Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Oleacc.GetRoleText
AccessibilityTextResolver.cs
Source:AccessibilityTextResolver.cs
...5namespace FlaUI.Core.Tools6{7 public static class AccessibilityTextResolver8 {9 public static string GetRoleText(AccessibilityRole role)10 {11 var sb = new StringBuilder(1024);12 Oleacc.GetRoleText(role, sb, 1024);13 return sb.ToString();14 }15 public static string GetStateBitText(AccessibilityState state)16 {17 var sb = new StringBuilder(1024);18 Oleacc.GetStateText(state, sb, 1024);19 return sb.ToString();20 }21 public static string GetStateText(AccessibilityState state)22 {23 var allStates = state.GetFlags();24 return String.Join(", ", allStates.Select(s => GetStateBitText((AccessibilityState)s)).ToArray());25 }26 }...
GetRoleText
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.ComponentModel;5using System.Data;6using System.Drawing;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows.Forms;11{12 {13 public Form1()14 {15 InitializeComponent();16 }17 private void button1_Click(object sender, EventArgs e)18 {19 MessageBox.Show(Oleacc.GetRoleText(0x00000001));20 }21 }22}
GetRoleText
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 public static string GetRoleText(int role)10 {11 string roleText = string.Empty;12 switch (role)13 {14 roleText = "Client";15 break;16 roleText = "TitleBar";17 break;18 roleText = "Menu";19 break;20 roleText = "Window";21 break;22 roleText = "ScrollBar";23 break;24 roleText = "Grip";25 break;26 roleText = "Sound";27 break;28 roleText = "Cursor";29 break;30 roleText = "Caret";31 break;32 roleText = "Alert";33 break;34 roleText = "Window";35 break;36 roleText = "Client";37 break;38 roleText = "MenuPopup";39 break;40 roleText = "MenuItem";41 break;42 roleText = "ToolTip";43 break;44 roleText = "Application";45 break;46 roleText = "Document";47 break;48 roleText = "Pane";49 break;50 roleText = "Chart";51 break;52 roleText = "Dialog";53 break;54 roleText = "Border";55 break;56 roleText = "Grouping";57 break;58 roleText = "Separator";59 break;60 roleText = "ToolBar";61 break;62 roleText = "StatusBar";63 break;64 roleText = "Table";65 break;66 roleText = "ColumnHeader";67 break;68 roleText = "RowHeader";69 break;
GetRoleText
Using AI Code Generation
1using System;2using System.Runtime.InteropServices;3using FlaUI.Core.WindowsAPI;4{5 {6 [DllImport("oleacc.dll")]7 public static extern int GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] out string pszRole, int cchRoleMax);8 }9}10using System;11using System.Runtime.InteropServices;12using FlaUI.Core.WindowsAPI;13{14 {15 [DllImport("oleacc.dll")]16 public static extern int GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] out string pszRole, int cchRoleMax);17 }18}19using System;20using System.Runtime.InteropServices;21using FlaUI.Core.WindowsAPI;22{23 {24 [DllImport("oleacc.dll")]25 public static extern int GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] out string pszRole, int cchRoleMax);26 }27}28using System;29using System.Runtime.InteropServices;30using FlaUI.Core.WindowsAPI;31{32 {33 [DllImport("oleacc.dll")]34 public static extern int GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] out string pszRole, int cchRoleMax);35 }36}37using System;38using System.Runtime.InteropServices;39using FlaUI.Core.WindowsAPI;40{41 {42 [DllImport("oleacc.dll")]43 public static extern int GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] out string pszRole, int cchRoleMax);44 }45}46using System;
GetRoleText
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using System.Runtime.InteropServices;8using System.Windows.Automation;9{10 {11 static void Main(string[] args)12 {13 {14 string roleText = Oleacc.GetRoleText(AutomationElement.FromHandle(new IntPtr(0x000E032C)).Current.NativeWindowHandle);15 Console.WriteLine(roleText);16 }17 catch (Exception ex)18 {19 Console.WriteLine(ex.Message);20 }21 Console.ReadLine();22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using System.Runtime.InteropServices;31{32 {33 [DllImport("oleacc.dll", CharSet = CharSet.Unicode)]34 public static extern string GetRoleText(int dwRole, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder lpszRole, int cchRoleMax);35 public static string GetRoleText(IntPtr hwnd)36 {37 StringBuilder lpszRole = new StringBuilder(256);38 int dwRole = 0;39 AccessibleObjectFromWindow(hwnd, (uint)OBJID.OBJID_CLIENT, ref dwRole, ref lpszRole);40 return GetRoleText(dwRole, lpszRole, lpszRole.Capacity);41 }42 [DllImport("oleacc.dll")]43 public static extern int AccessibleObjectFromWindow(IntPtr hwnd, uint dwObjectID, ref int riid, ref StringBuilder ppvObject);44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {
GetRoleText
Using AI Code Generation
1using System;2using FlaUI.Core.WindowsAPI;3{4 {5 public static string GetRoleText(AccessibleRole role)6 {7 var roleText = string.Empty;8 var roleTextLength = 0;9 var result = NativeMethods.AccessibleRoleToName(role, null, ref roleTextLength);10 if (result == 0)11 {12 roleText = new string('\0', roleTextLength);13 result = NativeMethods.AccessibleRoleToName(role, roleText, ref roleTextLength);14 }15 return result == 0 ? roleText : string.Empty;16 }17 }18}19using System;20using FlaUI.Core.WindowsAPI;21{22 {23 public static string GetStateText(AccessibleState state)24 {25 var stateText = string.Empty;26 var stateTextLength = 0;27 var result = NativeMethods.AccessibleStateToName(state, null, ref stateTextLength);28 if (result == 0)29 {30 stateText = new string('\0', stateTextLength);31 result = NativeMethods.AccessibleStateToName(state, stateText, ref stateTextLength);32 }33 return result == 0 ? stateText : string.Empty;34 }35 }36}37using System;38using FlaUI.Core.WindowsAPI;39{40 {41 public static string GetWindowName(IntPtr hWnd)42 {43 var length = NativeMethods.GetWindowTextLength(hWnd);44 if (length == 0)45 {46 return string.Empty;47 }48 var sb = new StringBuilder(length + 1);49 NativeMethods.GetWindowText(hWnd, sb, sb.Capacity);50 return sb.ToString();51 }52 }53}54using System;55using FlaUI.Core.WindowsAPI;56{57 {58 public static string GetClassName(IntPtr hWnd)59 {
GetRoleText
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.AutomationElements;7using FlaUI.Core;8using FlaUI.Core.Conditions;
GetRoleText
Using AI Code Generation
1using System;2using FlaUI.Core.WindowsAPI;3using FlaUI.Core.WindowsAPI.Oleacc;4{5 {6 static void Main(string[] args)7 {8 var element = FlaUI.Core.AutomationElement.FromPoint(new FlaUI.Core.Definitions.Point(100, 100));9 var roleText = FlaUI.Core.WindowsAPI.Oleacc.GetRoleText(element);10 Console.WriteLine("RoleText of the control is: " + roleText);11 Console.ReadKey();12 }13 }14}
GetRoleText
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2{3 {4 static void Main(string[] args)5 {6 int role = 0x1;7 string roleText = Oleacc.GetRoleText(role);8 System.Console.WriteLine(roleText);9 }10 }11}
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