51 public static async Task AsyncMain()52 {53 var runtime = RuntimeFactory.Create();54 var actor = runtime.CreateActor(typeof(MyActor));55 await runtime.RunActorEventHandlerAsync(async () => await actor.Event(new MyEvent()));56 }57 }58 {59 protected override Task OnEventAsync(Event e)60 {61 Console.WriteLine("Received event");62 return Task.CompletedTask;63 }64 }65 {66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;72using Microsoft.Coyote.Specifications;73using Microsoft.Coyote.Tasks;74{75 {76 public static void Main(string[] args)77 {78 Console.WriteLine("Hello World!");

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000000;14 configuration.MaxFairSchedulingSteps = 1000000;15 configuration.MaxStepsFromEntryToExit = 1000000;16 configuration.MaxFairStepsFromEntryToExit = 1000000;17 configuration.MaxStepsFromAnyActionToExit = 1000000;18 configuration.MaxFairStepsFromAnyActionToExit = 1000000;19 configuration.MaxUnfairSchedulingSteps = 1000000;20 configuration.MaxUnfairStepsFromEntryToExit = 1000000;21 configuration.MaxUnfairStepsFromAnyActionToExit = 1000000;22 configuration.MaxUnprovenSchedulingSteps = 1000000;23 configuration.MaxUnprovenStepsFromEntryToExit = 1000000;24 configuration.MaxUnprovenStepsFromAnyActionToExit = 1000000;25 configuration.SchedulingIterations = 1000000;26 configuration.SchedulingSeed = 1000000;27 configuration.TestingIterations = 1000000;28 configuration.TestingProcessExitTimeout = 1000000;29 configuration.TestReportTraceLength = 1000000;30 configuration.EnableCycleDetection = true;31 configuration.EnableDataRaceDetection = true;32 configuration.EnableDeadlockDetection = true;33 configuration.EnableLivelockDetection = true;34 configuration.EnableOperationCanceledException = true;35 configuration.EnableObjectDisposedException = true;36 configuration.EnableActorDeadlockDetection = true;37 configuration.EnableActorLivelockDetection = true;38 configuration.EnableActorTaskDeadlockDetection = true;39 configuration.EnableActorTaskLivelockDetection = true;40 configuration.EnableDefaultActorTaskScheduler = true;41 configuration.EnableActorTaskScheduling = true;42 configuration.EnableActorTaskSchedulingInProduction = true;43 configuration.EnableActorTaskSchedulingInTesting = true;44 configuration.EnableActorTaskSchedulingInInterleaving = true;45 configuration.EnableActorTaskSchedulingInReplay = true;

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 static async Task Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(Monitor1));11 ActorId actorId = ActorId.CreateRandom();12 ActorRuntime.CreateActor(typeof(Actor1), actorId);13 await Task.Delay(1000);14 ActorRuntime.SendEvent(actorId, new Event1());15 await Task.Delay(1000);16 ActorRuntime.SendEvent(actorId, new Event2());17 await Task.Delay(1000);18 ActorRuntime.SendEvent(actorId, new Event2());19 await Task.Delay(1000);20 ActorRuntime.SendEvent(actorId, new Event3());21 await Task.Delay(1000);22 ActorRuntime.SendEvent(actorId, new Event3());23 await Task.Delay(1000);24 ActorRuntime.SendEvent(actorId, new Event3());25 await Task.Delay(1000);26 ActorRuntime.SendEvent(actorId, new Event4());27 await Task.Delay(1000);28 ActorRuntime.SendEvent(actorId, new Event4());29 await Task.Delay(1000);30 ActorRuntime.SendEvent(actorId, new Event4());31 await Task.Delay(1000);32 ActorRuntime.SendEvent(actorId, new Event4());33 await Task.Delay(1000);34 ActorRuntime.SendEvent(actorId, new Event5());35 await Task.Delay(1000);36 ActorRuntime.SendEvent(actorId, new Event5());37 await Task.Delay(1000);38 ActorRuntime.SendEvent(actorId, new Event5());39 await Task.Delay(1000);40 ActorRuntime.SendEvent(actorId, new Event5());41 await Task.Delay(1000);42 ActorRuntime.SendEvent(actorId, new Event5());43 await Task.Delay(1000);44 ActorRuntime.SendEvent(actorId, new Event6());45 await Task.Delay(1000);46 ActorRuntime.SendEvent(actorId, new Event6());47 await Task.Delay(1000);48 ActorRuntime.SendEvent(actorId, new Event6());49 await Task.Delay(1000);50 ActorRuntime.SendEvent(actorId, new Event6());51 await Task.Delay(1000);52 ActorRuntime.SendEvent(actorId, new Event6());

