Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.RunActorEventHandler
ActorExecutionContext.cs
Source:ActorExecutionContext.cs
...151 else152 {153 this.LogWriter.LogCreateActor(actor.Id, creator?.Id.Name, creator?.Id.Type);154 }155 this.RunActorEventHandler(actor, initialEvent, true);156 return actor.Id;157 }158 /// <summary>159 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method160 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)161 /// is handled.162 /// </summary>163 internal virtual async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,164 Actor creator, EventGroup eventGroup)165 {166 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);167 if (actor is StateMachine)168 {169 this.LogWriter.LogCreateStateMachine(actor.Id, creator?.Id.Name, creator?.Id.Type);170 }171 else172 {173 this.LogWriter.LogCreateActor(actor.Id, creator?.Id.Name, creator?.Id.Type);174 }175 await this.RunActorEventHandlerAsync(actor, initialEvent, true);176 return actor.Id;177 }178 /// <summary>179 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.180 /// </summary>181 internal virtual Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)182 {183 if (!type.IsSubclassOf(typeof(Actor)))184 {185 this.Assert(false, "Type '{0}' is not an actor.", type.FullName);186 }187 if (id is null)188 {189 id = this.CreateActorId(type, name);190 }191 else if (id.Runtime != null && id.Runtime != this)192 {193 this.Assert(false, "Unbound actor id '{0}' was created by another runtime.", id.Value);194 }195 else if (id.Type != type.FullName)196 {197 this.Assert(false, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",198 id.Value, id.Type, type.FullName);199 }200 else201 {202 id.Bind(this);203 }204 // If no event group is provided then inherit the current group from the creator.205 if (eventGroup is null && creator != null)206 {207 eventGroup = creator.EventGroup;208 }209 Actor actor = ActorFactory.Create(type);210 IEventQueue eventQueue = new EventQueue(actor);211 actor.Configure(this, id, null, eventQueue, eventGroup);212 actor.SetupEventHandlers();213 if (!this.ActorMap.TryAdd(id, actor))214 {215 this.Assert(false, $"An actor with id '{id.Value}' was already created by another runtime instance.");216 }217 return actor;218 }219 /// <inheritdoc/>220 public virtual void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null) =>221 this.SendEvent(targetId, initialEvent, null, eventGroup, options);222 /// <inheritdoc/>223 public virtual Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,224 EventGroup eventGroup = null, SendOptions options = null) =>225 this.SendEventAndExecuteAsync(targetId, initialEvent, null, eventGroup, options);226 /// <summary>227 /// Sends an asynchronous <see cref="Event"/> to an actor.228 /// </summary>229 internal virtual void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)230 {231 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);232 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)233 {234 this.RunActorEventHandler(target, null, false);235 }236 }237 /// <summary>238 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was239 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.240 /// </summary>241 internal virtual async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,242 EventGroup eventGroup, SendOptions options)243 {244 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);245 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)246 {247 await this.RunActorEventHandlerAsync(target, null, false);248 return true;249 }250 return enqueueStatus is EnqueueStatus.Dropped;251 }252 /// <summary>253 /// Enqueues an event to the actor with the specified id.254 /// </summary>255 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, out Actor target)256 {257 if (e is null)258 {259 string message = sender != null ?260 string.Format("{0} is sending a null event.", sender.Id.ToString()) :261 "Cannot send a null event.";262 this.Assert(false, message);263 }264 if (targetId is null)265 {266 string message = (sender != null) ?267 string.Format("{0} is sending event {1} to a null actor.", sender.Id.ToString(), e.ToString())268 : string.Format("Cannot send event {0} to a null actor.", e.ToString());269 this.Assert(false, message);270 }271 target = this.GetActorWithId<Actor>(targetId);272 // If no group is provided we default to passing along the group from the sender.273 if (eventGroup is null && sender != null)274 {275 eventGroup = sender.EventGroup;276 }277 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;278 if (target is null || target.IsHalted)279 {280 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,281 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: true);282 this.HandleDroppedEvent(e, targetId);283 return EnqueueStatus.Dropped;284 }285 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,286 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: false);287 EnqueueStatus enqueueStatus = target.Enqueue(e, eventGroup, null);288 if (enqueueStatus == EnqueueStatus.Dropped)289 {290 this.HandleDroppedEvent(e, targetId);291 }292 return enqueueStatus;293 }294 /// <summary>295 /// Runs a new asynchronous actor event handler.296 /// This is a fire and forget invocation.297 /// </summary>298 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh)299 {300 Task.Run(async () =>301 {302 try303 {304 if (isFresh)305 {306 await actor.InitializeAsync(initialEvent);307 }308 await actor.RunEventHandlerAsync();309 }310 catch (Exception ex)311 {312 this.Scheduler.IsProgramExecuting = false;313 this.RaiseOnFailureEvent(ex);314 }315 finally316 {317 if (actor.IsHalted)318 {319 this.ActorMap.TryRemove(actor.Id, out Actor _);320 }321 }322 });323 }324 /// <summary>325 /// Runs a new asynchronous actor event handler.326 /// </summary>327 private async Task RunActorEventHandlerAsync(Actor actor, Event initialEvent, bool isFresh)328 {329 try330 {331 if (isFresh)332 {333 await actor.InitializeAsync(initialEvent);334 }335 await actor.RunEventHandlerAsync();336 }337 catch (Exception ex)338 {339 this.Scheduler.IsProgramExecuting = false;340 this.RaiseOnFailureEvent(ex);341 return;342 }343 }344 /// <summary>345 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.346 /// </summary>347 internal virtual IActorTimer CreateActorTimer(TimerInfo info, Actor owner) => new ActorTimer(info, owner);348 /// <inheritdoc/>349 public virtual EventGroup GetCurrentEventGroup(ActorId currentActorId)350 {351 Actor actor = this.GetActorWithId<Actor>(currentActorId);352 return actor?.CurrentEventGroup;353 }354 /// <summary>355 /// Gets the actor of type <typeparamref name="TActor"/> with the specified id,356 /// or null if no such actor exists.357 /// </summary>358 internal TActor GetActorWithId<TActor>(ActorId id)359 where TActor : Actor =>360 id != null && this.ActorMap.TryGetValue(id, out Actor value) &&361 value is TActor actor ? actor : null;362 /// <summary>363 /// Returns the next available unique operation id.364 /// </summary>365 /// <returns>Value representing the next available unique operation id.</returns>366 internal ulong GetNextOperationId() => this.Runtime.GetNextOperationId();367 /// <inheritdoc/>368 public bool RandomBoolean() => this.GetNondeterministicBooleanChoice(2, null, null);369 /// <inheritdoc/>370 public bool RandomBoolean(int maxValue) => this.GetNondeterministicBooleanChoice(maxValue, null, null);371 /// <summary>372 /// Returns a controlled nondeterministic boolean choice.373 /// </summary>374 internal virtual bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)375 {376 bool result = false;377 if (this.ValueGenerator.Next(maxValue) is 0)378 {379 result = true;380 }381 this.LogWriter.LogRandom(result, callerName, callerType);382 return result;383 }384 /// <inheritdoc/>385 public int RandomInteger(int maxValue) => this.GetNondeterministicIntegerChoice(maxValue, null, null);386 /// <summary>387 /// Returns a controlled nondeterministic integer choice.388 /// </summary>389 internal virtual int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)390 {391 var result = this.ValueGenerator.Next(maxValue);392 this.LogWriter.LogRandom(result, callerName, callerType);393 return result;394 }395 /// <summary>396 /// Logs that the specified actor invoked an action.397 /// </summary>398 internal virtual void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName)399 {400 if (this.Configuration.IsVerbose)401 {402 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);403 }404 }405 /// <summary>406 /// Logs that the specified actor enqueued an <see cref="Event"/>.407 /// </summary>408 internal virtual void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)409 {410 if (this.Configuration.IsVerbose)411 {412 this.LogWriter.LogEnqueueEvent(actor.Id, e);413 }414 }415 /// <summary>416 /// Logs that the specified actor dequeued an <see cref="Event"/>.417 /// </summary>418 internal virtual void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)419 {420 if (this.Configuration.IsVerbose)421 {422 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;423 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);424 }425 }426 /// <summary>427 /// Logs that the specified actor dequeued the default <see cref="Event"/>.428 /// </summary>429 [MethodImpl(MethodImplOptions.AggressiveInlining)]430 internal virtual void LogDefaultEventDequeued(Actor actor)431 {432 }433 /// <summary>434 /// Notifies that the inbox of the specified actor is about to be435 /// checked to see if the default event handler should fire.436 /// </summary>437 [MethodImpl(MethodImplOptions.AggressiveInlining)]438 internal virtual void LogDefaultEventHandlerCheck(Actor actor)439 {440 }441 /// <summary>442 /// Logs that the specified actor raised an <see cref="Event"/>.443 /// </summary>444 internal virtual void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)445 {446 if (this.Configuration.IsVerbose)447 {448 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;449 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);450 }451 }452 /// <summary>453 /// Logs that the specified actor is handling a raised <see cref="Event"/>.454 /// </summary>455 [MethodImpl(MethodImplOptions.AggressiveInlining)]456 internal virtual void LogHandleRaisedEvent(Actor actor, Event e)457 {458 }459 /// <summary>460 /// Logs that the specified actor called <see cref="Actor.ReceiveEventAsync(Type[])"/>461 /// or one of its overloaded methods.462 /// </summary>463 [MethodImpl(MethodImplOptions.AggressiveInlining)]464 internal virtual void LogReceiveCalled(Actor actor)465 {466 }467 /// <summary>468 /// Logs that the specified actor enqueued an event that it was waiting to receive.469 /// </summary>470 internal virtual void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)471 {472 if (this.Configuration.IsVerbose)473 {474 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;475 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);476 }477 }478 /// <summary>479 /// Logs that the specified actor received an event without waiting because the event480 /// was already in the inbox when the actor invoked the receive statement.481 /// </summary>482 internal virtual void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)483 {484 if (this.Configuration.IsVerbose)485 {486 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;487 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);488 }489 }490 /// <summary>491 /// Logs that the specified actor is waiting to receive an event of one of the specified types.492 /// </summary>493 internal virtual void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)494 {495 if (this.Configuration.IsVerbose)496 {497 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;498 var eventWaitTypesArray = eventTypes.ToArray();499 if (eventWaitTypesArray.Length is 1)500 {501 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);502 }503 else504 {505 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);506 }507 }508 }509 /// <summary>510 /// Logs that the specified state machine entered a state.511 /// </summary>512 internal virtual void LogEnteredState(StateMachine stateMachine)513 {514 if (this.Configuration.IsVerbose)515 {516 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: true);517 }518 }519 /// <summary>520 /// Logs that the specified state machine exited a state.521 /// </summary>522 internal virtual void LogExitedState(StateMachine stateMachine)523 {524 if (this.Configuration.IsVerbose)525 {526 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);527 }528 }529 /// <summary>530 /// Logs that the specified state machine invoked pop.531 /// </summary>532 [MethodImpl(MethodImplOptions.AggressiveInlining)]533 internal virtual void LogPopState(StateMachine stateMachine)534 {535 }536 /// <summary>537 /// Logs that the specified state machine invoked an action.538 /// </summary>539 internal virtual void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)540 {541 if (this.Configuration.IsVerbose)542 {543 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,544 stateMachine.CurrentStateName, action.Name);545 }546 }547 /// <summary>548 /// Logs that the specified state machine invoked an action.549 /// </summary>550 internal virtual void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)551 {552 if (this.Configuration.IsVerbose)553 {554 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,555 stateMachine.CurrentStateName, action.Name);556 }557 }558 /// <summary>559 /// Builds the coverage graph information, if any. This information is only available560 /// when <see cref="Configuration.ReportActivityCoverage"/> is enabled.561 /// </summary>562 internal CoverageInfo BuildCoverageInfo()563 {564 var result = this.CoverageInfo;565 if (result != null)566 {567 var builder = this.LogWriter.GetLogsOfType<ActorRuntimeLogGraphBuilder>().FirstOrDefault();568 if (builder != null)569 {570 result.CoverageGraph = builder.SnapshotGraph(this.Configuration.IsDgmlBugGraph);571 }572 var eventCoverage = this.LogWriter.GetLogsOfType<ActorRuntimeLogEventCoverage>().FirstOrDefault();573 if (eventCoverage != null)574 {575 result.EventInfo = eventCoverage.EventCoverage;576 }577 }578 return result;579 }580 /// <summary>581 /// Returns the current hashed state of the actors.582 /// </summary>583 /// <remarks>584 /// The hash is updated in each execution step.585 /// </remarks>586 internal virtual int GetHashedActorState() => 0;587 /// <summary>588 /// Returns the program counter of the specified actor.589 /// </summary>590 [MethodImpl(MethodImplOptions.AggressiveInlining)]591 internal virtual int GetActorProgramCounter(ActorId actorId) => 0;592 /// <inheritdoc/>593 public void RegisterMonitor<T>()594 where T : Monitor =>595 this.TryCreateMonitor(typeof(T));596 /// <inheritdoc/>597 public void Monitor<T>(Event e)598 where T : Monitor599 {600 // If the event is null then report an error and exit.601 this.Assert(e != null, "Cannot monitor a null event.");602 this.InvokeMonitor(typeof(T), e, null, null, null);603 }604 /// <summary>605 /// Tries to create a new <see cref="Specifications.Monitor"/> of the specified <see cref="Type"/>.606 /// </summary>607 protected bool TryCreateMonitor(Type type) => this.SpecificationEngine.TryCreateMonitor(608 type, this.CoverageInfo, this.LogWriter);609 /// <summary>610 /// Invokes the specified <see cref="Specifications.Monitor"/> with the specified <see cref="Event"/>.611 /// </summary>612 internal void InvokeMonitor(Type type, Event e, string senderName, string senderType, string senderStateName) =>613 this.SpecificationEngine.InvokeMonitor(type, e, senderName, senderType, senderStateName);614 /// <inheritdoc/>615 [MethodImpl(MethodImplOptions.AggressiveInlining)]616 public void Assert(bool predicate) => this.SpecificationEngine.Assert(predicate);617 /// <inheritdoc/>618 [MethodImpl(MethodImplOptions.AggressiveInlining)]619 public void Assert(bool predicate, string s, object arg0) => this.SpecificationEngine.Assert(predicate, s, arg0);620 /// <inheritdoc/>621 [MethodImpl(MethodImplOptions.AggressiveInlining)]622 public void Assert(bool predicate, string s, object arg0, object arg1) => this.SpecificationEngine.Assert(predicate, s, arg0, arg1);623 /// <inheritdoc/>624 [MethodImpl(MethodImplOptions.AggressiveInlining)]625 public void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>626 this.SpecificationEngine.Assert(predicate, s, arg0, arg1, arg2);627 /// <inheritdoc/>628 [MethodImpl(MethodImplOptions.AggressiveInlining)]629 public void Assert(bool predicate, string s, params object[] args) => this.SpecificationEngine.Assert(predicate, s, args);630 /// <summary>631 /// Asserts that the actor calling an actor method is also the actor that is currently executing.632 /// </summary>633 [MethodImpl(MethodImplOptions.AggressiveInlining)]634 internal virtual void AssertExpectedCallerActor(Actor caller, string calledAPI)635 {636 }637 /// <summary>638 /// Raises the <see cref="OnFailure"/> event with the specified <see cref="Exception"/>.639 /// </summary>640 internal void RaiseOnFailureEvent(Exception exception) => this.Runtime.RaiseOnFailureEvent(exception);641 /// <summary>642 /// Handle the specified dropped <see cref="Event"/>.643 /// </summary>644 internal void HandleDroppedEvent(Event e, ActorId id) => this.OnEventDropped?.Invoke(e, id);645 /// <summary>646 /// Throws an <see cref="AssertionFailureException"/> exception containing the specified exception.647 /// </summary>648#if !DEBUG649 [DebuggerHidden]650#endif651 internal void WrapAndThrowException(Exception exception, string s, params object[] args) =>652 this.SpecificationEngine.WrapAndThrowException(exception, s, args);653 /// <inheritdoc/>654 [Obsolete("Please set the Logger property directory instead of calling this method.")]655 public TextWriter SetLogger(TextWriter logger)656 {657 var result = this.LogWriter.SetLogger(new TextWriterLogger(logger));658 if (result != null)659 {660 return result.TextWriter;661 }662 return null;663 }664 /// <inheritdoc/>665 public void RegisterLog(IActorRuntimeLog log) => this.LogWriter.RegisterLog(log);666 /// <inheritdoc/>667 public void RemoveLog(IActorRuntimeLog log) => this.LogWriter.RemoveLog(log);668 /// <inheritdoc/>669 public void Stop() => this.Scheduler.ForceStop();670 /// <summary>671 /// Disposes runtime resources.672 /// </summary>673 protected virtual void Dispose(bool disposing)674 {675 if (disposing)676 {677 this.ActorMap.Clear();678 }679 }680 /// <inheritdoc/>681 public void Dispose()682 {683 this.Dispose(true);684 GC.SuppressFinalize(this);685 }686 /// <summary>687 /// The mocked execution context of an actor program.688 /// </summary>689 internal sealed class Mock : ActorExecutionContext690 {691 /// <summary>692 /// Map that stores all unique names and their corresponding actor ids.693 /// </summary>694 private readonly ConcurrentDictionary<string, ActorId> NameValueToActorId;695 /// <summary>696 /// Map of program counters used for state-caching to distinguish697 /// scheduling from non-deterministic choices.698 /// </summary>699 private readonly ConcurrentDictionary<ActorId, int> ProgramCounterMap;700 /// <summary>701 /// If true, the actor execution is controlled, else false.702 /// </summary>703 internal override bool IsExecutionControlled => true;704 /// <summary>705 /// Initializes a new instance of the <see cref="Mock"/> class.706 /// </summary>707 internal Mock(Configuration configuration, CoyoteRuntime runtime, OperationScheduler scheduler,708 SpecificationEngine specificationEngine, IRandomValueGenerator valueGenerator, LogWriter logWriter)709 : base(configuration, runtime, scheduler, specificationEngine, valueGenerator, logWriter)710 {711 this.NameValueToActorId = new ConcurrentDictionary<string, ActorId>();712 this.ProgramCounterMap = new ConcurrentDictionary<ActorId, int>();713 }714 /// <inheritdoc/>715 public override ActorId CreateActorIdFromName(Type type, string name)716 {717 // It is important that all actor ids use the monotonically incrementing718 // value as the id during testing, and not the unique name.719 return this.NameValueToActorId.GetOrAdd(name, key => this.CreateActorId(type, key));720 }721 /// <inheritdoc/>722 public override ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>723 this.CreateActor(null, type, null, initialEvent, eventGroup);724 /// <inheritdoc/>725 public override ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>726 this.CreateActor(null, type, name, initialEvent, eventGroup);727 /// <inheritdoc/>728 public override ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)729 {730 this.Assert(id != null, "Cannot create an actor using a null actor id.");731 return this.CreateActor(id, type, null, initialEvent, eventGroup);732 }733 /// <inheritdoc/>734 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>735 this.CreateActorAndExecuteAsync(null, type, null, initialEvent, eventGroup);736 /// <inheritdoc/>737 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>738 this.CreateActorAndExecuteAsync(null, type, name, initialEvent, eventGroup);739 /// <inheritdoc/>740 public override Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)741 {742 this.Assert(id != null, "Cannot create an actor using a null actor id.");743 return this.CreateActorAndExecuteAsync(id, type, null, initialEvent, eventGroup);744 }745 /// <summary>746 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified747 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event748 /// can only be used to access its payload, and cannot be handled.749 /// </summary>750 internal ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent = null, EventGroup eventGroup = null)751 {752 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();753 return this.CreateActor(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);754 }755 /// <summary>756 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.757 /// </summary>758 internal override ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent, Actor creator, EventGroup eventGroup)759 {760 this.AssertExpectedCallerActor(creator, "CreateActor");761 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);762 this.RunActorEventHandler(actor, initialEvent, true, null);763 return actor.Id;764 }765 /// <summary>766 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified767 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event768 /// can only be used to access its payload, and cannot be handled. The method returns only769 /// when the actor is initialized and the <see cref="Event"/> (if any) is handled.770 /// </summary>771 internal Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent = null,772 EventGroup eventGroup = null)773 {774 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();775 return this.CreateActorAndExecuteAsync(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);776 }777 /// <summary>778 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method779 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)780 /// is handled.781 /// </summary>782 internal override async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,783 Actor creator, EventGroup eventGroup)784 {785 this.AssertExpectedCallerActor(creator, "CreateActorAndExecuteAsync");786 this.Assert(creator != null, "Only an actor can call 'CreateActorAndExecuteAsync': avoid calling " +787 "it directly from the test method; instead call it through a test driver actor.");788 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);789 this.RunActorEventHandler(actor, initialEvent, true, creator);790 // Wait until the actor reaches quiescence.791 await creator.ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == actor.Id);792 return await Task.FromResult(actor.Id);793 }794 /// <summary>795 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.796 /// </summary>797 internal override Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)798 {799 this.Assert(type.IsSubclassOf(typeof(Actor)), "Type '{0}' is not an actor.", type.FullName);800 // Using ulong.MaxValue because a Create operation cannot specify801 // the id of its target, because the id does not exist yet.802 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Create);803 this.ResetProgramCounter(creator);804 if (id is null)805 {806 id = this.CreateActorId(type, name);807 }808 else809 {810 this.Assert(id.Runtime is null || id.Runtime == this, "Unbound actor id '{0}' was created by another runtime.", id.Value);811 this.Assert(id.Type == type.FullName, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",812 id.Value, id.Type, type.FullName);813 id.Bind(this);814 }815 // If a group was not provided, inherit the current event group from the creator (if any).816 if (eventGroup is null && creator != null)817 {818 eventGroup = creator.EventGroup;819 }820 Actor actor = ActorFactory.Create(type);821 ActorOperation op = new ActorOperation(id.Value, id.Name, actor, this.Scheduler);822 IEventQueue eventQueue = new MockEventQueue(actor);823 actor.Configure(this, id, op, eventQueue, eventGroup);824 actor.SetupEventHandlers();825 if (this.Configuration.ReportActivityCoverage)826 {827 actor.ReportActivityCoverage(this.CoverageInfo);828 }829 bool result = this.Scheduler.RegisterOperation(op);830 this.Assert(result, "Actor id '{0}' is used by an existing or previously halted actor.", id.Value);831 if (actor is StateMachine)832 {833 this.LogWriter.LogCreateStateMachine(id, creator?.Id.Name, creator?.Id.Type);834 }835 else836 {837 this.LogWriter.LogCreateActor(id, creator?.Id.Name, creator?.Id.Type);838 }839 return actor;840 }841 /// <inheritdoc/>842 public override void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null)843 {844 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();845 this.SendEvent(targetId, initialEvent, senderOp?.Actor, eventGroup, options);846 }847 /// <inheritdoc/>848 public override Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,849 EventGroup eventGroup = null, SendOptions options = null)850 {851 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();852 return this.SendEventAndExecuteAsync(targetId, initialEvent, senderOp?.Actor, eventGroup, options);853 }854 /// <summary>855 /// Sends an asynchronous <see cref="Event"/> to an actor.856 /// </summary>857 internal override void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)858 {859 if (e is null)860 {861 string message = sender != null ?862 string.Format("{0} is sending a null event.", sender.Id.ToString()) :863 "Cannot send a null event.";864 this.Assert(false, message);865 }866 if (sender != null)867 {868 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);869 }870 else871 {872 this.Assert(targetId != null, "Cannot send event {1} to a null actor.", e);873 }874 this.AssertExpectedCallerActor(sender, "SendEvent");875 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);876 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)877 {878 this.RunActorEventHandler(target, null, false, null);879 }880 }881 /// <summary>882 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was883 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.884 /// </summary>885 internal override async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,886 EventGroup eventGroup, SendOptions options)887 {888 this.Assert(sender is StateMachine, "Only an actor can call 'SendEventAndExecuteAsync': avoid " +889 "calling it directly from the test method; instead call it through a test driver actor.");890 this.Assert(e != null, "{0} is sending a null event.", sender.Id);891 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);892 this.AssertExpectedCallerActor(sender, "SendEventAndExecuteAsync");893 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);894 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)895 {896 this.RunActorEventHandler(target, null, false, sender as StateMachine);897 // Wait until the actor reaches quiescence.898 await (sender as StateMachine).ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == targetId);899 return true;900 }901 // EnqueueStatus.EventHandlerNotRunning is not returned by EnqueueEvent902 // (even when the actor was previously inactive) when the event e requires903 // no action by the actor (i.e., it implicitly handles the event).904 return enqueueStatus is EnqueueStatus.Dropped || enqueueStatus is EnqueueStatus.NextEventUnavailable;905 }906 /// <summary>907 /// Enqueues an event to the actor with the specified id.908 /// </summary>909 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup,910 SendOptions options, out Actor target)911 {912 target = this.Scheduler.GetOperationWithId<ActorOperation>(targetId.Value)?.Actor;913 this.Assert(target != null,914 "Cannot send event '{0}' to actor id '{1}' that is not bound to an actor instance.",915 e.GetType().FullName, targetId.Value);916 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Send);917 this.ResetProgramCounter(sender as StateMachine);918 // If no group is provided we default to passing along the group from the sender.919 if (eventGroup is null && sender != null)920 {921 eventGroup = sender.EventGroup;922 }923 if (target.IsHalted)924 {925 Guid groupId = eventGroup is null ? Guid.Empty : eventGroup.Id;926 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,927 (sender as StateMachine)?.CurrentStateName ?? default, e, groupId, isTargetHalted: true);928 this.Assert(options is null || !options.MustHandle,929 "A must-handle event '{0}' was sent to {1} which has halted.", e.GetType().FullName, targetId);930 this.HandleDroppedEvent(e, targetId);931 return EnqueueStatus.Dropped;932 }933 EnqueueStatus enqueueStatus = this.EnqueueEvent(target, e, sender, eventGroup, options);934 if (enqueueStatus == EnqueueStatus.Dropped)935 {936 this.HandleDroppedEvent(e, targetId);937 }938 return enqueueStatus;939 }940 /// <summary>941 /// Enqueues an event to the actor with the specified id.942 /// </summary>943 private EnqueueStatus EnqueueEvent(Actor actor, Event e, Actor sender, EventGroup eventGroup, SendOptions options)944 {945 EventOriginInfo originInfo;946 string stateName = null;947 if (sender is StateMachine senderStateMachine)948 {949 originInfo = new EventOriginInfo(sender.Id, senderStateMachine.GetType().FullName,950 NameResolver.GetStateNameForLogging(senderStateMachine.CurrentState));951 stateName = senderStateMachine.CurrentStateName;952 }953 else if (sender is Actor senderActor)954 {955 originInfo = new EventOriginInfo(sender.Id, senderActor.GetType().FullName, string.Empty);956 }957 else958 {959 // Message comes from the environment.960 originInfo = new EventOriginInfo(null, "Env", "Env");961 }962 EventInfo eventInfo = new EventInfo(e, originInfo)963 {964 MustHandle = options?.MustHandle ?? false,965 Assert = options?.Assert ?? -1966 };967 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;968 this.LogWriter.LogSendEvent(actor.Id, sender?.Id.Name, sender?.Id.Type, stateName,969 e, opId, isTargetHalted: false);970 return actor.Enqueue(e, eventGroup, eventInfo);971 }972 /// <summary>973 /// Runs a new asynchronous event handler for the specified actor.974 /// This is a fire and forget invocation.975 /// </summary>976 /// <param name="actor">The actor that executes this event handler.</param>977 /// <param name="initialEvent">Optional event for initializing the actor.</param>978 /// <param name="isFresh">If true, then this is a new actor.</param>979 /// <param name="syncCaller">Caller actor that is blocked for quiscence.</param>980 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh, Actor syncCaller)981 {982 var op = actor.Operation;983 Task task = new Task(async () =>984 {985 try986 {987 // Update the current asynchronous control flow with this runtime instance,988 // allowing future retrieval in the same asynchronous call stack.989 CoyoteRuntime.AssignAsyncControlFlowRuntime(this.Runtime);990 this.Scheduler.StartOperation(op);991 if (isFresh)992 {993 await actor.InitializeAsync(initialEvent);994 }...
