Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Delegates.MonitorEnumDelegate
User32.cs
Source:User32.cs
...63 public static extern IntPtr GetDesktopWindow();64 [DllImport("user32.dll")]65 public static extern IntPtr GetWindowDC(IntPtr ptr);66 [DllImport("user32.dll")]67 public static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, Delegates.MonitorEnumDelegate lpfnEnum, IntPtr dwData);68 [DllImport("user32.dll")]69 public static extern bool GetMonitorInfo(IntPtr hmon, ref MonitorInfo mi);70 [DllImport("user32.dll", SetLastError = true)]71 public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);72 [DllImport("user32.dll")]73 public static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);74 [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]75 public static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);76 [DllImport("user32.dll", SetLastError = true)]77 public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);78 [DllImport("User32.dll", SetLastError = true)]79 public static extern bool InitializeTouchInjection(uint maxCount = 256, InjectedInputVisualizationMode feedbackMode = InjectedInputVisualizationMode.DEFAULT);80 [DllImport("User32.dll", SetLastError = true)]81 public static extern bool InjectTouchInput(int count, [MarshalAs(UnmanagedType.LPArray), In] POINTER_TOUCH_INFO[] contacts);...
Delegates.cs
Source:Delegates.cs
2namespace FlaUI.Core.WindowsAPI3{4 public static class Delegates5 {6 public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData);7 }8}...
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 Delegates.MonitorEnumDelegate obj = new Delegates.MonitorEnumDelegate(MonitorEnum);12 WindowsAPI.MonitorFromPoint(new System.Drawing.Point(0, 0), WindowsAPI.MONITOR_DEFAULTTONEAREST);13 WindowsAPI.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, obj, IntPtr.Zero);14 }15 static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref WindowsAPI.RECT lprcMonitor, IntPtr dwData)16 {17 Console.WriteLine("Monitor Enum");18 return true;19 }20 }21}22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using FlaUI.Core.WindowsAPI;27{Demo28{29 {30 static void Main(string[] args)31 {32 DelegatesMonitorEnumDelegate obj = new Delegates.MonitorEnumDelegate(MonitorEnum);33 WindowsAPI.MonitorFromPoint(new System.Drawing.Point(0, 0), WindowsAPI.MONITOR_DEFAULTTONEAREST);34 WindowsAPI.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, obj, IntPtr.Zero);35 }36 static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref WindowsAPI.RECT lprcMonitor, IntPtr dwData)37 {38 Console.WriteLine("Monitor Enum");39 nsole.WriteLine("hMonitor: " + h
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.ThadingTasks;6using FlaUI.Core.;7 {8 static void Main(string[] args)9 {10 Delegates.MonitorEnumDelegate obj = new Delegates.MonitorEnumDelegate(MonitorEnum);11 WindowsAPI.MonitorFromPoint(new System.Drawing.Point(0, 0), WindowsAPI.MONITOR_DEFAULTTONEAREST);12 WindowsAPI.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, obj, IntPtr.Zero);13 }14 static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref WindowsAPI.RECT lprcMonitor, IntPtr dwData)15 {16 Console.WriteLine("Monitor Enum");17 return true;18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using FlaUI.Core.WindowsAPI;27{28 {29 static void Main(string[] args)30 {31 Delegates.MonitorEnumDelegate obj = new Delegates.MonitorEnumDelegate(MonitorEnum);32 WindowsAPI.MonitorFromPoint(new System.Drawing.Point(0, 0), WindowsAPI.MONITOR_DEFAULTTONEAREST);33 WindowsAPI.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, obj, IntPtr.Zero);34 }35 static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref WindowsAPI.RECT lprcMonitor, IntPtr dwData)36 {37 Console.WriteLine("Monitor Enum");38 Console.WriteLine("hMonitor: " + h
