Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32.SetCursorPos
Mouse.cs
Source:Mouse.cs
...79 return new Point(point.X, point.Y);80 }81 set82 {83 User32.SetCursorPos(value.X, value.Y);84 // There is a bug that in a multi-monitor scenario with different sizes,85 // the mouse is only moved to x=0 on the target monitor.86 // In that case, just redo the move a 2nd time and it works87 // as the mouse is on the correct monitor alreay.88 // See https://stackoverflow.com/questions/58753372/winapi-setcursorpos-seems-like-not-working-properly-on-multiple-monitors-with-di89 User32.GetCursorPos(out var point);90 if (point.X != value.X || point.Y != value.Y)91 {92 User32.SetCursorPos(value.X, value.Y);93 }94 }95 }9697 /// <summary>98 /// Flag to indicate if the buttons are swapped (left-handed).99 /// </summary>100 public static bool AreButtonsSwapped => User32.GetSystemMetrics(SystemMetric.SM_SWAPBUTTON) != 0;101102 /// <summary>103 /// Moves the mouse by a given delta from the current position.104 /// </summary>105 /// <param name="deltaX">The delta for the x-axis.</param>106 /// <param name="deltaY">The delta for the y-axis.</param>
...
User32.cs
Source:User32.cs
...31 [DllImport("user32.dll", SetLastError = true)]32 public static extern bool GetCursorPos(out POINT lpPoint);3334 [DllImport("user32.dll", SetLastError = true)]35 public static extern bool SetCursorPos(int x, int y);3637 [DllImport("user32.dll", SetLastError = true)]38 public static extern uint GetDoubleClickTime();3940 [DllImport("user32.dll", SetLastError = true)]41 public static extern int GetSystemMetrics(SystemMetric nIndex);4243 [DllImport("user32.dll", SetLastError = true)]44 public static extern IntPtr GetMessageExtraInfo();4546 [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]47 public static extern IntPtr SendMessageTimeout(IntPtr hWnd, uint msg, UIntPtr wParam, IntPtr lParam, SendMessageTimeoutFlags fuFlags, uint uTimeout, out UIntPtr lpdwResult);4849 [DllImport("user32.dll", SetLastError = true)]
...
SetCursorPos
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 User32.SetCursorPos(10, 10);12 Console.ReadKey();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using FlaUI.Core.WindowsAPI;22{23 {24 static void Main(string[] args)25 {26 User32.GetCursorPos(out var point);27 Console.WriteLine(point.X);28 Console.WriteLine(point.Y);29 Console.ReadKey();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using FlaUI.Core.WindowsAPI;39{40 {41 static void Main(string[] args)42 {43 User32.SendInput(new[] { new Input { Type = InputTypes.Keyboard, Data = new InputUnion { Keyboard = new KeyboardInput { VirtualKeyCode = 0x41, Flags = KeyboardFlag.KeyDown } } } });44 Console.ReadKey();45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using FlaUI.Core.WindowsAPI;54{55 {56 static void Main(string[] args)57 {58 var handle = User32.GetForegroundWindow();59 Console.WriteLine(handle);60 Console.ReadKey();61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using FlaUI.Core.WindowsAPI;70{71 {72 static void Main(string[] args)73 {74 var handle = User32.GetForegroundWindow();
SetCursorPos
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 User32.SetCursorPos(100, 100);12 }13 }14}
SetCursorPos
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using FlaUI.Core.WindowsAPI;8{9 {10 static void Main(string[] args)11 {12 System.Drawing.Point pt = Cursor.Position;13 User32.SetCursorPos(100, 100);14 System.Threading.Thread.Sleep(3000);15 User32.SetCursorPos(pt.X, pt.Y);16 }17 }18}
SetCursorPos
Using AI Code Generation
1using System;2using FlaUI.Core.WindowsAPI;3{4 {5 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]6 public static extern bool SetCursorPos(int x, int y);7 }8}9using System;10using FlaUI.Core.WindowsAPI;11{12 {13 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]14 public static extern bool SetCursorPos(int x, int y);15 }16}17using System;18using FlaUI.Core.WindowsAPI;19{20 {21 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]22 public static extern bool SetCursorPos(int x, int y);23 }24}25using System;26using FlaUI.Core.WindowsAPI;27{28 {29 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]30 public static extern bool SetCursorPos(int x, int y);31 }32}33using System;34using FlaUI.Core.WindowsAPI;35{36 {37 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]38 public static extern bool SetCursorPos(int x, int y);39 }40}41using System;42using FlaUI.Core.WindowsAPI;43{44 {45 [DllImport("user32.dll", EntryPoint = "SetCursorPos")]46 public static extern bool SetCursorPos(int x, int y);47 }48}
SetCursorPos
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core.WindowsAPI;4using FlaUI.Core.WindowsAPI;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 User32.SetCursorPos(200, 200);14 }15 }16}17using System;18using System.Windows.Forms;19using FlaUI.Core.WindowsAPI;20using FlaUI.Core.WindowsAPI;21{22 {23 public Form1()24 {25 InitializeComponent();26 }27 private void button1_Click(object sender, EventArgs e)28 {29 User32.SetCursorPos(200, 200);30 }31 }32}33using System;34using System.Windows.Forms;35using FlaUI.Core.WindowsAPI;36using FlaUI.Core.WindowsAPI;37{38 {39 public Form1()40 {41 InitializeComponent();42 }43 private void button1_Click(object sender, EventArgs e)44 {45 User32.SetCursorPos(200, 200);46 }47 }48}49using System;50using System.Windows.Forms;51using FlaUI.Core.WindowsAPI;52using FlaUI.Core.WindowsAPI;53{54 {55 public Form1()56 {57 InitializeComponent();58 }59 private void button1_Click(object sender, EventArgs e)60 {61 User32.SetCursorPos(200, 200);62 }63 }64}65using System;66using System.Windows.Forms;67using FlaUI.Core.WindowsAPI;68using FlaUI.Core.WindowsAPI;69{70 {71 public Form1()72 {73 InitializeComponent();74 }75 private void button1_Click(object sender, EventArgs e)76 {
SetCursorPos
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core.WindowsAPI;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 User32.SetCursorPos(100, 100);13 }14 }15}
SetCursorPos
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetCursorPos")]10 public static extern bool SetCursorPos(int x, int y);11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18using FlaUI.Core.WindowsAPI;19{20 {21 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetCursorPos")]22 public static extern bool SetCursorPos(int x, int y);23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using FlaUI.Core.WindowsAPI;31{32 {33 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetCursorPos")]34 public static extern bool SetCursorPos(int x, int y);35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using FlaUI.Core.WindowsAPI;43{44 {45 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetCursorPos")]46 public static extern bool SetCursorPos(int x, int y);47 }48}
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