Best WinAppDriver code snippet using Input.SingleTouchScenarios.Clear
TouchScenarios.cs
Source:TouchScenarios.cs
...30 {31 BaseTearDown();32 }33 [TestInitialize]34 public void Clear()35 {36 var clear = AppSession.FindElementByAccessibilityId("Clear");37 TouchScreen.SingleTap(clear.Coordinates);38 Assert.AreEqual(string.Empty, _GetResultText());39 }40 #endregion41 /// <summary>42 /// One finger touches the screen and lifts up.43 /// Static gesture.44 /// </summary>45 [TestMethod, TestCategory("SingleTouch")]46 public void Tap()47 {48 var touchable = AppSession.FindElementByAccessibilityId("Touchable");49 TouchScreen.SingleTap(touchable.Coordinates);50 Assert.AreEqual("Tapped", _GetLastResultString());...
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml;7using Windows.UI.Xaml.Controls;8using Windows.UI.Xaml.Input;9using Windows.UI.Xaml.Media;10using Windows.UI.Xaml.Navigation;11using Windows.UI.Xaml.Shapes;12using Windows.UI;13using Windows.UI.Input;14using Windows.UI.Input.Inking;15using Windows.UI.Popups;16using Windows.UI.ViewManagement;17using Windows.UI.Core;18using Windows.Foundation;19using Windows.Foundation.Collections;20using Windows.Storage;21using Windows.Storage.Streams;22using Windows.Storage.Pickers;23using Windows.Graphics.Display;24using Windows.Graphics.Imaging;25using Windows.UI.Xaml.Media.Imaging;26using Windows.UI.Xaml.Controls.Primitives;27using Windows.UI.Xaml.Automation;28using Windows.UI.Xaml.Automation.Peers;29using Windows.UI.Xaml.Automation.Provider;30using Windows.UI.Xaml.Data;31using Windows.UI.Xaml.Documents;32using Windows.UI.Xaml.Hosting;33using Windows.UI.Xaml.Media.Animation;34using Windows.UI.Xaml.Media.Imaging;35using Windows.UI.Xaml.Navigation;36using Windows.UI.Xaml.Shapes;37using Windows.UI;38using Windows.UI.Input;39using Windows.UI.Input.Inking;40using Windows.UI.Popups;41using Windows.UI.ViewManagement;42using Windows.UI.Core;43using Windows.Foundation;44using Windows.Foundation.Collections;45using Windows.Storage;46using Windows.Storage.Streams;47using Windows.Storage.Pickers;48using Windows.Graphics.Display;49using Windows.Graphics.Imaging;50using Windows.UI.Xaml.Media.Imaging;51using Windows.UI.Xaml.Controls.Primitives;52using Windows.UI.Xaml.Automation;53using Windows.UI.Xaml.Automation.Peers;54using Windows.UI.Xaml.Automation.Provider;55using Windows.UI.Xaml.Data;56using Windows.UI.Xaml.Documents;57using Windows.UI.Xaml.Hosting;58using Windows.UI.Xaml.Media.Animation;59using Windows.UI.Xaml.Media.Imaging;60using Windows.UI.Xaml.Navigation;61using Windows.UI.Xaml.Shapes;62using Windows.UI;63using Windows.UI.Input;64using Windows.UI.Input.Inking;65using Windows.UI.Popups;66using Windows.UI.ViewManagement;67using Windows.UI.Core;68using Windows.Foundation;69using Windows.Foundation.Collections;70using Windows.Storage;71using Windows.Storage.Streams;72using Windows.Storage.Pickers;73using Windows.Graphics.Display;74using Windows.Graphics.Imaging;75using Windows.UI.Xaml.Media.Imaging;76using Windows.UI.Xaml.Controls.Primitives;77using Windows.UI.Xaml.Automation;78using Windows.UI.Xaml.Automation.Peers;79using Windows.UI.Xaml.Automation.Provider;80using Windows.UI.Xaml.Data;81using Windows.UI.Xaml.Documents;82using Windows.UI.Xaml.Hosting;83using Windows.UI.Xaml.Media.Animation;84using Windows.UI.Xaml.Media.Imaging;85using Windows.UI.Xaml.Navigation;
