Best FlaUI code snippet using FlaUI.Core.Logging.ConsoleLogger.GatedDebug
ConsoleLogger.cs
Source: ConsoleLogger.cs
2namespace FlaUI.Core.Logging3{4 public class ConsoleLogger : LoggerBase5 {6 protected override void GatedDebug(string message)7 {8 Console.ForegroundColor = ConsoleColor.Gray;9 Console.WriteLine(message);10 Console.ResetColor();11 }12 protected override void GatedError(string message)13 {14 Console.ForegroundColor = ConsoleColor.Red;15 Console.Error.WriteLine(message);16 Console.ResetColor();17 }18 protected override void GatedFatal(string message)19 {20 Console.ForegroundColor = ConsoleColor.DarkRed;...
GatedDebug
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Logging;7using FlaUI.Core;8using FlaUI.UIA2;9using FlaUI.Core.AutomationElements;10using FlaUI.Core.Tools;11using FlaUI.Core.Conditions;12using System.Windows.Automation;13using System.Drawing;14{15 {16 static void Main(string[] args)17 {18 var app = Application.Launch("notepad.exe");19 var automation = new UIA2Automation();20 var window = app.GetMainWindow(automation);21 var title = window.Title;22 var editbox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));23 editbox.Enter("Hello World");24 var button = window.FindFirstDescendant(cf => cf.ByText("Save As..."));25 button.Click();26 var saveAsDialog = window.ModalWindows().FirstOrDefault();27 var saveAsEditbox = saveAsDialog.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));28 saveAsEditbox.Enter("HelloWorld.txt");29 var saveButton = saveAsDialog.FindFirstDescendant(cf => cf.ByText("Save"));30 saveButton.Click();31 saveAsDialog.WaitUntilClosed();32 var statusBar = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.StatusBar));33 var statusText = statusBar.FindFirstDescendant(cf => cf.ByControlType(ControlType.Text)).AsLabel().Text;34 Console.WriteLine(statusText);35 Console.ReadLine();36 }37 }38}
GatedDebug
Using AI Code Generation
1using FlaUI.Core.Logging;2ConsoleLogger.GatedDebug("hello world");3using FlaUI.Core.Logging;4ConsoleLogger.GatedDebug("hello world");5using FlaUI.Core.Logging;6ConsoleLogger.GatedDebug("hello world");7using FlaUI.Core.Logging;8ConsoleLogger.GatedDebug("hello world");9using FlaUI.Core.Logging;10ConsoleLogger.GatedDebug("hello world");11using FlaUI.Core.Logging;12ConsoleLogger.GatedDebug("hello world");13using FlaUI.Core.Logging;14ConsoleLogger.GatedDebug("hello world");15using FlaUI.Core.Logging;16ConsoleLogger.GatedDebug("hello world");17using FlaUI.Core.Logging;18ConsoleLogger.GatedDebug("hello world");19using FlaUI.Core.Logging;20ConsoleLogger.GatedDebug("hello world");21using FlaUI.Core.Logging;22ConsoleLogger.GatedDebug("hello world");23using FlaUI.Core.Logging;24ConsoleLogger.GatedDebug("hello world");25using FlaUI.Core.Logging;26ConsoleLogger.GatedDebug("hello world");
GatedDebug
Using AI Code Generation
1FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");2FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");3FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");4FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");5FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");6FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");7FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");8FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");9FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");10FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");11FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");12FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");13FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");14FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");15FlaUI.Core.Logging.ConsoleLogger.GatedDebug("Hello World!");
GatedDebug
Using AI Code Generation
