How to use IsPositionTop method of FlaUI.Core.Capturing.InfoOverlay class

Best FlaUI code snippet using FlaUI.Core.Capturing.InfoOverlay.IsPositionTop

InfoOverlay.cs

Source:InfoOverlay.cs Github

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...58 // Calculate background size and position59 var bgHeight = textSize.Height + 2 * textOffsetToBg;60 var bgWidth = CaptureImage.OriginalBounds.Width;61 var bgPosX = 0;62 var bgPosY = IsPositionTop() ? 0 : CaptureImage.OriginalBounds.Height - bgHeight;63 // Calculate text position64 var textPosY = bgPosY + textOffsetToBg;65 float textPosX = textOffsetToBg;66 if (IsPositionRight())67 {68 textPosX = bgWidth - textSize.Width - textOffsetToBg;69 }70 else if (IsPositionCenter())71 {72 textPosX = bgWidth / 2 - textSize.Width / 2 - textOffsetToBg / 2;73 }74 // Draw the background75 g.FillRectangle(bgBrush, bgPosX, bgPosY, bgWidth, bgHeight);76 // Draw the text77 g.DrawString(overlayString, font, fontBrush, textPosX, textPosY);78 }79 private string FormatOverlayString(string overlayString)80 {81 SystemInfo.RefreshAll();82 // Replace the simple values83 overlayString = overlayString84 .Replace("{name}", $"{Environment.MachineName}")85 .Replace("{cpu}", $"{SystemInfo.CpuUsage,5:##.00}%")86 .Replace("{mem.p.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryTotal, 2),7}")87 .Replace("{mem.p.free}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryFree, 2),7}")88 .Replace("{mem.p.used}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryUsed, 2),7}")89 .Replace("{mem.p.free.perc}", $"{SystemInfo.PhysicalMemoryFreePercent,5:##.00}%")90 .Replace("{mem.p.used.perc}", $"{SystemInfo.PhysicalMemoryUsedPercent,5:##.00}%")91 .Replace("{mem.v.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryTotal, 2),7}")92 .Replace("{mem.v.free}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryFree, 2),7}")93 .Replace("{mem.v.used}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryUsed, 2),7}")94 .Replace("{mem.v.free.perc}", $"{SystemInfo.VirtualMemoryFreePercent,5:##.00}%")95 .Replace("{mem.v.used.perc}", $"{SystemInfo.VirtualMemoryUsedPercent,5:##.00}%");96 // Replace the date/time97 var now = DateTime.Now;98 overlayString = Regex.Replace(overlayString, @"\{dt:?(.*?)\}", m => now.ToString(m.Groups[1].Value));99 // Replace the custom timespan100 overlayString = Regex.Replace(overlayString, @"\{rt:?(.*?)\}", m => RecordTimeSpan.ToString(m.Groups[1].Value));101 return overlayString;102 }103 private bool IsPositionTop()104 {105 return OverlayPosition.ToString().StartsWith("Top");106 }107 private bool IsPositionCenter()108 {109 return OverlayPosition.ToString().EndsWith("Center");110 }111 private bool IsPositionRight()112 {113 return OverlayPosition.ToString().EndsWith("Right");114 }115 }116}...

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IsPositionTop

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Capturing;7using FlaUI.Core;8using FlaUI.Core.AutomationElements;9using FlaUI.Core.Input;10using System.Drawing;11{12 {13 static void Main(string[] args)14 {15 var application = FlaUI.Core.Application.Attach("notepad");16 var mainWindow = application.GetMainWindow(FlaUI.Core.Automation.WindowsFramework.WinForms);17 var automationElement = mainWindow.AutomationElement;18 var windowRect = mainWindow.BoundingRectangle;19 var point = new FlaUI.Core.Input.Point(windowRect.Left + 20, windowRect.Top + 20);20 var infoOverlay = new FlaUI.Core.Capturing.InfoOverlay();21 var isInside = infoOverlay.IsPositionTop(point, automationElement);22 Console.WriteLine("Is point inside notepad main window: " + isInside);23 Console.ReadKey();24 }25 }26}

