Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.IncrementActorProgramCounter
ActorExecutionContext.cs
Source:ActorExecutionContext.cs
...1039 {1040 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1041 if (caller is Actor callerActor)1042 {1043 this.IncrementActorProgramCounter(callerActor.Id);1044 }1045 var choice = this.Scheduler.GetNextNondeterministicBooleanChoice(maxValue);1046 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1047 return choice;1048 }1049 /// <summary>1050 /// Returns a controlled nondeterministic integer choice.1051 /// </summary>1052 internal override int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)1053 {1054 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1055 if (caller is Actor callerActor)1056 {1057 this.IncrementActorProgramCounter(callerActor.Id);1058 }1059 var choice = this.Scheduler.GetNextNondeterministicIntegerChoice(maxValue);1060 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1061 return choice;1062 }1063 /// <inheritdoc/>1064 internal override void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName) =>1065 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);1066 /// <inheritdoc/>1067 [MethodImpl(MethodImplOptions.AggressiveInlining)]1068 internal override void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo) =>1069 this.LogWriter.LogEnqueueEvent(actor.Id, e);1070 /// <inheritdoc/>1071 internal override void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)1072 {1073 if (!isFreshDequeue)1074 {1075 // Skip the scheduling point, as this is the first dequeue of the event handler,1076 // to avoid unecessery context switches.1077 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1078 this.ResetProgramCounter(actor);1079 }1080 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1081 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);1082 }1083 /// <inheritdoc/>1084 internal override void LogDefaultEventDequeued(Actor actor)1085 {1086 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1087 this.ResetProgramCounter(actor);1088 }1089 /// <inheritdoc/>1090 [MethodImpl(MethodImplOptions.AggressiveInlining)]1091 internal override void LogDefaultEventHandlerCheck(Actor actor) => this.Scheduler.ScheduleNextOperation();1092 /// <inheritdoc/>1093 internal override void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)1094 {1095 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1096 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);1097 }1098 /// <inheritdoc/>1099 internal override void LogHandleRaisedEvent(Actor actor, Event e)1100 {1101 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1102 this.LogWriter.LogHandleRaisedEvent(actor.Id, stateName, e);1103 }1104 /// <inheritdoc/>1105 [MethodImpl(MethodImplOptions.AggressiveInlining)]1106 internal override void LogReceiveCalled(Actor actor) => this.AssertExpectedCallerActor(actor, "ReceiveEventAsync");1107 /// <inheritdoc/>1108 internal override void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)1109 {1110 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1111 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);1112 }1113 /// <inheritdoc/>1114 internal override void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)1115 {1116 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1117 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);1118 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1119 this.ResetProgramCounter(actor);1120 }1121 /// <inheritdoc/>1122 internal override void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)1123 {1124 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1125 var eventWaitTypesArray = eventTypes.ToArray();1126 if (eventWaitTypesArray.Length is 1)1127 {1128 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);1129 }1130 else1131 {1132 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);1133 }1134 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Join);1135 this.ResetProgramCounter(actor);1136 }1137 /// <inheritdoc/>1138 internal override void LogEnteredState(StateMachine stateMachine)1139 {1140 string stateName = stateMachine.CurrentStateName;1141 this.LogWriter.LogStateTransition(stateMachine.Id, stateName, isEntry: true);1142 }1143 /// <inheritdoc/>1144 internal override void LogExitedState(StateMachine stateMachine)1145 {1146 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);1147 }1148 /// <inheritdoc/>1149 internal override void LogPopState(StateMachine stateMachine)1150 {1151 this.AssertExpectedCallerActor(stateMachine, "Pop");1152 this.LogWriter.LogPopState(stateMachine.Id, default, stateMachine.CurrentStateName);1153 }1154 /// <inheritdoc/>1155 internal override void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)1156 {1157 string stateName = stateMachine.CurrentStateName;1158 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1159 }1160 /// <inheritdoc/>1161 internal override void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)1162 {1163 string stateName = stateMachine.CurrentStateName;1164 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1165 }1166 /// <summary>1167 /// Returns the current hashed state of the actors.1168 /// </summary>1169 /// <remarks>1170 /// The hash is updated in each execution step.1171 /// </remarks>1172 internal override int GetHashedActorState()1173 {1174 unchecked1175 {1176 int hash = 19;1177 foreach (var operation in this.Scheduler.GetRegisteredOperations().OrderBy(op => op.Id))1178 {1179 if (operation is ActorOperation actorOperation)1180 {1181 hash *= 31 + actorOperation.Actor.GetHashedState();1182 }1183 }1184 return hash;1185 }1186 }1187 /// <inheritdoc/>1188 [MethodImpl(MethodImplOptions.AggressiveInlining)]1189 internal override int GetActorProgramCounter(ActorId actorId) =>1190 this.ProgramCounterMap.GetOrAdd(actorId, 0);1191 /// <summary>1192 /// Increments the program counter of the specified actor.1193 /// </summary>1194 [MethodImpl(MethodImplOptions.AggressiveInlining)]1195 private void IncrementActorProgramCounter(ActorId actorId) =>1196 this.ProgramCounterMap.AddOrUpdate(actorId, 1, (id, value) => value + 1);1197 /// <summary>1198 /// Resets the program counter of the specified actor.1199 /// </summary>1200 private void ResetProgramCounter(Actor actor)1201 {1202 if (actor != null)1203 {1204 this.ProgramCounterMap.AddOrUpdate(actor.Id, 0, (id, value) => 0);1205 }1206 }1207 /// <inheritdoc/>1208#if !DEBUG1209 [DebuggerHidden]...
IncrementActorProgramCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 ActorExecutionContext.IncrementActorProgramCounter();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static void Main(string[] args)24 {25 ActorExecutionContext.IncrementActorProgramCounter();26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static void Main(string[] args)38 {39 ActorExecutionContext.IncrementActorProgramCounter();40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 ActorExecutionContext.IncrementActorProgramCounter();54 }55 }56}57using Microsoft.Coyote.Actors;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public static void Main(string[] args)66 {67 ActorExecutionContext.IncrementActorProgramCounter();68 }69 }70}
IncrementActorProgramCounter
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 if (initialEvent is MyEvent)9 {10 this.Runtime.IncrementActorProgramCounter(1);11 this.Runtime.IncrementActorProgramCounter(2);12 this.Runtime.IncrementActorProgramCounter(3);13 }14 return Task.CompletedTask;15 }16 }17 {18 }19 {20 public static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actor = runtime.CreateActor(typeof(MyActor), new MyEvent());24 await runtime.WaitCompletionAsync();25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 if (initialEvent is MyEvent)36 {37 this.Runtime.IncrementActorProgramCounter(1);38 this.Runtime.IncrementActorProgramCounter(2);39 this.Runtime.IncrementActorProgramCounter(3);40 }41 return Task.CompletedTask;42 }43 }44 {45 }46 {47 public static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var actor = runtime.CreateActor(typeof(MyActor), new MyEvent());51 await runtime.WaitCompletionAsync();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58{59 {
IncrementActorProgramCounter
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.SystematicTesting;8{9 {10 public static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 10;14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsFromAnyEntryToExit = 100;18 config.MaxStepsFromAnyEntryToExitPerIteration = 100;19 config.MaxStepsFromAnyEntryToExitPerScheduling = 100;20 config.MaxStepsFromAnyEntryToExitPerFairScheduling = 100;21 config.MaxStepsFromAnyEntryToExitPerUnfairScheduling = 100;22 config.MaxStepsFromAnyEntryToExitPerRandomScheduling = 100;23 config.MaxStepsFromAnyEntryToExitPerRandomValue = 100;24 config.MaxFairSchedulingStepsPerIteration = 100;25 config.MaxUnfairSchedulingStepsPerIteration = 100;26 config.MaxFairSchedulingStepsPerScheduling = 100;27 config.MaxUnfairSchedulingStepsPerScheduling = 100;28 config.MaxFairSchedulingStepsPerFairScheduling = 100;29 config.MaxUnfairSchedulingStepsPerUnfairScheduling = 100;30 config.MaxFairSchedulingStepsPerUnfairScheduling = 100;31 config.MaxUnfairSchedulingStepsPerFairScheduling = 100;32 config.MaxFairSchedulingStepsPerRandomScheduling = 100;33 config.MaxUnfairSchedulingStepsPerRandomScheduling = 100;34 config.MaxFairSchedulingStepsPerRandomValue = 100;35 config.MaxUnfairSchedulingStepsPerRandomValue = 100;36 config.MaxFairSchedulingStepsPerRandomValuePerIteration = 100;37 config.MaxUnfairSchedulingStepsPerRandomValuePerIteration = 100;38 config.MaxFairSchedulingStepsPerRandomValuePerScheduling = 100;39 config.MaxUnfairSchedulingStepsPerRandomValuePerScheduling = 100;40 config.MaxFairSchedulingStepsPerRandomValuePerFairScheduling = 100;
