Best WinAppDriver code snippet using Input.TouchSpeed._GetLastResultString
TouchScenarios.cs
Source:TouchScenarios.cs
...46 public void Tap()47 {48 var touchable = AppSession.FindElementByAccessibilityId("Touchable");49 TouchScreen.SingleTap(touchable.Coordinates);50 Assert.AreEqual("Tapped", _GetLastResultString());51 }52 /// <summary>53 /// One finger touches the screen and lifts up twice, in quick succession.54 /// Static gesture.55 /// </summary>56 [TestMethod, TestCategory("SingleTouch")]57 public void DoubleTap()58 {59 var touchable = AppSession.FindElementByAccessibilityId("Touchable");60 TouchScreen.DoubleTap(touchable.Coordinates);61 Assert.AreEqual("DoubleTapped", _GetLastResultString());62 }63 /// <summary>64 /// One finger touches the screen and stays in place.65 /// Static gesture.66 /// </summary>67 [TestMethod, TestCategory("SingleTouch")]68 public void PressAndHold()69 {70 var touchable = AppSession.FindElementByAccessibilityId("Touchable");71 TouchScreen.LongPress(touchable.Coordinates);72 Assert.AreEqual("Holding", _GetFirstResultString());73 }74 /// <summary>75 /// One finger touches the screen and stays in place for a moment, then releases.76 /// Static gesture.77 /// </summary>78 [TestMethod, TestCategory("SingleTouch")]79 public void RightTapped()80 {81 var touchable = AppSession.FindElementByAccessibilityId("Touchable");82 TouchScreen.LongPress(touchable.Coordinates);83 Assert.AreEqual("RightTapped", _GetLastResultString());84 }85 86 /// <summary>87 /// One finger touches the screen and moves in a direction.88 /// Manipulation gesture.89 /// </summary>90 [TestMethod, TestCategory("SingleTouch")]91 public void Slide()92 {93 var touchable = AppSession.FindElementByAccessibilityId("Touchable");94 var startCoords = touchable.Coordinates.LocationInViewport;95 var endX = startCoords.X + TouchDistance.Long;96 var endY = startCoords.Y + TouchDistance.Long;97 TouchScreen.Down(startCoords.X, startCoords.Y);...
_GetLastResultString
Using AI Code Generation
1using UnityEngine;2using System.Collections;3{4 void Update()5 {6 if (Input.touchCount > 0)7 {8 Touch touch = Input.GetTouch(0);9 if (touch.phase == TouchPhase.Moved)10 {11 float speed = Input.TouchSpeed.GetSpeed(touch.fingerId);12 string result = Input.TouchSpeed._GetLastResultString();13 Debug.Log(result);14 }15 }16 }17}18using UnityEngine;19using System.Collections;20{21 void Update()22 {23 if (Input.touchCount > 0)24 {25 Touch touch = Input.GetTouch(0);26 if (touch.phase == TouchPhase.Moved)27 {28 float rotation = Input.TouchRotation.GetRotation(touch.fingerId);29 string result = Input.TouchRotation._GetLastResultString();30 Debug.Log(result);31 }32 }33 }34}35using UnityEngine;36using System.Collections;37{38 void Update()39 {40 if (Input.touchCount > 0)41 {42 Touch touch = Input.GetTouch(0);43 if (touch.phase == TouchPhase.Moved)44 {45 float distance = Input.TouchDistance.GetDistance(touch.fingerId);46 string result = Input.TouchDistance._GetLastResultString();47 Debug.Log(result);48 }49 }50 }51}52using UnityEngine;53using System.Collections;54{55 void Update()56 {57 if (Input.touchCount > 0)58 {59 Touch touch = Input.GetTouch(0);60 if (touch.phase == TouchPhase.Moved)61 {62 float distance = Input.TouchDistance.GetDistance(touch.fingerId);
_GetLastResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Windows.Forms;5using System.Drawing;6using System.Threading;7using System.Diagnostics;8{9 {10 public Form1()11 {12 InitializeComponent();13 }14 private void button1_Click(object sender, EventArgs e)15 {16 double speed = Input.TouchSpeed.GetSpeed();17 string result = Input.TouchSpeed._GetLastResultString();18 MessageBox.Show(result);19 }20 }21}22using System;23using System.Collections.Generic;24using System.Text;25using System.Windows.Forms;26using System.Drawing;27using System.Threading;28using System.Diagnostics;29{30 {31 public Form1()32 {33 InitializeComponent();34 }35 private void button1_Click(object sender, EventArgs e)36 {37 double speed = Input.TouchSpeed.GetSpeed();38 