Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32.InitializeTouchInjection
Touch.cs
Source:Touch.cs
...19 /// </summary>20 public static TimeSpan DefaultInterval = TimeSpan.FromMilliseconds(50);21 static Touch()22 {23 if (!User32.InitializeTouchInjection())24 {25 throw new Win32Exception();26 }27 }28 /// <summary>29 /// Performs a tap on the given point or points.30 /// </summary>31 public static void Tap(params Point[] points)32 {33 var contacts = points.Select((p, i) => CreatePointerTouch(p, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();34 InjectTouchInput(contacts);35 Wait.UntilInputIsProcessed();36 ReleaseContacts(contacts);37 }...
User32.cs
Source:User32.cs
...75 public static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);76 [DllImport("user32.dll", SetLastError = true)]77 public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);78 [DllImport("User32.dll", SetLastError = true)]79 public static extern bool InitializeTouchInjection(uint maxCount = 256, InjectedInputVisualizationMode feedbackMode = InjectedInputVisualizationMode.DEFAULT);80 [DllImport("User32.dll", SetLastError = true)]81 public static extern bool InjectTouchInput(int count, [MarshalAs(UnmanagedType.LPArray), In] POINTER_TOUCH_INFO[] contacts);82 [DllImport("kernel32.dll", SetLastError = true)]83 public static extern IntPtr OpenProcess(ProcessAccessFlags processAccess, bool bInheritHandle, int processId);84 [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]85 public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);86 [DllImport("kernel32.dll", SetLastError = true)]87 public static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, int dwSize, out IntPtr lpNumberOfBytesRead);88 [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]89 public static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, int dwSize, AllocationType dwFreeType);90 [DllImport("kernel32.dll", SetLastError = true)]91 [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]92 [SuppressUnmanagedCodeSecurity]93 [return: MarshalAs(UnmanagedType.Bool)]...
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Runtime.InteropServices;7using FlaUI.Core.WindowsAPI;8{9 {10 [DllImport("user32.dll")]11 public static extern bool InitializeTouchInjection(uint maxCount, TouchFeedbackMode mode);12 [DllImport("user32.dll")]13 public static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray)] TOUCHINPUT[] inputs);14 }15 {16 }17 [StructLayout(LayoutKind.Sequential)]18 {19 public int x;20 public int y;21 public IntPtr hSource;22 public int dwID;23 public int dwFlags;24 public int dwMask;25 public int dwTime;26 public IntPtr dwExtraInfo;27 public int cxContact;28 public int cyContact;29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using System.Runtime.InteropServices;37using FlaUI.Core.WindowsAPI;38{39 {40 [DllImport("user32.dll")]41 public static extern bool InitializeTouchInjection(uint maxCount, TouchFeedbackMode mode);42 [DllImport("user32.dll")]43 public static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray)] TOUCHINPUT[] inputs);44 }45 {46 }47 [StructLayout(LayoutKind.Sequential)]48 {49 public int x;50 public int y;51 public IntPtr hSource;52 public int dwID;53 public int dwFlags;54 public int dwMask;55 public int dwTime;56 public IntPtr dwExtraInfo;57 public int cxContact;58 public int cyContact;59 }60}61using System;
