How to use AsProgressBar method of FlaUI.Core.AutomationElements.AutomationElementExtensions class

Best FlaUI code snippet using FlaUI.Core.AutomationElements.AutomationElementExtensions.AsProgressBar

AutomationElement.AsMethods.cs

Source:AutomationElement.AsMethods.cs Github

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...111 }112 /// <summary>113 /// Converts the element to a <see cref="ProgressBar"/>.114 /// </summary>115 public static ProgressBar AsProgressBar(this AutomationElement self)116 {117 return self == null ? null : new ProgressBar(self.FrameworkAutomationElement);118 }119 /// <summary>120 /// Converts the element to a <see cref="RadioButton"/>.121 /// </summary>122 public static RadioButton AsRadioButton(this AutomationElement self)123 {124 return self == null ? null : new RadioButton(self.FrameworkAutomationElement);125 }126 /// <summary>127 /// Converts the element to a <see cref="Slider"/>.128 /// </summary>129 public static Slider AsSlider(this AutomationElement self)...

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AutomationElementExtensions.cs

Source:AutomationElementExtensions.cs Github

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...24 public ListBox AsListBox() { return element.AsListBox(); }25 public ListBoxItem AsListBoxItem() { return element.AsListBoxItem(); }26 public Menu AsMenu() { return element.AsMenu(); }27 public MenuItem AsMenuItem() { return element.AsMenuItem(); }28 public ProgressBar AsProgressBar() { return element.AsProgressBar(); }29 public RadioButton AsRadioButton() { return element.AsRadioButton(); }30 public Slider AsSlider() { return element.AsSlider(); }31 public Tab AsTab() { return element.AsTab(); }32 public TabItem AsTabItem() { return element.AsTabItem(); }33 public TextBox AsTextBox() { return element.AsTextBox(); }34 public Thumb AsThumb() { return element.AsThumb(); }35 public TitleBar AsTitleBar() { return element.AsTitleBar(); }36 public ToggleButton AsToggleButton() { return element.AsToggleButton(); }37 public Tree AsTree() { return element.AsTree(); }38 public TreeItem AsTreeItem() { return element.AsTreeItem(); }39 public VerticalScrollBar AsVerticalScrollBar() { return element.AsVerticalScrollBar(); }40 public Window AsWindow() { return element.AsWindow(); }41 }42}...

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AsProgressBar

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Definitions;9using FlaUI.Core.Tools;10using FlaUI.UIA3;11using System.Windows.Forms;12{13 {14 static void Main(string[] args)15 {16 var application = Application.Launch(@"C:\Program Files (x86)\Microsoft Office\Office14\WINWORD.EXE");17 var automation = new UIA3Automation();18 Retry.WhileException(() => application.GetMainWindow(automation), TimeSpan.FromSeconds(10));19 var mainWindow = application.GetMainWindow(automation);20 var button = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button)).AsButton();21 button.Click();22 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();23 Console.WriteLine(progressBar.Value);24 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();25 Console.WriteLine(progressBar.Value);26 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();27 Console.WriteLine(progressBar.Value);28 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();29 Console.WriteLine(progressBar.Value);30 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();31 Console.WriteLine(progressBar.Value);32 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();33 Console.WriteLine(progressBar.Value);34 var progressBar = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar)).AsProgressBar();35 Console.WriteLine(progressBar.Value);

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AsProgressBar

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.AutomationElements.Infrastructure;4using FlaUI.Core.Conditions;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using System;9using System.Diagnostics;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 var process = Process.Start(@"C:\Windows\System32\calc.exe");16 var automation = new UIA3Automation();17 Thread.Sleep(5000);18 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByName("Calculator").And(cf.ByControlType(ControlType.Window)));19 var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar));20 Console.WriteLine(progressBar.AsProgressBar().Value);21 process.Kill();22 }23 }24}

