How to use AXTreeNode class of PuppeteerSharp.Messaging package

Best Puppeteer-sharp code snippet using PuppeteerSharp.Messaging.AXTreeNode

AXNode.cs

Source:AXNode.cs Github

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...7namespace PuppeteerSharp.PageAccessibility8{9 internal class AXNode10 {11 internal AccessibilityGetFullAXTreeResponse.AXTreeNode Payload { get; }12 public List<AXNode> Children { get; }13 public bool Focusable { get; set; }14 private readonly string _name;15 private string _role;16 private readonly bool _richlyEditable;17 private readonly bool _editable;18 private readonly bool _expanded;19 private readonly bool _hidden;20 private bool? _cachedHasFocusableChild;21 public AXNode(AccessibilityGetFullAXTreeResponse.AXTreeNode payload)22 {23 Payload = payload;24 Children = new List<AXNode>();25 _name = payload.Name != null ? payload.Name.Value.ToObject<string>() : string.Empty;26 _role = payload.Role != null ? payload.Role.Value.ToObject<string>() : "Unknown";27 _richlyEditable = payload.Properties.FirstOrDefault(p => p.Name == "editable")?.Value.Value.ToObject<string>() == "richtext";28 _editable |= _richlyEditable;29 _expanded = payload.Properties.FirstOrDefault(p => p.Name == "expanded")?.Value.Value.ToObject<bool>() == true;30 _hidden = payload.Properties.FirstOrDefault(p => p.Name == "hidden")?.Value.Value.ToObject<bool>() == true;31 Focusable = payload.Properties.FirstOrDefault(p => p.Name == "focusable")?.Value.Value.ToObject<bool>() == true;32 }33 internal static AXNode CreateTree(IEnumerable<AccessibilityGetFullAXTreeResponse.AXTreeNode> payloads)34 {35 var nodeById = new Dictionary<string, AXNode>();36 foreach (var payload in payloads)37 {38 nodeById[payload.NodeId] = new AXNode(payload);39 }40 foreach (var node in nodeById.Values)41 {42 foreach (var childId in node.Payload.ChildIds)43 {44 node.Children.Add(nodeById[childId]);45 }46 }47 return nodeById.Values.FirstOrDefault();...

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AccessibilityGetFullAXTreeResponse.cs

Source:AccessibilityGetFullAXTreeResponse.cs Github

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...3namespace PuppeteerSharp.Messaging4{5 internal class AccessibilityGetFullAXTreeResponse6 {7 public IEnumerable<AXTreeNode> Nodes { get; set; }8 public class AXTreeNode9 {10 public string NodeId { get; set; }11 public IEnumerable<string> ChildIds { get; set; }12 public AXTreePropertyValue Name { get; set; }13 public AXTreePropertyValue Value { get; set; }14 public AXTreePropertyValue Description { get; set; }15 public AXTreePropertyValue Role { get; set; }16 public IEnumerable<AXTreeProperty> Properties { get; set; }17 public int BackendDOMNodeId { get; set; }18 }19 public class AXTreeProperty20 {21 public string Name { get; set; }22 public AXTreePropertyValue Value { get; set; }...

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AXTreeNode

Using AI Code Generation

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1{2 public AXTreeNode[] Children { get; set; }3 public AXValue[] Attributes { get; set; }4 public AXValue[] Properties { get; set; }5 public AXValue[] Actions { get; set; }6 public string[] EventListeners { get; set; }7 public AXValue[] ChildIds { get; set; }8 public string BackendDOMNodeId { get; set; }9 public string Role { get; set; }10 public string Name { get; set; }11 public string Description { get; set; }12 public string Value { get; set; }13 public string Keyshortcuts { get; set; }14 public string Roledescription { get; set; }15 public string Valuetext { get; set; }16 public string Disabled { get; set; }17 public string Expanded { get; set; }18 public string Focused { get; set; }19 public string Modal { get; set; }20 public string Readonly { get; set; }21 public string Required { get; set; }22 public string Selected { get; set; }23 public string Checked { get; set; }24 public string Pressed { get; set; }25 public string Level { get; set; }26 public string Valuemin { get; set; }27 public string Valuemax { get; set; }28 public string Autocomplete { get; set; }29 public string Haspopup { get; set; }30 public string Invalid { get; set; }31 public string Orientation { get; set; }32 public string Multiselectable { get; set; }33 public string Current { get; set; }34 public string Controls { get; set; }35 public string Describedby { get; set; }36 public string Details { get; set; }37 public string Errormessage { get; set; }38 public string Flowto { get; set; }39 public string Labelledby { get; set; }40 public string Owns { get; set; }41 public string Posinset { get; set; }42 public string Setsize { get; set; }43 public string Sort { get; set; }44 public string Atomic { get; set; }45 public string Busy { get; set; }46 public string Live { get; set; }

