How to use SetState method of Atata.Tests.FramePage class

Best Atata code snippet using Atata.Tests.FramePage.SetState

FrameTests.cs

Source:FrameTests.cs Github

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...44 [Test]45 public void Frame_Temporarily()46 {47 _page.48 SetState(1).49 Frame1Temporarily.SwitchTo().50 TextInput.Set("abc").51 SwitchToRoot<FramePage>().52 State.Should.Equal(1).53 SetState(2).54 Frame2Temporarily.SwitchTo().55 SwitchBack().56 State.Should.Equal(2).57 SetState(3).58 Frame2.SwitchTo(temporarily: true).59 SwitchBack().60 State.Should.Equal(3).61 SetState(4).62 Frame1Temporarily.SwitchTo(temporarily: false).63 SwitchToRoot<FramePage>().64 State.Should.Equal(0);65 }66 [Test]67 public void Frame_DoWithin()68 {69 _page.70 Frame1.DoWithin(71 x => x.TextInput.Set("abc")).72 Header.Should.Equal("Frame").73 Frame2.DoWithin(74 x => x.Select.Set(4)).75 Header.Should.Equal("Frame").76 Frame1.DoWithin(x => x.77 Header.Should.Equal("Frame Inner 1").78 TextInput.Should.Equal("abc")).79 Frame2.DoWithin(x => x.80 Header.Should.Equal("Frame Inner 2").81 Select.Should.Equal(4));82 }83 [Test]84 public void Frame_DoWithin_Temporarily()85 {86 _page.87 SetState(1).88 Frame1Temporarily.DoWithin(89 x => x.TextInput.Set("abc")).90 State.Should.Equal(1).91 SetState(2).92 Frame1Generic.DoWithin<FrameInner1Page>(93 x => x.TextInput.Should.Equal("abc"),94 temporarily: true).95 State.Should.Equal(2).96 SetState(3).97 Frame2.DoWithin(98 x => x.Select.Set(2),99 temporarily: true).100 State.Should.Equal(3).101 SetState(4).102 Frame1Temporarily.DoWithin(103 x => x.TextInput.Should.Equal("abc"),104 temporarily: false).105 State.Should.Equal(0);106 }107 [Test]108 public void Frame_PageObject_NavigateViaSwitchTo()109 {110 _page.111 SwitchToFrame1().112 TextInput.Set("abc").113 SwitchToRoot<FramePage>().114 Header.Should.Equal("Frame").115 SwitchToFrame2()....

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FramePage.cs

Source:FramePage.cs Github

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...22 [GoTemporarily]23 public Frame<FrameInner2Page, _> Frame2Temporarily { get; private set; }24 public ValueProvider<int, _> State =>25 CreateValueProvider("state value", () => _state);26 public _ SetState(int state)27 {28 _state = state;29 return this;30 }31 protected override void OnInit()32 {33 base.OnInit();34 _state = 0;35 }36 public FrameInner1Page SwitchToFrame1()37 {38 return SwitchToFrame<FrameInner1Page>(By.Id("iframe-1"));39 }40 public FrameInner2Page SwitchToFrame2()...

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SetState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Atata;7using NUnit.Framework;8using Atata.Tests;9using OpenQA.Selenium;10{11 {12 public void FramePageTest()13 {14 Go.To<FramePage>()15 .Frame.SetState(FrameState.Hidden)16 .Frame.SetState(FrameState.Visible)17 .Frame.SetState(FrameState.Invisible)18 .Frame.SetState(FrameState.Exist)19 .Frame.SetState(FrameState.NotExist)20 .Frame.SetState(FrameState.Disabled)21 .Frame.SetState(FrameState.Enabled);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Atata;31using NUnit.Framework;32using Atata.Tests;33using OpenQA.Selenium;34{35 {36 public void FramePageTest()37 {38 Go.To<FramePage>()39 .Frame.SetState(FrameState.Hidden)40 .Frame.SetState(FrameState.Visible)41 .Frame.SetState(FrameState.Invisible)42 .Frame.SetState(FrameState.Exist)43 .Frame.SetState(FrameState.NotExist)44 .Frame.SetState(FrameState.Disabled)45 .Frame.SetState(FrameState.Enabled);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Atata;55using NUnit.Framework;56using Atata.Tests;57using OpenQA.Selenium;58{59 {60 public void FramePageTest()61 {62 Go.To<FramePage>()63 .Frame.SetState(FrameState.Hidden)64 .Frame.SetState(FrameState.Visible)65 .Frame.SetState(FrameState.Invisible)66 .Frame.SetState(FrameState.Exist)67 .Frame.SetState(FrameState.NotExist)68 .Frame.SetState(FrameState.Disabled)69 .Frame.SetState(FrameState.Enabled);70 }71 }72}