string result = Input.TouchSpeed._GetLastResultString();39 MessageBox.Show(result);40 }41 }42}43using System;44using System.Collections.Generic;45using System.Text;46using System.Windows.Forms;47using System.Drawing;48using System.Threading;49using System.Diagnostics;50{51 {52 public Form1()53 {54 InitializeComponent();55 }56 private void button1_Click(object sender, EventArgs e)57 {58 double speed = Input.TouchSpeed.GetSpeed();59 string result = Input.TouchSpeed._GetLastResultString();60 MessageBox.Show(result);61 }62 }63}64using System;65using System.Collections.Generic;66using System.Text;67using System.Windows.Forms;68using System.Drawing;69using System.Threading;70using System.Diagnostics;71{
_GetLastResultString
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.SPOT;4using Microsoft.SPOT.Hardware;5using Microsoft.SPOT.Touch;6using Microsoft.SPOT.Input;7{8 {9 static TouchSpeed touchSpeed;10 static TouchInput ti;11 static void Main()12 {13 touchSpeed = new TouchSpeed();14 ti = new TouchInput(null);15 ti.TouchDown += new TouchEventHandler(ti_TouchDown);16 ti.TouchMove += new TouchEventHandler(ti_TouchMove);17 ti.TouchUp += new TouchEventHandler(ti_TouchUp);18 while (true)19 {20 Thread.Sleep(1000);21 Debug.Print(touchSpeed._GetLastResultString());22 }23 }24 static void ti_TouchUp(object sender, TouchEventArgs e)25 {26 touchSpeed.TouchUp();27 }28 static void ti_TouchMove(object sender, TouchEventArgs e)29 {30 touchSpeed.TouchMove();31 }32 static void ti_TouchDown(object sender, TouchEventArgs e)33 {34 touchSpeed.TouchDown();35 }36 }37}38using System;39using System.Threading;40using Microsoft.SPOT;41using Microsoft.SPOT.Hardware;42using Microsoft.SPOT.Touch;43using Microsoft.SPOT.Input;44{45 {46 static TouchSpeed touchSpeed;47 static TouchInput ti;48 static void Main()49 {50 touchSpeed = new TouchSpeed();51 ti = new TouchInput(null);52 ti.TouchDown += new TouchEventHandler(ti_TouchDown);53 ti.TouchMove += new TouchEventHandler(ti_TouchMove);54 ti.TouchUp += new TouchEventHandler(ti_TouchUp);55 while (true)56 {57 Thread.Sleep(1000);58 Debug.Print(touchSpeed._GetLastResultString());59 }60 }61 static void ti_TouchUp(object sender, TouchEventArgs e)62 {63 touchSpeed.TouchUp();64 }65 static void ti_TouchMove(object sender, TouchEventArgs e)66 {67 touchSpeed.TouchMove();68 }69 static void ti_TouchDown(object sender, TouchEventArgs e)70 {71 touchSpeed.TouchDown();
_GetLastResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Drawing;5using System.Windows.Forms;6using System.Drawing.Drawing2D;7using System.Drawing.Imaging;8using System.Drawing.Text;9using System.IO;10using System.Threading;11using System.Diagnostics;12using System.Runtime.InteropServices;13using System.Reflection;14using System.Xml;15using System.Xml.Serialization;16using System.Net;17using System.Net.Sockets;18using System.Net.NetworkInformation;19using System.Security.Cryptography;20using System.Security.Principal;21using System.Security.Permissions;22using System.Security;23using System.Security.AccessControl;24using System.Security.Policy;25using System.Security.Authentication;26using System.Security.Authentication.ExtendedProtection;27using System.Security.Cryptography.X509Certificates;28using System.Security.Cryptography.Pkcs;29using System.Security.Cryptography.Xml;30using System.Security.Permissions;31using System.Security.Policy;32using System.Security.Principal;33using System.Security.Util;34using System.Security;35using System.Security.AccessControl;36using System.Security.Authentication.ExtendedProtection;37using System.Security.Cryptography.Pkcs;38using System.Security.Cryptography.Xml;39using System.Security.Permissions;40using System.Security.Policy;41using System.Security.Principal;42using System.Security.Util;43using System.Text;44using System.Threading;45using System.Threading.Tasks;46using System.Timers;47using System.Web;48using System.Web.Caching;49using System.Web.Configuration;50using System.Web.Hosting;51using System.Web.Management;52using System.Web.Profile;53using