Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.CreateActorIdFromName
ActorExecutionContext.cs
Source:ActorExecutionContext.cs
...118 }119 /// <inheritdoc/>120 public ActorId CreateActorId(Type type, string name = null) => new ActorId(type, this.GetNextOperationId(), name, this);121 /// <inheritdoc/>122 public virtual ActorId CreateActorIdFromName(Type type, string name) => new ActorId(type, 0, name, this, true);123 /// <inheritdoc/>124 public virtual ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>125 this.CreateActor(null, type, null, initialEvent, null, eventGroup);126 /// <inheritdoc/>127 public virtual ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>128 this.CreateActor(null, type, name, initialEvent, null, eventGroup);129 /// <inheritdoc/>130 public virtual ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null) =>131 this.CreateActor(id, type, null, initialEvent, null, eventGroup);132 /// <inheritdoc/>133 public virtual Task<ActorId> CreateActorAndExecuteAsync(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>134 this.CreateActorAndExecuteAsync(null, type, null, initialEvent, null, eventGroup);135 /// <inheritdoc/>136 public virtual Task<ActorId> CreateActorAndExecuteAsync(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>137 this.CreateActorAndExecuteAsync(null, type, name, initialEvent, null, eventGroup);138 /// <inheritdoc/>139 public virtual Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null) =>140 this.CreateActorAndExecuteAsync(id, type, null, initialEvent, null, eventGroup);141 /// <summary>142 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.143 /// </summary>144 internal virtual ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent, Actor creator, EventGroup eventGroup)145 {146 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);147 if (actor is StateMachine)148 {149 this.LogWriter.LogCreateStateMachine(actor.Id, creator?.Id.Name, creator?.Id.Type);150 }151 else152 {153 this.LogWriter.LogCreateActor(actor.Id, creator?.Id.Name, creator?.Id.Type);154 }155 this.RunActorEventHandler(actor, initialEvent, true);156 return actor.Id;157 }158 /// <summary>159 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method160 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)161 /// is handled.162 /// </summary>163 internal virtual async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,164 Actor creator, EventGroup eventGroup)165 {166 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);167 if (actor is StateMachine)168 {169 this.LogWriter.LogCreateStateMachine(actor.Id, creator?.Id.Name, creator?.Id.Type);170 }171 else172 {173 this.LogWriter.LogCreateActor(actor.Id, creator?.Id.Name, creator?.Id.Type);174 }175 await this.RunActorEventHandlerAsync(actor, initialEvent, true);176 return actor.Id;177 }178 /// <summary>179 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.180 /// </summary>181 internal virtual Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)182 {183 if (!type.IsSubclassOf(typeof(Actor)))184 {185 this.Assert(false, "Type '{0}' is not an actor.", type.FullName);186 }187 if (id is null)188 {189 id = this.CreateActorId(type, name);190 }191 else if (id.Runtime != null && id.Runtime != this)192 {193 this.Assert(false, "Unbound actor id '{0}' was created by another runtime.", id.Value);194 }195 else if (id.Type != type.FullName)196 {197 this.Assert(false, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",198 id.Value, id.Type, type.FullName);199 }200 else201 {202 id.Bind(this);203 }204 // If no event group is provided then inherit the current group from the creator.205 if (eventGroup is null && creator != null)206 {207 eventGroup = creator.EventGroup;208 }209 Actor actor = ActorFactory.Create(type);210 IEventQueue eventQueue = new EventQueue(actor);211 actor.Configure(this, id, null, eventQueue, eventGroup);212 actor.SetupEventHandlers();213 if (!this.ActorMap.TryAdd(id, actor))214 {215 this.Assert(false, $"An actor with id '{id.Value}' was already created by another runtime instance.");216 }217 return actor;218 }219 /// <inheritdoc/>220 public virtual void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null) =>221 this.SendEvent(targetId, initialEvent, null, eventGroup, options);222 /// <inheritdoc/>223 public virtual Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,224 EventGroup eventGroup = null, SendOptions options = null) =>225 this.SendEventAndExecuteAsync(targetId, initialEvent, null, eventGroup, options);226 /// <summary>227 /// Sends an asynchronous <see cref="Event"/> to an actor.228 /// </summary>229 internal virtual void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)230 {231 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);232 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)233 {234 this.RunActorEventHandler(target, null, false);235 }236 }237 /// <summary>238 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was239 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.240 /// </summary>241 internal virtual async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,242 EventGroup eventGroup, SendOptions options)243 {244 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, out Actor target);245 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)246 {247 await this.RunActorEventHandlerAsync(target, null, false);248 return true;249 }250 return enqueueStatus is EnqueueStatus.Dropped;251 }252 /// <summary>253 /// Enqueues an event to the actor with the specified id.254 /// </summary>255 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, out Actor target)256 {257 if (e is null)258 {259 string message = sender != null ?260 string.Format("{0} is sending a null event.", sender.Id.ToString()) :261 "Cannot send a null event.";262 this.Assert(false, message);263 }264 if (targetId is null)265 {266 string message = (sender != null) ?267 string.Format("{0} is sending event {1} to a null actor.", sender.Id.ToString(), e.ToString())268 : string.Format("Cannot send event {0} to a null actor.", e.ToString());269 this.Assert(false, message);270 }271 target = this.GetActorWithId<Actor>(targetId);272 // If no group is provided we default to passing along the group from the sender.273 if (eventGroup is null && sender != null)274 {275 eventGroup = sender.EventGroup;276 }277 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;278 if (target is null || target.IsHalted)279 {280 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,281 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: true);282 this.HandleDroppedEvent(e, targetId);283 return EnqueueStatus.Dropped;284 }285 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,286 (sender as StateMachine)?.CurrentStateName ?? default, e, opId, isTargetHalted: false);287 EnqueueStatus enqueueStatus = target.Enqueue(e, eventGroup, null);288 if (enqueueStatus == EnqueueStatus.Dropped)289 {290 this.HandleDroppedEvent(e, targetId);291 }292 return enqueueStatus;293 }294 /// <summary>295 /// Runs a new asynchronous actor event handler.296 /// This is a fire and forget invocation.297 /// </summary>298 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh)299 {300 Task.Run(async () =>301 {302 try303 {304 if (isFresh)305 {306 await actor.InitializeAsync(initialEvent);307 }308 await actor.RunEventHandlerAsync();309 }310 catch (Exception ex)311 {312 this.Scheduler.IsProgramExecuting = false;313 this.RaiseOnFailureEvent(ex);314 }315 finally316 {317 if (actor.IsHalted)318 {319 this.ActorMap.TryRemove(actor.Id, out Actor _);320 }321 }322 });323 }324 /// <summary>325 /// Runs a new asynchronous actor event handler.326 /// </summary>327 private async Task RunActorEventHandlerAsync(Actor actor, Event initialEvent, bool isFresh)328 {329 try330 {331 if (isFresh)332 {333 await actor.InitializeAsync(initialEvent);334 }335 await actor.RunEventHandlerAsync();336 }337 catch (Exception ex)338 {339 this.Scheduler.IsProgramExecuting = false;340 this.RaiseOnFailureEvent(ex);341 