Best WinAppDriver code snippet using Input.TouchSpeed.BaseTearDown
TestBase.cs
Source:TestBase.cs
...69 }70 Assert.IsNotNull(AppResult);71 Assert.IsNotNull(TouchScreen);72 }73 public static void BaseTearDown()74 {75 // Cleanup the AppResult WindowsElement object if initialized76 AppResult = null;77 // Cleanup RemoteTouchScreen object if initialized78 TouchScreen = null;79 // Close the application and delete the session80 if (AppSession != null)81 {82 try83 {84 AppSession.Close();85 86 // This should throw if the window is closed successfully87 var currentHandle = AppSession.CurrentWindowHandle;...
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7using OpenQA.Selenium;8using OpenQA.Selenium.Appium;9using OpenQA.Selenium.Appium.Android;10using OpenQA.Selenium.Remote;11{12 {13 private AndroidDriver<AndroidElement> driver;14 public void BaseSetup()15 {16 DesiredCapabilities capabilities = new DesiredCapabilities();17 capabilities.SetCapability("deviceName", "android");18 capabilities.SetCapability("platformName", "Android");19 capabilities.SetCapability("platformVersion", "5.1.1");20 capabilities.SetCapability("app", @"C:\Users\kumar\Downloads\APIDemos-debug.apk");
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7using OpenQA.Selenium;8using OpenQA.Selenium.Chrome;9using OpenQA.Selenium.Support.UI;10using OpenQA.Selenium.Interactions;11using OpenQA.Selenium.Firefox;12using OpenQA.Selenium.IE;13using OpenQA.Selenium.Opera;14using OpenQA.Selenium.Remote;15using OpenQA.Selenium.Support.PageObjects;16using OpenQA.Selenium.Support.UI;17using System.Configuration;18using System.Threading;19{20 {21 IWebDriver driver;22 public void BaseSetUp()23 {24 driver = new ChromeDriver();25 driver.Manage().Window.Maximize();26 driver.Manage().Timeouts().ImplicitlyWait(TimeSpan.FromSeconds(10));27 }28 public void Test1()29 {30 Actions action = new Actions(driver);31 action.MoveToElement(element).Click().SendKeys("Selenium").Build().Perform();32 Thread.Sleep(5000);33 action.MoveToElement(element1).Click().SendKeys("WebDriver").Build().Perform();34 Thread.Sleep(5000);35 action.MoveToElement(element2).Click().SendKeys("C#").Build().Perform();36 Thread.Sleep(5000);37 }38 public void BaseTearDown()39 {40 driver.Quit();41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var input = new Input.TouchSpeed();11 input.BaseTearDown();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var input = new Input.TouchSpeed();25 input.BaseTearDown();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var input = new Input.TouchSpeed();39 input.BaseTearDown();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var input = new Input.TouchSpeed();53 input.BaseTearDown();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var input = new Input.TouchSpeed();67 input.BaseTearDown();68 }69 }70}71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;76{77 {78 static void Main(string[] args)79 {80 var input = new Input.TouchSpeed();81 input.BaseTearDown();82 }83 }84}
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7{8 {9 public void BaseTearDown()10 {11 Console.WriteLine("BaseTearDown");12 }13 }14 {15 public void Test1()16 {17 Console.WriteLine("Test1");18 }19 public void Test2()20 {21 Console.WriteLine("Test2");22 }23 }24}25public void TearDownMethod()26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using NUnit.Framework;32{33 {34 public void TearDown()35 {36 Console.WriteLine("TearDown");37 }38 }39 {40 public void Test1()41 {42 Console.WriteLine("Test1");43 }44 public void Test2()45 {46 Console.WriteLine("Test2");47 }48 }49}
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5{6 {7 public int BaseTearDown()8 {9 return 0;10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17{18 {19 public int BaseTearDown()20 {21 return 0;22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29{30 {31 public int BaseTearDown()32 {33 return 0;34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41{42 {43 public int BaseTearDown()44 {45 return 0;46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53{54 {55 public int BaseTearDown()56 {57 return 0;58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65{66 {67 public int BaseTearDown()68 {69 return 0;70 }71 }72}73using System;74using System.Collections.Generic;75using System.Linq;76using System.Text;77{78 {79 public int BaseTearDown()80 {81 return 0;82 }83 }84}85using System;86using System.Collections.Generic;87using System.Linq;