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Xamarin.Forms;7{8 {9 public SingleTouchScenarios()10 {11 InitializeComponent();12 }13 void OnClearButtonClicked(object sender, EventArgs e)14 {15 Clear();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Xamarin.Forms;25{26 {27 public SingleTouchScenarios()28 {29 InitializeComponent();30 }31 void OnClearButtonClicked(object sender, EventArgs e)32 {33 Clear();34 }35 void Clear()36 {37 xLabel.Text = "X: ";38 yLabel.Text = "Y: ";39 timeLabel.Text = "Time: ";40 tapCountLabel.Text = "Tap Count: ";41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Xamarin.Forms;50{51 {52 public SingleTouchScenarios()53 {54 InitializeComponent();55 }56 void OnClearButtonClicked(object sender, EventArgs e)57 {58 Clear();59 }60 void Clear()61 {62 xLabel.Text = "X: ";63 yLabel.Text = "Y: ";64 timeLabel.Text = "Time: ";65 tapCountLabel.Text = "Tap Count: ";66 }67 void OnTouch(object sender, TouchActionEventArgs args)68 {69 switch (args.Type)70 {71 xLabel.Text = "X: " + args.Location.X;72 yLabel.Text = "Y: " + args.Location.Y;73 timeLabel.Text = "Time: " + args.Timestamp;74 tapCountLabel.Text = "Tap Count: " + args.TapCount;75 break;76 }77 }78 }79}80using System;81using System.Collections.Generic;
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using OpenQA.Selenium.Appium.Windows;7using OpenQA.Selenium.Remote;8using OpenQA.Selenium.Appium;9using OpenQA.Selenium.Appium.MultiTouch;10using OpenQA.Selenium.Appium.Interfaces;11using OpenQA.Selenium;12using OpenQA.Selenium.Appium.Android;13{14 {15 static void Main(string[] args)16 {17 DesiredCapabilities appCapabilities = new DesiredCapabilities();18 appCapabilities.SetCapability("app", "Root");19 appCapabilities.SetCapability("deviceName", "WindowsPC");
Clear
Using AI Code Generation
1using System;2using Microsoft.SPOT;3using Microsoft.SPOT.Input;4using Microsoft.SPOT.Presentation;5using Microsoft.SPOT.Presentation.Media;6{7 {8 public SingleTouchScenarios()9 {10 EventManager.RegisterClassHandler(typeof(Window), TouchDownEvent, new TouchEventHandler(OnTouchDown), false);11 EventManager.RegisterClassHandler(typeof(Window), TouchUpEvent, new TouchEventHandler(OnTouchUp), false);12 EventManager.RegisterClassHandler(typeof(Window), TouchMoveEvent, new TouchEventHandler(OnTouchMove), false);13 }14 void OnTouchDown(object sender, TouchEventArgs e)15 {16 Point pt = e.GetTouchPoint(null).Position;17 this.Dispatcher.Invoke(new TimeSpan(0, 0, 0, 0, 10), new DispatcherOperationCallback(delegate(object arg)18 {19 Point pt1 = (Point)arg;20 this.DrawEllipse(Color.Red, 1, pt1.X, pt1.Y, 5, 5, 0, 0, Color.Red, 0, 0, Color.Red, 0, 0, 255);21 return null;22 }), pt);23 }24 void OnTouchUp(object sender, TouchEventArgs e)25 {26 Point pt = e.GetTouchPoint(null).Position;27 this.Dispatcher.Invoke(new TimeSpan(0, 0, 0, 0, 10), new DispatcherOperationCallback(delegate(object arg)28 {29 Point pt1 = (Point)arg;30 this.DrawEllipse(Color.Blue, 1, pt1.X, pt1.Y, 5, 5, 0, 0, Color.Blue, 0, 0, Color.Blue, 0, 0, 255);
Clear
Using AI Code Generation
1using System;2using System.Windows.Forms;3using System.Drawing;4{5 {6 public SingleTouchScenarios()7 {8 InitializeComponent();9 }10 private void SingleTouchScenarios_Load(object sender, EventArgs e)11 {
Clear
Using AI Code Generation
1using System;2using System.Windows.Forms;3using System.Drawing;4using System.Collections.Generic;5{6 {7 public SingleTouchScenarios()8 {9 InitializeComponent();10 this.Paint += new PaintEventHandler(SingleTouchScenarios_Paint);11 }12 void SingleTouchScenarios_Paint(object sender, PaintEventArgs e)13 {14 Graphics g = e.Graphics;15 List<Point> points = new List<Point>();16 points.Add(new Point(10, 10));17 points.Add(new Point(20, 20));18 points.Add(new Point(30, 30));19 points.Add(new Point(40, 40));20 points.Add(new Point(50, 50));21 points.Add(new Point(60, 60));22 points.Add(new Point(70, 70));23 points.Add(new Point(80, 80));24 points.Add(new Point(90, 90));25 points.Add(new Point(100, 100));26 g.DrawLines(Pens.Red, points.ToArray());27 points.Clear();28 points.Add(new Point(110, 110));29 points.Add(new Point(120, 120));30 points.Add(new Point(130, 130));31 points.Add(new Point(140, 140));32 points.Add(new Point(150, 150));33 points.Add(new Point(160, 160));34 points.Add(new Point(170, 170));35 points.Add(new Point(180, 180));36 points.Add(new Point(190, 190));37 points.Add(new Point(200, 200));38 g.DrawLines(Pens.Red, points.ToArray());39 }40 }41}42using System;43using System.Windows.Forms;44using System.Drawing;45using System.Collections.Generic;46{47 {48 public SingleTouchScenarios()49 {50 InitializeComponent();51 this.Paint += new PaintEventHandler(SingleTouchScenarios_Paint);52 }53 void SingleTouchScenarios_Paint(object sender, PaintEventArgs
