Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32.GetMessageExtraInfo
Keyboard.cs
Source: Keyboard.cs
...216 // Prepare the basic object217 var keyboardInput = new KEYBDINPUT218 {219 time = 0,220 dwExtraInfo = User32.GetMessageExtraInfo()221 };222223 // Add the "key-up" flag if needed. By default it is "key-down"224 if (!isKeyDown)225 {226 keyboardInput.dwFlags |= KeyEventFlags.KEYEVENTF_KEYUP;227 }228229 if (isScanCode)230 {231 keyboardInput.wScan = keyCode;232 keyboardInput.dwFlags |= KeyEventFlags.KEYEVENTF_SCANCODE;233 // Add the extended flag if the flag is set or the keycode is prefixed with the byte 0xE0234 // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms646267(v=vs.85).aspx
...
User32.cs
Source: User32.cs
...40 [DllImport("user32.dll", SetLastError = true)]41 public static extern int GetSystemMetrics(SystemMetric nIndex);4243 [DllImport("user32.dll", SetLastError = true)]44 public static extern IntPtr GetMessageExtraInfo();4546 [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]47 public static extern IntPtr SendMessageTimeout(IntPtr hWnd, uint msg, UIntPtr wParam, IntPtr lParam, SendMessageTimeoutFlags fuFlags, uint uTimeout, out UIntPtr lpdwResult);4849 [DllImport("user32.dll", SetLastError = true)]50 public static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);5152 [DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]53 public static extern short VkKeyScan(char ch);5455 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]56 public static extern short GetKeyState(int keyCode);5758 [DllImport("user32.dll")]
...
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2{3 {4 [DllImport("user32.dll")]5 public static extern IntPtr GetMessageExtraInfo();6 }7}8using FlaUI.Core.WindowsAPI;9{10 {11 [DllImport("user32.dll")]12 public static extern short GetAsyncKeyState(int vKey);13 }14}15using FlaUI.Core.WindowsAPI;16{17 {18 [DllImport("user32.dll")]19 public static extern IntPtr GetForegroundWindow();20 }21}22using FlaUI.Core.WindowsAPI;23{24 {25 [DllImport("user32.dll")]26 public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);27 }28}29using FlaUI.Core.WindowsAPI;30{31 {32 [DllImport("user32.dll")]33 public static extern int GetKeyboardState(byte[] lpKeyState);34 }35}36using FlaUI.Core.WindowsAPI;37{38 {39 [DllImport("user32.dll")]40 public static extern short GetKeyState(int nVirtKey);41 }42}43using FlaUI.Core.WindowsAPI;44{45 {46 [DllImport("user32.dll")]47 public static extern bool GetCursorPos(out POINT lpPoint);48 }49}
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 [DllImport("user32.dll", SetLastError = true)]7 public static extern IntPtr GetMessageExtraInfo();8 }9}10using FlaUI.Core.WindowsAPI;11using System;12using System.Runtime.InteropServices;13{14 {15 [DllImport("user32.dll", SetLastError = true)]16 public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);17 }18}19using FlaUI.Core.WindowsAPI;20using System;21using System.Runtime.InteropServices;22{23 {24 [DllImport("user32.dll", SetLastError = true)]25 public static extern bool SetCursorPos(int x, int y);26 }27}28using FlaUI.Core.WindowsAPI;29using System;30using System.Runtime.InteropServices;31{32 {33 [DllImport("user32.dll", SetLastError = true)]34 public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);35 }36}37using FlaUI.Core.WindowsAPI;38using System;39using System.Runtime.InteropServices;40{41 {42 [DllImport("user32.dll", SetLastError = true)]43 public static extern bool GetCursorPos(out Point lpPoint);44 }45}46using FlaUI.Core.WindowsAPI;47using System;48using System.Runtime.InteropServices;49{50 {51 [DllImport("user32.dll", SetLastError = true)]
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2{3 {4 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo", SetLastError = true)]5 public static extern IntPtr GetMessageExtraInfo();6 }7}8using FlaUI.Core.WindowsAPI;9{10 {11 [DllImport("user32.dll", EntryPoint = "SendInput", SetLastError = true)]12 public static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] Input[] pInputs, int cbSize);13 }14}15using FlaUI.Core.WindowsAPI;16{17 [StructLayout(LayoutKind.Sequential)]18 {19 public uint Type;20 public InputUnion U;21 public static int Size => Marshal.SizeOf(typeof(Input));22 }23}24using FlaUI.Core.WindowsAPI;25{26 [StructLayout(LayoutKind.Explicit)]27 {28 [FieldOffset(0)] public MouseInputData Mi;29 [FieldOffset(0)] public KeyboardInputData Ki;30 [FieldOffset(0)] public HardwareInputData Hi;31 }32}33using FlaUI.Core.WindowsAPI;34{35 [StructLayout(LayoutKind.Sequential)]36 {37 public int Dx;38 public int Dy;39 public uint MouseData;40 public uint DwFlags;41 public uint Time;42 public IntPtr DwExtraInfo;43 }44}45using FlaUI.Core.WindowsAPI;46{47 [StructLayout(LayoutKind.Sequential)]48 {49 public ushort WVk;50 public ushort WScan;
