How to use GetStateText method of FlaUI.Core.WindowsAPI.Oleacc class

Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Oleacc.GetStateText

AccessibilityTextResolver.cs

Source: AccessibilityTextResolver.cs Github

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...14 }15 public static string GetStateBitText(AccessibilityState state)16 {17 var sb = new StringBuilder(1024);18 Oleacc.GetStateText(state, sb, 1024);19 return sb.ToString();20 }21 public static string GetStateText(AccessibilityState state)22 {23 var allStates = state.GetFlags();24 return String.Join(", ", allStates.Select(s => GetStateBitText((AccessibilityState)s)).ToArray());25 }26 }27}...

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GetStateText

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI.Oleacc;7{8 {9 static void Main(string[] args)10 {11 string state = Oleacc.GetStateText(1);12 Console.WriteLine(state);13 Console.ReadLine();14 }15 }16}17string state = Oleacc.GetStateText(8192);

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GetStateText

Using AI Code Generation

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1using System;2using System.Runtime.InteropServices;3{4 {5 [DllImport("oleacc.dll")]6 public static extern int GetStateText(int dwStateBit, [MarshalAs(UnmanagedType.LPWStr)] out string pszStateText, int cchMax);7 }8}9using System;10using System.Runtime.InteropServices;11using System.Text;12{13 {14 [DllImport("oleacc.dll", CharSet = CharSet.Auto)]15 public static extern int AccessibleObjectFromWindow(IntPtr hwnd, uint dwObjectID, ref Guid riid, [MarshalAs(UnmanagedType.IUnknown)] out object ppvObject);16 }17}18using System;19using System.Runtime.InteropServices;20using System.Text;21{22 {23 [DllImport("oleacc.dll", CharSet = CharSet.Auto)]24 public static extern int AccessibleObjectFromPoint(int x, int y, ref Guid riid, [MarshalAs(UnmanagedType.IUnknown)] out object ppvObject, [MarshalAs(UnmanagedType.IUnknown)] out object ppvChild);25 }26}27using System;28using System.Runtime.InteropServices;29using System.Text;30{31 {32 [DllImport("oleacc.dll", CharSet = CharSet.Auto)]33 public static extern int AccessibleChildren(IntPtr paccContainer, int iChildStart, int cChildren, [Out] [MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 3)] object[] rgvarChildren, [Out] [MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 3)] int[] rgvarChild);34 }35}36using System;37using System.Runtime.InteropServices;38using System.Text;39{40 {41 [DllImport("oleacc.dll", CharSet

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GetStateText

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4using System.Text;5{6 {7 [DllImport("oleacc.dll", CharSet = CharSet.Unicode)]8 public static extern IntPtr GetStateText(int dwStateBit, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder lpszStateText, int cchMax);9 }10}11using FlaUI.Core.WindowsAPI;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17{18 {19 [DllImport("oleacc.dll", CharSet = CharSet.Unicode)]20 public static extern IntPtr GetStateText(int dwStateBit, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder lpszStateText, int cchMax);21 }22}23using FlaUI.Core.WindowsAPI;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 [DllImport("oleacc.dll", CharSet = CharSet.Unicode)]32 public static extern IntPtr GetStateText(int dwStateBit, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder lpszStateText, int cchMax);33 }34}35using FlaUI.Core.WindowsAPI;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 [DllImport("oleacc.dll", CharSet = CharSet.Unicode)]44 public static extern IntPtr GetStateText(int dwStateBit, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder lpszStateText, int cchMax);45 }46}47using FlaUI.Core.WindowsAPI;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;

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GetStateText

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core.WindowsAPI;4{5 {6 public static string GetStateText(int state)7 {8 string str = "";9 if ((state & 0x1) > 0)10 {11 str = str + "UNAVAILABLE ";12 }13 if ((state & 0x2) > 0)14 {15 str = str + "SELECTED ";16 }17 if ((state & 0x4) > 0)18 {19 str = str + "FOCUSED ";20 }21 if ((state & 0x8) > 0)22 {23 str = str + "PRESSED ";24 }25 if ((state & 0x10) > 0)26 {27 str = str + "CHECKED ";28 }29 if ((state & 0x20) > 0)30 {31 str = str + "MIXED ";32 }33 if ((state & 0x40) > 0)34 {35 str = str + "INDETERMINATE ";36 }37 if ((state & 0x80) > 0)38 {39 str = str + "READONLY ";40 }41 if ((state & 0x100) > 0)42 {43 str = str + "HOTTRACKED ";44 }45 if ((state & 0x200) > 0)46 {47 str = str + "DEFAULT ";48 }49 if ((state & 0x400) > 0)50 {51 str = str + "EXPANDED ";52 }53 if ((state & 0x800) > 0)54 {55 str = str + "COLLAPSED ";56 }57 if ((state & 0x1000) > 0)58 {59 str = str + "BUSY ";60 }61 if ((state & 0x2000) > 0)62 {63 str = str + "FLOATING ";64 }65 if ((state & 0x4000) > 0)66 {67 str = str + "MARQUEED ";68 }69 if ((state & 0x8000) > 0)70 {71 str = str + "ANIMATED ";72 }

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