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 static async Task Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(Monitor1));11 ActorId actorId = ActorId.CreateRandom();12 ActorRuntime.CreateActor(typeof(Actor1), actorId);13 await Task.Delay(1000);14 ActorRuntime.SendEvent(actorId, new Event1());15 await Task.Delay(1000);16 ActorRuntime.SendEvent(actorId, new Event2());17 await Task.Delay(1000);18 ActorRuntime.SendEvent(actorId, new Event2());19 await Task.Delay(1000);20 ActorRuntime.SendEvent(actorId, new Event3());21 await Task.Delay(1000);22 ActorRuntime.SendEvent(actorId, new Event3());23 await Task.Delay(1000);24 ActorRuntime.SendEvent(actorId, new Event3());25 await Task.Delay(1000);26 ActorRuntime.SendEvent(actorId, new Event4());27 await Task.Delay(1000);28 ActorRuntime.SendEvent(actorId, new Event4());29 await Task.Delay(1000);30 ActorRuntime.SendEvent(actorId, new Event4());31 await Task.Delay(1000);32 ActorRuntime.SendEvent(actorId, new Event4());33 await Task.Delay(1000);34 ActorRuntime.SendEvent(actorId, new Event5());35 await Task.Delay(1000);36 ActorRuntime.SendEvent(actorId, new Event5());37 await Task.Delay(1000);38 ActorRuntime.SendEvent(ctorId, new Event5());39 await Task.Delay(1000);40 ActorRuntme.SendEvent(actorId, new Event5());41 await Task.Delay(1000);42 ActorRuntime.SendEvent(actorId, new Evet5());43 await Task.Delay(1000);44 ActorRuntime.SendEvent(actorId, new Event6());45 await Task.Delay(1000);46 ActorRuntime.SendEvent(actorId, new Event6());47 await Task.Delay(1000);48 ActorRuntime.SendEvent(actorId, new Event6());49 await Task.Delay(1000);50 ActorRuntime.SendEvent(actorId, new Event6());51 await Task.Delay(1000);52 ActorRuntime.SendEvent(actorId, new Event6());53{54 {55 public static async Task RunActorEventHandlerAsync(this ActorExecutionContext context, ActorEventHandler handler)56 {57 await context.RunActorEventHandlerAsync(handler, CancellationToken.None);58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Specifications;65using Microsoft.Coyote.Tasks;66{67 {68 public static void Main(string[] args)69 {70 Console.WriteLine("Hello World!");71 AsyncMain().Wait();72 }73 public static async Task AsyncMain()74 {75 var runtime = RuntimeFactory.Create();76 var actor = runtime.CreateActor(typeof(MyActor));77 await runtime.RunActorEventHandlerAsync(async () => await actor.Event(new MyEvent()));78 }79 }80 {81 protected override Task OnEventAsync(Event e)82 {83 Console.WriteLine("Received event");84 return Task.CompletedTask;85 }86 }87 {88 }89}90using System;91using System.Threading.Tasks;92using Microsoft.Coyote;93using Microsoft.Coyote.Actors;94using Microsoft.Coyote.Specifications;95using Microsoft.Coyote.Tasks;96{97 {98 public static void Main(string[] args)99 {100 Console.WriteLine("Hello World!");101 AsyncMain().Wait();102 }103 public static async Task AsyncMain()104 {105 var runtime = RuntimeFactory.Create();106 var actor = runtime.CreateActor(typeof(MyActor));107 await runtime.RunActorEventHandlerAsync(async () => await actor.Event(new MyEvent()));108 }109 }110 {111 protected override Task OnEventAsync(Event e)112 {113 Console.WriteLine("Received event");114 return Task.CompletedTask;115 }116 }117 {118 }119}120using System;121using System.Threading.Tasks;122using Microsoft.Coyote;123using Microsoft.Coyote.Actors;124using Microsoft.Coyote.Specifications;125using Microsoft.Coyote.Tasks;126{127 {128 public static void Main(string[] args)129 {130 Console.WriteLine("Hello World!");

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RunActorEventHandlerAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000000;14 configuration.MaxFairSchedulingSteps = 1000000;15 configuration.MaxStepsFromEntryToExit = 1000000;16 configuration.MaxFairStepsFromEntryToExit = 1000000;17 configuration.MaxStepsFromAnyActionToExit = 1000000;18 configuration.MaxFairStepsFromAnyActionToExit = 1000000;19 configuration.MaxUnfairSchedulingSteps = 1000000;20 configuration.MaxUnfairStepsFromEntryToExit = 1000000;21 configuration.MaxUnfairStepsFromAnyActionToExit = 1000000;22 configuration.MaxUnprovenSchedulingSteps = 1000000;23 configuration.MaxUnprovenStepsFromEntryToExit = 1000000;24 configuration.MaxUnprovenStepsFromAnyActionToExit = 1000000;25 configuration.SchedulingIterations = 1000000;26 configuration.SchedulingSeed = 1000000;27 configuration.TestingIterations = 1000000;28 configuration.TestingProcessExitTimeout = 1000000;29 configuration.TestReportTraceLength = 1000000;30 configuration.EnableCycleDetection = true;31 configuration.EnableDataRaceDetection = true;32 configuration.EnableDeadlockDetection = true;33 configuration.EnableLivelockDetection = true;34 configuration.EnableOperationCanceledException = true;35 configuration.EnableObjectDisposedException = true;36 configuration.EnableActorDeadlockDetection = true;37 configuration.EnableActorLivelockDetection = true;38 configuration.EnableActorTaskDeadlockDetection = true;39 configuration.EnableActorTaskLivelockDetection = true;40 configuration.EnableDefaultActorTaskScheduler = true;41 configuration.EnableActorTaskScheduling = true;42 configuration.EnableActorTaskSchedulingInProduction = true;43 configuration.EnableActorTaskSchedulingInTesting = true;44 configuration.EnableActorTaskSchedulingInInterleaving = true;45 configuration.EnableActorTaskSchedulingInReplay = true;

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