Best Coyote code snippet using Microsoft.Coyote.Actors.ActorExecutionContext.CreateActor
SharedDictionary.cs
Source:SharedDictionary.cs
...64 {65 this.Context = context;66 if (comparer != null)67 {68 this.DictionaryActor = context.CreateActor(69 typeof(SharedDictionaryActor<TKey, TValue>),70 SharedDictionaryEvent.InitializeEvent(comparer));71 }72 else73 {74 this.DictionaryActor = context.CreateActor(typeof(SharedDictionaryActor<TKey, TValue>));75 }76 }77 /// <summary>78 /// Adds a new key to the dictionary, if it doesn't already exist in the dictionary.79 /// </summary>80 public override bool TryAdd(TKey key, TValue value)81 {82 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();83 this.Context.SendEvent(this.DictionaryActor, SharedDictionaryEvent.TryAddEvent(key, value, op.Actor.Id));84 var e = op.Actor.ReceiveEventAsync(typeof(SharedDictionaryResponseEvent<bool>)).Result as SharedDictionaryResponseEvent<bool>;85 return e.Value;86 }87 /// <summary>88 /// Updates the value for an existing key in the dictionary, if that key has a specific value....
SharedCounter.cs
Source:SharedCounter.cs
...86 internal Mock(int value, ActorExecutionContext.Mock context)87 : base(value)88 {89 this.Context = context;90 this.CounterActor = context.CreateActor(typeof(SharedCounterActor));91 var op = context.Scheduler.GetExecutingOperation<ActorOperation>();92 context.SendEvent(this.CounterActor, SharedCounterEvent.SetEvent(op.Actor.Id, value));93 op.Actor.ReceiveEventAsync(typeof(SharedCounterResponseEvent)).Wait();94 }95 /// <summary>96 /// Increments the shared counter.97 /// </summary>98 public override void Increment() =>99 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.IncrementEvent());100 /// <summary>101 /// Decrements the shared counter.102 /// </summary>103 public override void Decrement() =>104 this.Context.SendEvent(this.CounterActor, SharedCounterEvent.DecrementEvent());...
SharedRegister.cs
Source:SharedRegister.cs
...47 internal Mock(ActorExecutionContext.Mock context, T value)48 : base(value)49 {50 this.Context = context;51 this.RegisterActor = context.CreateActor(typeof(SharedRegisterActor<T>));52 context.SendEvent(this.RegisterActor, SharedRegisterEvent.SetEvent(value));53 }54 /// <summary>55 /// Reads and updates the register.56 /// </summary>57 public override T Update(Func<T, T> func)58 {59 var op = this.Context.Scheduler.GetExecutingOperation<ActorOperation>();60 this.Context.SendEvent(this.RegisterActor, SharedRegisterEvent.UpdateEvent(func, op.Actor.Id));61 var e = op.Actor.ReceiveEventAsync(typeof(SharedRegisterResponseEvent<T>)).Result as SharedRegisterResponseEvent<T>;62 return e.Value;63 }64 /// <summary>65 /// Gets current value of the register....
CreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 Console.ReadLine();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.CreateActor(typeof(Actor2));21 return Task.CompletedTask;22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new Event1());28 return Task.CompletedTask;29 }30 }31 {32 }33}
CreateActor
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 100;12 configuration.MaxFairSchedulingSteps = 100;13 configuration.MaxStepsFromEntryToExit = 100;14 configuration.MaxStepsFromAnyActionToExit = 100;15 configuration.MaxStepsFromAnyActionToAnyAction = 100;16 configuration.MaxStepsFromEntryToAnyAction = 100;17 configuration.MaxInterleavings = 100;18 configuration.MaxFairInterleavings = 100;19 configuration.MaxAsynchronousMessages = 100;20 configuration.MaxActorSteps = 100;21 configuration.MaxActorActionSteps = 100;22 configuration.MaxActorActionStepsFromEntryToExit = 100;23 configuration.MaxActorActionStepsFromAnyActionToExit = 100;24 configuration.MaxActorActionStepsFromAnyActionToAnyAction = 100;25 configuration.MaxActorActionStepsFromEntryToAnyAction = 100;26 configuration.MaxActorActionStepsFromAnyActionToEntry = 100;27 configuration.MaxActorActionStepsFromEntryToEntry = 100;28 configuration.MaxActorActionStepsFromExitToExit = 100;29 configuration.MaxActorActionStepsFromExitToAnyAction = 100;30 configuration.MaxActorActionStepsFromAnyActionToExit = 100;31 configuration.MaxActorActionStepsFromAnyActionToAnyAction = 100;32 configuration.MaxActorActionStepsFromAnyActionToEntry = 100;33 configuration.MaxActorActionStepsFromEntryToAnyAction = 100;34 configuration.MaxActorActionStepsFromAnyActionToEntry = 100;35 configuration.MaxActorActionStepsFromEntryToEntry = 100;36 configuration.MaxActorActionStepsFromExitToExit = 100;37 configuration.MaxActorActionStepsFromExitToAnyAction = 100;38 configuration.MaxActorActionStepsFromAnyActionToExit = 100;39 configuration.MaxActorActionStepsFromAnyActionToAnyAction = 100;40 configuration.MaxActorActionStepsFromAnyActionToEntry = 100;41 configuration.MaxActorActionStepsFromEntryToAnyAction = 100;42 configuration.MaxActorActionStepsFromAnyActionToEntry = 100;
CreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 public Actor1(ActorId id) : base(id)6 {7 }8 protected override void OnInitialize()9 {10 Console.WriteLine("Actor1 initialized");11 }12 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)13 {14 if (e is Event1)15 {16 Console.WriteLine("Actor1 received event1");17 }18 }19 }20 {21 }22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Actor1), new ActorId("Actor1"));27 runtime.SendEvent(new ActorId("Actor1"), new Event1());28 runtime.Dispose();29 }30 }31}32using Microsoft.Coyote.Actors;33using System;34{35 {36 public Actor1(ActorId id) : base(id)37 {38 }39 protected override void OnInitialize()40 {41 Console.WriteLine("Actor1 initialized");42 }43 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)44 {45 if (e is Event1)46 {47 Console.WriteLine("Actor1 received event1");48 }49 }50 }51 {52 }53 {54 static void Main(string[] args)55 {56 var runtime = RuntimeFactory.Create();57 runtime.CreateActor(typeof(Actor1), new ActorId("Actor1"));58 runtime.SendEvent(new ActorId("Actor1"), new Event1());59 runtime.Dispose();60 }61 }62}
CreateActor
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 Console.WriteLine("Hello World!");18 return Task.CompletedTask;19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26{27 {28 public static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(MyActor));32 runtime.Run();33 }34 }35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 Console.WriteLine("Hello World!");39 return Task.CompletedTask;40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using System;46using System.Threading.Tasks;47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(MyActor));53 runtime.Run();54 }55 }56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 Console.WriteLine("Hello World!");60 return Task.CompletedTask;61 }62 }63}64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using System;67using System.Threading.Tasks;68{69 {70 public static void Main(string[] args)71 {72 var runtime = RuntimeFactory.Create();73 runtime.CreateActor(typeof(MyActor));74 runtime.Run();75 }76 }77 {78 protected override Task OnInitializeAsync(Event initialEvent)79 {
CreateActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14{15 {16 public static async Task Main()17 {18 var actor = ActorExecutionContext.Current.CreateActor(typeof(MyActor), new MyEvent());19 ActorExecutionContext.Current.SendEvent(actor, new MyEvent());20 }21 }22 {23 }24 {25 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]26 {27 }28 private void MyAction()29 {30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.TestingServices;40using Microsoft.Coyote.TestingServices.Runtime;41using Microsoft.Coyote.TestingServices.SchedulingStrategies;42using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;43using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;44using Microsoft.Coyote.TestingServices.Tracing.Schedule;45using Microsoft.Coyote.Tests.Common;46{47 {48 public static async Task Main()49 {50 var actor = ActorExecutionContext.Current.CreateActor(typeof(MyActor), new MyEvent());
CreateActor
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create();5 using (var runtime = RuntimeFactory.Create(config))6 {7 runtime.CreateActor(typeof(Monitor));8 runtime.Wait();9 }10 }11}12{13 public static void Main()14 {15 var config = Configuration.Create();16 using (var runtime = RuntimeFactory.Create(config))17 {18 runtime.CreateActor(typeof(Monitor));19 runtime.Wait();20 }21 }22}23{24 public static void Main()25 {26 var config = Configuration.Create();27 using (var runtime = RuntimeFactory.Create(config))28 {29 runtime.CreateActor(typeof(Monitor));30 runtime.Wait();31 }32 }33}34{35 public static void Main()36 {37 var config = Configuration.Create();38 using (var runtime = RuntimeFactory.Create(config))39 {40 runtime.CreateActor(typeof(Monitor));41 runtime.Wait();42 }43 }44}45{46 public static void Main()47 {48 var config = Configuration.Create();49 using (var runtime = RuntimeFactory.Create(config))50 {51 runtime.CreateActor(typeof(Monitor));52 runtime.Wait();53 }54 }55}56{57 public static void Main()58 {59 var config = Configuration.Create();60 using (var runtime = RuntimeFactory.Create(config))61 {62 runtime.CreateActor(typeof(Monitor));63 runtime.Wait();64 }65 }66}67{68 public static void Main()69 {70 var config = Configuration.Create();71 using (var runtime = RuntimeFactory.Create(config))72 {73 runtime.CreateActor(typeof(Monitor));74 runtime.Wait();75 }
CreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new E1());19 return base.OnInitializeAsync(initialEvent);20 }21 }22 {23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Timers;27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Actor1));36 runtime.Run();37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new E1());43 return base.OnInitializeAsync(initialEvent);44 }45 }46 {47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Timers;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 public static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(Actor1));60 runtime.Run();61 }62 }63 {64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.SendEvent(this.Id, new E1());67 return base.OnInitializeAsync(initialEvent);68 }69 }70 {71 }72}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!