System.Web.Security;54using System.Web.SessionState;55using System.Web.UI;56using System.Web.UI.Adapters;57using System.Web.UI.Design;58using System.Web.UI.Design.WebControls;59using System.Web.UI.HtmlControls;60using System.Web.UI.WebControls;61using System.Web.UI.WebControls.Adapters;62using System.Web.UI.WebControls.WebParts;63using System.Web.Util;64using System.Web;65using System.Web.Caching;66using System.Web.Configuration;67using System.Web.Hosting;68using System.Web.Management;69using System.Web.Profile;70using System.Web.Security;71using System.Web.SessionState;72using System.Web.UI;73using System.Web.UI.Adapters;74using System.Web.UI.Design;75using System.Web.UI.Design.WebControls;76using System.Web.UI.HtmlControls;77using System.Web.UI.WebControls;78using System.Web.UI.WebControls.Adapters;79using System.Web.UI.WebControls.WebParts;80using System.Web.Util;81using System.Windows.Forms;82using System.Xml;83using System.Xml.Serialization;84using System.Xml.XPath;85using System.Xml.Xsl;86using System.Xml;87using System.Xml.Serialization;88using System.Xml.XPath;89using System.Xml.Xsl;90using System.Xml;
_GetLastResultString
Using AI Code Generation
1using System;2using System.Windows.Forms;3using System.Drawing;4using System.Threading;5using System.Diagnostics;6{7 public Form1()8 {9 var touchSpeed = new Input.TouchSpeed();10 touchSpeed._GetLastResultString();11 Console.WriteLine(touchSpeed._GetLastResultString());12 }13 public static void Main()14 {15 Application.Run(new Form1());16 }17}18using System;19using System.Windows.Forms;20using System.Drawing;21using System.Threading;22using System.Diagnostics;23{24 public Form1()25 {26 var touchSpeed = new Input.TouchSpeed();27 touchSpeed._GetLastResultString();28 Console.WriteLine(touchSpeed._GetLastResultString());29 }30 public static void Main()31 {32 Application.Run(new Form1());33 }34}35using System;36using System.Windows.Forms;37using System.Drawing;38using System.Threading;39using System.Diagnostics;40{41 public Form1()42 {43 var touchSpeed = new Input.TouchSpeed();44 touchSpeed._GetLastResultString();45 Console.WriteLine(touchSpeed._GetLastResultString());46 }47 public static void Main()48 {49 Application.Run(new Form1());50 }51}52using System;53using System.Windows.Forms;54using System.Drawing;55using System.Threading;56using System.Diagnostics;57{58 public Form1()59 {60 var touchSpeed = new Input.TouchSpeed();61 touchSpeed._GetLastResultString();62 Console.WriteLine(touchSpeed._GetLastResultString());63 }64 public static void Main()65 {66 Application.Run(new Form1());67 }68}69using System;70using System.Windows.Forms;71using System.Drawing;72using System.Threading;73using System.Diagnostics;74{75 public Form1()76 {77 var touchSpeed = new Input.TouchSpeed();78 touchSpeed._GetLastResultString();79 Console.WriteLine(touchSpeed._GetLastResultString());
_GetLastResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using Input;8{9 {10 static void Main(string[] args)11 {12 TouchSpeed ts = new TouchSpeed();13 ts._GetLastResultString();14 MessageBox.Show(ts._GetLastResultString());15 }16 }17}
_GetLastResultString
Using AI Code Generation
1using UnityEngine;2using System.Collections;3using System.Text;4using System.IO;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text.RegularExpressions;9using System.Runtime.InteropServices;10using System.Reflection;11using System.Runtime.CompilerServices;12using System.Globalization;13using System.Threading;14using System.Security;15using System.Security.Permissions;16using UnityEngine;17using UnityEngine.UI;18using UnityEngine.EventSystems;19using UnityEngine.Events;20using UnityEngine.Serialization;21using UnityEngine.SceneManagement;22using UnityEngine.Video;23using UnityEngine.Networking;24using UnityEngine.Networking.NetworkSystem;25using UnityEngine.Networking.Types;26using UnityEngine.Networking.Match;27using UnityEngine.Networking.PlayerConnection;28using UnityEngine.Experimental.Networking;29using UnityEngine.Experimental.Networking.PlayerConnection;30using