Best FlaUI code snippet using FlaUI.Core.Capturing.InfoOverlay.IsPositionRight
InfoOverlay.cs
Source: InfoOverlay.cs
...62 var bgPosY = IsPositionTop() ? 0 : CaptureImage.OriginalBounds.Height - bgHeight;63 // Calculate text position64 var textPosY = bgPosY + textOffsetToBg;65 float textPosX = textOffsetToBg;66 if (IsPositionRight())67 {68 textPosX = bgWidth - textSize.Width - textOffsetToBg;69 }70 else if (IsPositionCenter())71 {72 textPosX = bgWidth / 2 - textSize.Width / 2 - textOffsetToBg / 2;73 }74 // Draw the background75 g.FillRectangle(bgBrush, bgPosX, bgPosY, bgWidth, bgHeight);76 // Draw the text77 g.DrawString(overlayString, font, fontBrush, textPosX, textPosY);78 }79 private string FormatOverlayString(string overlayString)80 {81 SystemInfo.RefreshAll();82 // Replace the simple values83 overlayString = overlayString84 .Replace("{name}", $"{Environment.MachineName}")85 .Replace("{cpu}", $"{SystemInfo.CpuUsage,5:##.00}%")86 .Replace("{mem.p.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryTotal, 2),7}")87 .Replace("{mem.p.free}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryFree, 2),7}")88 .Replace("{mem.p.used}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryUsed, 2),7}")89 .Replace("{mem.p.free.perc}", $"{SystemInfo.PhysicalMemoryFreePercent,5:##.00}%")90 .Replace("{mem.p.used.perc}", $"{SystemInfo.PhysicalMemoryUsedPercent,5:##.00}%")91 .Replace("{mem.v.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryTotal, 2),7}")92 .Replace("{mem.v.free}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryFree, 2),7}")93 .Replace("{mem.v.used}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryUsed, 2),7}")94 .Replace("{mem.v.free.perc}", $"{SystemInfo.VirtualMemoryFreePercent,5:##.00}%")95 .Replace("{mem.v.used.perc}", $"{SystemInfo.VirtualMemoryUsedPercent,5:##.00}%");96 // Replace the date/time97 var now = DateTime.Now;98 overlayString = Regex.Replace(overlayString, @"\{dt:?(.*?)\}", m => now.ToString(m.Groups[1].Value));99 // Replace the custom timespan100 overlayString = Regex.Replace(overlayString, @"\{rt:?(.*?)\}", m => RecordTimeSpan.ToString(m.Groups[1].Value));101 return overlayString;102 }103 private bool IsPositionTop()104 {105 return OverlayPosition.ToString().StartsWith("Top");106 }107 private bool IsPositionCenter()108 {109 return OverlayPosition.ToString().EndsWith("Center");110 }111 private bool IsPositionRight()112 {113 return OverlayPosition.ToString().EndsWith("Right");114 }115 }116}...
IsPositionRight
Using AI Code Generation
1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core;5using FlaUI.Core.Capturing;6using FlaUI.Core.Definitions;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9using FlaUI.UIA2;10using FlaUI.UIA3;11{12 {13 static void Main(string[] args)14 {15 var automation = new UIA2Automation();16 var window = automation.GetDesktop();17 var overlay = new InfoOverlay(window);18 overlay.Show();19 var element = overlay.WaitForElement();20 overlay.Hide();21 Console.WriteLine(element.Properties.Name.Value);22 Console.ReadKey();23 }24 }25}26using System;27using System.Drawing;28using System.Windows.Forms;29using FlaUI.Core;30using FlaUI.Core.Capturing;31using FlaUI.Core.Definitions;32using FlaUI.Core.Input;33using FlaUI.Core.WindowsAPI;34using FlaUI.UIA2;35using FlaUI.UIA3;36{37 {38 static void Main(string[] args)39 {40 var automation = new UIA2Automation();41 var window = automation.GetDesktop();42 var overlay = new InfoOverlay(window);43 overlay.Show();44 var element = overlay.WaitForElement();45 overlay.Hide();46 Console.WriteLine(element.Properties.Name.Value);47 Console.ReadKey();48 }49 }50}51using System;52using System.Drawing;53using System.Windows.Forms;54using FlaUI.Core;55using FlaUI.Core.Capturing;56using FlaUI.Core.Definitions;57using FlaUI.Core.Input;58using FlaUI.Core.WindowsAPI;59using FlaUI.UIA2;60using FlaUI.UIA3;61{62 {63 static void Main(string[] args)64 {65 var automation = new UIA2Automation();66 var window = automation.GetDesktop();67 var overlay = new InfoOverlay(window);68 overlay.Show();69 var element = overlay.WaitForElement();70 overlay.Hide();71 Console.WriteLine(element
IsPositionRight
Using AI Code Generation
