How to use ToPoint method of FlaUI.UIA2.Converters.ValueConverter class

Best FlaUI code snippet using FlaUI.UIA2.Converters.ValueConverter.ToPoint

ValueConverter.cs

Source:ValueConverter.cs Github

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...32 {33 var origValue = (System.Windows.Rect)rectangle;34 return new Rectangle(origValue.X.ToInt(), origValue.Y.ToInt(), origValue.Width.ToInt(), origValue.Height.ToInt());35 }36 public static object ToPoint(object point)37 {38 var origValue = (System.Windows.Point)point;39 return new Point(origValue.X.ToInt(), origValue.Y.ToInt());40 }41 public static object ToCulture(object cultureId)42 {43 var origValue = (int)cultureId;44 return origValue == 0 ? CultureInfo.InvariantCulture : new CultureInfo(origValue);45 }46 public static object IntToIntPtr(object intPtrAsInt)47 {48 var origValue = (int)intPtrAsInt;49 return origValue == 0 ? IntPtr.Zero : new IntPtr(origValue);50 }...

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ToPoint

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Conditions;9using FlaUI.Core.Definitions;10using FlaUI.Core.Input;11using FlaUI.Core.Tools;12using FlaUI.UIA2.Converters;13using FlaUI.UIA2.Tools;14using UIA = interop.UIAutomationCore;15{16 {17 {18 public static Point ToPoint(object value)19 {20 if (value == null)21 {22 return new Point();23 }24 var array = (object[])value;25 var x = (int)array[0];26 var y = (int)array[1];27 return new Point(x, y);28 }29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using FlaUI.Core;38using FlaUI.Core.AutomationElements;39using FlaUI.Core.Conditions;40using FlaUI.Core.Definitions;41using FlaUI.Core.Input;42using FlaUI.Core.Tools;43using FlaUI.UIA2.Converters;44using FlaUI.UIA2.Tools;45using UIA = interop.UIAutomationCore;46{47 {48 {49 public static Point ToPoint(object value)50 {51 if (value == null)52 {53 return new Point();54 }55 var array = (object[])value;56 var x = (int)array[0];57 var y = (int)array[1];58 return new Point(x, y);59 }60 }61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using FlaUI.Core;69using FlaUI.Core.AutomationElements;70using FlaUI.Core.Conditions;71using FlaUI.Core.Definitions;72using FlaUI.Core.Input;73using FlaUI.Core.Tools;74using FlaUI.UIA2.Converters;

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ToPoint

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Definitions;3using FlaUI.Core.Identifiers;4using FlaUI.Core.Tools;5using FlaUI.UIA2.Converters;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static Point ToPoint(object value)14 {15 if (value == null)16 {17 return new Point(0, 0);18 }19 if (value is Point)20 {21 return (Point)value;22 }23 if (value is double[])24 {25 var array = (double[])value;26 if (array.Length == 2)27 {28 return new Point(array[0], array[1]);29 }30 }31 if (value is int[])32 {33 var array = (int[])value;34 if (array.Length == 2)35 {36 return new Point(array[0], array[1]);37 }38 }39 throw new ArgumentException("Could not convert value to point");40 }41 }42}43using FlaUI.Core;44using FlaUI.Core.Definitions;45using FlaUI.Core.Identifiers;46using FlaUI.Core.Tools;47using FlaUI.UIA2.Converters;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static Point ToPoint(object value)56 {57 if (value == null)58 {59 return new Point(0, 0);60 }61 if (value is Point)62 {63 return (Point)value;64 }65 if (value is double[])66 {67 var array = (double[])value;68 if (array.Length == 2)69 {70 return new Point(array[0], array[1]);71 }72 }73 if (value is int[])74 {75 var array = (int[])value;76 if (array.Length == 2)77 {78 return new Point(array[0], array[1]);79 }80 }81 throw new ArgumentException("Could not convert value to point");82 }83 }84}

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ToPoint

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.Core.Tools;5using FlaUI.UIA2.Converters;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\notepad.exe");16 var automation = FlaUI.Core.Automation.GetAutomationForProcess(application.Process);17 var window = automation.GetDesktopWindow().FindFirstChild(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Untitled - Notepad")));18 var editBox = window.FindFirstChild(cf => cf.ByControlType(ControlType.Edit));19 editBox.AsTextBox().Text = "FlaUI";20 var menu = window.FindFirstChild(cf => cf.ByControlType(ControlType.Menu));21 menu.FindFirstChild(cf => cf.ByName("File")).AsMenuItem().Click();22 menu.FindFirstChild(cf => cf.ByName("Exit")).AsMenuItem().Click();23 application.Close();24 }25 }26}