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData);9 {10 public static MonitorEnumDelegate MonitorEnumDelegate = new MonitorEnumDelegate(MonitorEnum);11 public static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData)12 {13 return true;14 }15 }16}17s;18using System;19{20 {21 [DllImport("user32.dll", SetLastError = true)]22 public static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, MonitorEnumDelegate lpfnEnum, IntPtr dwData);23 public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData);24 }25}26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using System.Linq;31using FlaUI.Core.WindowsAPI;32{33 {34 [DllImport("user32.dll")]35 public static extern IntPtr MonitorFromWindow(IntPtr hWnd, uint dwFlags);36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using System.Runtime.InteropServices;44using FlaUI.Core.WindowsAPI;45{46 {47 [TllImport("user32.dll")]48 public static extern bool GetMonitorInfo(IntPtr hMonitoe, ref MonitorInfo lpmi);49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55us; System.Threading.Tasks56using System.Runtime.InteropServices;57using FlaUI.Core.WindowsAPI;using System.Threading.Tasks;58{59 {60 [DllIiport("usnr32.dll")]61 public gtatic extern bool GetWindowRect(IntPtr hWnd, out Rect l Rect);62 }63}64using Sysm;65uing System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using System.Runtime.InteropServices;70using FlaUI.Core.WindowsAPI;
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collecions.Gneric;3using{System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7usingFlaUI.Core.WindowsAPI.Delegates;8usingSystem.Runtime.InteropServices;9usingSystem.Drawing;10bl {11 {12 public static bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, Delegates.MonitorEnumDelegate lpfnEnum, IntPtr dwData)13 {14 return true;15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using FlaUI.Core.WindowsAPI;24{25 {26 public static bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, Delegates.MonitorEnumDelegate lpfnEnum, IntPtr dwData)27 {28 return UnsafeNativeMethods.EnumDisplayMonitors(hdc, lprcClip, lpfnEnum, dwData);29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using FlaUI.Core.WindowsAPI;38{39 {40 public static bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, Delegates.MonitorEnumDelegate lpfnEnum, IntPtr dwData)41 {42 return NativeMethods.EnumDisplayMonitors(hdc, lprcClip, lpfnEnum, dwData);
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI.Delegates;8using System.Runtime.InteropServices;9using System.Drawing;10{11 {12 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)13 {14 return true;15 }16 }17}18using FlaUI.Core.WindowsAPI.Delegates;19{20 {21 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)22 {23 return true;24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using FlaUI.Core.WindowsAPI;33using FlaUI.Core.WindowsAPI.Delegates;34using System.Runtime.InteropServices;35using System.Drawing;36{37 {38 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)39 {40 return true;41 }42 }43}
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI.Delegates;8using System.Runtime.InteropServices;9using System.Drawing;10{11 {12 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)13 {14 return true;15 }16 }17}18using FlaUI.Core.WindowsAPI.Delegates;19{20 {21 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)22 {23 return true;24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using FlaUI.Core.WindowsAPI;33using FlaUI.Core.WindowsAPI.Delegates;34using System.Runtime.InteropServices;35using System.Drawing;36{37 {38 public static bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref Rectangle lprcMonitor, IntPtr dwData)39 {40 return true;41 }42 }43}
MonitorEnumDelegate
Using AI Code Generation
1public void MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData)2{3 var monitorInfo = new MONITORINFOEX();4 if (GetMonitorInfo(hMonitor, monitorInfo))5 {6 var monitorArea = new Rectangle(lprcMonitor.left, lprcMonitor.top, lprcMonitor.right - lprcMonitor.left, lprcMonitor.bottom - lprcMonitor.top);7 var workArea = new Rectangle(monitorInfo.rcWork.left, monitorInfo.rcWork.top, monitorInfo.rcWork.right - monitorInfo.rcWork.left, monitorInfo.rcWork.bottom - monitorInfo.rcWork.top);8 var name = monitorInfo.szDevice;9 var isPrimary = (monitorInfo.dwFlags & MONITORINFOF_PRIMARY) == MONITORINFOF_PRIMARY;10 var monitor = new