return;342 }343 }344 /// <summary>345 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.346 /// </summary>347 internal virtual IActorTimer CreateActorTimer(TimerInfo info, Actor owner) => new ActorTimer(info, owner);348 /// <inheritdoc/>349 public virtual EventGroup GetCurrentEventGroup(ActorId currentActorId)350 {351 Actor actor = this.GetActorWithId<Actor>(currentActorId);352 return actor?.CurrentEventGroup;353 }354 /// <summary>355 /// Gets the actor of type <typeparamref name="TActor"/> with the specified id,356 /// or null if no such actor exists.357 /// </summary>358 internal TActor GetActorWithId<TActor>(ActorId id)359 where TActor : Actor =>360 id != null && this.ActorMap.TryGetValue(id, out Actor value) &&361 value is TActor actor ? actor : null;362 /// <summary>363 /// Returns the next available unique operation id.364 /// </summary>365 /// <returns>Value representing the next available unique operation id.</returns>366 internal ulong GetNextOperationId() => this.Runtime.GetNextOperationId();367 /// <inheritdoc/>368 public bool RandomBoolean() => this.GetNondeterministicBooleanChoice(2, null, null);369 /// <inheritdoc/>370 public bool RandomBoolean(int maxValue) => this.GetNondeterministicBooleanChoice(maxValue, null, null);371 /// <summary>372 /// Returns a controlled nondeterministic boolean choice.373 /// </summary>374 internal virtual bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)375 {376 bool result = false;377 if (this.ValueGenerator.Next(maxValue) is 0)378 {379 result = true;380 }381 this.LogWriter.LogRandom(result, callerName, callerType);382 return result;383 }384 /// <inheritdoc/>385 public int RandomInteger(int maxValue) => this.GetNondeterministicIntegerChoice(maxValue, null, null);386 /// <summary>387 /// Returns a controlled nondeterministic integer choice.388 /// </summary>389 internal virtual int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)390 {391 var result = this.ValueGenerator.Next(maxValue);392 this.LogWriter.LogRandom(result, callerName, callerType);393 return result;394 }395 /// <summary>396 /// Logs that the specified actor invoked an action.397 /// </summary>398 internal virtual void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName)399 {400 if (this.Configuration.IsVerbose)401 {402 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);403 }404 }405 /// <summary>406 /// Logs that the specified actor enqueued an <see cref="Event"/>.407 /// </summary>408 internal virtual void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)409 {410 if (this.Configuration.IsVerbose)411 {412 this.LogWriter.LogEnqueueEvent(actor.Id, e);413 }414 }415 /// <summary>416 /// Logs that the specified actor dequeued an <see cref="Event"/>.417 /// </summary>418 internal virtual void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)419 {420 if (this.Configuration.IsVerbose)421 {422 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;423 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);424 }425 }426 /// <summary>427 /// Logs that the specified actor dequeued the default <see cref="Event"/>.428 /// </summary>429 [MethodImpl(MethodImplOptions.AggressiveInlining)]430 internal virtual void LogDefaultEventDequeued(Actor actor)431 {432 }433 /// <summary>434 /// Notifies that the inbox of the specified actor is about to be435 /// checked to see if the default event handler should fire.436 /// </summary>437 [MethodImpl(MethodImplOptions.AggressiveInlining)]438 internal virtual void LogDefaultEventHandlerCheck(Actor actor)439 {440 }441 /// <summary>442 /// Logs that the specified actor raised an <see cref="Event"/>.443 /// </summary>444 internal virtual void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)445 {446 if (this.Configuration.IsVerbose)447 {448 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;449 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);450 }451 }452 /// <summary>453 /// Logs that the specified actor is handling a raised <see