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.Drawing;8using System.Threading;9using System.Diagnostics;10{11 {12 public static void Clear()13 {14 Console.Clear();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using System.Windows.Forms;24using System.Drawing;25using System.Threading;26using System.Diagnostics;27{28 {29 public static void Clear()30 {31 Console.Clear();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using System.Windows.Forms;41using System.Drawing;42using System.Threading;43using System.Diagnostics;44{45 {46 public static void Clear()47 {48 Console.Clear();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using System.Windows.Forms;58using System.Drawing;59using System.Threading;60using System.Diagnostics;61{62 {63 public static void Clear()64 {65 Console.Clear();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using System.Windows.Forms;75using System.Drawing;76using System.Threading;77using System.Diagnostics;78{79 {80 public static void Clear()81 {82 Console.Clear();83 }84 }85}86using System;87using System.Collections.Generic;88using System.Linq;89using System.Text;90using System.Threading.Tasks;
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml.Controls;7using Windows.UI.Xaml.Input;8using Windows.UI.Xaml.Media;9using Windows.UI.Xaml.Shapes;10{11 {12 public Scenario4()13 {14 this.InitializeComponent();15 }16 private void ClearButton_Click(object sender, RoutedEventArgs e)17 {18 TouchPointCanvas.Children.Clear();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Windows.UI.Xaml.Controls;28using Windows.UI.Xaml.Input;29using Windows.UI.Xaml.Media;30using Windows.UI.Xaml.Shapes;31{32 {33 public Scenario5()34 {35 this.InitializeComponent();36 }37 private void TouchPointCanvas_Tapped(object sender, TappedRoutedEventArgs e)38 {39 Windows.UI.Xaml.Input.PointerPoint pt = e.GetCurrentPoint(TouchPointCanvas);40 double x = pt.Position.X;41 double y = pt.Position.Y;42 TouchPointCanvas.Children.Add(new TextBlock()43 {44 Text = "(" + x.ToString() + ", " + y.ToString() + ")",45 Foreground = new SolidColorBrush(Windows.UI.Colors.Red),46 });47 }48 }49}50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Windows.UI.Xaml.Controls;56using Windows.UI.Xaml.Input;57using Windows.UI.Xaml.Media;58using Windows.UI.Xaml.Shapes;59{60 {61 public Scenario6()62 {63 this.InitializeComponent();64 }65 private void TouchPointCanvas_Tapped(object
Clear
Using AI Code Generation
1public void clearTextBox()2{3 Input.SingleTouchScenarios.Clear();4}5public void backspace()6{7 Input.SingleTouchScenarios.Backspace();8}9public void addText(string text)10{11 Input.SingleTouchScenarios.AddText(text);12}13{14 public static void Clear()15 {16 InputField inputField = GameObject.Find("InputField").GetComponent<InputField>();17 inputField.text = "";18 }19 public static void Backspace()20 {21 InputField inputField = GameObject.Find("InputField").GetComponent<InputField>();22 if (inputField.text != "")23 {24 inputField.text = inputField.text.Substring(0, inputField.text.Length - 1);25 }26 }27 public static void AddText(string text)28 {29 InputField inputField = GameObject.Find("InputField").GetComponent<InputField>();30 inputField.text += text;31 }32}33{34 public static void Clear()35 {
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