How to use describe_a_finished_TicTacToeGame class of SampleSpecs.Demo package

Best NSpec code snippet using SampleSpecs.Demo.describe_a_finished_TicTacToeGame

describe_a_finished_TicTacToeGame.cs

Source: describe_a_finished_TicTacToeGame.cs Github

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1using NSpec;2namespace SampleSpecs.Demo3{4 class describe_a_finished_TicTacToeGame : describe_TicTacToeGame5 {6 void describe_a_draw()7 {8 context["all squares taken with no 3 in a row"] = () =>9 {10 before = () =>11 0.To(2).Do(row =>12 0.To(2).Do(column =>13 game.Play(AlternateUser(), row, column)14 )15 );16 specify = () => game.Finished.should_be_true();17 specify = () => game.Draw.should_be_true();18 };...

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using SampleSpecs.Demo;2{3 {4 static void Main(string[] args)5 {6 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();7 game.A_finished_game_is_drawn_if_all_fields_are_taken();8 }9 }10}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();8 game.It_should_be_a_draw();9 Console.ReadKey();10 }11 }12}13using System;14using SampleSpecs.Demo;15{16 {17 static void Main(string[] args)18 {19 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();20 game.It_should_be_a_draw();21 Console.ReadKey();22 }23 }24}25using System;26using SampleSpecs.Demo;27{28 {29 static void Main(string[] args)30 {31 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();32 game.It_should_be_a_draw();33 Console.ReadKey();34 }35 }36}37using System;38using SampleSpecs.Demo;39{40 {41 static void Main(string[] args)42 {43 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();44 game.It_should_be_a_draw();45 Console.ReadKey();46 }47 }48}49using System;50using SampleSpecs.Demo;51{52 {53 static void Main(string[] args)54 {55 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();56 game.It_should_be_a_draw();57 Console.ReadKey();58 }59 }60}61using System;

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using TechTalk.SpecFlow;7using SampleSpecs.Demo;8{9 {10 TicTacToeGame game;11 [Given(@"a finished TicTacToe game")]12 public void GivenAFinishedTicTacToeGame()13 {14 game = new TicTacToeGame();15 game.Play(TicTacToeGame.Position.TopLeft, TicTacToeGame.Player.Cross);16 game.Play(TicTacToeGame.Position.TopCenter, TicTacToeGame.Player.Nought);17 game.Play(TicTacToeGame.Position.TopRight, TicTacToeGame.Player.Cross);18 game.Play(TicTacToeGame.Position.MiddleLeft, TicTacToeGame.Player.Nought);19 game.Play(TicTacToeGame.Position.Center, TicTacToeGame.Player.Cross);20 game.Play(TicTacToeGame.Position.MiddleRight, TicTacToeGame.Player.Nought);21 game.Play(TicTacToeGame.Position.BottomLeft, TicTacToeGame.Player.Cross);22 game.Play(TicTacToeGame.Position.BottomCenter, TicTacToeGame.Player.Nought);23 game.Play(TicTacToeGame.Position.BottomRight, TicTacToeGame.Player.Cross);24 }25 [Then(@"the game should be over")]26 public void ThenTheGameShouldBeOver()27 {28 Assert.IsTrue(game.IsOver);29 }30 [Then(@"the winner should be ""(.*)""")]31 public void ThenTheWinnerShouldBe(TicTacToeGame.Player player)32 {33 Assert.AreEqual(player, game.Winner);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using TechTalk.SpecFlow;43using SampleSpecs.Demo;44{45 {46 TicTacToeGame game;47 [Given(@"a finished TicTacToe game")]48 public void GivenAFinishedTicTacToeGame()49 {50 game = new TicTacToeGame();51 game.Play(TicTacToeGame.Position.TopLeft, TicTacToeGame