cref="Event"/>.454 /// </summary>455 [MethodImpl(MethodImplOptions.AggressiveInlining)]456 internal virtual void LogHandleRaisedEvent(Actor actor, Event e)457 {458 }459 /// <summary>460 /// Logs that the specified actor called <see cref="Actor.ReceiveEventAsync(Type[])"/>461 /// or one of its overloaded methods.462 /// </summary>463 [MethodImpl(MethodImplOptions.AggressiveInlining)]464 internal virtual void LogReceiveCalled(Actor actor)465 {466 }467 /// <summary>468 /// Logs that the specified actor enqueued an event that it was waiting to receive.469 /// </summary>470 internal virtual void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)471 {472 if (this.Configuration.IsVerbose)473 {474 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;475 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);476 }477 }478 /// <summary>479 /// Logs that the specified actor received an event without waiting because the event480 /// was already in the inbox when the actor invoked the receive statement.481 /// </summary>482 internal virtual void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)483 {484 if (this.Configuration.IsVerbose)485 {486 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;487 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);488 }489 }490 /// <summary>491 /// Logs that the specified actor is waiting to receive an event of one of the specified types.492 /// </summary>493 internal virtual void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)494 {495 if (this.Configuration.IsVerbose)496 {497 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : default;498 var eventWaitTypesArray = eventTypes.ToArray();499 if (eventWaitTypesArray.Length is 1)500 {501 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);502 }503 else504 {505 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);506 }507 }508 }509 /// <summary>510 /// Logs that the specified state machine entered a state.511 /// </summary>512 internal virtual void LogEnteredState(StateMachine stateMachine)513 {514 if (this.Configuration.IsVerbose)515 {516 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: true);517 }518 }519 /// <summary>520 /// Logs that the specified state machine exited a state.521 /// </summary>522 internal virtual void LogExitedState(StateMachine stateMachine)523 {524 if (this.Configuration.IsVerbose)525 {526 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);527 }528 }529 /// <summary>530 /// Logs that the specified state machine invoked pop.531 /// </summary>532 [MethodImpl(MethodImplOptions.AggressiveInlining)]533 internal virtual void LogPopState(StateMachine stateMachine)534 {535 }536 /// <summary>537 /// Logs that the specified state machine invoked an action.538 /// </summary>539 internal virtual void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)540 {541 if (this.Configuration.IsVerbose)542 {543 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,544 stateMachine.CurrentStateName, action.Name);545 }546 }547 /// <summary>548 /// Logs that the specified state machine invoked an action.549 /// </summary>550 internal virtual void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)551 {552 if (this.Configuration.IsVerbose)553 {554 this.LogWriter.LogExecuteAction(stateMachine.Id, stateMachine.CurrentStateName,555 stateMachine.CurrentStateName, action.Name);556 }557 }558 /// <summary>559 /// Builds the coverage graph information, if any. This information is only available560 /// when <see cref="Configuration.ReportActivityCoverage"/> is enabled.561 /// </summary>562 internal CoverageInfo BuildCoverageInfo()563 {564 var result = this.CoverageInfo;565 if (result != null)566 {567 var builder = this.LogWriter.GetLogsOfType<ActorRuntimeLogGraphBuilder>().FirstOrDefault();568 if (builder != null)569 {570 result.CoverageGraph = builder.SnapshotGraph(this.Configuration.IsDgmlBugGraph);571 }572 var eventCoverage = this.LogWriter.GetLogsOfType<ActorRuntimeLogEventCoverage>().FirstOrDefault();573 