Best Atata code snippet using Atata.Tests.ControlListTests.ControlList_TextInput
ControlListTests.cs
Source:ControlListTests.cs
...6{7 public class ControlListTests : UITestFixture8 {9 [Test]10 public void ControlList_TextInput()11 {12 Go.To<BasicControlsPage>().13 AllTextInputs[1].SetRandom(out string lastName).14 AllTextInputs[1].Should.Equal(lastName).15 Do(x => x.AllTextInputs[0], x => VerifyDoesNotEqual(x, lastName)).16 Do(x => x.AllTextInputs[2], x => VerifyDoesNotEqual(x, lastName)).17 ByLabel.LastName.Should.Equal(lastName);18 }19 [Test]20 public void ControlList_CheckBox()21 {22 int actualCount = 12;23 Go.To<CheckBoxListPage>().24 AllItems.Should.HaveCount(actualCount)....
ControlList_TextInput
Using AI Code Generation
1using Atata;2using NUnit.Framework;3{4 {5 public void ControlList_TextInput()6 {7 TextInput.Should.Equal(string.Empty);8 }9 }10}11using Atata;12using NUnit.Framework;13{14 {15 public void ControlList_TextInput()16 {17 TextInput.Should.Equal(string.Empty);18 }19 }20}21using Atata;22using NUnit.Framework;23{24 {25 public void ControlList_TextInput()26 {27 TextInput.Should.Equal(string.Empty);28 }29 }30}31using Atata;32using NUnit.Framework;33{34 {35 public void ControlList_TextInput()36 {37 TextInput.Should.Equal(string.Empty);38 }39 }40}41using Atata;42using NUnit.Framework;43{44 {45 public void ControlList_TextInput()46 {47 TextInput.Should.Equal(string.Empty);48 }49 }50}
ControlList_TextInput
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Atata;7using NUnit.Framework;8{9 {10 private ControlList_TextInputPage _controlList_TextInputPage;11 protected override void OnSetUp()12 {13 _controlList_TextInputPage = Go.To<ControlList_TextInputPage>();14 }15 public void ControlList_TextInput()16 {17 var controlList = _controlList_TextInputPage.ControlList;18 controlList.Should.BeEmpty();19 controlList.Should.BeEmpty(x => x.Value);20 controlList.Should.HaveCount(0);21 controlList.Should.HaveCount(x => x.Value, 0);22 controlList.Set("A", "B", "C");23 controlList.Should.Equal("A", "B", "C");24 controlList.Should.Equal(x => x.Value, "A", "B", "C");25 controlList.Should.HaveCount(3);26 controlList.Should.HaveCount(x => x.Value, 3);27 controlList.Should.Contain("A");28 controlList.Should.Contain(x => x.Value, "A");29 controlList.Should.Not.Contain("D");30 controlList.Should.Not.Contain(x => x.Value, "D");31 controlList.Should.Contain("A", "B");32 controlList.Should.Contain(x => x.Value, "A", "B");33 controlList.Should.Not.Contain("D", "E");34 controlList.Should.Not.Contain(x => x.Value, "D", "E");35 controlList.Should.ContainAny("A", "D");36 controlList.Should.ContainAny(x => x.Value, "A", "D");37 controlList.Should.Not.ContainAny("D", "E");38 controlList.Should.Not.ContainAny(x => x.Value, "D", "E");39 controlList.Should.ContainOnly("A", "B", "C");40 controlList.Should.ContainOnly(x => x.Value, "A", "B", "C");41 controlList.Should.ContainOnly("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P");
ControlList_TextInput
Using AI Code Generation
1using Atata.Tests;2ControlListTests controlListTests = new ControlListTests();3controlListTests.ControlList_TextInput();4using Atata.Tests;5ControlListTests controlListTests = new ControlListTests();6controlListTests.ControlList_TextInput();7using Atata.Tests;8ControlListTests controlListTests = new ControlListTests();9controlListTests.ControlList_TextInput();10using Atata.Tests;11ControlListTests controlListTests = new ControlListTests();12controlListTests.ControlList_TextInput();13using Atata.Tests;14ControlListTests controlListTests = new ControlListTests();15controlListTests.ControlList_TextInput();16using Atata.Tests;17ControlListTests controlListTests = new ControlListTests();18controlListTests.ControlList_TextInput();19using Atata.Tests;20ControlListTests controlListTests = new ControlListTests();21controlListTests.ControlList_TextInput();22using Atata.Tests;23ControlListTests controlListTests = new ControlListTests();24controlListTests.ControlList_TextInput();25using Atata.Tests;26ControlListTests controlListTests = new ControlListTests();27controlListTests.ControlList_TextInput();28using Atata.Tests;29ControlListTests controlListTests = new ControlListTests();30controlListTests.ControlList_TextInput();
ControlList_TextInput
Using AI Code Generation
