How to use GetCurrentThreadId method of FlaUI.Core.WindowsAPI.Kernel32 class

Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Kernel32.GetCurrentThreadId

AutomationElement.cs

Source:AutomationElement.cs Github

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...215 var windowHandle = Properties.NativeWindowHandle.ValueOrDefault;216 if (windowHandle != Win32Constants.FALSE)217 {218 uint windowThreadId = User32.GetWindowThreadProcessId(windowHandle, out _);219 uint currentThreadId = Kernel32.GetCurrentThreadId();220 // attach window to the calling thread's message queue221 User32.AttachThreadInput(currentThreadId, windowThreadId, true);222 User32.SetFocus(windowHandle);223 // detach the window from the calling thread's message queue224 User32.AttachThreadInput(currentThreadId, windowThreadId, false);225 Wait.UntilResponsive(this);226 return;227 }228 }229 // Fallback to the UIA Version230 SetFocus();231 }232 /// <summary>233 /// Brings a window to the foreground....

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Kernel32.cs

Source:Kernel32.cs Github

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...8 public static class Kernel329 {10 public const string KERNEL32 = "kernel32.dll";11 [DllImport(KERNEL32)]12 public static extern uint GetCurrentThreadId();13 [DllImport(KERNEL32, CharSet = CharSet.Auto, BestFitMapping = false, SetLastError = true)]14 [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]15 [ResourceExposure(ResourceScope.Process)] // Is your module side-by-side?16 public static extern IntPtr GetModuleHandle(String moduleName);17 [DllImport(KERNEL32, CharSet = CharSet.Ansi, BestFitMapping = false, SetLastError = true, ExactSpelling = true)]18 [ResourceExposure(ResourceScope.None)]19 public static extern IntPtr GetProcAddress(IntPtr hModule, String methodName);20 [DllImport(KERNEL32, SetLastError = true, CallingConvention = CallingConvention.Winapi)]21 [return: MarshalAs(UnmanagedType.Bool)]22 [ResourceExposure(ResourceScope.Machine)]23 public static extern bool IsWow64Process([In] IntPtr hSourceProcessHandle, [Out, MarshalAs(UnmanagedType.Bool)] out bool isWow64);24 }25#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member26}...

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GetCurrentThreadId

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 uint threadId = Kernel32.GetCurrentThreadId();12 Console.WriteLine("Current thread id is: " + threadId);13 Console.ReadKey();14 }15 }16}

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GetCurrentThreadId

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine(Kernel32.GetCurrentThreadId());12 Console.ReadLine();13 }14 }15}

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GetCurrentThreadId

Using AI Code Generation

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1using System;2using FlaUI.Core.WindowsAPI;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine(Kernel32.GetCurrentThreadId());8 Console.ReadKey();9 }10 }11}

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GetCurrentThreadId

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core.WindowsAPI;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.WriteLine("Thread ID: " + Kernel32.GetCurrentThreadId());10 Console.ReadLine();11 }12 }13}14using System;15using System.Threading;16using FlaUI.Core.WindowsAPI;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 Console.WriteLine("Thread ID: " + User32.GetWindowThreadProcessId(IntPtr.Zero, IntPtr.Zero));23 Console.ReadLine();24 }25 }26}27using System;28using System.Threading;29using FlaUI.Core.WindowsAPI;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 Console.WriteLine("Thread ID: " + User32.GetWindowThreadProcessId(IntPtr.Zero, IntPtr.Zero));36 Console.ReadLine();37 }38 }39}40using System;41using System.Threading;42using FlaUI.Core.WindowsAPI;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 Console.WriteLine("Thread ID: " + User32.GetWindowThreadProcessId(IntPtr.Zero, IntPtr.Zero));49 Console.ReadLine();50 }51 }52}53using System;54using System.Threading;55using FlaUI.Core.WindowsAPI;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 Console.WriteLine("Thread ID: " + User32.GetWindowThreadProcessId(IntPtr.Zero, IntPtr.Zero));62 Console.ReadLine();63 }64 }65}

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GetCurrentThreadId

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core.WindowsAPI;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Thread ID: {0}", Kernel32.GetCurrentThreadId());9 Console.ReadLine();10 }11 }12}

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GetCurrentThreadId

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Diagnostics;4using System.Threading;5{6 {7 static void Main(string[] args)8 {9 Process process = Process.Start("notepad.exe");10 int threadId = Kernel32.GetCurrentThreadId();11 Console.WriteLine("Thread ID: " + threadId);12 Console.ReadLine();13 process.Kill();14 }15 }16}17using FlaUI.Core.WindowsAPI;18using System;19using System.Diagnostics;20using System.Threading;21{22 {23 static void Main(string[] args)24 {25 Process process = Process.Start("notepad.exe");26 int threadId = Kernel32.GetCurrentThreadId();27 Console.WriteLine("Thread ID: " + threadId);28 Console.ReadLine();29 process.Kill();30 }31 }32}33using FlaUI.Core.WindowsAPI;34using System;35using System.Diagnostics;36using System.Threading;37{38 {39 static void Main(string[] args)40 {41 Process process = Process.Start("notepad.exe");42 int threadId = Kernel32.GetCurrentThreadId();43 Console.WriteLine("Thread ID: " + threadId);44 Console.ReadLine();45 process.Kill();46 }47 }48}49using FlaUI.Core.WindowsAPI;50using System;51using System.Diagnostics;52using System.Threading;53{54 {55 static void Main(string[] args)56 {57 Process process = Process.Start("notepad.exe");

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GetCurrentThreadId

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Diagnostics;4using System.Threading;5{6 {7 public static uint GetCurrentThreadId()8 {9 if (IntPtr.Size == 4)10 {11 return GetCurrentThreadId32();12 }13 {14 return GetCurrentThreadId64();15 }16 }17 public static uint GetCurrentThreadId32()18 {19 return GetCurrentThreadId32Native();20 }21 public static uint GetCurrentThreadId64()22 {23 return GetCurrentThreadId64Native();24 }25 [System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true)]26 private static extern uint GetCurrentThreadId32Native();27 [System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true)]28 private static extern uint GetCurrentThreadId64Native();29 }30}31using FlaUI.Core.WindowsAPI;32using System;33using System.Diagnostics;34using System.Threading;35{36 {37 public static uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId)38 {39 if (IntPtr.Size == 4)40 {41 return GetWindowThreadProcessId32(hWnd, out lpdwProcessId);42 }43 {44 return GetWindowThreadProcessId64(hWnd, out lpdwProcessId);45 }46 }47 public static uint GetWindowThreadProcessId32(IntPtr hWnd, out uint lpdwProcessId)48 {49 return GetWindowThreadProcessId32Native(hWnd, out lpdwProcessId);50 }51 public static uint GetWindowThreadProcessId64(IntPtr hWnd, out uint lpdwProcessId)52 {53 return GetWindowThreadProcessId64Native(hWnd, out lpdwProcessId);54 }55 [System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true)]56 private static extern uint GetWindowThreadProcessId32Native(IntPtr hWnd, out uint lpdwProcessId);57 [System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true)]58 private static extern uint GetWindowThreadProcessId64Native(IntPtr hWnd, out uint lpdwProcessId);59 }60}

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