Best FlaUI code snippet using FlaUI.Core.Input.Touch.Transition
Touch.cs
Source:Touch.cs
...75 {76 Tuple.Create(startPoints[0], endPoints[0]),77 Tuple.Create(startPoints[1], endPoints[1])78 };79 // Perform the Transition80 Transition(duration, startEndPoints);81 }82 /// <summary>83 /// Transitions all the points from the start point to the end points.84 /// </summary>85 /// <param name="duration">The duration for the action.</param>86 /// <param name="startEndPoints">The list of start/end point tuples.</param>87 public static void Transition(TimeSpan duration, params Tuple<Point, Point>[] startEndPoints)88 {89 // Simulate the touch-down on the starting points.90 var contacts = startEndPoints.Select((p, i) => CreatePointerTouch(p.Item1, PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT, (uint)i)).ToArray();91 InjectTouchInput(contacts);92 Wait.UntilInputIsProcessed();93 // Interpolate between the start and end point and update the touch points94 Interpolation.Execute(points =>95 {96 for (var i = 0; i < points.Length; i++)97 {98 contacts[i].pointerInfo.pointerFlags = PointerFlags.UPDATE | PointerFlags.INRANGE | PointerFlags.INCONTACT;99 contacts[i].pointerInfo.ptPixelLocation = points[i].ToPOINT();100 }101 InjectTouchInput(contacts);...
Transition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Definitions;9using FlaUI.Core.Input;10using FlaUI.Core.WindowsAPI;11using FlaUI.UIA3;12{13 {14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");17 var automation = new UIA3Automation();18 var window = app.GetMainWindow(automation);19 var button = window.FindFirstDescendant(cf => cf.ByText("1")).AsButton();20 Touch.TouchDown(button, button.GetClickablePoint());21 Touch.Transition(button, button.GetClickablePoint(), new System.Windows.Point(20, 20));22 Touch.TouchUp(button, button.GetClickablePoint());23 Console.ReadLine();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using FlaUI.Core;33using FlaUI.Core.AutomationElements;34using FlaUI.Core.Definitions;35using FlaUI.Core.Input;36using FlaUI.Core.WindowsAPI;37using FlaUI.UIA3;38{39 {40 static void Main(string[] args)41 {42 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");43 var automation = new UIA3Automation();44 var window = app.GetMainWindow(automation);45 var button = window.FindFirstDescendant(cf => cf.ByText("1")).AsButton();46 Touch.TouchDown(button, button.GetClickablePoint());47 Touch.Transition(button, button.GetClickablePoint(), new System.Windows.Point(20, 20));48 Touch.TouchUp(button, button.GetClickablePoint());49 Console.ReadLine();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;
Transition
Using AI Code Generation
1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using FlaUI.UIA3;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Windows.Forms;10using WindowsInput;11using WindowsInput.Native;12{13 {14 static void Main(string[] args)15 {16 var automation = new UIA3Automation();17 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByAutomationId("ApplicationFrameWindow")).AsWindow();18 var app = window.FindFirstChild(cf => cf.ByAutomationId("App")).AsWindow();19 var button = app.FindFirstChild(cf => cf.ByAutomationId("Button")).AsButton();20 var point = button.GetClickablePoint();21 var touch = new Touch();22 touch.Move(point);23 touch.Press();24 touch.Release();25 touch.Move(point);26 touch.Press();27 touch.Release();28 touch.Move(point);29 touch.Press();30 touch.Release();31 }32 }33}
Transition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Input;8using System.Drawing;9using FlaUI.Core.AutomationElements;10using FlaUI.Core.AutomationElements.Infrastructure;11using FlaUI.Core.Definitions;12using FlaUI.Core.Tools;
Transition
Using AI Code Generation
1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Touch.TouchDown(200, 200);13 Touch.TouchMove(400, 400);14 Touch.TouchUp(400, 400);15 }16 }17}18using FlaUI.Core.Input;19using FlaUI.Core.WindowsAPI;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 bool isTouchEnabled = Touch.IsTouchEnabled();30 }31 }32}33using FlaUI.Core.Input;34using FlaUI.Core.WindowsAPI;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 bool isTouchPresent = Touch.IsTouchPresent();45 }46 }47}48using FlaUI.Core.Input;49using FlaUI.Core.WindowsAPI;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 bool isTouchWindow = Touch.IsTouchWindow();60 }61 }62}63using FlaUI.Core.Input;64using FlaUI.Core.WindowsAPI;65using System;66using System.Collections.Generic;
Transition
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using FlaUI.UIA3;5using System;6using System.Threading;7using System.Windows.Automation;8{9 {10 static void Main(string[] args)11 {12 var automation = new UIA3Automation();13 var desktop = automation.GetDesktop();14 var window = desktop.FindFirstChild(cf => cf.ByClassName("WindowsForms10.Window.8.app.0.141b42a_r6_ad1"));15 var button = window.FindFirstChild(cf => cf.ByAutomationId("button1"));16 var buttonRect = button.BoundingRectangle;17 var touch = new Touch(automation);18 touch.TouchDown(buttonRect.X + buttonRect.Width / 2, buttonRect.Y + buttonRect.Height / 2);19 Thread.Sleep(1000);20 touch.Transition(buttonRect.X + buttonRect.Width / 2 + 100, buttonRect.Y + buttonRect.Height / 2);21 Thread.Sleep(1000);22 touch.Transition(buttonRect.X + buttonRect.Width / 2 + 100, buttonRect.Y + buttonRect.Height / 2);23 Thread.Sleep(1000);24 touch.Transition(buttonRect.X + buttonRect.Width / 2 + 100, buttonRect.Y + buttonRect.Height / 2);25 Thread.Sleep(1000);26 touch.Transition(buttonRect.X + buttonRect.Width / 2 + 100, buttonRect.Y + buttonRect.Height / 2);27 Thread.Sleep(1000);28 touch.TouchUp();29 }30 }31}
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