Best FlaUI code snippet using FlaUI.Core.UnitTests.RetryTests.RetryWhileTrueIgnoresException
RetryTests.cs
Source: RetryTests.cs
...43 Retry.WhileTrue(() => throw new Exception(), timeout: TimeSpan.FromSeconds(1), throwOnTimeout: true, ignoreException: false);44 });45 }46 [Test]47 public void RetryWhileTrueIgnoresException()48 {49 var start = DateTime.UtcNow;50 var exceptionCount = 0;51 var result = Retry.WhileTrue(() =>52 {53 var runtime = DateTime.UtcNow - start;54 if (runtime < TimeSpan.FromSeconds(1))55 {56 exceptionCount++;57 throw new Exception();58 }59 return false;60 }, timeout: TimeSpan.FromSeconds(2), throwOnTimeout: true, ignoreException: true);61 Assert.That(exceptionCount, Is.GreaterThan(0));...
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core.UnitTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 RetryTests retry = new RetryTests();
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core.UnitTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 RetryTests retryTests = new RetryTests();12 retryTests.RetryWhileTrueIgnoresException();13 }14 }15}
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core.UnitTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 RetryTests test = new RetryTests();12 test.RetryWhileTrueIgnoresException();13 }14 public void RetryWhileTrueIgnoresException()15 {16 int counter = 0;17 Retry.WhileTrue(() =>18 {19 counter++;20 return counter < 3;21 }, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));22 }23 }24}
RetryWhileTrueIgnoresException
Using AI Code Generation
1using System;2using System.Threading;3using FlaUI.Core.UnitTests;4using Microsoft.VisualStudio.TestTools.UnitTesting;5{6 {7 public void RetryWhileTrueIgnoresException()8 {9 var retry = new Retry();10 var count = 0;11 retry.RetryWhileTrueIgnoresException(() =>12 {13 count++;14 throw new Exception("Exception");15 });16 Assert.AreEqual(5, count);17 }18 }19}
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Definitions;3using FlaUI.Core.UnitTests;4using FlaUI.Core.WindowsAPI;5using NUnit.Framework;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Threading.Tasks;12{13 {14 public void RetryWhileTrueIgnoresException()15 {16 var retryCount = 0;17 Retry.WhileTrue(() =>18 {19 retryCount++;20 Console.WriteLine("Retry count: " + retryCount);21 throw new Exception("Test");22 }, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(500));23 Assert.AreEqual(3, retryCount);24 }25 }26}27using FlaUI.Core;28using FlaUI.Core.Definitions;29using FlaUI.Core.UnitTests;30using FlaUI.Core.WindowsAPI;31using NUnit.Framework;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading;37using System.Threading.Tasks;38{39 {40 public void RetryWhileTrueIgnoresException()41 {42 var retryCount = 0;43 Retry.WhileTrue(() =>44 {45 retryCount++;46 Console.WriteLine("Retry count: " + retryCount);47 throw new Exception("Test");48 }, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(500));49 Assert.AreEqual(3, retryCount);50 }51 }52}53using FlaUI.Core;54using FlaUI.Core.Definitions;55using FlaUI.Core.UnitTests;56using FlaUI.Core.WindowsAPI;57using NUnit.Framework;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading;63using System.Threading.Tasks;64{65 {66 public void RetryWhileTrueIgnoresException()67 {68 var retryCount = 0;69 Retry.WhileTrue(() =>70 {71 retryCount++;
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Conditions;3using FlaUI.Core.Input;4using FlaUI.Core.Tools;5using FlaUI.UIA3;6using System;7using System.Diagnostics;8using System.Threading;9using System.Windows.Automation;10{11 {12 static void Main(string[] args)13 {14 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\devenv.exe");15 var automation = new UIA3Automation();16 var mainWindow = app.GetMainWindow(automation);17 var element = Retry.WhileTrueIgnoresException(() => mainWindow.FindFirstDescendant(c => c.ByControlType(ControlType.Edit)), TimeSpan.FromSeconds(30));18 element.AsTextBox().Text = "Hello World";19 Console.ReadLine();20 }21 }22}23using FlaUI.Core;24using FlaUI.Core.Conditions;25using FlaUI.Core.Input;26using FlaUI.Core.Tools;27using FlaUI.UIA3;28using System;29using System.Diagnostics;30using System.Threading;31using System.Windows.Automation;32{33 {34 static void Main(string[] args)35 {36 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\devenv.exe");37 var automation = new UIA3Automation();38 var mainWindow = app.GetMainWindow(automation);39 var element = Retry.WhileTrueIgnoresException(() => mainWindow.FindFirstDescendant(c => c.ByControlType(ControlType.Edit)), TimeSpan.FromSeconds(30));40 element.AsTextBox().Text = "Hello World";41 Console.ReadLine();42 }43 }44}45using FlaUI.Core;46using FlaUI.Core.Conditions;47using FlaUI.Core.Input;48using FlaUI.Core.Tools;49using FlaUI.UIA3;50using System;51using System.Diagnostics;52using System.Threading;53using System.Windows.Automation;54{55 {56 static void Main(string[] args)57 {