if (eventCoverage != null)574 {575 result.EventInfo = eventCoverage.EventCoverage;576 }577 }578 return result;579 }580 /// <summary>581 /// Returns the current hashed state of the actors.582 /// </summary>583 /// <remarks>584 /// The hash is updated in each execution step.585 /// </remarks>586 internal virtual int GetHashedActorState() => 0;587 /// <summary>588 /// Returns the program counter of the specified actor.589 /// </summary>590 [MethodImpl(MethodImplOptions.AggressiveInlining)]591 internal virtual int GetActorProgramCounter(ActorId actorId) => 0;592 /// <inheritdoc/>593 public void RegisterMonitor<T>()594 where T : Monitor =>595 this.TryCreateMonitor(typeof(T));596 /// <inheritdoc/>597 public void Monitor<T>(Event e)598 where T : Monitor599 {600 // If the event is null then report an error and exit.601 this.Assert(e != null, "Cannot monitor a null event.");602 this.InvokeMonitor(typeof(T), e, null, null, null);603 }604 /// <summary>605 /// Tries to create a new <see cref="Specifications.Monitor"/> of the specified <see cref="Type"/>.606 /// </summary>607 protected bool TryCreateMonitor(Type type) => this.SpecificationEngine.TryCreateMonitor(608 type, this.CoverageInfo, this.LogWriter);609 /// <summary>610 /// Invokes the specified <see cref="Specifications.Monitor"/> with the specified <see cref="Event"/>.611 /// </summary>612 internal void InvokeMonitor(Type type, Event e, string senderName, string senderType, string senderStateName) =>613 this.SpecificationEngine.InvokeMonitor(type, e, senderName, senderType, senderStateName);614 /// <inheritdoc/>615 [MethodImpl(MethodImplOptions.AggressiveInlining)]616 public void Assert(bool predicate) => this.SpecificationEngine.Assert(predicate);617 /// <inheritdoc/>618 [MethodImpl(MethodImplOptions.AggressiveInlining)]619 public void Assert(bool predicate, string s, object arg0) => this.SpecificationEngine.Assert(predicate, s, arg0);620 /// <inheritdoc/>621 [MethodImpl(MethodImplOptions.AggressiveInlining)]622 public void Assert(bool predicate, string s, object arg0, object arg1) => this.SpecificationEngine.Assert(predicate, s, arg0, arg1);623 /// <inheritdoc/>624 [MethodImpl(MethodImplOptions.AggressiveInlining)]625 public void Assert(bool predicate, string s, object arg0, object arg1, object arg2) =>626 this.SpecificationEngine.Assert(predicate, s, arg0, arg1, arg2);627 /// <inheritdoc/>628 [MethodImpl(MethodImplOptions.AggressiveInlining)]629 public void Assert(bool predicate, string s, params object[] args) => this.SpecificationEngine.Assert(predicate, s, args);630 /// <summary>631 /// Asserts that the actor calling an actor method is also the actor that is currently executing.632 /// </summary>633 [MethodImpl(MethodImplOptions.AggressiveInlining)]634 internal virtual void AssertExpectedCallerActor(Actor caller, string calledAPI)635 {636 }637 /// <summary>638 /// Raises the <see cref="OnFailure"/> event with the specified <see cref="Exception"/>.639 /// </summary>640 internal void RaiseOnFailureEvent(Exception exception) => this.Runtime.RaiseOnFailureEvent(exception);641 /// <summary>642 /// Handle the specified dropped <see cref="Event"/>.643 /// </summary>644 internal void HandleDroppedEvent(Event e, ActorId id) => this.OnEventDropped?.Invoke(e, id);645 /// <summary>646 /// Throws an <see cref="AssertionFailureException"/> exception containing the specified exception.647 /// </summary>648#if !DEBUG649 [DebuggerHidden]650#endif651 internal void WrapAndThrowException(Exception exception, string s, params object[] args) =>652 this.SpecificationEngine.WrapAndThrowException(exception, s, args);653 /// <inheritdoc/>654 [Obsolete("Please set the Logger property directory instead of calling this method.")]655 public TextWriter SetLogger(TextWriter logger)656 {657 var result = this.LogWriter.SetLogger(new TextWriterLogger(logger));658 if (result != null)659 {660 return result.TextWriter;661 }662 return null;663 }664 /// <inheritdoc/>665 public void