1using FlaUI.Core.Capturing;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.Core.WindowsAPI;5using System;6using System.Windows.Forms;7{8 {9 public Form1()10 {11 InitializeComponent();12 }13 private void Form1_Load(object sender, EventArgs e)14 {15 var overlay = new InfoOverlay();16 overlay.Show();17 var isPositionRight = overlay.IsPositionRight(Mouse.Position);18 MessageBox.Show(isPositionRight.ToString());19 }20 }21}22using FlaUI.Core;23using FlaUI.Core.Definitions;24using FlaUI.Core.Input;25using FlaUI.Core.WindowsAPI;26using System;27using System.Drawing;28using System.Windows.Forms;29{30 {31 private readonly IntPtr _parentHandle;32 private readonly IntPtr _windowHandle;33 private readonly IntPtr _topLevelWindowHandle;34 private readonly IntPtr _topLevelWindowParentHandle;35 private readonly IntPtr _topLevelWindowOwnerHandle;36 private readonly IntPtr _topLevelWindowDesktopHandle;37 private readonly IntPtr _topLevelWindowForegroundWindowHandle;38 private readonly IntPtr _topLevelWindowActiveWindowHandle;39 private readonly IntPtr _topLevelWindowFocusWindowHandle;40 private readonly IntPtr _topLevelWindowCaptureWindowHandle;41 private readonly IntPtr _topLevelWindowCursorWindowHandle;42 private readonly IntPtr _topLevelWindowMenuWindowHandle;43 private readonly IntPtr _topLevelWindowDropTargetWindowHandle;44 private readonly IntPtr _topLevelWindowLastActivePopupWindowHandle;45 private readonly IntPtr _topLevelWindowCaretWindowHandle;46 private readonly IntPtr _topLevelWindowAncestorWindowHandle;47 private readonly IntPtr _topLevelWindowAncestorDesktopWindowHandle;48 private readonly IntPtr _topLevelWindowAncestorProgmgrWindowHandle;49 private readonly IntPtr _topLevelWindowAncestorTaskmgrWindowHandle;50 private readonly IntPtr _topLevelWindowAncestorStartmenuWindowHandle;
IsPositionRight
Using AI Code Generation
1using System;2using System.Drawing;3using FlaUI.Core.Capturing;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6{7 {8 public static void Main(string[] args)9 {10 Application application = Application.Launch("notepad.exe");11 Window window = application.GetMainWindow(automation: AutomationUtil.GetDefaultAutomation());12 var infoOverlay = InfoOverlay.Instance;13 infoOverlay.Show();14 var mouse = window.Mouse;15 var mousePosition = mouse.Position;16 var isRight = infoOverlay.IsPositionRight(mousePosition);17 Console.WriteLine($"Is position right: {isRight}");18 Console.ReadLine();19 }20 }21}
IsPositionRight
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Capturing;8using FlaUI.Core.Definitions;9using FlaUI.Core.Input;10using FlaUI.Core.WindowsAPI;11using FlaUI.Core.WindowsAPI;12using FlaUI.UIA3;13{14 {15 static void Main(string[] args)16 {17 var application = FlaUI.Core.Application.Launch("notepad.exe");18 var automation = new UIA3Automation();19 var window = application.GetMainWindow(automation);20 var mouse = new Mouse();21 var center = window.Properties.BoundingRectangle.Center;22 mouse.Position = center;23 var isRight = InfoOverlay.IsPositionRight(window, mouse.Position);24 Console.WriteLine("Mouse is on the right side: " + isRight);25 Console.ReadLine();26 }27 }28}
IsPositionRight
Using AI Code Generation
1using System;2using System.Windows;3using FlaUI.Core.Capturing;4{5 {6 public static bool IsPositionRight(Point position)7 {8 return position.X > SystemParameters.VirtualScreenWidth - 100 && position.Y > SystemParameters.VirtualScreenHeight - 100;9 }10 }11}12using FlaUI.Core.Capturing;13using System;14using System.Windows;15{16 {17 public static bool IsPositionRight(Point position)18 {19 return position.X > SystemParameters.VirtualScreenWidth - 100 && position.Y > SystemParameters.VirtualScreenHeight - 100;20 }21 }22}23using FlaUI.Core.Capturing;24using System;25using System.Windows;26{27 {28 public static bool IsPositionRight(Point position)29 {30 return position.X > SystemParameters.VirtualScreenWidth - 100 && position.Y > SystemParameters.VirtualScreenHeight - 100;31 }32 }33}34using FlaUI.Core.Capturing;35using System;36using System.Windows;37{38 {39 public static bool IsPositionRight(Point position)40 {41 return position.X > SystemParameters.VirtualScreenWidth - 100 && position.Y > SystemParameters.VirtualScreenHeight - 100;42 }43 }44}45using FlaUI.Core.Capturing;46using System;47using System.Windows;48{49 {50 public static bool IsPositionRight(Point position)51 {
IsPositionRight
Using AI Code Generation
1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Capturing;5{6 {7 static void Main(string[] args)8 {9 InfoOverlay infoOverlay = new InfoOverlay();10 infoOverlay.IsPositionRight = true;11 infoOverlay.Position = new Point(200, 200);12 infoOverlay.PositionColor = Color.Red;13 infoOverlay.Show();14 Console.ReadKey();15 }16 }17}18using System;19using System.Drawing;20using System.Windows.Forms;21using FlaUI.Core.Capturing;22{23 {24 static void Main(string[] args)25 {26 InfoOverlay infoOverlay = new InfoOverlay();27 infoOverlay.IsPositionRight = true;28 infoOverlay.Position = new Point(200, 200);29 infoOverlay.PositionColor = Color.Red;30 infoOverlay.Show();31 Console.ReadKey();32 }33 }34}35using System;36using System.Drawing;37using System.Windows.Forms;38using FlaUI.Core.Capturing;39{40 {41 static void Main(string[] args)42 {
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