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using SampleSpecs.Demo;2using Machine.Specifications;3using Machine.Specifications.Model;4{5 {6 static TicTacToeGame game;7 Establish context = () => game = new TicTacToeGame();8 Because of = () => game.PlayGame();9 It should_be_finished = () => game.IsFinished.ShouldBeTrue();10 }11}12using SampleSpecs.Demo;13using Machine.Specifications;14using Machine.Specifications.Model;15{16 {17 static TicTacToeGame game;18 Establish context = () => game = new TicTacToeGame();19 Because of = () => game.PlayGame();20 It should_be_finished = () => game.IsFinished.ShouldBeTrue();21 }22}23using SampleSpecs.Demo;24using Machine.Specifications;25using Machine.Specifications.Model;26{27 {28 static TicTacToeGame game;29 Establish context = () => game = new TicTacToeGame();30 Because of = () => game.PlayGame();31 It should_be_finished = () => game.IsFinished.ShouldBeTrue();32 }33}34using SampleSpecs.Demo;35using Machine.Specifications;36using Machine.Specifications.Model;37{38 {39 static TicTacToeGame game;40 Establish context = () => game = new TicTacToeGame();41 Because of = () => game.PlayGame();42 It should_be_finished = () => game.IsFinished.ShouldBeTrue();43 }44}45using SampleSpecs.Demo;46using Machine.Specifications;47using Machine.Specifications.Model;48{

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using SampleSpecs.Demo;2{3 {4 public void Start()5 {6 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();7 game.Start();8 game.When_the_game_is_finished();9 game.Then_the_game_is_a_draw();10 }11 }12}13using SampleSpecs.Demo;14{15 {16 public void Start()17 {18 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();19 game.Start();20 game.When_the_game_is_finished();21 game.Then_the_game_is_a_draw();22 }23 }24}25using SampleSpecs.Demo;26{27 {28 public void Start()29 {30 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();31 game.Start();32 game.When_the_game_is_finished();33 game.Then_the_game_is_a_draw();34 }35 }36}37using SampleSpecs.Demo;38{39 {40 public void Start()41 {42 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();43 game.Start();44 game.When_the_game_is_finished();45 game.Then_the_game_is_a_draw();46 }47 }48}49using SampleSpecs.Demo;50{51 {52 public void Start()53 {54 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();55 game.Start();56 game.When_the_game_is_finished();57 game.Then_the_game_is_a_draw();58 }59 }60}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using SampleSpecs.Demo;2using SampleSpecs.Demo.TicTacToe;3using SampleSpecs.Demo.TicTacToe.Boards;4using SampleSpecs.Demo.TicTacToe.Games;5using SampleSpecs.Demo.TicTacToe.Players;6using SampleSpecs.Demo.TicTacToe.Turns;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 TicTacToeGame game;15 TicTacToeBoard board;16 TicTacToePlayer player1;17 TicTacToePlayer player2;18 public describe_a_finished_TicTacToeGame()19 {20 player1 = new TicTacToePlayer("X");21 player2 = new TicTacToePlayer("O");22 board = new TicTacToeBoard();23 game = new TicTacToeGame(board, player1, player2);24 }25 public void it_should_have_a_winner()26 {27 game.Play(new TicTacToeTurn(0, 0));28 game.Play(new TicTacToeTurn(1, 0));29 game.Play(new TicTacToeTurn(0, 1));30 game.Play(new TicTacToeTurn(1, 1));31 game.Play(new TicTacToeTurn(0, 2));32 if (game.Winner != player1)33 throw new Exception("Expected to have a winner");34 }35 public void it_should_be_finished()36 {37 game.Play(new TicTacToeTurn(0, 0));38 game.Play(new TicTacToeTurn(1, 0));39 game.Play(new TicTacToeTurn(0, 1));40 game.Play(new TicTacToeTurn(1, 1));41 game.Play(new TicTacToeTurn(0, 2));42 if (!game.IsFinished)43 throw new Exception("Expected to be finished");44 }45 public void it_should_not_be_finished()46 {47 game.Play(new TicTacToeTurn(0, 0));48 game.Play(new TicTacToeTurn(1, 0));49 game.Play(new TicTacToeTurn(0, 1));50 if (game.IsFinished)51 throw new Exception("Expected not to be finished");52 }53 }54}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using System;2using SampleSpecs.Demo;3{4 static void Main()5 {6 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();7 game.when_the_game_is_finished();8 game.it_should_have_a_winner();9 game.it_should_have_a_loser();10 Console.WriteLine("Press any key to exit.");11 Console.ReadKey();12 }13}14using System;15using SampleSpecs.Demo;16{17 {18 public void when_the_game_is_finished()19 {20 Console.WriteLine("when the game is finished");21 }22 public void it_should_have_a_winner()23 {24 Console.WriteLine("it should have a winner");25 }26 public void it_should_have_a_loser()27 {28 Console.WriteLine("it should have a loser");29 }30 }31}32using System;33using SampleSpecs.Demo;34{35 {36 public void when_the_game_is_finished()37 {38 Console.WriteLine("when the game is finished");39 }40 public void it_should_have_a_winner()41 {42 Console.WriteLine("it should have a winner");43 }44 public void it_should_have_a_loser()45 {46 Console.WriteLine("it should have a loser");47 }48 }49}50using System;51using SampleSpecs.Demo;52{53 {54 public void when_the_game_is_finished()55 {56 Console.WriteLine("when the game is finished");57 }58 public void it_should_have_a_winner()59 {60 Console.WriteLine("it should have a winner");61 }62 public void it_should_have_a_loser()63 {64 Console.WriteLine("it should have a loser");65 }66 }67}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using SampleSpecs.Demo;2using System;3{4 {5 static void Main(string[] args)6 {7 describe_a_finished_TicTacToeGame ttt = new describe_a_finished_TicTacToeGame();8 ttt.finished_TicTacToeGame_is_a_draw();9 Console.ReadLine();10 }11 }12}13using SampleSpecs.Demo;14using System;15{16 {17 static void Main(string[] args)18 {19 TicTacToeGame ttt = new TicTacToeGame();20 ttt.Start();21 Console.ReadLine();22 }23 }24}25using SampleSpecs.Demo;26using System;27{28 {29 static void Main(string[] args)30 {31 TicTacToeGame ttt = new TicTacToeGame();32 ttt.Start();33 Console.ReadLine();34 }35 }36}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1using System;2{3 {4 static void Main(string[] args)5 {6 describe_a_finished_TicTacToeGame game = new describe_a_finished_TicTacToeGame();7 game.The_game_has_been_won_by_X();8 game.The_game_has_been_won_by_X().Should().BeTrue();9 Console.WriteLine("Hello World!");10 }11 }12}