RetryWhileTrueIgnoresException
Using AI Code Generation
1using System;2using FlaUI.Core;3using FlaUI.Core.Exceptions;4using FlaUI.Core.Tools;5using NUnit.Framework;6{7 {8 public void RetryWhileTrueIgnoresException()9 {10 var counter = 0;11 Retry.WhileTrue(() =>12 {13 counter++;14 if (counter < 3) throw new Exception("Test");15 return true;16 }, TimeSpan.FromMilliseconds(100), TimeSpan.FromMilliseconds(10));17 Assert.AreEqual(3, counter);18 }19 public void RetryWhileFalseIgnoresException()20 {21 var counter = 0;22 Retry.WhileFalse(() =>23 {24 counter++;25 if (counter < 3) throw new Exception("Test");26 return true;27 }, TimeSpan.FromMilliseconds(100), TimeSpan.FromMilliseconds(10));28 Assert.AreEqual(3, counter);29 }30 public void RetryUntilTimeoutIgnoresException()31 {32 var counter = 0;33 Retry.UntilTimeout(TimeSpan.FromMilliseconds(100), TimeSpan.FromMilliseconds(10), () =>34 {35 counter++;36 if (counter < 3) throw new Exception("Test");37 return true;38 });39 Assert.AreEqual(3, counter);40 }41 public void RetryUntilTimeoutOrTrue()42 {43 var counter = 0;44 Retry.UntilTimeoutOrTrue(TimeSpan.FromMilliseconds(100), TimeSpan.FromMilliseconds(10), () =>45 {46 counter++;47 if (counter < 3) throw
RetryWhileTrueIgnoresException
Using AI Code Generation
1using FlaUI.Core.UnitTests;2{3 {4 public static void RetryWhileTrueIgnoresException()5 {6 var counter = 0;7 Retry.WhileTrue(() => { counter++; throw new Exception(); }, TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(2), true);8 }9 }10}11using FlaUI.Core.UnitTests;12{13 {14 public static void RetryWhileTrueIgnoresException()15 {16 var counter = 0;17 Retry.WhileTrue(() => { counter++; throw new Exception(); }, TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(2), true);18 }19 }20}21using FlaUI.Core.UnitTests;22{23 {24 public static void RetryWhileTrueIgnoresException()25 {26 var counter = 0;27 Retry.WhileTrue(() => { counter++; throw new Exception(); }, TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(2), true);28 }29 }30}31using FlaUI.Core.UnitTests;32{33 {34 public static void RetryWhileTrueIgnoresException()35 {36 var counter = 0;37 Retry.WhileTrue(() => { counter++; throw new Exception(); }, TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(2), true);38 }39 }40}
RetryWhileTrueIgnoresException
Using AI Code Generation
1using System;2using FlaUI.Core.UnitTests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 RetryTests retryTests = new RetryTests();10 Task<bool> task = retryTests.RetryWhileTrueIgnoresException(1);11 task.Wait();12 Console.WriteLine(task.Result.ToString());13 Console.ReadKey();14 }15 }16}17I have tried to use the RetryWhileTrueIgnoresException method of FlaUI.Core.UnitTests.RetryTests class to retry until the return value is true. The method is called with 1 parameter (the number of retries) and the return value is true. The code is as follows:18using System;19using FlaUI.Core.UnitTests;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Console.WriteLine("Hello World!");26 RetryTests retryTests = new RetryTests();27 Task<bool> task = retryTests.RetryWhileTrueIgnoresException(1);28 task.Wait();29 Console.WriteLine(task.Result.ToString());30 Console.ReadKey();31 }32 }33}34I have tried to use the RetryWhileTrueIgnoresException method of FlaUI.Core.UnitTests.RetryTests class to retry until the return value is true. The method is called with 1 parameter (the number of retries) and the return value is true. The code is as follows:35using System;36using FlaUI.Core.UnitTests;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 RetryTests retryTests = new RetryTests();44 Task<bool> task = retryTests.RetryWhileTrueIgnoresException(1);45 task.Wait();46 Console.WriteLine(task.Result.ToString());47 Console.ReadKey();48 }49 }50}
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