How to use Dispose method of FlaUI.Core.Overlay.NullOverlayManager class

Best FlaUI code snippet using FlaUI.Core.Overlay.NullOverlayManager.Dispose

AutomationBase.cs

Source: AutomationBase.cs Github

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...129 public abstract bool Compare(AutomationElement element1, AutomationElement element2);130 /​/​/​ <summary>131 /​/​/​ Cleans up the resources.132 /​/​/​ </​summary>133 public void Dispose()134 {135 UnregisterAllEvents();136 OverlayManager.Dispose();137 }138 }139}...

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NullOverlayManager.cs

Source: NullOverlayManager.cs Github

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...8 public class NullOverlayManager : IOverlayManager9 {10 public int Size { get; set; }11 public int Margin { get; set; }12 public void Dispose()13 {14 /​/​ Noop15 }16 public void Show(Rectangle rectangle, Color color, int durationInMs)17 {18 /​/​ Noop19 }20 public void ShowBlocking(Rectangle rectangle, Color color, int durationInMs)21 {22 Thread.Sleep(durationInMs);23 }24 }25}...

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Dispose

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NullOverlayManager overlayManager = new NullOverlayManager();12 overlayManager.Dispose();13 }14 }15}

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Dispose

Using AI Code Generation

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1using System;2using FlaUI.Core.Overlay;3{4 {5 public void Dispose()6 {7 throw new NotImplementedException();8 }9 public void DrawRectangle(Rectangle rectangle, Color color)10 {11 throw new NotImplementedException();12 }13 public void DrawText(Point point, string text, Color color)14 {15 throw new NotImplementedException();16 }17 public void DrawText(Point point, string text, Color color, int fontSize)18 {19 throw new NotImplementedException();20 }21 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily)22 {23 throw new NotImplementedException();24 }25 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily, bool bold)26 {27 throw new NotImplementedException();28 }29 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily, bool bold, bool italic)30 {31 throw new NotImplementedException();32 }33 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily, bool bold, bool italic, bool underline)34 {35 throw new NotImplementedException();36 }37 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily, bool bold, bool italic, bool underline, bool strikeout)38 {39 throw new NotImplementedException();40 }41 }42}43using System;44using FlaUI.Core.Overlay;45{46 {47 public void Dispose()48 {49 throw new NotImplementedException();50 }51 public void DrawRectangle(Rectangle rectangle, Color color)52 {53 throw new NotImplementedException();54 }55 public void DrawText(Point point, string text, Color color)56 {57 throw new NotImplementedException();58 }59 public void DrawText(Point point, string text, Color color, int fontSize)60 {61 throw new NotImplementedException();62 }63 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily)64 {65 throw new NotImplementedException();66 }67 public void DrawText(Point point, string text, Color color, int fontSize, string fontFamily, bool bold)68 {69 throw new NotImplementedException();70 }71 public void DrawText(Point point

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Dispose

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Overlay;3using System;4using System.Windows.Forms;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 NullOverlayManager overlayManager = new NullOverlayManager();14 overlayManager.Dispose();15 }16 }17}

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Dispose

Using AI Code Generation

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1using FlaUI.Core.Overlay;2{3 {4 public void Dispose()5 {6 }7 public void DrawRectangle(Rectangle rectangle, Color color)8 {9 }10 public void DrawText(Point point, string text, Color color, int size)11 {12 }13 }14}15using FlaUI.Core.Overlay;16{17 {18 private readonly OverlayWindow _overlayWindow;19 public OverlayManager()20 {21 _overlayWindow = new OverlayWindow();22 }23 public void Dispose()24 {25 _overlayWindow.Close();26 }27 public void DrawRectangle(Rectangle rectangle, Color color)28 {29 _overlayWindow.DrawRectangle(rectangle, color);30 }31 public void DrawText(Point point, string text, Color color, int size)32 {33 _overlayWindow.DrawText(point, text, color, size);34 }35 }36}37using System;38using System.Drawing;39using System.Windows;40using System.Windows.Interop;41using System.Windows.Media;42using System.Windows.Media.Imaging;43using FlaUI.Core.Overlay;44{45 {46 private readonly DrawingVisual _drawingVisual;47 private readonly DrawingContext _drawingContext;48 private readonly RenderTargetBitmap _renderTargetBitmap;49 private readonly DpiScale _dpiScale;50 public OverlayWindow()51 {52 _drawingVisual = new DrawingVisual();53 _drawingContext = _drawingVisual.RenderOpen();54 _renderTargetBitmap = new RenderTargetBitmap(1, 1, 96, 96, PixelFormats.Pbgra32);55 _dpiScale = VisualTreeHelper.GetDpi(this);56 WindowStyle = WindowStyle.None;57 AllowsTransparency = true;58 ShowInTaskbar = false;59 Topmost = true;60 ShowActivated = false;61 Background = Brushes.Transparent;62 WindowStartupLocation = WindowStartupLocation.Manual;63 ResizeMode = ResizeMode.NoResize;64 SourceInitialized += (sender, args) =>65 {66 var source = PresentationSource.FromVisual(this);

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