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ToPoint

Using AI Code Generation

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1using System;2using System.Windows;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Identifiers;7using FlaUI.Core.Tools;8using FlaUI.UIA2;9using FlaUI.UIA2.Converters;10using FlaUI.UIA2.Identifiers;11using FlaUI.UIA2.Tools;12using UIA = interop.UIAutomationCore;13{14 {15 public static System.Windows.Point ToPoint(UIA.IUIAutomationElement element)16 {17 var rect = ToRectangle(element.CurrentBoundingRectangle);18 return new System.Windows.Point(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2);19 }20 public static System.Windows.Point ToPoint(UIA.IUIAutomationElement element, Point point)21 {22 var rect = ToRectangle(element.CurrentBoundingRectangle);23 return new System.Windows.Point(rect.Left + rect.Width * point.X, rect.Top + rect.Height * point.Y);24 }25 public static System.Windows.Point ToPoint(UIA.IUIAutomationElement element, UIA.IUIAutomationElement relativeTo)26 {27 var rect = ToRectangle(element.CurrentBoundingRectangle);28 var relativeToRect = ToRectangle(relativeTo.CurrentBoundingRectangle);29 return new System.Windows.Point(rect.Left + rect.Width / 2 - relativeToRect.Left, rect.Top + rect.Height / 2 - relativeToRect.Top);30 }31 public static System.Windows.Point ToPoint(UIA.IUIAutomationElement element, Point point, UIA.IUIAutomationElement relativeTo)32 {33 var rect = ToRectangle(element.CurrentBoundingRectangle);34 var relativeToRect = ToRectangle(relativeTo.CurrentBoundingRectangle);35 return new System.Windows.Point(rect.Left + rect.Width * point.X - relativeToRect.Left, rect.Top + rect.Height * point.Y - relativeToRect.Top);36 }37 public static System.Windows.Point ToPoint(UIA.IUIAutomationElement element, UIA.IUIAutomationElement relativeTo, bool useCached)38 {39 var rect = ToRectangle(element.GetCachedBoundingRectangle());40 var relativeToRect = ToRectangle(relativeTo.GetCachedBoundingRectangle());41 return new System.Windows.Point(rect.Left + rect.Width / 2 - relativeToRect.Left, rect.Top + rect.Height / 2 - relativeToRect.Top);42 }43 public static System.Windows.Point ToPoint(UI

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ToPoint

Using AI Code Generation

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1using System;2using System.Windows;3using FlaUI.Core;4using FlaUI.Core.Definitions;5using FlaUI.Core.Shapes;6using FlaUI.UIA2.Converters;7using FlaUI.UIA2.Identifiers;8using FlaUI.UIA2.Patterns;9using FlaUI.UIA2.Tools;10using FlaUI.UIA3;11using FlaUI.UIA3.Converters;12using UIA = interop.UIAutomationCore;13{14 {15 public static UIA.IUIAutomationElement ToNative(this UIA2Automation automation, IElement element)16 {17 if (element == null)18 {19 return null;20 }21 if (element is UIA2Element uiA2Element)22 {23 return uiA2Element.NativeElement;24 }25 if (element is UIA3Element uiA3Element)26 {27 return automation.ConvertToUIA2(uiA3Element);28 }29 throw new ArgumentException("Invalid element type", nameof(element));30 }31 public static UIA.IUIAutomationElement ToNative(this UIA2Automation automation, IElement element, UIA2BasicElement basicElement)32 {33 if (element == null)34 {35 return null;36 }37 if (element is UIA2Element uiA2Element)38 {39 return uiA2Element.NativeElement;40 }41 if (element is UIA3Element uiA3Element)42 {43 return automation.ConvertToUIA2(uiA3Element, basicElement);44 }45 throw new ArgumentException("Invalid element type", nameof(element));46 }47 public static UIA.IUIAutomationElement ToNative(this UIA2Automation automation, IElement element, UIA2BasicElement basicElement, UIA2BasicElement parentBasicElement)48 {49 if (element == null)50 {51 return null;52 }53 if (element is UIA2Element uiA2Element)54 {55 return uiA2Element.NativeElement;56 }57 if (element is UIA3Element uiA3Element)58 {59 return automation.ConvertToUIA2(uiA3Element, basicElement, parentBasicElement);60 }61 throw new ArgumentException("Invalid element type", nameof(element));62 }63 public static UIA.IUIAutomationElement ToNative(this UIA2Automation automation, IElement element, UI

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ToPoint

Using AI Code Generation

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1using System;2using System.Drawing;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.UIA2.Converters;6{7 {8 static void Main(string[] args)9 {10 Application app = Application.Launch("notepad.exe");11 var automation = new UIA2Automation();12 var desktop = automation.GetDesktop();13 var notepad = desktop.FindFirstDescendant(cf => cf.ByClassName("Notepad"));14 var edit = notepad.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit));15 Point location = ValueConverter.ToPoint(edit);16 Console.WriteLine("X: " + location.X + " Y: " + location.Y);17 Console.ReadLine();18 app.Close();19 }20 }21}

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