RegisterLog(IActorRuntimeLog log) => this.LogWriter.RegisterLog(log);666 /// <inheritdoc/>667 public void RemoveLog(IActorRuntimeLog log) => this.LogWriter.RemoveLog(log);668 /// <inheritdoc/>669 public void Stop() => this.Scheduler.ForceStop();670 /// <summary>671 /// Disposes runtime resources.672 /// </summary>673 protected virtual void Dispose(bool disposing)674 {675 if (disposing)676 {677 this.ActorMap.Clear();678 }679 }680 /// <inheritdoc/>681 public void Dispose()682 {683 this.Dispose(true);684 GC.SuppressFinalize(this);685 }686 /// <summary>687 /// The mocked execution context of an actor program.688 /// </summary>689 internal sealed class Mock : ActorExecutionContext690 {691 /// <summary>692 /// Map that stores all unique names and their corresponding actor ids.693 /// </summary>694 private readonly ConcurrentDictionary<string, ActorId> NameValueToActorId;695 /// <summary>696 /// Map of program counters used for state-caching to distinguish697 /// scheduling from non-deterministic choices.698 /// </summary>699 private readonly ConcurrentDictionary<ActorId, int> ProgramCounterMap;700 /// <summary>701 /// If true, the actor execution is controlled, else false.702 /// </summary>703 internal override bool IsExecutionControlled => true;704 /// <summary>705 /// Initializes a new instance of the <see cref="Mock"/> class.706 /// </summary>707 internal Mock(Configuration configuration, CoyoteRuntime runtime, OperationScheduler scheduler,708 SpecificationEngine specificationEngine, IRandomValueGenerator valueGenerator, LogWriter logWriter)709 : base(configuration, runtime, scheduler, specificationEngine, valueGenerator, logWriter)710 {711 this.NameValueToActorId = new ConcurrentDictionary<string, ActorId>();712 this.ProgramCounterMap = new ConcurrentDictionary<ActorId, int>();713 }714 /// <inheritdoc/>715 public override ActorId CreateActorIdFromName(Type type, string name)716 {717 // It is important that all actor ids use the monotonically incrementing718 // value as the id during testing, and not the unique name.719 return this.NameValueToActorId.GetOrAdd(name, key => this.CreateActorId(type, key));720 }721 /// <inheritdoc/>722 public override ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>723 this.CreateActor(null, type, null, initialEvent, eventGroup);724 /// <inheritdoc/>725 public override ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>726 this.CreateActor(null, type, name, initialEvent, eventGroup);727 /// <inheritdoc/>728 public override ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)729 {...
CreateActorIdFromName
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Tasks;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Common.Utilities.Storage;22using Microsoft.Coyote.Tests.Common.Utilities.Storage.Logging;23using Microsoft.Coyote.Tests.Common.Utilities.Storage.Stores;24using Microsoft.Coyote.Tests.Common.Utilities.Storage.Stores.InMemory;25using Microsoft.Coyote.Tests.Common.Utilities.Storage.Traces;26{27 {28 public static void Main(string[] args)29 {30 var config = Configuration.Create();31 config.MaxSchedulingSteps = 1000;32 config.MaxFairSchedulingSteps = 1000;33 config.MaxStepsFromEntryToExit = 1000;34 config.MaxStepsFromCreateActorToExit = 1000;
CreateActorIdFromName
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Utilities.Storage;19using Microsoft.Coyote.Tests.SystematicTesting;20using Microsoft.Coyote.Tests.SystematicTesting.Actors;21using Microsoft.Coyote.Tests.SystematicTesting.Actors.BugFinding;22using Microsoft.Coyote.Tests.SystematicTesting.Actors.Coverage;23using Microsoft.Coyote.Tests.SystematicTesting.Actors.FaultInjection;24using Microsoft.Coyote.Tests.SystematicTesting.Actors.TestingServices;25using Microsoft.Coyote.Tests.SystematicTesting.Actors.TestingServices.Coverage;26using Microsoft.Coyote.Tests.SystematicTesting.Actors.TestingServices.SchedulingStrategies;27using