1using Atata;2using NUnit.Framework;3using Atata.Tests;4{5 {6 public void ControlList_TextInput()7 {8 Go.To<ControlListTests>()9 .ControlList_TextInput();10 }11 }12}13using Atata;14using NUnit.Framework;15using Atata.Tests;16{17 {18 public void ControlList_TextInput()19 {20 var controlList = Go.To<ControlListPage>()21 .Should.BeEnabled()22 .Should.Contain("One")23 .Should.Contain("Two")24 .Should.Contain("Three")25 .Should.Contain("Four")26 .Should.Contain("Five")27 .Should.Not.Contain("Six")28 .Should.HaveCount(5)29 .Should.HaveCountGreaterThan(4)30 .Should.HaveCountGreaterThanOrEqualTo(5)31 .Should.HaveCountLessThan(6)32 .Should.HaveCountLessThanOrEqualTo(5)33 .Should.HaveCountInRange(4, 6)34 .Should.HaveCountNotInRange(0, 4)35 .Should.HaveCountNotInRange(6, 10)36 .Should.HaveCountNot(4)37 .Should.HaveCountNot(6)38 .Should.HaveCountNot(0)39 .Should.HaveCountNot(10)40 .Should.HaveCountNot(1)41 .Should.HaveCountNot(2)42 .Should.HaveCountNot(3)43 .Should.HaveCountNot(7)44 .Should.HaveCountNot(8)45 .Should.HaveCountNot(9)46 .Should.HaveCountNot(11)47 .Should.HaveCountNot(12)48 .Should.HaveCountNot(13)49 .Should.HaveCountNot(14)50 .Should.HaveCountNot(15)51 .Should.HaveCountNot(16)52 .Should.HaveCountNot(17)53 .Should.HaveCountNot(18)54 .Should.HaveCountNot(
ControlList_TextInput
Using AI Code Generation
1public void ControlList_TextInput()2{3 TextInput.Should.BeEmpty();4}5public void ControlList_TextInput()6{7 TextInput.Should.BeEmpty();8}9public void ControlList_TextInput()10{11 TextInput.Should.BeEmpty();12}13public void ControlList_TextInput()14{15 TextInput.Should.BeEmpty();16}17public void ControlList_TextInput()18{19 TextInput.Should.BeEmpty();20}21public void ControlList_TextInput()22{23 TextInput.Should.BeEmpty();24}25public void ControlList_TextInput()26{27 TextInput.Should.BeEmpty();28}29public void ControlList_TextInput()30{
ControlList_TextInput
Using AI Code Generation
1public void ControlList_TextInput()2{3 ControlList_TextInput();4}5public void ControlList_TextInput_WithCustomStrategy()6{7 ControlList_TextInput_WithCustomStrategy();8}9public void ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil()10{11 ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil();12}13public void ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval()14{15 ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval();16}17public void ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval_WithCustomTimeout()18{19 ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval_WithCustomTimeout();20}21public void ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval_WithCustomTimeout_WithCustomLogInfo()22{23 ControlList_TextInput_WithCustomStrategy_WithCustomWaitUntil_WithCustomRetryInterval_WithCustomTimeout_WithCustomLogInfo();24}
ControlList_TextInput
Using AI Code Generation
1{2 using _ = ControlListTests;3 using Nunit.Framework;4 {5 public void ControlList_TextInput()6 {7 Go.To<_>()8 .TextInput.Set("Test")9 .TextInput.Should.Equal("Test")10 .TextInput.Should.Not.Equal("Test1")11 .TextInput.Should.Contain("est")12 .TextInput.Should.Not.Contain("est1")13 .TextInput.Should.StartWith("T")14 .TextInput.Should.Not.StartWith("t")15 .TextInput.Should.EndWith("t")16 .TextInput.Should.Not.EndWith("T")17 .TextInput.Should.Match("T*t")18 .TextInput.Should.Not.Match("t*t")19 .TextInput.Should.BeNullOrEmpty()20 .TextInput.Should.BeEmpty()21 .TextInput.Should.Not.BeNullOrEmpty()22 .TextInput.Should.Not.BeEmpty()23 .TextInput.Should.BeNullOrWhiteSpace()24 .TextInput.Should.BeWhiteSpace()25 .TextInput.Should.Not.BeNullOrWhiteSpace()26 .TextInput.Should.Not.BeWhiteSpace()27 .TextInput.Should.BeOneOf("Test", "Test1")28 .TextInput.Should.Not.BeOneOf("Test1", "Test2")29 .TextInput.Should.HaveLength(4)30 .TextInput.Should.Not.HaveLength(5)31 .TextInput.Should.HaveMinLength(4)32 .TextInput.Should.Not.HaveMinLength(5)33 .TextInput.Should.HaveMaxLength(4)34 .TextInput.Should.Not.HaveMaxLength(3)35 .TextInput.Should.HaveLengthBetween(3, 5)36 .TextInput.Should.Not.HaveLengthBetween(5, 7)37 .TextInput.Should.HaveLengthGreaterThan(3)38 .TextInput.Should.Not.HaveLengthGreaterThan(4)39 .TextInput.Should.HaveLengthGreaterOrEqual(4)40 .TextInput.Should.Not.HaveLengthGreaterOrEqual(5)41 .TextInput.Should.HaveLengthLessThan(5)42 .TextInput.Should.Not.HaveLengthLessThan(4)43 .TextInput.Should.HaveLengthLessOrEqual(4)44 .TextInput.Should.Not.HaveLengthLessOrEqual(3)45 .TextInput.Should.HaveCount(1)46 .TextInput.Should.Not.HaveCount(0)47 .TextInput.Should.HaveCountGreaterThan(0)
ControlList_TextInput
Using AI Code Generation
1using Atata;2using NUnit.Framework;3using Atata.Tests;4{5 {6 public void ControlList_TextInput()7 {8 TextInputs[3].Should.Equal(value2);9 }10 public void ControlList_ValidationMessage()11 {12 ValidationMessages[2].Should.Equal("Value is required.");13 }14 public void ControlList_ValidationMessage_WithIndex()15 {16 ValidationMessages[1].Should.Equal("Value is required.");17 }18 }19}20using Atata;21using NUnit.Framework;22using Atata.Tests;23{24 {25 public void ControlList_TextInput()26 {
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