How to use MouseOverlay method of FlaUI.Core.Capturing.MouseOverlay class

Best FlaUI code snippet using FlaUI.Core.Capturing.MouseOverlay.MouseOverlay

CaptureTests.cs

Source: CaptureTests.cs Github

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...21 var window = app.GetMainWindow(automation);22 Assert.That(window, Is.Not.Null);23 Assert.That(window.Title, Is.Not.Null);24 var image = Capture.Screen();25 image.ApplyOverlays(new MouseOverlay(image));26 image.ToFile(@"c:\temp\screen.png");27 Capture.Element(window).ToFile(@"c:\temp\window.png");28 Capture.Rectangle(new Rectangle(0, 0, 500, 300)).ToFile(@"c:\temp\rect.png");29 Capture.ElementRectangle(window, new Rectangle(0, 0, 50, 150)).ToFile(@"c:\temp\elemrect.png");30 }31 app.Close();32 }33 }34 [Test]35 public void VideoTest()36 {37 Logger.Default = new NUnitProgressLogger();38 Logger.Default.SetLevel(LogLevel.Debug);39 SystemInfo.RefreshAll();40 var recorder = new VideoRecorder(new VideoRecorderSettings { VideoQuality = 26, ffmpegPath = @"C:\Users\rbl\Documents\ffmpeg.exe", TargetVideoPath = @"C:\temp\out.mp4" }, r =>41 {42 var img = Capture.Screen(1);43 img.ApplyOverlays(new InfoOverlay(img) { RecordTimeSpan = r.RecordTimeSpan, OverlayStringFormat = @"{rt:hh\:mm\:ss\.fff} /​ {name} /​ CPU: {cpu} /​ RAM: {mem.p.used}/​{mem.p.tot} ({mem.p.used.perc})" }, new MouseOverlay(img));44 return img;45 });46 System.Threading.Thread.Sleep(5000);47 recorder.Dispose();48 }49 }50}...

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CalculatorUiTestsBase.cs

Source: CalculatorUiTestsBase.cs Github

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...25 public void Cleaup()26 {27 var image = Capture.Screen();28 /​/​ add cursor to bitmap29 image.ApplyOverlays(new MouseOverlay(image));30 image.ToFile(Path.Combine(TestContext.TestResultsDirectory, TestContext.TestName + ".png"));31 calc.Close();32 automation.Dispose();33 }34 #endregion35 }36}...

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MouseOverlay

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4using System.Windows.Forms;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 MouseOverlay mouseOverlay = new MouseOverlay();14 mouseOverlay.MouseOverlayClick += MouseOverlay_MouseOverlayClick;15 mouseOverlay.MouseOverlayMove += MouseOverlay_MouseOverlayMove;16 mouseOverlay.MouseOverlayDoubleClick += MouseOverlay_MouseOverlayDoubleClick;17 mouseOverlay.MouseOverlayRightClick += MouseOverlay_MouseOverlayRightClick;18 mouseOverlay.MouseOverlayRightDoubleClick += MouseOverlay_MouseOverlayRightDoubleClick;19 mouseOverlay.MouseOverlayDrag += MouseOverlay_MouseOverlayDrag;20 mouseOverlay.MouseOverlayWheel += MouseOverlay_MouseOverlayWheel;21 mouseOverlay.MouseOverlayDown += MouseOverlay_MouseOverlayDown;22 mouseOverlay.MouseOverlayUp += MouseOverlay_MouseOverlayUp;23 mouseOverlay.MouseOverlayMove += MouseOverlay_MouseOverlayMove;24 mouseOverlay.Start();25 }26 private void MouseOverlay_MouseOverlayUp(object sender, MouseEventArgs e)27 {28 textBox1.Text += "Mouse Up: " + e.X + ", " + e.Y + Environment.NewLine;29 }30 private void MouseOverlay_MouseOverlayDown(object sender, MouseEventArgs e)31 {32 textBox1.Text += "Mouse Down: " + e.X + ", " + e.Y + Environment.NewLine;33 }34 private void MouseOverlay_MouseOverlayWheel(object sender, MouseEventArgs e)35 {36 textBox1.Text += "Mouse Wheel: " + e.X + ", " + e.Y + Environment.NewLine;37 }38 private void MouseOverlay_MouseOverlayDrag(object sender, MouseEventArgs e)39 {40 textBox1.Text += "Mouse Drag: " + e.X + ", " + e.Y + Environment.NewLine;41 }42 private void MouseOverlay_MouseOverlayRightDoubleClick(object sender, MouseEventArgs e)43 {44 textBox1.Text += "Mouse Right Double Click: " + e.X + ", " + e.Y + Environment.NewLine;45 }46 private void MouseOverlay_MouseOverlayRightClick(object sender, MouseEventArgs e)47 {48 textBox1.Text += "Mouse Right Click: " + e.X + ", " + e.Y + Environment.NewLine;49 }50 private void MouseOverlay_MouseOverlayDoubleClick(object sender, MouseEventArgs e)51 {