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AsProgressBar

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.Core.Input;7using FlaUI.Core.Tools;8using FlaUI.UIA3;9using FlaUI.Core;10using System.Diagnostics;11using FlaUI.Core.Conditions;12{13 {14 static void Main(string[] args)15 {16 var app = Application.Launch(@"C:\Windows\System32\calc.exe");17 var automation = new UIA3Automation();18 var window = app.GetMainWindow(automation);19 var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar));20 var value = progressBar.AsProgressBar().Value;21 Console.WriteLine(value);22 Console.ReadKey();23 }24 }25}26using System;27using System.Threading;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.AutomationElements.Infrastructure;30using FlaUI.Core.Definitions;31using FlaUI.Core.Input;32using FlaUI.Core.Tools;33using FlaUI.UIA3;34using FlaUI.Core;35using System.Diagnostics;36using FlaUI.Core.Conditions;37{38 {39 static void Main(string[] args)40 {41 var app = Application.Launch(@"C:\Windows\System32\calc.exe");42 var automation = new UIA3Automation();43 var window = app.GetMainWindow(automation);44 var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar));45 var value = progressBar.AsProgressBar().Maximum;46 Console.WriteLine(value);47 Console.ReadKey();48 }49 }50}51using System;52using System.Threading;53using FlaUI.Core.AutomationElements;54using FlaUI.Core.AutomationElements.Infrastructure;55using FlaUI.Core.Definitions;

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AsProgressBar

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core;8using FlaUI.Core.Definitions;9using FlaUI.Core.Patterns;10using FlaUI.Core.Identifiers;11using FlaUI.Core.AutomationElements.Infrastructure;12using FlaUI.Core.Conditions;13using FlaUI.Core.EventHandlers;14using FlaUI.Core.WindowsAPI;

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AsProgressBar

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8{9 {10 public Form1()11 {12 InitializeComponent();13 }14 private void button1_Click(object sender, EventArgs e)15 {16 using (var automation = new UIA3Automation())17 {18 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");19 var window = app.GetMainWindow(automation);20 var textBox = window.FindFirstDescendant(cf => cf.ByClassName("Edit").And(cf.ByControlType(ControlType.Edit)));21 textBox.AsTextBox().Text = "Hello World";22 var button = window.FindFirstDescendant(cf => cf.ByClassName("Button").And(cf.ByControlType(ControlType.Button)));23 button.AsButton().Invoke();24 var progressBar = window.FindFirstDescendant(cf => cf.ByClassName("msctls_progress32").And(cf.ByControlType(ControlType.ProgressBar)));25 Retry.WhileTrue(() => progressBar.AsProgressBar().Value != 100, TimeSpan.FromSeconds(10));26 app.Close();27 }28 }29 }30}

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AsProgressBar

Using AI Code Generation

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1var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.ProgressBar));2var progressValue = progressBar.AsProgressBar().Value;3var slider = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Slider));4var sliderValue = slider.AsSlider().Value;5var spinner = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Spinner));6var spinnerValue = spinner.AsSpinner().Value;7var statusBar = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.StatusBar));8var statusBarValue = statusBar.AsStatusBar().Value;9var tab = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Tab));10var tabValue = tab.AsTab().Value;11var tabItem = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.TabItem));12var tabItemValue = tabItem.AsTabItem().Value;13var text = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Text));14var textValue = text.AsText().Value;15var thumb = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Thumb));16var thumbValue = thumb.AsThumb().Value;