GetMessageExtraInfo
Using AI Code Generation
1using System;2using System.Runtime.InteropServices;3using FlaUI.Core.WindowsAPI;4{5 {6 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]7 public static extern IntPtr GetMessageExtraInfo();8 }9}10using System;11using System.Runtime.InteropServices;12using FlaUI.Core.WindowsAPI;13{14 {15 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]16 public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);17 }18}19using System;20using System.Runtime.InteropServices;21using FlaUI.Core.WindowsAPI;22{23 {24 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]25 public static extern bool UnhookWindowsHookEx(IntPtr hhk);26 }27}28using System;29using System.Runtime.InteropServices;30using FlaUI.Core.WindowsAPI;31{32 {33 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]34 public static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);35 }36}37using System;38using System.Runtime.InteropServices;39using FlaUI.Core.WindowsAPI;40{41 {42 [DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]43 public static extern IntPtr GetModuleHandle(string lpModuleName);44 }45}46using System;47using System.Runtime.InteropServices;
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 static void Main(string[] args)7 {8 IntPtr ptr = User32.GetMessageExtraInfo();9 Console.WriteLine(ptr);10 Console.Read();11 }12 }13}
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]7 public static extern IntPtr GetMessageExtraInfo();8 }9}10using FlaUI.Core.WindowsAPI;11using System;12using System.Runtime.InteropServices;13{14 {15 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]16 public static extern IntPtr GetMessageExtraInfo();17 }18}19using FlaUI.Core.WindowsAPI;20using System;21using System.Runtime.InteropServices;22{23 {24 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]25 public static extern IntPtr GetMessageExtraInfo();26 }27}28using FlaUI.Core.WindowsAPI;29using System;30using System.Runtime.InteropServices;31{32 {33 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]34 public static extern IntPtr GetMessageExtraInfo();35 }36}37using FlaUI.Core.WindowsAPI;38using System;39using System.Runtime.InteropServices;40{41 {42 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]43 public static extern IntPtr GetMessageExtraInfo();44 }45}46using FlaUI.Core.WindowsAPI;47using System;48using System.Runtime.InteropServices;49{50 {51 [DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo")]52 public static extern IntPtr GetMessageExtraInfo();53 }54}
GetMessageExtraInfo
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Extra info of the current thread: " + User32.GetMessageExtraInfo());9 }10 }11}12using FlaUI.Core.WindowsAPI;13using System;14using System.Runtime.InteropServices;15{16 {17 public static void Main(string[] args)18 {19 byte[] keyboardState = new byte[256];20 User32.GetKeyboardState(keyboardState);21 Console.WriteLine("Keyboard state of the current thread: ");22 for (int i = 0; i < keyboardState.Length; i++)23 {24 Console.WriteLine("Key " + i + ": " + keyboardState[i]);25 }26 }27 }28}29using FlaUI.Core.WindowsAPI;30using System;31using System.Runtime.InteropServices;32{33 {34 public static void Main(string[] args)35 {36 Console.WriteLine("Keyboard layout of the current thread: " + User32.GetKeyboardLayout(0));37 }38 }39}40using FlaUI.Core.WindowsAPI;41using System;42using System.Runtime.InteropServices;43{44 {45 public static void Main(string[] args)46 {47 IntPtr[] keyboardLayouts = new IntPtr[10];48 User32.GetKeyboardLayoutList(10, keyboardLayouts);49 Console.WriteLine("Keyboard layouts of the current thread: ");50 for (int i = 0; i < keyboardLayouts.Length; i++)51 {52 Console.WriteLine("Keyboard layout " + i + ": " + keyboardLayouts[i]);53 }54 }55 }56}
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