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SetState

Using AI Code Generation

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1{2 public FramePage<_> SetState(string state)3 {4 return SetState(x => x.State, state);5 }6}7{8 public FramePage<_> SetState(string state)9 {10 return SetState(x => x.State, state);11 }12}13{14 public FramePage<_> SetState(string state)15 {16 return SetState(x => x.State, state);17 }18}19{20 public FramePage<_> SetState(string state)21 {22 return SetState(x => x.State, state);23 }24}25{26 public FramePage<_> SetState(string state)27 {28 return SetState(x => x.State, state);29 }30}31{32 public FramePage<_> SetState(string state)33 {34 return SetState(x => x.State, state);35 }36}37{38 public FramePage<_> SetState(string state)39 {40 return SetState(x => x.State, state);41 }42}43{44 public FramePage<_> SetState(string state)45 {46 return SetState(x => x.State, state);47 }48}

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SetState

Using AI Code Generation

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1FramePage.SetState("State 1");2FramePage.SetState("State 2");3FramePage.SetState("State 3");4FramePage.SetState("State 4");5FramePage.SetState("State 5");6FramePage.SetState("State 6");7FramePage.SetState("State 7");8FramePage.SetState("State 8");9FramePage.SetState("State 9");10FramePage.SetState("State 10");11FramePage.SetState("State 11");12FramePage.SetState("State 12");13FramePage.SetState("State 13");14FramePage.SetState("State 14");15FramePage.SetState("State 15");16FramePage.SetState("State 16");17FramePage.SetState("State 17");18FramePage.SetState("State 18");19FramePage.SetState("State 19");20FramePage.SetState("State 20");

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SetState

Using AI Code Generation

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1var framePage = Go.To<FramePage>();2framePage.SetState("state");3framePage.SetState("state", "state2");4var framePage = Go.To<FramePage>();5framePage.SetState("state");6framePage.SetState("state", "state2");7var framePage = Go.To<FramePage>();8framePage.SetState("state");9framePage.SetState("state", "state2");10var framePage = Go.To<FramePage>();11framePage.SetState("state");12framePage.SetState("state", "state2");13var framePage = Go.To<FramePage>();14framePage.SetState("state");15framePage.SetState("state", "state2");16var framePage = Go.To<FramePage>();17framePage.SetState("state");18framePage.SetState("state", "state2");19var framePage = Go.To<FramePage>();20framePage.SetState("state");21framePage.SetState("state", "state2");22var framePage = Go.To<FramePage>();23framePage.SetState("state");24framePage.SetState("state", "state2");25var framePage = Go.To<FramePage>();26framePage.SetState("state");27framePage.SetState("state", "state2");28var framePage = Go.To<FramePage>();29framePage.SetState("state");30framePage.SetState("state", "state2");31var framePage = Go.To<FramePage>();32framePage.SetState("state");33framePage.SetState("state", "state2");34var framePage = Go.To<FramePage>();35framePage.SetState("state");36framePage.SetState("state", "

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SetState

Using AI Code Generation

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1FramePage page = Go.To<FramePage>();2page.SetState(FramePage.State.Frame);3page.SetState(FramePage.State.IFrame);4page.SetState(FramePage.State.IFrame);5page.SetState(FramePage.State.Frame);6FramePage page = Go.To<FramePage>();7page.SetState(FramePage.State.Frame);8page.SetState(FramePage.State.IFrame);9page.SetState(FramePage.State.IFrame);10page.SetState(FramePage.State.Frame);11FramePage page = Go.To<FramePage>();12page.SetState(FramePage.State.Frame);13page.SetState(FramePage.State.IFrame);14page.SetState(FramePage.State.IFrame);15page.SetState(FramePage.State.Frame);16FramePage page = Go.To<FramePage>();17page.SetState(FramePage.State.Frame);18page.SetState(FramePage.State.IFrame);19page.SetState(FramePage.State.IFrame);20page.SetState(FramePage.State.Frame);21FramePage page = Go.To<FramePage>();22page.SetState(FramePage.State.Frame);23page.SetState(FramePage.State.IFrame);24page.SetState(FramePage.State.IFrame);

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SetState

Using AI Code Generation

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1using Atata;2using NUnit.Framework;3{4 {5 public Frame<_> Frame { get; private set; }6 }7 {8 public void FramePageTest()9 {10 Frame.State.Should.Equal("2");11 }12 }13}

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