RunActorEventHandler
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Specifications;8 using Microsoft.Coyote.SystematicTesting;9 using Microsoft.Coyote.Tasks;10 using Microsoft.Coyote.Tests.Common;11 using Microsoft.Coyote.Tests.Common.Actors;12 using Microsoft.Coyote.Tests.Common.Runtime;13 using Microsoft.Coyote.Tests.Common.Tasks;14 using Microsoft.Coyote.Tests.Common.Timers;15 using Microsoft.Coyote.Tests.Common.Utilities;16 using Microsoft.Coyote.Tests.Systematic;17 using Microsoft.Coyote.Tests.Systematic.Actors;18 using Microsoft.Coyote.Tests.Systematic.Tasks;19 using Microsoft.Coyote.Tests.Systematic.Timers;20 using Microsoft.Coyote.Tests.Systematic.Utilities;21 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;22 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;23 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;24 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;25 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;26 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;27 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;28 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;29 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;30 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;31 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;32 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;33 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;34 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;35 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;36 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;37 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;38 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;39 using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;
RunActorEventHandler
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 public static async Task Main()9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 await runtime.CreateActorAndExecuteAsync(typeof(Actor1), config, null, null);13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RunActorEventHandlerAsync(typeof(Actor1), this.InitializeAsync, null);19 }20 private async Task InitializeAsync(Event initialEvent)21 {22 Console.WriteLine("Hello World!");23 }24 }25}
RunActorEventHandler
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Testing;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var engine = new Engine(runtime);14 var configuration = Configuration.Create();15 var listener = new TextWriterTraceListener(Console.Out);16 configuration.TraceListeners.Add(listener);17 engine.RunTest(typeof(Tests), configuration);18 runtime.Dispose();19 }20 }21 {22 public async Task Test1()23 {24 var m = this.CreateActor(typeof(M))
RunActorEventHandler
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = ActorId.CreateRandom();13 var actor = runtime.CreateActor(typeof(MyActor), id);14 runtime.SendEvent(id, new MyEvent());15 await actor;16 }17 }18 }19 {20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.RegisterEventHandler<MyEvent>(this.HandleMyEvent);25 return Task.CompletedTask;26 }27 private Task HandleMyEvent(Event e)28 {29 Console.WriteLine("Hello from actor {0}!", this.Id);30 return Task.CompletedTask;31 }32 }33}34Hello from actor ActorId(1)!35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Timers;40{41 {42 static async Task Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 var id = ActorId.CreateRandom();47 var actor = runtime.CreateActor(typeof(MyActor), id);48 runtime.SendEvent(id, new MyEvent());49 await actor;50 }51 }52 }53 {54 }55 {56 private TimerInfo Timer;57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.RegisterEventHandler<MyEvent>(this.HandleMyEvent
RunActorEventHandler
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7{8 {9 public int Value { get; set; }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new MyEvent() { Value = 1 });15 this.SendEvent(this.Id, new MyEvent() { Value = 2 });16 this.SendEvent(this.Id, new MyEvent() { Value = 3 });17 return Task.CompletedTask;18 }19 protected override Task OnEventAsync(Event e)20 {21 if (e is MyEvent myEvent)22 {23 Console.WriteLine($"Received event with value {myEvent.Value}");24 }25 return Task.CompletedTask;26 }27 }28 {29 static void Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(1);32 using (var test = TestingEngineFactory.CreateTestingEngine(configuration))33 {34 test.RegisterActor<MyActor>();35 test.CreateActor(typeof(MyActor));36 test.RunAsync().Wait();37 }38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.Tasks;47{48 {49 public int Value { get; set; }50 }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.SendEvent(this.Id, new MyEvent() { Value = 1 });55 this.SendEvent(this.Id, new MyEvent() { Value = 2 });56 this.SendEvent(this.Id, new MyEvent() { Value = 3 });57 return Task.CompletedTask;58 }59 protected override Task OnEventAsync(Event e)60 {61 if (e is MyEvent
RunActorEventHandler
Using AI Code Generation
1{2 {3 public void RunActorEventHandler(ActorId actorId, Event evt)4 {5 var actor = (Actor)GetActor(actorId);6 actor.HandleEvent(evt);7 }8 }9}10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Runtime;12using System;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var context = runtime.CreateActorExecutionContext();20 var actorId = context.CreateActor(typeof(Actor1));21 context.RunActorEventHandler(actorId, new Event1());22 Console.WriteLine("Hello World!");23 }24 }25 public class Event1 : Event { }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 Console.WriteLine("Actor1 is initialized");30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event evt)33 {34 Console.WriteLine("Actor1 is handling an event");35 return Task.CompletedTask;36 }37 }38}
RunActorEventHandler
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6{7 {8 public int Value;9 public E(int value)10 {11 Value = value;12 }13 }14 {15 public int Value;16 public A(int value)17 {18 Value = value;19 }20 [OnEventDoAction(typeof(E), nameof(Handle))]21 private class Init : State { }22 private void Handle()23 {24 this.Value = this.ReceivedEvent.Value;25 }26 }27 {28 static async Task Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var config = Configuration.Create().WithTestingIterations(100);32 runtime.CreateActor(typeof(A), new ActorId("A"), new A(0));33 var actor = runtime.GetActor("A");34 int value = 0;35 for (int i = 0; i < 10; i++)36 {37 value = value + 1;38 var e = new E(value);39 runtime.RunActorEventHandler(actor, e);40 Specification.Assert(actor.Value == value, "Value is not correct");41 }42 Console.WriteLine("All good!");43 }44 }45}
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