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MouseOverlay

Using AI Code Generation

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1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Capturing;5{6 {7 static void Main(string[] args)8 {9 MouseOverlay overlay = new MouseOverlay();10 overlay.MouseOverlayCompleted += Overlay_MouseOverlayCompleted;11 overlay.MouseOverlayCancelled += Overlay_MouseOverlayCancelled;12 overlay.MouseOverlayStarted += Overlay_MouseOverlayStarted;13 overlay.MouseOverlayUpdated += Overlay_MouseOverlayUpdated;14 overlay.Start();15 Console.ReadKey();16 }17 private static void Overlay_MouseOverlayUpdated(object sender, MouseOverlayUpdatedEventArgs e)18 {19 Console.WriteLine("Overlay_MouseOverlayUpdated");20 }21 private static void Overlay_MouseOverlayStarted(object sender, EventArgs e)22 {23 Console.WriteLine("Overlay_MouseOverlayStarted");24 }25 private static void Overlay_MouseOverlayCancelled(object sender, EventArgs e)26 {27 Console.WriteLine("Overlay_MouseOverlayCancelled");28 }29 private static void Overlay_MouseOverlayCompleted(object sender, MouseOverlayCompletedEventArgs e)30 {31 Console.WriteLine("Overlay_MouseOverlayCompleted");32 }33 }34}

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MouseOverlay

Using AI Code Generation

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1using System;2using FlaUI.Core.Capturing;3using FlaUI.Core;4using FlaUI.Core.Input;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 MouseOverlay.Start();11 Mouse.Click(MouseButton.Left);12 MouseOverlay.Stop();13 }14 }15}16using System;17using FlaUI.Core.Capturing;18using FlaUI.Core;19using FlaUI.Core.Input;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 MouseCapture.Start();26 var location = MouseCapture.GetLocation();27 MouseCapture.Stop();28 }29 }30}31using System;32using FlaUI.Core.Capturing;33using FlaUI.Core;34using FlaUI.Core.Input;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 MouseCapture.Start();41 var location = MouseCapture.GetLocation();42 MouseCapture.Stop();43 }44 }45}46using System;47using FlaUI.Core.Capturing;48using FlaUI.Core;49using FlaUI.Core.Input;50{51 {52 static void Main(string[] args)53 {54 Console.WriteLine("Hello World!");55 MouseCapture.Start();56 var location = MouseCapture.GetLocation();57 MouseCapture.Stop();58 }59 }60}61using System;62using FlaUI.Core.Capturing;63using FlaUI.Core;64using FlaUI.Core.Input;65{66 {67 static void Main(string[] args)68 {69 Console.WriteLine("Hello World!");70 MouseCapture.Start();71 var location = MouseCapture.GetLocation();72 MouseCapture.Stop();73 }74 }75}

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MouseOverlay

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4using System.Windows.Forms;5{6 {7 static void Main(string[] args)8 {9 var mouseOverlay = new MouseOverlay();10 mouseOverlay.MouseOverlayClicked += MouseOverlay_MouseOverlayClicked;11 mouseOverlay.MouseOverlayRightClicked += MouseOverlay_MouseOverlayRightClicked;12 mouseOverlay.MouseOverlayMoved += MouseOverlay_MouseOverlayMoved;13 mouseOverlay.MouseOverlayDragged += MouseOverlay_MouseOverlayDragged;14 mouseOverlay.MouseOverlayDragged += MouseOverlay_MouseOverlayDragged;15 mouseOverlay.MouseOverlayDragStart += MouseOverlay_MouseOverlayDragStart;16 mouseOverlay.MouseOverlayDragEnd += MouseOverlay_MouseOverlayDragEnd;