UnityEngine.Experimental.UIElements;31using UnityEngine.Experimental.UIElements.StyleEnums;32using UnityEngine.Experimental.UIElements.StyleSheets;33using UnityEngine.Experimental.Rendering;34using UnityEngine.Experimental.Rendering.HDPipeline;35using UnityEngine.Experimental.Rendering.HDPipeline.Attributes;36using UnityEngine.Experimental.Rendering.HDPipeline.Lighting;37using UnityEngine.Experimental.Rendering.HDPipeline.Lighting.LightLoop;38using UnityEngine.Experimental.Rendering.HDPipeline.ReflectionProbe;39using UnityEngine.Experimental.Rendering.HDPipeline.ReflectionProbeSystem;40using UnityEngine.Experimental.Rendering.HDPipeline.ShaderVariables;41using UnityEngine.Experimental.Rendering.HDPipeline.Utilities;42using UnityEngine.Experimental.Rendering.LightweightPipeline;43using UnityEngine.Experimental.Rendering.LightweightPipeline.Attributes;44using UnityEngine.Experimental.Rendering.LightweightPipeline.Lighting;45using UnityEngine.Experimental.Rendering.LightweightPipeline.ShaderPass;46using UnityEngine.Experimental.Rendering.LightweightPipeline.Utilities;47using UnityEngine.Experimental.Rendering.Raytracing;48using UnityEngine.Experimental.Rendering.RenderGraphModule;49using UnityEngine.Experimental.Rendering.RenderGraphModule.Attributes;50using UnityEngine.Experimental.Rendering.Universal;51using UnityEngine.Experimental.Rendering.Universal.Attributes;52using UnityEngine.Experimental.Rendering.Universal.Light2D;53using UnityEngine.Experimental.Rendering.Universal.LightUtility;54using UnityEngine.Experimental.Rendering.Universal.Renderer2D;55using UnityEngine.Experimental.Rendering.Universal.Renderer2D.Data;56using UnityEngine.Experimental.Rendering.Universal.Renderer2D.PathRendering;57using UnityEngine.Experimental.Rendering.Universal.Renderer2D.RenderPasses;58using UnityEngine.Experimental.Rendering.Universal.Shadows;59using UnityEngine.Experimental.Rendering.Universal.ShadowUtility;60using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D;61using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPasses;62using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPassInputs;63using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPassOutputs;64using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.ShadowRenderers;65using System.Security;66using System.Security.AccessControl;67using System.Security.Policy;68using System.Security.Authentication;69using System.Security.Authentication.ExtendedProtection;70using System.Security.Cryptography.X509Certificates;71using System.Security.Cryptography.Pkcs;72using System.Security.Cryptography.Xml;73using System.Security.Permissions;74using System.Security.Policy;75using System.Security.Principal;76using System.Security.Util;77using System.Security;78using System.Security.AccessControl;79using System.Security.Authentication.ExtendedProtection;80using System.Security.Cryptography.Pkcs;81using System.Security.Cryptography.Xml;82using System.Security.Permissions;83using System.Security.Policy;84using System.Security.Principal;85using System.Security.Util;86using System.Text;87using System.Threading;88using System.Threading.Tasks;89using System.Timers;90using System.Web;91using System.Web.Caching;92using System.Web.Configuration;93using System.Web.Hosting;94using System.Web.Management;95using System.Web.Profile;96using System.Web.Security;97using System.Web.SessionState;98using System.Web.UI;99using System.Web.UI.Adapters;100using System.Web.UI.Design;101using System.Web.UI.Design.WebControls;102using System.Web.UI.HtmlControls;103using System.Web.UI.WebControls;104using System.Web.UI.WebControls.Adapters;105using System.Web.UI.WebControls.WebParts;106using System.Web.Util;107using System.Web;108using System.Web.Caching;109using System.Web.Configuration;110using System.Web.Hosting;111using System.Web.Management;112using System.Web.Profile;113using System.Web.Security;114using System.Web.SessionState;115using System.Web.UI;116using System.Web.UI.Adapters;117using System.Web.UI.Design;118using System.Web.UI.Design.WebControls;119using System.Web.UI.HtmlControls;120using System.Web.UI.WebControls;121using System.Web.UI.WebControls.Adapters;122using System.Web.UI.WebControls.WebParts;123using System.Web.Util;124using System.Windows.Forms;125using System.Xml;126using System.Xml.Serialization;127using System.Xml.XPath;128using System.Xml.Xsl;129using System.Xml;130using System.Xml.Serialization;131using System.Xml.XPath;132using System.Xml.Xsl;133using System.Xml;
_GetLastResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using Input;8{9 {10 static void Main(string[] args)11 {12 TouchSpeed ts = new TouchSpeed();13 ts._GetLastResultString();14 MessageBox.Show(ts._GetLastResultString());15 }16 }17}
_GetLastResultString
Using AI Code Generation
1using UnityEngine;2using System.Collections;3using System.Text;4using System.IO;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text.RegularExpressions;9using System.Runtime.InteropServices;10using System.Reflection;11using System.Runtime.CompilerServices;12using System.Globalization;13using System.Threading;14using System.Security;15using System.Security.Permissions;16using UnityEngine;17using UnityEngine.UI;18using UnityEngine.EventSystems;19using UnityEngine.Events;20using UnityEngine.Serialization;21using UnityEngine.SceneManagement;22using UnityEngine.Video;23using UnityEngine.Networking;24using UnityEngine.Networking.NetworkSystem;25using UnityEngine.Networking.Types;26using UnityEngine.Networking.Match;27using UnityEngine.Networking.PlayerConnection;28using UnityEngine.Experimental.Networking;29using UnityEngine.Experimental.Networking.PlayerConnection;30using UnityEngine.Experimental.UIElements;31using UnityEngine.Experimental.UIElements.StyleEnums;32using UnityEngine.Experimental.UIElements.StyleSheets;33using UnityEngine.Experimental.Rendering;34using UnityEngine.Experimental.Rendering.HDPipeline;35using UnityEngine.Experimental.Rendering.HDPipeline.Attributes;36using UnityEngine.Experimental.Rendering.HDPipeline.Lighting;37using UnityEngine.Experimental.Rendering.HDPipeline.Lighting.LightLoop;38using UnityEngine.Experimental.Rendering.HDPipeline.ReflectionProbe;39using UnityEngine.Experimental.Rendering.HDPipeline.ReflectionProbeSystem;40using UnityEngine.Experimental.Rendering.HDPipeline.ShaderVariables;41using UnityEngine.Experimental.Rendering.HDPipeline.Utilities;42using UnityEngine.Experimental.Rendering.LightweightPipeline;43using UnityEngine.Experimental.Rendering.LightweightPipeline.Attributes;44using UnityEngine.Experimental.Rendering.LightweightPipeline.Lighting;45using UnityEngine.Experimental.Rendering.LightweightPipeline.ShaderPass;46using UnityEngine.Experimental.Rendering.LightweightPipeline.Utilities;47using UnityEngine.Experimental.Rendering.Raytracing;48using UnityEngine.Experimental.Rendering.RenderGraphModule;49using UnityEngine.Experimental.Rendering.RenderGraphModule.Attributes;50using UnityEngine.Experimental.Rendering.Universal;51using UnityEngine.Experimental.Rendering.Universal.Attributes;52using UnityEngine.Experimental.Rendering.Universal.Light2D;53using UnityEngine.Experimental.Rendering.Universal.LightUtility;54using UnityEngine.Experimental.Rendering.Universal.Renderer2D;55using UnityEngine.Experimental.Rendering.Universal.Renderer2D.Data;56using UnityEngine.Experimental.Rendering.Universal.Renderer2D.PathRendering;57using UnityEngine.Experimental.Rendering.Universal.Renderer2D.RenderPasses;58using UnityEngine.Experimental.Rendering.Universal.Shadows;59using UnityEngine.Experimental.Rendering.Universal.ShadowUtility;60using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D;61using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPasses;62using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPassInputs;63using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.RenderPassOutputs;64using UnityEngine.Experimental.Rendering.Universal.ShadowUtility.Renderer2D.ShadowRenderers;
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