How to use BaseSetup method of Input.TouchSpeed class

Best WinAppDriver code snippet using Input.TouchSpeed.BaseSetup

TestBase.cs

Source:TestBase.cs Github

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...50 protected const string WindowsApplicationDriverUrl = "http://127.0.0.1:4723";51 protected static WindowsElement AppResult;52 protected static WindowsDriver<WindowsElement> AppSession;53 protected static RemoteTouchScreen TouchScreen;54 public static void BaseSetup(TestContext context)55 {56 if (AppSession == null)57 {58 // Launch the test app59 DesiredCapabilities appCapabilities = new DesiredCapabilities();60 appCapabilities.SetCapability("app", "WinAppDriver.Input_xh1ske9axcpv8!App");61 appCapabilities.SetCapability("deviceName", "WindowsPC");62 AppSession = new WindowsDriver<WindowsElement>(new Uri(WindowsApplicationDriverUrl), appCapabilities);63 Assert.IsNotNull(AppSession);64 AppSession.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(4);65 AppResult = AppSession.FindElementByAccessibilityId("ResultText");66 TouchScreen = new RemoteTouchScreen(AppSession);67 // Maximize the test window68 AppSession.Manage().Window.Maximize();...

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Input.TouchSpeed ts = new Input.TouchSpeed();11 ts.BaseSetup();12 Console.ReadLine();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Input.TouchSpeed ts = new Input.TouchSpeed();26 ts.BaseSetup();27 Console.ReadLine();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Input.TouchSpeed ts = new Input.TouchSpeed();41 ts.BaseSetup();42 Console.ReadLine();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 Input.TouchSpeed ts = new Input.TouchSpeed();56 ts.BaseSetup();57 Console.ReadLine();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{67 {68 static void Main(string[] args)69 {70 Input.TouchSpeed ts = new Input.TouchSpeed();71 ts.BaseSetup();72 Console.ReadLine();73 }74 }75}76using System;77using System.Collections.Generic;78using System.Linq;79using System.Text;80using System.Threading.Tasks;81{82 {83 static void Main(string[] args)84 {85 Input.TouchSpeed ts = new Input.TouchSpeed();86 ts.BaseSetup();87 Console.ReadLine();

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 void Update()5 {6 if (Input.touchCount == 1)7 {8 if (Input.touches[0].phase == TouchPhase.Began)9 {10 Input.TouchSpeed.BaseSetup(Input.touches[0].position);11 }12 if (Input.touches[0].phase == TouchPhase.Moved)13 {14 Vector2 speed = Input.TouchSpeed.GetSpeed(Input.touches[0].position);15 Debug.Log(speed);16 }17 }18 }19}20Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;21transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);22Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;23transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);24Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;25transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);26Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;27transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using UnityEngine;6using UnityEngine.UI;7using UnityEngine.EventSystems;8using UnityEngine.Events;9using UnityEngine.SceneManagement;10using System.Collections;11{12 {13 {14 public TouchSpeed()15 {16 BaseSetup();17 }18 public void BaseSetup()19 {20 }21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using UnityEngine;29using UnityEngine.UI;30using UnityEngine.EventSystems;31using UnityEngine.Events;32using UnityEngine.SceneManagement;33using System.Collections;34{35 {36 {37 public TouchSpeed()38 {39 BaseSetup();40 }41 public void BaseSetup()42 {43 }44 }45 }46}47I have a problem with using the BaseSetup() method of my Input class in my Input.TouchSpeed class. I get an error saying that the class Input does not have a member named BaseSetup. The problem is that I have a class named Input within a namespace named Assets. I have tried to use the full name of the class Input, but I still get the same error. How can I fix this?48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using UnityEngine;53using UnityEngine.UI;54using UnityEngine.EventSystems;55using UnityEngine.Events;56using UnityEngine.SceneManagement;57using System.Collections;58{59 {60 {61 public TouchSpeed()62 {63 Assets.Input.BaseSetup();64 }65 public void BaseSetup()66 {67 }68 }69 }70}71× Email codedump link for How to use a BaseSetup() method of a class in another class?

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 public float speed = 10.0F;5 public Rigidbody rb;6 void Start()7 {8 rb = GetComponent<Rigidbody>();9 }10 void Update()11 {12 float moveHorizontal = Input.GetAxis("Horizontal");13 float moveVertical = Input.GetAxis("Vertical");14 Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);15 rb.AddForce(movement * speed);16 }17}18using UnityEngine;19using System.Collections;20{21 public BaseSetup BaseSetup;22 public float speed = 10.0F;23 public Rigidbody rb;24 void Start()25 {26 rb = GetComponent<Rigidbody>();27 }28 void Update()29 {30 float moveHorizontal = Input.GetAxis("Horizontal");31 float moveVertical = Input.GetAxis("Vertical");32 Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);33 rb.AddForce(movement * speed);34 }35}36using UnityEngine;37using System.Collections;38{39 public BaseSetup BaseSetup;40 public float speed = 10.0F;41 public Rigidbody rb;42 void Start()43 {44 rb = GetComponent<Rigidbody>();45 }46 void Update()47 {48 float moveHorizontal = Input.GetAxis("Horizontal");49 float moveVertical = Input.GetAxis("Vertical");50 Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);51 rb.AddForce(movement * speed);52 }53}

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 void Update()5 {6 float speed = Input.TouchSpeed.BaseSetup();7 Vector2 swipe = Input.TouchSwipe.BaseSetup();8 if (speed > 0)9 {10 transform.Translate(swipe.x * speed * Time.deltaTime, swipe.y * speed * Time.deltaTime, 0);11 }12 }13}14using UnityEngine;15using System.Collections;16{17 void Update()18 {19 float speed = Input.TouchSpeed.BaseSetup();20 Vector2 swipe = Input.TouchSwipe.BaseSetup();21 Vector2 swipe2 = Input.TouchSwipe.BaseSetup();22 if (speed > 0)23 {24 transform.Translate(swipe.x * speed * Time.deltaTime, swipe.y * speed * Time.deltaTime, 0);25 }26 if (speed > 0)27 {

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 float speed;5 float time;6 float distance;7 float angle;8 float initialAngle;9 float initialDistance;10 float initialTime;11 float initialSpeed;12 float initialX;13 float initialY;14 float initialZ;15 float initialPosition;16 float initialPositionX;17 float initialPositionY;18 float initialPositionZ;19 float finalPosition;20 float finalPositionX;21 float finalPositionY;22 float finalPositionZ;23 float finalAngle;24 float finalDistance;25 float finalTime;26 float finalSpeed;27 float finalX;28 float finalY;29 float finalZ;30 float x;31 float y;32 float z;33 float x1;34 float y1;35 float z1;36 float x2;37 float y2;38 float z2;39 float x3;40 float y3;41 float z3;42 float x4;43 float y4;44 float z4;45 float x5;46 float y5;47 float z5;48 float x6;49 float y6;50 float z6;51 float x7;52 float y7;53 float z7;54 float x8;55 float y8;56 float z8;57 float x9;58 float y9;59 float z9;60 float x10;61 float y10;62 float z10;63 float x11;64 float y11;65 float z11;66 float x12;67 float y12;68 float z12;69 float x13;70 float y13;71 float z13;72 float x14;73 float y14;74 float z14;75 float x15;76 float y15;77 float z15;78 float x16;79 float y16;80 float z16;81 float x17;82 float y17;83 float z17;84 float x18;85 float y18;86 float z18;87 float x19;88 float y19;89 float z19;90 float x20;91 float y20;92 float z20;93 float x21;94 float y21;95 float z21;96 float x22;97 float y22;98 float z22;99 float x23;

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