Monitor(name, monitorArea, workArea, isPrimary);11 _monitors.Add(monitor);egates class12}13}14 void MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData)15{16 var monitorInfo = new MONITORINFOEX();17 if (GetMonitorInfo(hMonitor, monitorInfo))18 {19 var monitorArea = new Rectangle(lprcMonitor.left, lprcMonitor.top, lprcMonitor.right - lprcMonitor.left, lprcMonitor.bottom - lprcMonitor.top);20 var workArea = new Rectangle(monitorInfo.rcWork.left, monitorInfo.rcWork.top, monitorInfo.rcWork.right - monitorInfo.rcWork.left, monitorInfo.rcWork.bottom - monitorInfo.rcWork.top);21 var name = monitorInfo.szDevice;22 var iPrimary = (monioInfo.dwFlags & MONITORINFOF_PRIMARY) == MONITORINFOF_PRIMARY;23 var monitor = new Monitor(name, monitorArea, workArea, isPrimary);24 _monitors.Add(monitor);25 }26}27public void MonitorEnumDelegate(IntPrhonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData)28{29 var monitorInfo = new MEX();30 if (GetMonitorInfo(hMonitor, monitorInfo))31 {32using FlaUI.Core.WindowsAPI;33using System;34using System.Collections.Generic;35using System.Text;36{37 {38 public static MonitorEnumDelegate MonitorEnumDelegate;39 }40}41using FlaUI.Core.WindowsAPI;42using System;43using System.Collections.Generic;44using System.Text;45{46 {47 public static MonitorEnumDelegate MonitorEnumDelegate;48 }49}50using FlaUI.Core.WindowsAPI;51using System;52using System.Collections.Generic;53using System.Text;54{55 {56 public static MonitorEnumDelegate MonitorEnumDelegate;57 }58}59using FlaUI.Core.WindowsAPI;60using System;61using System.Collections.Generic;62using System.Text;63{64 {65 public static MonitorEnumDelegate MonitorEnumDelegate;66 }67}68using FlaUI.Core.WindowsAPI;69using System;70using System.Collections.Generic;71using System.Text;72{73 {74 public static MonitorEnumDelegate MonitorEnumDelegate;75 }76}77using FlaUI.Core.WindowsAPI;78using System;79using System.Collections.Generic;80using System.Text;81{82 {83 public static MonitorEnumDelegate MonitorEnumDelegate;84 }85}
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using System.Runtime.InteropServices;8using System.Windows.Forms;9{10 {11 static void Main(string[] args)12 {13 var handle = new FlaUI.Core.WindowsAPI.Delegates.MonitorEnumDelegate(EnumMonitors);14 FlaUI.Core.WindowsAPI.Delegates.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, handle, IntPtr.Zero);15 Console.ReadLine();16 }17 private static bool EnumMonitors(IntPtr hMonitor, IntPtr hdcMonitor, ref FlaUI.Core.WindowsAPI.Structs.RECT lprcMonitor, IntPtr dwData)18 {19 FlaUI.Core.WindowsAPI.Structs.MONITORINFOEX monitorInfo = new FlaUI.Core.WindowsAPI.Structs.MONITORINFOEX();20 monitorInfo.cbSize = (uint)Marshal.SizeOf(monitorInfo);21 FlaUI.Core.WindowsAPI.Delegates.GetMonitorInfo(hMonitor, ref monitorInfo);22 Console.WriteLine(monitorInfo.rcMonitor.ToString());23 return true;24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using System.Runtime.InteropServices;33{34 {35 public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref Structs.RECT lprcMonitor, IntPtr dwData);36 [DllImport("user32.dll")]37 public static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, MonitorEnumDelegate lpfnEnum, IntPtr dwData);38 [DllImport("user32.dll")]39 public static extern bool GetMonitorInfo(IntPtr hMonitor, ref Structs.MONITORINFOEX lpmi);40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using System.Runtime.InteropServices;48{49 {50 [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI.Delegates;8{9 {10 static void Main(string[] args)11 {12 EnumWindows(new MonitorEnumDelegate(EnumWindowsCallback), 0);13 }14 private static bool EnumWindowsCallback(IntPtr hWnd, int lParam)15 {16 Console.WriteLine("Window Handle:
MonitorEnumDelegate
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Runtime.InteropServices;4using System.Collections.Generic;5using FlaUI.Core.WindowsAPI;6using System.Windows.Forms;7using FlaUI.Core.AutomationElements;8using FlaUI.Core;9using FlaUI.Core.Definitions;10using FlaUI.Core.WindowsAPI;11using FlaUI.Core.WindowsAPI;
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