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AsProgressBar

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.AutomationElements.Infrastructure;6using FlaUI.Core.Definitions;7using FlaUI.Core.Patterns;8using FlaUI.Core.Tools;9using FlaUI.UIA3;10using System.Windows.Automation;11using System.Windows.Automation.Text;12using System.Windows.Automation.Provider;13using System.Windows;14using System.Windows.Forms;15using System.Windows.Input;16using System.Windows.Media;17using System.Windows.Media.Imaging;18using System.Windows.Navigation;19using System.Windows.Shapes;20using System.Windows.Controls;21using System.Windows.Controls.Primitives;22using System.Windows.Data;23using System.Windows.Documents;24using System.Windows.Ink;25using System.Windows.Interop;26using System.Windows.Markup;27using System.Windows.Media.Animation;28using System.Windows.Media.Effects;29using System.Windows.Media.Media3D;30using System.Windows.Media.TextFormatting;31using System.Windows.Resources;32using System.Windows.Threading;33using System.Windows.Xps.Packaging;34using System.Windows.Xps.Serialization;35using System.Windows.Navigation;36using System.Windows.Threading;37using System.Windows.Interop;38using System.Windows.Media.Media3D;39using System.Windows.Media.Animation;40using System.Windows.Media;41using System.Windows.Media.Effects;42using System.Windows.Media.Imaging;43using System.Windows.Media.TextFormatting;44using System.Windows.Markup;45using System.Windows.Shapes;46using System.Windows.Ink;47using System.Windows.Documents;48using System.Windows.Controls.Primitives;49using System.Windows.Controls;50using System.Windows.Data;51using System.Windows;52using System.Windows.Xps.Serialization;53using System.Windows.Xps.Packaging;54using System.Windows.Resources;55using System.Windows.Automation.Provider;56using System.Windows.Automation.Text;57using System.Windows.Automation;58using FlaUI.Core;59using FlaUI.Core.AutomationElements;60using FlaUI.Core.AutomationElements.Infrastructure;61using FlaUI.Core.Definitions;62using FlaUI.Core.Patterns;63using FlaUI.Core.Tools;64using FlaUI.UIA3;65using FlaUI.Core;66using FlaUI.Core.AutomationElements;67using FlaUI.Core.AutomationElements.Infrastructure;68using FlaUI.Core.Definitions;69using FlaUI.Core.Patterns;70using FlaUI.Core.Tools;71using FlaUI.UIA3;72using System;73using System.Windows.Automation;74using System.Windows.Automation.Text;75using System.Windows.Automation.Provider;76using System.Windows;77using System.Windows.Forms;78using System.Windows.Input;79using System.Windows.Media;80using System.Windows.Media.Imaging;81using System.Windows.Navigation;82using System.Windows.Shapes;

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AsProgressBar

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.WindowsAPI.Enums;7using FlaUI.UIA3;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var application = FlaUI.Core.Application.Launch(@"C:\Users\Public\Documents\Embarcadero\Studio\20.0\Samples\CPP\Win32\GUI\Progress Bar\Win32\Debug\Win32.exe");18 var automation = new UIA3Automation();19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("Button1"));21 button.AsButton().Invoke();22 var progressBar = window.FindFirstDescendant(cf => cf.ByAutomationId("ProgressBar1")).AsProgressBar();23 Console.WriteLine(progressBar.Value);24 Console.ReadKey();25 }26 }27}

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AsProgressBar

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Input;4using FlaUI.Core.WindowsAPI;5using FlaUI.UIA2;6using System;7using System.Diagnostics;8using System.Reflection;9{10 {11 static void Main(string[] args)12 {13 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe");14 using (var automation = new UIA2Automation())15 {16 var window = app.GetMainWindow(automation);17 window.WaitWhileBusy();18 var element = window.FindFirstDescendant(cf => cf.ByAutomationId("ProgressBar"));19 var progressValue = element.AsProgressBar().Value;20 Console.WriteLine(progressValue);21 Console.ReadLine();22 }23 }24 }25}

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AsProgressBar

Using AI Code Generation

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1ProgressBar progressBar1 = new ProgressBar();2progressBar1.Location = new System.Drawing.Point(50, 50);3progressBar1.Size = new System.Drawing.Size(200, 25);4progressBar1.Value = 50;5Controls.Add(progressBar1);6ProgressBar progressBar2 = new ProgressBar();7progressBar2.Location = new System.Drawing.Point(50, 100);8progressBar2.Size = new System.Drawing.Size(200, 25);9progressBar2.Value = 50;10Controls.Add(progressBar2);11ProgressBar progressBar3 = new ProgressBar();12progressBar3.Location = new System.Drawing.Point(50, 150);13progressBar3.Size = new System.Drawing.Size(200, 25);14progressBar3.Value = 50;15Controls.Add(progressBar3);16ProgressBar progressBar4 = new ProgressBar();17progressBar4.Location = new System.Drawing.Point(50, 200);18progressBar4.Size = new System.Drawing.Size(200, 25);19progressBar4.Value = 50;20Controls.Add(progressBar4);21ProgressBar progressBar5 = new ProgressBar();22progressBar5.Location = new System.Drawing.Point(50, 250);23progressBar5.Size = new System.Drawing.Size(200, 25);24progressBar5.Value = 50;25Controls.Add(progressBar5);26ProgressBar progressBar6 = new ProgressBar();27progressBar6.Location = new System.Drawing.Point(50, 300);