1using FlaUI.Core.Logging;2using System;3using System.Diagnostics;4using System.Windows.Forms;5using FlaUI.Core;6using FlaUI.Core.AutomationElements.Infrastructure;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9using FlaUI.UIA3;10using FlaUI.Core.Definitions;11using FlaUI.Core.Conditions;12using FlaUI.Core.AutomationElements;13using FlaUI.Core.Tools;14using System.Threading;15using System.IO;16using System.Threading.Tasks;17using System.Collections.Generic;18using System.Linq;19{20 {21 static void Main(string[] args)22 {23 FlaUI.Core.Logging.ConsoleLogger.Default.Level = FlaUI.Core.Logging.LogLevel.Debug;24 FlaUI.Core.Logging.ConsoleLogger.Default.GatedDebug("This is a gated debug message");25 FlaUI.Core.Logging.ConsoleLogger.Default.GatedInfo("This is a gated info message");26 FlaUI.Core.Logging.ConsoleLogger.Default.GatedWarn("This is a gated warn message");27 FlaUI.Core.Logging.ConsoleLogger.Default.GatedError("This is a gated error message");28 FlaUI.Core.Logging.ConsoleLogger.Default.GatedDebug("This is a gated debug message");29 FlaUI.Core.Logging.ConsoleLogger.Default.GatedInfo("This is a gated info message");30 FlaUI.Core.Logging.ConsoleLogger.Default.GatedWarn("This is a gated warn message");31 FlaUI.Core.Logging.ConsoleLogger.Default.GatedError("This is a gated error message");32 }33 }34}35using FlaUI.Core.Logging;36using System;37using System.Diagnostics;38using System.Windows.Forms;39using FlaUI.Core;40using FlaUI.Core.AutomationElements.Infrastructure;41using FlaUI.Core.Input;42using FlaUI.Core.WindowsAPI;43using FlaUI.UIA3;
GatedDebug
Using AI Code Generation
1using FlaUI.Core.Logging;2using System;3using System.Diagnostics;4using System.Runtime.InteropServices;5using System.Threading;6{7 {8 [DllImport("user32.dll")]9 static extern IntPtr GetForegroundWindow();10 [DllImport("user32.dll")]11 static extern int GetWindowText(IntPtr hWnd, System.Text.StringBuilder text, int count);12 [DllImport("user32.dll")]13 static extern int GetWindowTextLength(IntPtr hWnd);14 static void Main(string[] args)15 {16 Console.WriteLine("Hello World!");17 Console.WriteLine("Press any key to start");18 Console.ReadKey();19 Console.WriteLine("Starting");20 Console.WriteLine("Press any key to continue");21 Console.ReadKey();22 Console.WriteLine("Continuing");23 Console.WriteLine("Press any key to exit");24 Console.ReadKey();25 }26 }27}28Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ConsoleApp1", "ConsoleApp1\ConsoleApp1.csproj", "{F9F9D7C6-0C6E-4A8A-AE8C-1C0D6E7F8E2E}"29 GlobalSection(SolutionConfigurationPlatforms) = preSolution30 GlobalSection(ProjectConfigurationPlatforms) = postSolution31 {F9F9D7C6-0C6E-4A8A-AE8C-1C0D6E7F8E2E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
GatedDebug
Using AI Code Generation
1using FlaUI.Core.Logging;2using System;3using System.Diagnostics;4using System.Windows.Forms;5{6 {7 static void Main(string[] args)8 {9 FlaUI.Core.Logging.Logger.Default = new ConsoleLogger(true);10 Process.Start(@"C:\Windows\System32\notepad.exe");11 System.Threading.Thread.Sleep(5000);12 var app = FlaUI.Core.Application.Attach("notepad");13 var mainWindow = app.GetMainWindow(FlaUI.Core.Automation14 .Framework.WindowsFramework.Instance);15 var textBox = mainWindow.FindFirstDescendant(FlaUI.Core16 .Conditions.ConditionFactory.ByAutomationId("15"));17 textBox.AsTextBox().Text = "Hello World!";18 mainWindow.Close();19 }20 }21}22using FlaUI.Core.Logging;23using System;24using System.Diagnostics;25using System.Windows.Forms;26{27 {28 static void Main(string[] args)29 {30 FlaUI.Core.Logging.Logger.Default = new ConsoleLogger(true);31 Process.Start(@"C:\Windows\System32\notepad.exe");32 System.Threading.Thread.Sleep(5000);33 var app = FlaUI.Core.Application.Attach("notepad");34 var mainWindow = app.GetMainWindow(FlaUI.Core.Automation35 .Framework.WindowsFramework.Instance);36 var textBox = mainWindow.FindFirstDescendant(FlaUI.Core37 .Conditions.ConditionFactory.ByAutomationId("15"));38 textBox.AsTextBox().Text = "Hello World!";39 mainWindow.Close();40 }41 }42}
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