Best Atata code snippet using Atata.WaitSecondsAttribute.WaitSecondsAttribute
WaitSecondsAttribute.cs
Source:WaitSecondsAttribute.cs
...4 /// <summary>5 /// Specifies the waiting period in seconds.6 /// By default occurs after any action.7 /// </summary>8 public class WaitSecondsAttribute : TriggerAttribute9 {10 public WaitSecondsAttribute(double seconds, TriggerEvents on = TriggerEvents.AfterAnyAction, TriggerPriority priority = TriggerPriority.Medium)11 : base(on, priority)12 {13 Seconds = seconds;14 }15 public double Seconds { get; }16 protected internal override void Execute<TOwner>(TriggerContext<TOwner> context)17 {18 Thread.Sleep((int)(Seconds * 1000));19 }20 }21}...
WaitSecondsAttribute
Using AI Code Generation
1using Atata;2using NUnit.Framework;3{4 {5 public void WaitSecondsAttributeTest()6 {7 Go.To<HomePage>()8 .Header.Should.Exist()9 .SearchField.Set("Atata")10 .SearchButton.Click()11 .Results.Should.Contain("Atata Framework")12 .Results.Should.Contain("Atata Samples");13 }14 }15}16using Atata;17using NUnit.Framework;18{19 {20 public void WaitUntilAttributeTest()21 {22 Go.To<HomePage>()23 .Header.Should.Exist()24 .SearchField.Set("Atata")25 .SearchButton.Click()26 .Results.Should.Contain("Atata Framework")27 .Results.Should.Contain("Atata Samples");28 }29 }30}31using Atata;32using NUnit.Framework;33{34 {35 public void WaitUntilAttributeTest()36 {37 Go.To<HomePage>()38 .Header.Should.Exist()39 .SearchField.Set("Atata")40 .SearchButton.Click()41 .Results.Should.Contain("Atata Framework")42 .Results.Should.Contain("Atata Samples");43 }44 }45}46using Atata;47using NUnit.Framework;48{49 {50 public void WaitUntilAttributeTest()51 {52 Go.To<HomePage>()53 .Header.Should.Exist()54 .SearchField.Set("Atata")55 .SearchButton.Click()56 .Results.Should.Contain("Atata Framework")57 .Results.Should.Contain("Atata Samples");58 }59 }60}61using Atata;
WaitSecondsAttribute
Using AI Code Generation
1using OpenQA.Selenium;2 using OpenQA.Selenium.Interactions;3 using OpenQA.Selenium.Support.UI;4 using System;5 using System.Collections.Generic;6 using System.Linq;7 using System.Text;8 using System.Threading.Tasks;9{10 {11 public int Seconds { get ; set ; }12 public WaitSecondsAttribute( int seconds)13 {14 Seconds = seconds;15 }16 public override void Execute<TOwner>(Control<TOwner> control)17 {18 control.Wait(Seconds);19 }20 }21}22using OpenQA.Selenium;23 using OpenQA.Selenium.Interactions;24 using OpenQA.Selenium.Support.UI;25 using System;26 using System.Collections.Generic;27 using System.Linq;28 using System.Text;29 using System.Threading.Tasks;30{31 {32 public TriggerEvents On { get ; set ; }33 public TriggerEvents Until { get ; set ; }34 public TriggerPriority Priority { get ; set ; }35 public TriggerExecution Execution { get ; set ; }36 public bool FailIfNoEventFired { get ; set ; }37 public bool IgnoreWaitingForNonWindow { get ; set ; }38 public bool IgnoreWaitingForNonWindowOrNonAjax { get ; set ; }39 public bool IgnoreWaitingForNonAjax { get ; set ; }40 public bool IgnoreWaitingForNonWindowOrNonAngular { get ; set ; }41 public bool IgnoreWaitingForNonAngular { get ; set ; }42 public bool IgnoreWaitingForNonWindowOrNonJQuery { get ; set ; }43 public bool IgnoreWaitingForNonJQuery { get ; set ; }44 public bool IgnoreWaitingForNonWindowOrNonCustom { get ; set ; }45 public bool IgnoreWaitingForNonCustom { get ; set ; }46 public bool IgnoreWaitingForNonWindowOrNonVisibility { get ; set ; }
WaitSecondsAttribute
Using AI Code Generation
1using Atata;2using NUnit.Framework;3{4 {5 public void WaitSecondsAttributeTest()6 {7 Build();8 AtataContext.Current.AutoSetUp();9 Fill(new ContactForm10 {
WaitSecondsAttribute
Using AI Code Generation
1using Atata;2{3 {4 public WaitSecondsAttribute(int seconds)5 : base(GreaterThanValueTriggerStrategy.Instance, seconds)6 {7 }8 }9}10using Atata;11{12 {13 public WaitUntilAttribute(14 : base(strategyKind, timing, priority)15 {16 }17 public WaitUntilAttribute(18 : base(strategy, timing, priority)19 {20 }21 }22}23using Atata;24{25 {26 public WaitUntilAttribute(27 : base(strategyKind, timing, priority)28 {29 }30 public WaitUntilAttribute(31 : base(strategy, timing, priority)32 {33 }34 public WaitUntilAttribute(35 : base(strategyKind, timing, priority, events, childPriority, childEvents)36 {37 }38 public WaitUntilAttribute(39 : base(strategy, timing, priority, events, childPriority, childEvents)40 {41 }42 }43}44using Atata;
WaitSecondsAttribute
Using AI Code Generation