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IsPositionTop

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using FlaUI.Core.Definitions;3using FlaUI.Core.Tools;4using System;5using System.Drawing;6using System.Windows.Forms;7{8 {9 public Form1()10 {11 InitializeComponent();12 }13 private void Form1_Load(object sender, EventArgs e)14 {15 this.TopMost = true;16 this.FormBorderStyle = FormBorderStyle.None;17 this.WindowState = FormWindowState.Maximized;18 this.BackColor = Color.DarkBlue;19 this.TransparencyKey = Color.DarkBlue;20 this.Opacity = 0.5;21 }22 private void Form1_MouseMove(object sender, MouseEventArgs e)23 {24 var point = new Point(e.X, e.Y);25 var isTop = InfoOverlay.IsPositionTop(point);26 if (isTop)27 {28 this.BackColor = Color.DarkRed;29 }30 {31 this.BackColor = Color.DarkBlue;32 }33 }34 }35}36using FlaUI.Core.Capturing;37using FlaUI.Core.Definitions;38using FlaUI.Core.Tools;39using System;40using System.Drawing;41using System.Windows.Forms;42{43 {44 public Form1()45 {46 InitializeComponent();47 }48 private void Form1_Load(object sender, EventArgs e)49 {50 this.TopMost = true;51 this.FormBorderStyle = FormBorderStyle.None;52 this.WindowState = FormWindowState.Maximized;53 this.BackColor = Color.DarkBlue;54 this.TransparencyKey = Color.DarkBlue;55 this.Opacity = 0.5;56 }57 private void Form1_MouseMove(object sender, MouseEventArgs e)58 {59 var point = new Point(e.X, e.Y);60 var controlType = InfoOverlay.GetControlType(point);61 if (controlType == ControlType.Window)62 {63 this.BackColor = Color.DarkRed;64 }65 {66 this.BackColor = Color.DarkBlue;67 }68 }69 }70}71using FlaUI.Core.Capturing;72using FlaUI.Core.Definitions;73using FlaUI.Core.Tools;

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IsPositionTop

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using FlaUI.Core.Definitions;3using FlaUI.Core.Tools;4using System;5using System.Drawing;6using System.Windows.Forms;7{8 {9 public Form1()10 {11 InitializeComponent();12 }13 private void button1_Click(object sender, EventArgs e)14 {15 var p = Mouse.Position;16 var window = AutomationTool.GetForegroundWindow();17 var overlay = new InfoOverlay(window, InfoOverlayType.Mouse);18 var overlayPosition = overlay.GetPosition();19 var isMouseOnTop = overlay.IsPositionTop(p);20 MessageBox.Show($"Mouse position: {p}21Overlay position: {overlayPosition}22Is mouse on top: {isMouseOnTop}");23 }24 }25}

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IsPositionTop

Using AI Code Generation

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1using System;2using System.Drawing;3using FlaUI.Core.Capturing;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6{7 {8 private readonly System.Windows.Forms.Timer _timer;9 private Point _mousePosition;10 private bool _isTop;11 public InfoOverlay()12 {13 _timer = new System.Windows.Forms.Timer { Interval = 100 };14 _timer.Tick += TimerOnTick;15 }16 {17 get { return _isTop; }18 {19 if (value == _isTop)20 {21 return;22 }23 _isTop = value;24 OnIsTopChanged();25 }26 }27 public event EventHandler IsTopChanged;28 public void Start()29 {30 _timer.Start();31 }32 public void Stop()33 {34 _timer.Stop();35 }36 private void TimerOnTick(object sender, EventArgs eventArgs)37 {38 var mousePosition = Mouse.Position;39 if (mousePosition != _mousePosition)40 {41 _mousePosition = mousePosition;42 IsTop = IsPositionTop(_mousePosition);43 }44 }45 protected virtual void OnIsTopChanged()46 {47 IsTopChanged?.Invoke(this, EventArgs.Empty);48 }49 private static bool IsPositionTop(Point position)50 {51 var window = WindowAutomation.FromPoint(position);52 if (window == null)53 {54 return false;55 }56 var windowRectangle = window.Bounds;57 var windowRectangleTop = new Rectangle(windowRectangle.X, windowRectangle.Y, windowRectangle.Width, 20);58 return windowRectangleTop.Contains(position);59 }60 }61}62using System;63using System.Drawing;64using FlaUI.Core.Capturing;65using FlaUI.Core.Input;66using FlaUI.Core.WindowsAPI;67{68 {69 private readonly System.Windows.Forms.Timer _timer;70 private Point _mousePosition;71 private bool _isTop;72 public InfoOverlay()73 {74 _timer = new System.Windows.Forms.Timer { Interval = 100 };75 _timer.Tick += TimerOnTick;76 }77 {78 get { return _is