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describe_a_finished_TicTacToeGame

Using AI Code Generation

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1{2 {3 static TicTacToeGame game;4 Establish context = () => game = new TicTacToeGame();5 Because of = () =>6 {7 game.Play(Player.O, 0, 0);8 game.Play(Player.O, 1, 1);9 game.Play(Player.O, 2, 2);10 };11 It should_be_won_by_O = () => game.Winner.ShouldEqual(Player.O);12 It should_be_finished = () => game.IsFinished.ShouldBeTrue();13 It should_not_be_draw = () => game.IsDraw.ShouldBeFalse();14 }15}16{17 {18 static TicTacToeGame game;19 Establish context = () => game = new TicTacToeGame();20 Because of = () =>21 {22 game.Play(Player.O, 0, 0);23 game.Play(Player.O, 0, 1);24 game.Play(Player.O, 0, 2);25 game.Play(Player.O, 1, 0);26 game.Play(Player.O, 1, 1);27 game.Play(Player.O, 1, 2);28 game.Play(Player.O, 2, 0);29 game.Play(Player.O, 2, 1);30 game.Play(Player.O, 2, 2);31 };32 It should_be_draw = () => game.IsDraw.ShouldBeTrue();33 It should_be_finished = () => game.IsFinished.ShouldBeTrue();34 }35}

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