Best FlaUI code snippet using FlaUI.UIA3.Patterns.TransformPattern.TransformPattern
TransformPattern.cs
Source: TransformPattern.cs
...6using UIA = Interop.UIAutomationClient;78namespace FlaUI.UIA3.Patterns9{10 public class TransformPattern : TransformPatternBase<UIA.IUIAutomationTransformPattern>11 {12 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA.UIA_PatternIds.UIA_TransformPatternId, "Transform", AutomationObjectIds.IsTransformPatternAvailableProperty);13 public static readonly PropertyId CanMoveProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_TransformCanMovePropertyId, "CanMove");14 public static readonly PropertyId CanResizeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_TransformCanResizePropertyId, "CanResize");15 public static readonly PropertyId CanRotateProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_TransformCanRotatePropertyId, "CanRotate");1617 public TransformPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.IUIAutomationTransformPattern nativePattern) : base(frameworkAutomationElement, nativePattern)18 {19 }2021 public override void Move(double x, double y)22 {23 Com.Call(() => NativePattern.Move(x, y));24 }2526 public override void Resize(double width, double height)27 {28 Com.Call(() => NativePattern.Resize(width, height));29 }3031 public override void Rotate(double degrees)32 {33 Com.Call(() => NativePattern.Rotate(degrees));34 }35 }3637 public class TransformPatternPropertyIds : ITransformPatternPropertyIds38 {39 public PropertyId CanMove => TransformPattern.CanMoveProperty;4041 public PropertyId CanResize => TransformPattern.CanResizeProperty;4243 public PropertyId CanRotate => TransformPattern.CanRotateProperty;44 }45}
...
TransformPattern
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Input;3using FlaUI.Core.Tools;4using FlaUI.UIA3;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using FlaUI.Core;11using FlaUI.Core.Definitions;12using FlaUI.Core.Conditions;13using FlaUI.Core.AutomationElements.Infrastructure;14using FlaUI.Core.WindowsAPI;15using FlaUI.Core.Input.Keyboard;
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