IncrementActorProgramCounter
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 await CoyoteRuntime.RunAsync(async () =>13 {14 var runtime = CoyoteRuntime.Current;15 var actor = runtime.CreateActor(typeof(A));16 runtime.SendEvent(actor, new E());17 runtime.SendEvent(actor, new E());18 runtime.SendEvent(actor, new E());19 });20 }).Wait();21 }22 }23 {24 [OnEventDoAction(typeof(E), nameof(Do))]25 {26 }27 private void Do()28 {29 var runtime = this.Runtime;30 runtime.IncrementActorProgramCounter();31 this.Assert(false, "Bug found!");32 }33 }34 {35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.Tasks;42{43 {44 public static void Main(string[] args)45 {46 Task.Run(async () =>47 {48 await CoyoteRuntime.RunAsync(async () =>49 {50 var runtime = CoyoteRuntime.Current;51 var actor = runtime.CreateActor(typeof(A));52 runtime.SendEvent(actor, new E());53 runtime.SendEvent(actor, new E());54 runtime.SendEvent(actor, new E());55 });56 }).Wait();57 }58 }59 {60 [OnEventDoAction(typeof(E), nameof(Do))]61 {62 }63 private void Do()64 {65 var runtime = this.Runtime;66 runtime.IncrementActorProgramCounter();67 this.Assert(false, "Bug found!");68 }69 }70 {71 }72}73using System;74using System.Threading.Tasks;
IncrementActorProgramCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await Task.CompletedTask;10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.IncrementActorProgramCounter();16 this.IncrementActorProgramCounter();17 this.IncrementActorProgramCounter();18 return Task.CompletedTask;19 }20 }21}
IncrementActorProgramCounter
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main()8 {9 Task.Run(() =>10 {11 ActorRuntime.CreateActor(typeof(Actor1));12 }).Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actorExecutionContext = this.Context as ActorExecutionContext;19 actorExecutionContext.IncrementActorProgramCounter();
IncrementActorProgramCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var actor1 = runtime.CreateActor(typeof(Actor1));11 runtime.SendEvent(actor1, new E());12 runtime.Wait();13 }14 }15 {16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new E());21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 this.Assert(false, "Reached here.");26 return Task.CompletedTask;27 }28 }29}30 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition, String message)31 at TestProject1.Actor1.OnEventAsync(Event e) in 3.cs:line 3032 at Microsoft.Coyote.Actors.ActorRuntime.ProcessEvent(ActorId actor, Event e, EventInfo eventInfo)33 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actor, Event e, EventInfo eventInfo, SendOptions options)34 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actor, Event e, EventInfo eventInfo)35 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actor, Event e, SendOptions options)36 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actor, Event e)37 at TestProject1.Program.Main(String[] args) in 3.cs:line 13
IncrementActorProgramCounter
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Actor1));10 runtime.Run();11 }12}13{14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 var e = new E();17 this.SendEvent(this.Id, e);18 }19 protected override async Task OnEventAsync(Event e)20 {21 if (e is E)22 {23 this.IncrementActorProgramCounter();24 }25 }26}27{28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Timers;31using System;32using System.Threading.Tasks;33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(Actor1));38 runtime.Run();39 }40}41{42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 var e = new E();45 this.SendEvent(this.Id, e);46 }47 protected override async Task OnEventAsync(Event e)48 {49 if (e is E)50 {51 this.IncrementActorProgramCounter(2);52 }53 }54}55{56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Timers;59using System;60using System.Threading.Tasks;61{62 public static void Main()63 {64 var runtime = RuntimeFactory.Create();65 runtime.CreateActor(typeof(Actor1));66 runtime.Run();67 }68}69{70 protected override async Task OnInitializeAsync(Event initialEvent)71 {72 var e = new E();73 this.SendEvent(this.Id, e);74 }
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