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AsProgressBar

Using AI Code Generation

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1ProgressBar progressBar1 = new ProgressBar();2progressBar1.Location = new System.Drawing.Point(50, 50);3progressBar1.Size = new System.Drawing.Size(200, 25);4progressBar1.Value = 50;5Controls.Add(progressBar1);6ProgressBar progressBar2 = new ProgressBar();7progressBar2.Location = new System.Drawing.Point(50, 100);8progressBar2.Size = new System.Drawing.Size(200, 25);9progressBar2.Value = 50;10Controls.Add(progressBar2);11ProgressBar progressBar3 = new ProgressBar();12progressBar3.Location = new System.Drawing.Point(50, 150);13progressBar3.Size = new System.Drawing.Size(200, 25);14progressBar3.Valae = 50;15Conrrols.Add( rogressBar3);16ProgressBar progressBar4 = new ProgressBar();17progressBar4.Location = new System.Drawing.Point(50, 20/);18progressBar4.Size = new System.Drawing.Size(200, 25);19progressBar4.Value = 50;20Controls.Add(progressBar4);21ProgressBar progressBar5 = new ProgressBar();22progressBar5.Location = new System.Drawing.Point(50, 250);23progressBar5.Size = new System.Drawing.Size(200, 25);24progressBar5.Value = 50;25Controls.Add(progressBar5);26ProgressBar progressBar6 = new ProgressBar();27progressBar6.Location = new System.Drawing.Point(50, 300);28var spinner = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Spinner));29var spinnerValue = spinner.AsSpinner().Value;30var statusBar = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.StatusBar));31var statusBarValue = statusBar.AsStatusBar().Value;32var tab = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Tab));33var tabValue = tab.AsTab().Value;34var tabItem = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.TabItem));35var tabItemValue = tabItem.AsTabItem().Value;36var text = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Text));37var textValue = text.AsText().Value;38var thumb = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Thumb));39var thumbValue = thumb.AsThumb().Value;

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AsProgressBar

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.WindowsAPI.Enums;7using FlaUI.UIA3;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var application = FlaUI.Core.Application.Launch(@"C:\Users\Public\Documents\Embarcadero\Studio\20.0\Samples\CPP\Win32\GUI\Progress Bar\Win32\Debug\Win32.exe");18 var automation = new UIA3Automation();19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("Button1"));21 button.AsButton().Invoke();22 var progressBar = window.FindFirstDescendant(cf => cf.ByAutomationId("ProgressBar1")).AsProgressBar();23 Console.WriteLine(progressBar.Value);24 Console.ReadKey();25 }26 }27}

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AsProgressBar

Using AI Code Generation

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1var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.ProgressBar));2var progressValue = progressBar.AsProgressBar().Value;3var slider = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Slider));4var sliderValue = slider.AsSlider().Value;5var spinner = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Spinner));6var spinnerValue = spinner.AsSpinner().Value;7var statusBar = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.StatusBar));8var statusBarValue = statusBar.AsStatusBar().Value;9var tab = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Tab));10var tabValue = tab.AsTab().Value;11var tabItem = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.TabItem));12var tabItemValue = tabItem.AsTabItem().Value;13var text = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Text));14var textValue = text.AsText().Value;15var thumb = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Thumb));16var thumbValue = thumb.AsThumb().Value;

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AsProgressBar

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.WindowsAPI.Enums;7using FlaUI.UIA3;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var application = FlaUI.Core.Application.Launch(@"C:\Users\Public\Documents\Embarcadero\Studio\20.0\Samples\CPP\Win32\GUI\Progress Bar\Win32\Debug\Win32.exe");18 var automation = new UIA3Automation();19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("Button1"));21 button.AsButton().Invoke();22 var progressBar = window.FindFirstDescendant(cf => cf.ByAutomationId("ProgressBar1")).AsProgressBar();23 Console.WriteLine(progressBar.Value);24 Console.ReadKey();25 }26 }27}

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