1using Atata;2{3 [WaitSeconds(10)]4 {5 [WaitSeconds(5)]6 public Button<_5> Button { get; private set; }7 [WaitSeconds(5)]8 public Button<_5> Button2 { get; private set; }9 public Button<_5> Button3 { get; private set; }10 public Button<_5> Button4 { get; private set; }11 public Button<_5> Button5 { get; private set; }12 public Button<_5> Button6 { get; private set; }13 public Button<_5> Button7 { get; private set; }14 public Button<_5> Button8 { get; private set; }15 public Button<_5> Button9 { get; private set; }16 public Button<_5> Button10 { get; private set; }17 public Button<_5> Button11 { get; private set; }18 public Button<_5> Button12 { get; private set; }19 public Button<_5> Button13 { get; private set; }20 public Button<_5> Button14 { get; private set; }21 public Button<_5> Button15 { get; private set; }22 public Button<_5> Button16 { get; private set; }23 public Button<_5> Button17 { get; private set; }24 public Button<_5> Button18 { get; private set; }25 public Button<_5> Button19 { get; private set; }26 public Button<_5> Button20 { get; private set; }27 public Button<_5> Button21 { get; private set; }28 public Button<_5> Button22 { get; private set; }29 public Button<_5> Button23 { get; private set; }30 public Button<_5> Button24 { get; private set; }31 public Button<_5> Button25 { get; private set; }32 public Button<_5> Button26 { get; private set; }33 public Button<_5> Button27 { get; private set; }34 public Button<_5> Button28 { get; private set; }35 public Button<_5> Button29 { get; private set; }36 public Button<_5> Button30 { get
WaitSecondsAttribute
Using AI Code Generation
1[WaitSeconds(5)]2[FindById("id")]3public TextInput<_> someInput { get; private set; }4[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]5[FindById("id")]6public TextInput<_> someInput { get; private set; }7[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]8[FindById("id")]9public TextInput<_> someInput { get; private set; }10[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]11[FindById("id")]12public TextInput<_> someInput { get; private set; }13[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]14[FindById("id")]15public TextInput<_> someInput { get; private set; }16[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]17[FindById("id")]18public TextInput<_> someInput { get; private set; }19[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]20[FindById("id")]21public TextInput<_> someInput { get; private set; }22[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]23[FindById("id")]24public TextInput<_> someInput { get; private set; }25[WaitUntil(TriggerEvents.AfterClick, Until.Visible, TriggerPriority.Medium)]26[FindById("id")]27public TextInput<_> someInput { get; private set; }
WaitSecondsAttribute
Using AI Code Generation
1[WaitSeconds(5)]2public ButtonDelegate<_> SubmitButton { get; private set; }3public ButtonDelegate<_> SubmitButton { get; private set; }4[WaitUntilExists(5)]5public ButtonDelegate<_> SubmitButton { get; private set; }6public ButtonDelegate<_> SubmitButton { get; private set; }7[WaitUntilVisible(5)]8public ButtonDelegate<_> SubmitButton { get; private set; }9[WaitUntilAny(WaitUntilExistsAttribute.ConditionName, WaitUntilVisibleAttribute.ConditionName)]10public ButtonDelegate<_> SubmitButton { get; private set; }11[WaitUntilAny(WaitUntilExistsAttribute.ConditionName, WaitUntilVisibleAttribute.ConditionName, 5)]12public ButtonDelegate<_> SubmitButton { get; private set; }13[WaitUntilAll(WaitUntilExistsAttribute.ConditionName, WaitUntilVisibleAttribute.ConditionName)]14public ButtonDelegate<_> SubmitButton { get; private set; }15[WaitUntilAll(WaitUntilExistsAttribute.ConditionName, WaitUntilVisibleAttribute.ConditionName, 5)]
WaitSecondsAttribute
Using AI Code Generation
1[WaitSeconds(5)]2public Button<HomePage> LoginButton { get; set; }3[RetryInterval(5)]4public Button<HomePage> LoginButton { get; set; }5public Button<HomePage> LoginButton { get; set; }6[WaitUntil(WaitBy.Default, TriggerEvents.Init, Until.VisibleOrMissing)]7public Button<HomePage> LoginButton { get; set; }8public Button<HomePage> LoginButton { get; set; }9[RetryInterval(5)]10public Button<HomePage> LoginButton { get; set; }11public Button<HomePage> LoginButton { get; set; }12[RetryInterval(5)]13public Button<HomePage> LoginButton { get; set; }14public Button<HomePage> LoginButton { get; set; }
WaitSecondsAttribute
Using AI Code Generation
1using Atata;2using NUnit.Framework;3{4 {5 public void _5_WaitSecondsAttribute()6 {7 Build();8 Products.Should.ContainAny("Apple", "Orange");9 }10 }11}12using Atata;13using NUnit.Framework;14{15 {16 public void _6_WaitForAttribute()17 {18 Build();19 Products.Should.ContainAny("Apple", "Orange");20 }21 }22}23using Atata;24using NUnit.Framework;25{26 {27 public void _7_RetryIntervalAttribute()28 {
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