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using FlaUI.Core.WindowsAPI;8using FlaUI.Core.WindowsAPI.Enums;9using FlaUI.Core.WindowsAPI.Structs;10using FlaUI.Core.WindowsAPI.Types;11{12 {13 [DllImport("user32.dll", SetLastError = true)]14 public static extern bool InitializeTouchInjection(uint maxCount, TouchFeedbackMode feedbackMode);15 [DllImport("user32.dll", SetLastError = true)]16 public static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray), In] TouchInput[] contacts);17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.Windows.Forms;25using FlaUI.Core.WindowsAPI;26using FlaUI.Core.WindowsAPI.Enums;27using FlaUI.Core.WindowsAPI.Structs;28using FlaUI.Core.WindowsAPI.Types;29{30 {31 [DllImport("user32.dll", SetLastError = true)]32 public static extern bool InitializeTouchInjection(uint maxCount, TouchFeedbackMode feedbackMode);33 [DllImport("user32.dll", SetLastError = true)]34 public static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray), In] TouchInput[] contacts);35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System.Windows.Forms;43using FlaUI.Core.WindowsAPI;44using FlaUI.Core.WindowsAPI.Enums;45using FlaUI.Core.WindowsAPI.Structs;46using FlaUI.Core.WindowsAPI.Types;47{48 {49 [DllImport("user32.dll", SetLastError = true)]50 public static extern bool InitializeTouchInjection(uint maxCount, TouchFeedbackMode feedbackMode);51 [DllImport("user32.dll", SetLastError = true)]52 public static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray), In] TouchInput[] contacts);53 }54}
InitializeTouchInjection
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Windows.Forms;8{9 {10 static void Main(string[] args)11 {12 var touchInput = new User32.TOUCHINPUT[1];13 touchInput[0].x = 100;14 touchInput[0].y = 100;15 touchInput[0].dwFlags = User32.TOUCHEVENTF_DOWN;16 User32.InitializeTouchInjection(1, User32.INJECT_TOUCH_INPUT);17 User32.InjectTouchInput(1, touchInput);18 }19 }20}21using FlaUI.Core.WindowsAPI;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using System.Windows.Forms;28{29 {30 static void Main(string[] args)31 {32 var touchInput = new User32.TOUCHINPUT[1];33 touchInput[0].x = 100;34 touchInput[0].y = 100;35 touchInput[0].dwFlags = User32.TOUCHEVENTF_DOWN;36 User32.InitializeTouchInjection(1, User32.INJECT_TOUCH_INPUT);37 User32.InjectTouchInput(1, touchInput);38 }39 }40}41using FlaUI.Core.WindowsAPI;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using System.Windows.Forms;48{49 {50 static void Main(string[] args)51 {52 var touchInput = new User32.TOUCHINPUT[1];53 touchInput[0].x = 100;54 touchInput[0].y = 100;55 touchInput[0].dwFlags = User32.TOUCHEVENTF_DOWN;56 User32.InitializeTouchInjection(1, User32.INJECT_TOUCH_INPUT);57 User32.InjectTouchInput(1, touchInput);58 }59 }60}
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows;7using FlaUI.Core.WindowsAPI;8using FlaUI.Core.WindowsAPI;9{10 {11 static void Main(string[] args)12 {13 var app = FlaUI.Core.Application.Launch("notepad.exe");14 var window = app.GetMainWindow(FlaUI.Core.WindowsAPI.WindowEnumerationStrategy.AllWindows);15 window.SetForeground();16 window.WaitWhileBusy();17 window.Focus();18 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("15"));19 button.Click();20 int touchCount = 1;21 User32.InitializeTouchInjection(touchCount, User32.TOUCH_FEEDBACK.DEFAULT);22 var touchPoint = new User32.POINT();23 touchPoint.x = 100;24 touchPoint.y = 100;25 var touchInput = new User32.TOUCHINPUT();26 touchInput.dwFlags = User32.TOUCHEVENTF.DOWN | User32.TOUCHEVENTF.UP;27 touchInput.dx = touchPoint.x;28 touchInput.dy = touchPoint.y;29 touchInput.dwID = 0;30 touchInput.dwTime = 0;31 touchInput.dwExtraInfo = IntPtr.Zero;32 touchInput.cxContact = 1;33 touchInput.cyContact = 1;34 User32.InjectTouchInput(1, new User32.TOUCHINPUT[] { touchInput });35 }36 }37}38{39 "Logging": {40 "LogLevel": {41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{
InitializeTouchInjection