Microsoft.Coyote.Tests.SystematicTesting.Actors.TestingServices.Tracing.Schedule;28using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities;29using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.Storage;30using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.TestingServices;31using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.TestingServices.Coverage;32using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.TestingServices.SchedulingStrategies;33using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.TestingServices.Tracing.Schedule;34using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.Tracing.Schedule;35using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.Tracing.Schedule.TestingServices;36using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.Tracing.Schedule.TestingServices.SchedulingStrategies;37using Microsoft.Coyote.Tests.SystematicTesting.Actors.Utilities.Tracing.Schedule.TestingServices.Tracing.Schedule;
CreateActorIdFromName
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1), null, "Actor1");11 var actorId = runtime.CreateActorIdFromName("Actor1");12 Console.WriteLine("Actor Id is {0}", actorId);13 Console.ReadKey();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 Console.WriteLine("Actor1 is initialized");20 return base.OnInitializeAsync(initialEvent);21 }22 }23}24Actor Id is ActorId(Actor1)
CreateActorIdFromName
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Actor1));12 await runtime.CreateActor(typeof(Actor2));13 await runtime.CreateActor(typeof(Actor3));14 await runtime.CreateActor(typeof(Actor4));15 await runtime.CreateActor(typeof(Actor5));16 await runtime.CreateActor(typeof(Actor6));17 await runtime.CreateActor(typeof(Actor7));18 await runtime.CreateActor(typeof(Actor8));19 await runtime.CreateActor(typeof(Actor9));20 await runtime.CreateActor(typeof(Actor10));21 await runtime.CreateActor(typeof(Actor11));22 await runtime.CreateActor(typeof(Actor12));23 await runtime.CreateActor(typeof(Actor13));24 await runtime.CreateActor(typeof(Actor14));25 await runtime.CreateActor(typeof(Actor15));26 await runtime.CreateActor(typeof(Actor16));27 await runtime.CreateActor(typeof(Actor17));28 await runtime.CreateActor(typeof(Actor18));29 await runtime.CreateActor(typeof(Actor19));30 await runtime.CreateActor(typeof(Actor20));31 await runtime.CreateActor(typeof(Actor21));32 await runtime.CreateActor(typeof(Actor22));33 await runtime.CreateActor(typeof(Actor23));34 await runtime.CreateActor(typeof(Actor24));35 await runtime.CreateActor(typeof(Actor25));36 await runtime.CreateActor(typeof(Actor26));37 await runtime.CreateActor(typeof(Actor27));38 await runtime.CreateActor(typeof(Actor28));39 await runtime.CreateActor(typeof(Actor29));40 await runtime.CreateActor(typeof(Actor30));41 await runtime.CreateActor(typeof(Actor31));42 await runtime.CreateActor(typeof(Actor32));43 await runtime.CreateActor(typeof(Actor33));44 await runtime.CreateActor(typeof(Actor34));45 await runtime.CreateActor(typeof(Actor35));46 await runtime.CreateActor(typeof(Actor36));47 await runtime.CreateActor(typeof(Actor37));48 await runtime.CreateActor(typeof(Actor38));49 await runtime.CreateActor(typeof(Actor39));50 await runtime.CreateActor(typeof(Actor40));51 await runtime.CreateActor(typeof(Actor41));52 await runtime.CreateActor(typeof(Actor42));53 await runtime.CreateActor(typeof(Actor43));
CreateActorIdFromName
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 private static async Task Main()10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 100;13 configuration.MaxSchedulingSteps = 1000;14 configuration.TestingIterations = 10;15 configuration.Verbose = 1;16 var testingEngine = TestingEngineFactory.Create(configuration, new CreateActorIdFromNameTest());17 testingEngine.Run();18 }19 }20 {21 protected override async Task ExecuteAsync(SystematicTestingContext context)22 {23 var actor = context.CreateActor(typeof(MyActor));24 var actorId = context.CreateActorIdFromName("MyActor");25 context.Assert(actorId == actor, "Actor Ids are not the