How to use Move method of FlaUI.UIA2.Patterns.TransformPattern class

Best FlaUI code snippet using FlaUI.UIA2.Patterns.TransformPattern.Move

TransformPattern.cs

Source: TransformPattern.cs Github

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...8{9 public class TransformPattern : TransformPatternBase<UIA.TransformPattern>10 {11 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, UIA.TransformPattern.Pattern.Id, "Transform", AutomationObjectIds.IsTransformPatternAvailableProperty);12 public static readonly PropertyId CanMoveProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanMoveProperty.Id, "CanMove");13 public static readonly PropertyId CanResizeProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanResizeProperty.Id, "CanResize");14 public static readonly PropertyId CanRotateProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanRotateProperty.Id, "CanRotate");1516 public TransformPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.TransformPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }1920 public override void Move(double x, double y)21 {22 NativePattern.Move(x, y);23 }2425 public override void Resize(double width, double height)26 {27 NativePattern.Resize(width, height);28 }2930 public override void Rotate(double degrees)31 {32 NativePattern.Rotate(degrees);33 }34 }3536 public class TransformPatternPropertyIds : ITransformPatternPropertyIds37 {38 public PropertyId CanMove => TransformPattern.CanMoveProperty;3940 public PropertyId CanResize => TransformPattern.CanResizeProperty;4142 public PropertyId CanRotate => TransformPattern.CanRotateProperty;43 }44} ...

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Move

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.AutomationElements.Infrastructure;8using FlaUI.Core.Definitions;9using FlaUI.Core.Patterns;10using FlaUI.UIA2;11using FlaUI.UIA2.Patterns;12{13 {14 static void Main(string[] args)15 {16 var application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");17 var automation = new UIA2Automation();18 var mainWindow = application.GetMainWindow(automation);19 var transformPattern = mainWindow.Patterns.Transform.Pattern;20 transformPattern.Move(100, 100);21 }22 }23}

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Move

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Definitions;5using FlaUI.Core.Patterns;6using FlaUI.Core.Tools;7using FlaUI.UIA2;8using FlaUI.UIA2.Patterns;9using FlaUI.UIA3;10using FlaUI.UIA3.Patterns;11{12 {13 static void Main(string[] args)14 {15 var app = Application.Launch("notepad.exe");16 var automation = new UIA3Automation();17 var window = app.GetMainWindow(automation);18 var edit = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();19 edit.Text = "Hello World";20 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("Close"));21 button.Click();22 app.Close();23 }24 }25}

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Move

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Patterns;4using FlaUI.Core;5using FlaUI.UIA2;6using FlaUI.UIA2.Patterns;7using FlaUI.UIA3;8using FlaUI.UIA3.Patterns;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");19 var mainWindow = app.GetMainWindow(FlaUI.Core.Conditions.ConditionFactory.ByAutomationId("Notepad++"));20 var automation = new UIA2Automation();21 var element = automation.FromHandle(mainWindow);22 var transformPattern = element.Patterns.Transform.Pattern;23 var currentTransform = transformPattern.Current;24 transformPattern.Move(100, 100);25 var currentTransform1 = transformPattern.Current;26 app.Close();27 }28 }29}30using FlaUI.Core.AutomationElements;31using FlaUI.Core.AutomationElements.Infrastructure;32using FlaUI.Core.Patterns;33using FlaUI.Core;34using FlaUI.UIA2;35using FlaUI.UIA2.Patterns;36using FlaUI.UIA3;37using FlaUI.UIA3.Patterns;38using System;39using System.Collections.Generic;40using System.Linq;

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Move

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA2.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows;11{12 {13 static void Main(string[] args)14 {15 var app = Application.Launch("notepad.exe");16 var win = app.GetMainWindow(AutomationType.UIA2);17 var transformPattern = win.Patterns.Transform.Pattern;18 transformPattern.Move(100, 100);19 Console.ReadLine();20 }21 }22}

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Move

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.UITests.TestFramework;5using FlaUI.UIA2;6using FlaUI.UIA2.Patterns;7using NUnit.Framework;8using System;9using System.Threading;10{11 {12 public void MoveWindow()13 {14 var application = Application.Launch(@"C:\Windows\System32\calc.exe");15 var automation = new UIA2Automation();16 var window = application.GetMainWindow(automation);17 var transformPattern = window.Patterns.Transform.PatternOrDefault;18 transformPattern.Move(100, 100);19 Thread.Sleep(2000);20 application.Close();21 }22 }23}

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Using AI Code Generation

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1using System;2using System.Windows;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.Core.Patterns;7using FlaUI.UIA2;8using FlaUI.UIA2.Patterns;9using FlaUI.Core;10using FlaUI.Core.Input;11{12 {13 static void Main(string[] args)14 {15 var app = FlaUI.Core.Application.Launch(@"C:\Program Files\Windows Media Player\wmplayer.exe");16 var automation = new UIA2Automation();17 var window = app.GetMainWindow(automation);18 var button = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Play")));19 var transformPattern = button.Patterns.Transform.Pattern;20 var currentPoint = transformPattern.Current.Value;21 var currentX = currentPoint.X;22 var currentY = currentPoint.Y;23 transformPattern.Move(currentX + 100, currentY + 100);24 app.Close();25 }26 }27}

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.AutomationElements.Infrastructure;8using FlaUI.Core.Definitions;9using FlaUI.Core.Identifiers;10using FlaUI.Core.Patterns;11using FlaUI.UIA2.Identifiers;12using FlaUI.UIA2.Patterns;13using FlaUI.Core;14using FlaUI.Core.EventHandlers;15using FlaUI.Core.Events;16using FlaUI.Core.Tools;17using FlaUI.UIA3;18using FlaUI.UIA3.EventHandlers;19using FlaUI.UIA3.Identifiers;20using FlaUI.UIA3.Patterns;21using FlaUI.UIA3.Tools;22using FlaUI.Core.Input;23using FlaUI.Core.WindowsAPI;24using FlaUI.Core.Shapes;25using FlaUI.Core.Conditions;26using FlaUI.Core.Definitions;27using FlaUI.Core.AutomationElements.Infrastructure;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Tools;30using FlaUI.UIA2;31using FlaUI.UIA2.EventHandlers;32using FlaUI.UIA2.Identifiers;33using FlaUI.UIA2.Patterns;34using FlaUI.UIA2.Tools;35using FlaUI.Core.WindowsAPI;36using FlaUI.Core.Input;37using FlaUI.Core.Shapes;38using FlaUI.Core.Conditions;39using FlaUI.Core.Definitions;40using FlaUI.Core.AutomationElements.Infrastructure;41using FlaUI.Core.AutomationElements;42using FlaUI.Core.Tools;43using FlaUI.UIA2;44using FlaUI.UIA2.EventHandlers;45using FlaUI.UIA2.Identifiers;46using FlaUI.UIA2.Patterns;47using FlaUI.UIA2.Tools;48using FlaUI.Core.WindowsAPI;49using FlaUI.Core.Input;50using FlaUI.Core.Shapes;51using FlaUI.Core.Conditions;52using FlaUI.Core.Definitions;53using FlaUI.Core.AutomationElements.Infrastructure;54using FlaUI.Core.AutomationElements;55using FlaUI.Core.Tools;56using FlaUI.UIA2;57using FlaUI.UIA2.EventHandlers;58using FlaUI.UIA2.Identifiers;59using FlaUI.UIA2.Patterns;

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