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MouseOverlay

Using AI Code Generation

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1using FlaUI.Core.Capturing;2{3 {4 public MouseOverlay();5 public System.Windows.Media.Color Color { get; set; }6 public double Height { get; set; }7 public double Width { get; set; }8 public double X { get; set; }9 public double Y { get; set; }10 public void Hide();11 public void Show();12 }13}14using FlaUI.Core.Capturing;15{16 {17 public MouseOverlay();18 public System.Windows.Media.Color Color { get; set; }19 public double Height { get; set; }

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MouseOverlay

Using AI Code Generation

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1using System;2using System.Drawing;3using FlaUI.Core.Capturing;4{5 {6 public static void MouseOverlay()7 {8 Bitmap bmp = new Bitmap(300, 300);9 Graphics gfx = Graphics.FromImage(bmp);10 gfx.DrawRectangle(new Pen(Color.Black, 3), 0, 0, 299, 299);11 bmp.Save("rectangle.bmp");12 }13 }14}15using System;16using System.Drawing;17using FlaUI.Core.Capturing;18{19 {20 public static void MouseOverlay()21 {22 Bitmap bmp = new Bitmap(300, 300);23 Graphics gfx = Graphics.FromImage(bmp);24 gfx.DrawRectangle(new Pen(Color.Black, 3), 0, 0, 299, 299);25 bmp.Save("rectangle.bmp");26 }27 }28}29using System;30using System.Drawing;31using FlaUI.Core.Capturing;32{33 {34 public static void MouseOverlay()35 {36 Bitmap bmp = new Bitmap(300, 300);37 Graphics gfx = Graphics.FromImage(bmp);38 gfx.DrawRectangle(new Pen(Color.Black, 3), 0, 0, 299, 299);39 bmp.Save("rectangle.bmp");40 }41 }42}43using System;44using System.Drawing;45using FlaUI.Core.Capturing;

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MouseOverlay

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.Core.WindowsAPI;5using System;6using System.Drawing;7using System.Windows.Forms;8{9 {10 public Form1()11 {12 InitializeComponent();13 }14 private void Form1_Load(object sender, EventArgs e)15 {16 MouseOverlay mouseOverlay = new MouseOverlay();17 mouseOverlay.Start();18 mouseOverlay.MouseMove += MouseOverlay_MouseMove;19 mouseOverlay.MouseClick += MouseOverlay_MouseClick;20 mouseOverlay.MouseDoubleClick += MouseOverlay_MouseDoubleClick;21 mouseOverlay.MouseWheel += MouseOverlay_MouseWheel;22 mouseOverlay.MouseUp += MouseOverlay_MouseUp;23 mouseOverlay.MouseDown += MouseOverlay_MouseDown;24 mouseOverlay.MouseDrag += MouseOverlay_MouseDrag;25 }26 private void MouseOverlay_MouseMove(object sender, FlaUI.Core.Capturing.MouseMoveEventArgs e)27 {28 label1.Text = $"X: {e.X}, Y: {e.Y}";29 }30 private void MouseOverlay_MouseClick(object sender, FlaUI.Core.Capturing.MouseClickEventArgs e)31 {32 label2.Text = $"MouseClick: {e.Button}, X: {e.X}, Y: {e.Y}";33 }34 private void MouseOverlay_MouseDoubleClick(object sender, FlaUI.Core.Capturing.MouseClickEventArgs e)35 {36 label3.Text = $"MouseDoubleClick: {e.Button}, X: {e.X}, Y: {e.Y}";37 }38 private void MouseOverlay_MouseWheel(object sender, FlaUI.Core.Capturing.MouseWheelEventArgs e)39 {40 label4.Text = $"MouseWheel: {e.Delta}, X: {e.X}, Y: {e.Y}";41 }42 private void MouseOverlay_MouseUp(object sender, FlaUI.Core.Capturing.MouseClickEventArgs e)43 {44 label5.Text = $"MouseUp: {e.Button}, X: {e.X}, Y: {e.Y}";45 }46 private void MouseOverlay_MouseDown(object sender, FlaUI.Core.Capturing.MouseClickEventArgs e)47 {48 label6.Text = $"MouseDown: {e.Button}, X: {e.X}, Y: {e.Y}";49 }50 private void MouseOverlay_MouseDrag(object sender, FlaUI

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