same.");26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.RegisterStateHandler(typeof(Default), this.DefaultHandler);32 return Task.CompletedTask;33 }34 private Task DefaultHandler(Event e)35 {36 return Task.CompletedTask;37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.Tasks;46{47 {48 private static async Task Main()49 {50 var configuration = Configuration.Create();51 configuration.SchedulingIterations = 100;52 configuration.MaxSchedulingSteps = 1000;53 configuration.TestingIterations = 10;54 configuration.Verbose = 1;55 var testingEngine = TestingEngineFactory.Create(configuration, new CreateActorIdFromNameTest());56 testingEngine.Run();57 }58 }59 {60 protected override async Task ExecuteAsync(SystematicTestingContext context)61 {62 var actor = context.CreateActor(typeof(MyActor));63 var actorId = context.CreateActorIdFromName("MyActor");
CreateActorIdFromName
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.Timers;5 using Microsoft.Coyote.Runtime;6 using Microsoft.Coyote.Specifications;7 using System;8 using System.Collections.Generic;9 using System.Threading.Tasks;10 {11 static void Main(string[] args)12 {13 ActorId id = ActorExecutionContext.CreateActorIdFromName("MyActor");14 Console.WriteLine(id);15 }16 }17}18ActorId(1,MyActor)
CreateActorIdFromName
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorId actorId = ActorExecutionContext.CreateActorIdFromName("actor1");9 Console.WriteLine("ActorId: " + actorId);10 Console.ReadLine();11 }12 }13}14ActorExecutionContext.CreateActorIdFromName() method
CreateActorIdFromName
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.CreateActor(typeof(Actor4));16 runtime.CreateActor(typeof(Actor5));17 runtime.CreateActor(typeof(Actor6));18 runtime.CreateActor(typeof(Actor7));19 runtime.CreateActor(typeof(Actor8));20 runtime.CreateActor(typeof(Actor9));21 runtime.CreateActor(typeof(Actor10));22 runtime.CreateActor(typeof(Actor11));23 runtime.CreateActor(typeof(Actor12));24 runtime.CreateActor(typeof(Actor13));25 runtime.CreateActor(typeof(Actor14));26 runtime.CreateActor(typeof(Actor15));27 runtime.CreateActor(typeof(Actor16));28 runtime.CreateActor(typeof(Actor17));29 runtime.CreateActor(typeof(Actor18));30 runtime.CreateActor(typeof(Actor19));31 runtime.CreateActor(typeof(Actor20));32 runtime.CreateActor(typeof(Actor21));33 runtime.CreateActor(typeof(Actor22));34 runtime.CreateActor(typeof(Actor23));35 runtime.CreateActor(typeof(Actor24));36 runtime.CreateActor(typeof(Actor25));37 runtime.CreateActor(typeof(Actor26));38 runtime.CreateActor(typeof(Actor27));39 runtime.CreateActor(typeof(Actor28));40 runtime.CreateActor(typeof(Actor29));41 runtime.CreateActor(typeof(Actor30));42 runtime.CreateActor(typeof(Actor31));43 runtime.CreateActor(typeof(Actor32));44 runtime.CreateActor(typeof(Actor33));45 runtime.CreateActor(typeof(Actor34));46 runtime.CreateActor(typeof(Actor35));47 runtime.CreateActor(typeof(Actor36));48 runtime.CreateActor(typeof(Actor37));49 runtime.CreateActor(typeof(Actor38));50 runtime.CreateActor(typeof(Actor39));51 runtime.CreateActor(typeof(Actor40));52 runtime.CreateActor(typeof(Actor41));53 runtime.CreateActor(typeof(Actor42));54 runtime.CreateActor(typeof(Actor43));55 runtime.CreateActor(typeof(Actor44));56 runtime.CreateActor(typeof(Actor45));57 runtime.CreateActor(typeof(Actor46));
CreateActorIdFromName
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 100000;12 configuration.MaxFairSchedulingSteps = 100000;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableDeadlockDetection = true;15 configuration.EnableIntegerOverflowChecks = true;16 configuration.EnableActorGarbageCollection = true;17 configuration.EnableActorCycleDetection = true;18 configuration.EnableActorStatePrinting = true;19 configuration.EnableActorTaskInterleavings = true;20 configuration.EnableActorTaskInterleavings = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableOperationInterleavings = true;
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