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Xamarin.UITest;7using Xamarin.UITest.Queries;8{9 {10 public static IApp StartApp(Platform platform)11 {12 if (platform == Platform.Android)13 {14 .ApkFile(@"C:\Users\Abhishek\Documents\Visual Studio 2015\Projects\UITest\UITest\bin\Debug\UITest.Android.apk")15 .StartApp();16 }17 .StartApp();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Xamarin.UITest;27using Xamarin.UITest.Queries;28{29 {30 public static IApp StartApp(Platform platform)31 {32 if (platform == Platform.Android)33 {34 .ApkFile(@"C:\Users\Abhishek\Documents\Visual Studio 2015\Projects\UITest\UITest\bin\Debug\UITest.Android.apk")35 .EnableLocalScreenshots()36 .StartApp();37 }38 .StartApp();39 }40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Xamarin.UITest;48using Xamarin.UITest.Queries;49{50 {51 public static IApp StartApp(Platform platform)52 {53 if (platform == Platform.Android)54 {55 .ApkFile(@"C:\Users\Abhishek\Documents\Visual Studio 2015\Projects\UITest\UITest\bin\Debug\UITest.Android.apk")
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7using OpenQA.Selenium;8using OpenQA.Selenium.Appium.Android;9using OpenQA.Selenium.Remote;10using OpenQA.Selenium.Support.UI;11using OpenQA.Selenium.Appium.MultiTouch;12using OpenQA.Selenium.Appium.Enums;13using OpenQA.Selenium.Appium.Interfaces;14using OpenQA.Selenium.Appium.Android.Interfaces;15using OpenQA.Selenium.Appium.Android.Enums;16using OpenQA.Selenium.Appium.Android;17using OpenQA.Selenium.Appium;18using OpenQA.Selenium.Appium.MultiTouch;19using OpenQA.Selenium.Appium.Interfaces;20using OpenQA.Selenium.Appium.Enums;21using OpenQA.Selenium.Appium.Android.Enums;22using OpenQA.Selenium.Appium.Android;23using OpenQA.Selenium.Appium;24using OpenQA.Selenium.Appium.MultiTouch;25using OpenQA.Selenium.Appium.Interfaces;26using OpenQA.Selenium.Appium.Enums;27using OpenQA.Selenium.Appium.Android.Enums;28using OpenQA.Selenium.Appium.Android;29using OpenQA.Selenium.Appium;30using OpenQA.Selenium.Appium.MultiTouch;31using OpenQA.Selenium.Appium.Interfaces;32using OpenQA.Selenium.Appium.Enums;33using OpenQA.Selenium.Appium.Android.Enums;34using OpenQA.Selenium.Appium.Android;35using OpenQA.Selenium.Appium;36using OpenQA.Selenium.Appium.MultiTouch;37using OpenQA.Selenium.Appium.Interfaces;38using OpenQA.Selenium.Appium.Enums;39using OpenQA.Selenium.Appium.Android.Enums;40using OpenQA.Selenium.Appium.Android;41using OpenQA.Selenium.Appium;42using OpenQA.Selenium.Appium.MultiTouch;43using OpenQA.Selenium.Appium.Interfaces;44using OpenQA.Selenium.Appium.Enums;45using OpenQA.Selenium.Appium.Android.Enums;46using OpenQA.Selenium.Appium.Android;47using OpenQA.Selenium.Appium;48using OpenQA.Selenium.Appium.MultiTouch;49using OpenQA.Selenium.Appium.Interfaces;50using OpenQA.Selenium.Appium.Enums;51using OpenQA.Selenium.Appium.Android.Enums;52using OpenQA.Selenium.Appium.Android;53using OpenQA.Selenium.Appium;54using OpenQA.Selenium.Appium.MultiTouch;55using OpenQA.Selenium.Appium.Interfaces;56using OpenQA.Selenium.Appium.Enums;57using OpenQA.Selenium.Appium.Android.Enums;58using OpenQA.Selenium.Appium.Android;59using OpenQA.Selenium.Appium;60using OpenQA.Selenium.Appium.MultiTouch;61using OpenQA.Selenium.Appium.Interfaces;62using OpenQA.Selenium.Appium.Enums;
BaseTearDown
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using NUnit.Framework;6{7 {8 Input.TouchSpeed ts;9 public void BaseSetUp()10 {11 ts = new Input.TouchSpeed();12 }13 public void BaseTearDown()14 {15 ts.Dispose();16 }17 public void Test1()18 {19 }20 public void Test2()21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using NUnit.Framework;30{31 {32 static Input.TouchSpeed ts;33 public static void TestFixtureSetUp()34 {35 ts = new Input.TouchSpeed();36 }
BaseTearDown
Using AI Code Generation
1using UnityEngine;2using System.Collections;3using Input;4public class InputTest : MonoBehaviour {5 public int myValue = 0;6 public void OnGUI()7 {8 if (GUI.Button(new Rect(0, 0, 100, 100), "Button"))9 {10 myValue++;11 }12 }13 void Update()14 {15 if (TouchSpeed.Instance.IsTouched)16 {17 myValue = TouchSpeed.Instance.Speed;18 }19 }20}21using UnityEngine;22using System.Collections;23using Input;24public class InputTest : MonoBehaviour {25 public int myValue = 0;26 public void OnGUI()27 {28 if (GUI.Button(new Rect(0, 0, 100, 100), "Button"))29 {30 myValue++;31 }32 }33 void Update()34 {35 if (TouchSpeed.Instance.IsTouched)36 {37 myValue = TouchSpeed.Instance.Speed;38 }39 }40}41using System.Collections;42using System.Collections.Generic;43using UnityEngine;44{45 public static TouchSpeed Instance { get; private set; }46 private Vector2 touchStart;47 private Vector2 touchEnd;48 private float touchStartTime;49 private float touchEndTime;50 private float speed;51 {52 {53 return speed;54 }55 }56 private bool isTouched;57 {58 {59 return isTouched;60 }61 }62 private void Awake()63 {64 if (Instance == null)65 {66 Instance = this;67 }68 {69 Destroy(gameObject);70 }71 }72 private void Update()73 {74 if (Input.GetMouseButtonDown(0))75 {76 touchStart = Input.mousePosition;77 touchStartTime = Time.time;78 isTouched = true;79 }80 else if (Input.GetMouseButtonUp(0))81 {82 touchEnd = Input.mousePosition;83 touchEndTime = Time.time;84 isTouched = false;85 speed = (touchEnd - touchStart
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