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2{3 {4 public static bool InitializeTouchInjection(uint maxCount, uint dwMode)5 {6 return InitializeTouchInjectionNative(maxCount, dwMode);7 }8 [DllImport("user32.dll", SetLastError = true)]9 private static extern bool InitializeTouchInjectionNative(uint maxCount, uint dwMode);10 }11}12using FlaUI.Core.WindowsAPI;13{14 {15 public static bool InjectTouchInput(uint count, [In] TOUCHINPUT[] inputs)16 {17 return InjectTouchInputNative(count, inputs);18 }19 [DllImport("user32.dll", SetLastError = true)]20 private static extern bool InjectTouchInputNative(uint count, [In] TOUCHINPUT[] inputs);21 }22}23using FlaUI.Core.WindowsAPI;24{25 {26 public static bool GetTouchInputInfo(IntPtr hTouchInput, uint cInputs, [Out] TOUCHINPUT[] pInputs, int cbSize)27 {28 return GetTouchInputInfoNative(hTouchInput, cInputs, pInputs, cbSize);29 }30 [DllImport("user32.dll", SetLastError = true)]31 private static extern bool GetTouchInputInfoNative(IntPtr hTouchInput, uint cInputs, [Out] TOUCHINPUT[] pInputs, int cbSize);32 }33}34using FlaUI.Core.WindowsAPI;35{36 {37 public static bool CloseTouchInputHandle(IntPtr lParam)38 {39 return CloseTouchInputHandleNative(lParam);40 }41 [DllImport("user32.dll", SetLastError = true)]42 private static extern bool CloseTouchInputHandleNative(IntPtr lParam);43 }44}45using FlaUI.Core.WindowsAPI;46{
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using System.Runtime.InteropServices;8using System.Threading;9using System.Drawing;10{11 {12 static void Main(string[] args)13 {14 IntPtr hWnd = User32.FindWindow(null, "Calculator");15 uint processId;16 User32.GetWindowThreadProcessId(hWnd, out processId);17 System.Diagnostics.Process proc = System.Diagnostics.Process.GetProcessById((int)processId);18 IntPtr mainWindowHandle = proc.MainWindowHandle;19 RECT size = new RECT();20 User32.GetWindowRect(hWnd, ref size);21 Point centerPoint = new Point((size.Left + size.Right) / 2, (size.Top + size.Bottom) / 2);22 int width = size.Right - size.Left;23 int height = size.Bottom - size.Top;24 int screenWidth = User32.GetSystemMetrics(User32.SystemMetric.SM_CXSCREEN);25 int screenHeight = User32.GetSystemMetrics(User32.SystemMetric.SM_CYSCREEN);26 double scaleX = (double)65535 / screenWidth;27 double scaleY = (double)65535 / screenHeight;28 TOUCHINPUT[] touchInputs = new TOUCHINPUT[1];29 touchInputs[0].x = (int)(centerPoint.X * scaleX);30 touchInputs[0].y = (int)(centerPoint.Y * scaleY);31 touchInputs[0].dwFlags = 0x0002;32 touchInputs[0].dwMask = 0x0001;33 touchInputs[0].dwID = 0;34 touchInputs[0].dwTime = 0;35 touchInputs[0].dwExtraInfo = 0;36 touchInputs[0].cxContact = 1;37 touchInputs[0].cyContact = 1;
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 User32.InitializeTouchInjection(2, 0);12 }13 }14}15Error 1 The type or namespace name 'WindowsAPI' does not exist in the namespace 'FlaUI.Core' (are you missing an assembly reference?) C:\Users\user\Documents\Visual Studio 2013\Projects\ConsoleApplication1\ConsoleApplication1\Program.cs 10 7 ConsoleApplication1
InitializeTouchInjection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI;8{9 {10 static void Main(string[] args)11 {12 User32.InitializeTouchInjection(1, User32.TOUCH_FEEDBACK.NONE);13 User32.TOUCHINPUT[] touchInputs = new User32.TOUCHINPUT[1];14 touchInputs[0].dwFlags = User32.TOUCHINPUTMASK.TOUCHINPUTMASKF_DOWN;15 touchInputs[0].x = 100;16 touchInputs[0].y = 100;17 User32.InjectTouchInput(1, touchInputs);18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using FlaUI.Core.WindowsAPI;28using FlaUI.Core.WindowsAPI;29{30 {31 static void Main(string[] args)32 {33 User32.InitializeTouchInjection(1, User32.TOUCH_FEEDBACK.NONE);34 User32.TOUCHINPUT[] touchInputs = new User32.TOUCHINPUT[1];35 touchInputs[0].dwFlags = User32.TOUCHINPUTMASK.TOUCHINPUTMASKF_MOVE;36 touchInputs[0].x = 100;37 touchInputs[0].y = 100;38 User32.InjectTouchInput(1, touchInputs);39 Console.ReadLine();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using FlaUI.Core.WindowsAPI;49using FlaUI.Core.WindowsAPI;50{51 {52 static void Main(string[] args)53 {54 User32.InitializeTouchInjection(1, User32.TOUCH_FEEDBACK.NONE);55 User32.TOUCHINPUT[] touchInputs = new User32.TOUCHINPUT[1];56 touchInputs[0].dwFlags = User32.TOUCHINPUTMASK.TOUCHINPUTMASKF_UP;
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