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IsPositionTop

Using AI Code Generation

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1using System;2using FlaUI.Core.Capturing;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 10));8 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 100));9 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 200));10 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 300));11 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 400));12 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 500));13 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 600));14 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 700));15 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 800));16 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 900));17 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1000));18 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1100));19 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1200));20 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1300));21 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1400));22 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1500));23 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1600));24 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1700));25 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1800));26 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 1900));27 Console.WriteLine("IsPositionTop: " + InfoOverlay.IsPositionTop(10, 2000));28 Console.WriteLine("IsPositionTop: " + InfoOverlay

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IsPositionTop

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using FlaUI.Core.Definitions;3using FlaUI.Core.Tools;4using System;5using System.Windows;6using System.Windows.Controls;7using System.Windows.Input;8using System.Windows.Media;9{10 {11 public MainWindow()12 {13 InitializeComponent();14 }15 private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)16 {17 Point p = e.GetPosition(this);18 var screenPoint = this.PointToScreen(p);19 var topLevelWindow = Automation.GetDesktopWindow();20 var pointToCheck = new System.Drawing.Point((int)screenPoint.X, (int)screenPoint.Y);21 var isTop = InfoOverlay.IsPositionTop(topLevelWindow, pointToCheck, AutomationType.UIA3);22 MessageBox.Show(isTop.ToString());23 }24 }25}

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IsPositionTop

Using AI Code Generation

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1using System;2using System.Drawing;3using FlaUI.Core.Capturing;4{5 {6 public static bool IsPositionTop(Point position)7 {8 return false;9 }10 }11}12using FlaUI.Core.Capturing;13using System;14using System.Drawing;15{16 {17 public static bool IsPositionTop(Point position)18 {19 return false;20 }21 }22}23using FlaUI.Core.Capturing;24using System;25using System.Drawing;26{27 {28 public static bool IsPositionTop(Point position)29 {30 return false;31 }32 }33}34using FlaUI.Core.Capturing;35using System;36using System.Drawing;37{38 {39 public static bool IsPositionTop(Point position)40 {41 return false;42 }43 }44}45using FlaUI.Core.Capturing;46using System;47using System.Drawing;48{49 {50 public static bool IsPositionTop(Point position)51 {52 return false;53 }54 }55}56using FlaUI.Core.Capturing;57using System;58using System.Drawing;59{60 {

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IsPositionTop

Using AI Code Generation

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4using System.Windows.Forms;5{6 {7 static void Main(string[] args)8 {9 Point mousePosition = Cursor.Position;10 bool isPositionTop = InfoOverlay.IsPositionTop(mousePosition);11 MessageBox.Show("Mouse position is at the top of the screen: " + isPositionTop);12 }13 }14}

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IsPositionTop

Using AI Code Generation

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1using FlaUI.Core.Capturing;2{3 {4 public static bool IsPositionTop(Point point)5 {6 var screen = Screen.FromPoint(point);7 var screenBounds = screen.Bounds;8 var screenTop = screenBounds.Top;9 return point.Y == screenTop;10 }11 }12}13using FlaUI.Core.Capturing;14{15 {16 public static bool IsPositionLeft(Point point)17 {18 var screen = Screen.FromPoint(point);19 var screenBounds = screen.Bounds;20 var screenLeft = screenBounds.Left;21 return point.X == screenLeft;22 }23 }24}25using FlaUI.Core.Capturing;26{27 {28 public static bool IsPositionRight(Point point)29 {30 var screen = Screen.FromPoint(point);31 var screenBounds = screen.Bounds;32 var screenRight = screenBounds.Right;33 return point.X == screenRight;34 }35 }36}

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