Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32.GetKeyState
Keyboard.cs
Source: Keyboard.cs
...43 var low = (byte)(code & 0xff);4445 // Check for caps lock and unset it46 var isCapsLockToggled = false;47 if ((User32.GetKeyState((int)VirtualKeyShort.CAPITAL) & 0x0001) != 0)48 {49 isCapsLockToggled = true;50 Type(VirtualKeyShort.CAPITAL);51 }5253 // Check if there are any modifiers54 var modifiers = new List<VirtualKeyShort>();55 if (HasScanModifier(high, VkKeyScanModifiers.SHIFT))56 {57 modifiers.Add(VirtualKeyShort.SHIFT);58 }59 if (HasScanModifier(high, VkKeyScanModifiers.CONTROL))60 {61 modifiers.Add(VirtualKeyShort.CONTROL);
...
User32.cs
Source: User32.cs
...52 [DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]53 public static extern short VkKeyScan(char ch);5455 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]56 public static extern short GetKeyState(int keyCode);5758 [DllImport("user32.dll")]59 public static extern bool GetCursorInfo(out CURSORINFO pci);6061 [DllImport("user32.dll")]62 public static extern bool DrawIcon(IntPtr hDC, int x, int y, IntPtr hIcon);6364 [DllImport("user32.dll", SetLastError = true)]65 public static extern bool DrawIconEx(IntPtr hdc, int xLeft, int yTop, IntPtr hIcon, int cxWidth, int cyHeight, int istepIfAniCur, IntPtr hbrFlickerFreeDraw, int diFlags);6667 [DllImport("user32.dll", EntryPoint = "CopyIcon")]68 public static extern IntPtr CopyIcon(IntPtr hIcon);6970 [DllImport("user32.dll", SetLastError = true)]
...
GetKeyState
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Windows.Forms;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void Form1_Load(object sender, EventArgs e)11 {12 timer1.Interval = 500;13 timer1.Start();14 }15 private void timer1_Tick(object sender, EventArgs e)16 {17 if (User32.GetKeyState(Keys.LShiftKey) == 0)18 {19 label1.Text = "Key is not pressed";20 }21 {22 label1.Text = "Key is pressed";
GetKeyState
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Windows.Forms;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 var keyState = User32.GetKeyState(0x41);13 MessageBox.Show(keyState.ToString());14 }15 }16}17Virtual key code Virtual key name 0x01 Left mouse button 0x02 Right mouse button 0x03 Control-break processing 0x04 Middle mouse button 0x05 X1 mouse button 0x06 X2 mouse button 0x08 Backspace 0x09 Tab 0x0C Clear 0x0D Enter 0x10 Shift 0x11 Ctrl 0x12 Alt 0x13 Pause 0x14 Caps Lock 0x15 IME Kana mode 0x15 IME Hanguel mode (maintained for compatibility; use VK_HANGUL) 0x15 IME Hangul mode 0x17 IME Junja mode 0x18 IME final mode 0x19 IME Hanja mode 0x19 IME Kanji mode 0x1B ESC 0x1C IME convert 0x1D IME nonconvert 0x1E IME accept 0x1F IME mode change request 0x20 Spacebar 0x21
GetKeyState
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Windows.Forms;8{9 {10 static void Main(string[] args)11 {12 var keyState = User32.GetKeyState(Keys.A);13 Console.WriteLine(keyState);14 Console.ReadKey();15 }16 }17}
GetKeyState
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2{3 {4 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]5 public static extern short GetKeyState(int keyCode);6 }7}8using FlaUI.Core.WindowsAPI;9{10 {11 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]12 public static extern short GetKeyState(int keyCode);13 }14}15using FlaUI.Core.WindowsAPI;16{17 {18 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]19 public static extern short GetKeyState(int keyCode);20 }21}22using FlaUI.Core.WindowsAPI;23{24 {25 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]26 public static extern short GetKeyState(int keyCode);27 }28}29using FlaUI.Core.WindowsAPI;30{31 {32 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]33 public static extern short GetKeyState(int keyCode);34 }35}36using FlaUI.Core.WindowsAPI;37{38 {39 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]40 public static extern short GetKeyState(int
GetKeyState
Using AI Code Generation
1using System;2using System.Windows.Forms;3using FlaUI.Core.WindowsAPI;4using FlaUI.Core.WindowsAPI;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Press any key to continue...");10 Console.ReadLine();11 bool isPressed = User32.GetKeyState(Keys.F1) < 0;12 Console.WriteLine("Key F1 is pressed: " + isPressed);13 Console.WriteLine("Press any key to continue...");14 Console.ReadLine();15 }16 }17}18FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys)19FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool)20FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool)21FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool)22FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool)23FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool)24FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool, out bool)25FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool, out bool, out bool)26FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool, out bool, out bool, out bool)27FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool, out bool, out bool, out bool, out bool)28FlaUI.Core.WindowsAPI.User32.GetKeyState(Keys, out bool, out bool, out bool, out bool, out bool, out bool, out bool, out bo
GetKeyState
Using AI Code Generation
1using System;2using FlaUI.Core.WindowsAPI;3using FlaUI.Core.WindowsAPI.Enums;4{5 {6 [DllImport("user32.dll")]7 public static extern short GetKeyState(VirtualKeyStates nVirtKey);8 }9}10using System;11using FlaUI.Core.WindowsAPI;12using FlaUI.Core.WindowsAPI.Enums;13{14 {15 [DllImport("user32.dll")]16 public static extern short GetKeyState(VirtualKeyStates nVirtKey);17 }18}19using System;20using FlaUI.Core.WindowsAPI;21using FlaUI.Core.WindowsAPI.Enums;22{23 {24 [DllImport("user32.dll")]25 public static extern short GetKeyState(VirtualKeyStates nVirtKey);26 }27}28using System;29using FlaUI.Core.WindowsAPI;30using FlaUI.Core.WindowsAPI.Enums;31{32 {33 [DllImport("user32.dll")]34 public static extern short GetKeyState(VirtualKeyStates nVirtKey);35 }36}37using System;38using FlaUI.Core.WindowsAPI;39using FlaUI.Core.WindowsAPI.Enums;40{41 {42 [DllImport("user32.dll")]43 public static extern short GetKeyState(VirtualKeyStates nVirtKey);44 }45}46using System;47using FlaUI.Core.WindowsAPI;48using FlaUI.Core.WindowsAPI.Enums;49{50 {51 [DllImport("user32.dll")]52 public static extern short GetKeyState(VirtualKeyStates nVirt
GetKeyState
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Windows.Forms;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Press any key to exit.");9 while (true)10 {11 if (User32.GetKeyState(Keys.LButton) < 0)12 {13 Console.WriteLine("Left Mouse Button is pressed");14 }15 if (User32.GetKeyState(Keys.RButton) < 0)16 {17 Console.WriteLine("Right Mouse Button is pressed");18 }19 }20 }21 }22}
GetKeyState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Press Ctrl key to check the status");12 while (true)13 {14 if (User32.GetKeyState(User32.VirtualKeyStates.VK_CONTROL) == User32.KeyStates.Down)15 Console.WriteLine("Ctrl key is pressed");16 Console.WriteLine("Ctrl key is not pressed");17 }18 }19 }20}
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