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AXTreeNode

Using AI Code Generation

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1using PuppeteerSharp.Messaging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 private AXNode()10 {11 }12 public AXNode(AXTreeNode axTreeNode)13 {14 Role = axTreeNode.Role;15 Name = axTreeNode.Name;16 ValueString = axTreeNode.ValueString;17 ValueNumber = axTreeNode.ValueNumber;18 ValueBoolean = axTreeNode.ValueBoolean;19 Description = axTreeNode.Description;20 Keyshortcuts = axTreeNode.Keyshortcuts;21 Roledescription = axTreeNode.Roledescription;22 Valuetext = axTreeNode.Valuetext;23 Disabled = axTreeNode.Disabled;24 Expanded = axTreeNode.Expanded;25 Focused = axTreeNode.Focused;26 Modal = axTreeNode.Modal;27 Multiselectable = axTreeNode.Multiselectable;28 Readonly = axTreeNode.Readonly;29 Required = axTreeNode.Required;30 Selected = axTreeNode.Selected;31 Checked = axTreeNode.Checked;32 Pressed = axTreeNode.Pressed;33 Level = axTreeNode.Level;34 Valuemin = axTreeNode.Valuemin;35 Valuemax = axTreeNode.Valuemax;36 Valuenow = axTreeNode.Valuenow;37 Valuetext = axTreeNode.Valuetext;38 Children = axTreeNode.Children?.Select(x => new AXNode(x)).ToList();39 Properties = axTreeNode.Properties;40 }41 public string Role { get; set; }42 public string Name { get; set; }43 public string ValueString { get; set; }44 public double? ValueNumber { get; set; }45 public bool? ValueBoolean { get; set; }46 public string Description { get; set; }47 public string Keyshortcuts { get; set; }48 public string Roledescription { get; set; }49 public string Valuetext { get; set; }50 public bool? Disabled { get; set; }51 public bool? Expanded { get; set; }52 public bool? Focused { get; set; }53 public bool? Modal { get; set; }54 public bool? Multiselectable { get; set; }55 public bool? Readonly { get; set; }56 public bool? Required { get; set; }57 public bool? Selected { get; set; }58 public bool? Checked {

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AXTreeNode

Using AI Code Generation

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1using PuppeteerSharp.Messaging;2using PuppeteerSharp.Extensions;3using PuppeteerSharp;4using PuppeteerSharp.Helpers;5using PuppeteerSharp.Messaging;6using PuppeteerSharp.Extensions;7using PuppeteerSharp;8using PuppeteerSharp.Helpers;9using PuppeteerSharp.Messaging;10using PuppeteerSharp.Extensions;11using PuppeteerSharp;12using PuppeteerSharp.Helpers;13using PuppeteerSharp.Messaging;14using PuppeteerSharp.Extensions;15using PuppeteerSharp;16using PuppeteerSharp.Helpers;17using PuppeteerSharp.Messaging;18using PuppeteerSharp.Extensions;19using PuppeteerSharp;20using PuppeteerSharp.Helpers;21using PuppeteerSharp.Messaging;22using PuppeteerSharp.Extensions;23using PuppeteerSharp;24using PuppeteerSharp.Helpers;

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AXTreeNode

Using AI Code Generation

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1var tree = await page.Accessibility.GetFullAXTreeAsync();2Console.WriteLine(tree.Root.Name);3Console.WriteLine(tree.Root.Role);4Console.WriteLine(tree.Root.Value);5Console.WriteLine(tree.Root.Description);6Console.WriteLine(tree.Root.Keyshortcuts);7Console.WriteLine(tree.Root.Roledescription);8Console.WriteLine(tree.Root.Disabled);9Console.WriteLine(tree.Root.Expanded);10Console.WriteLine(tree.Root.Focusable);11Console.WriteLine(tree.Root.Focused);12Console.WriteLine(tree.Root.Hidden);13Console.WriteLine(tree.Root.Invalid);14Console.WriteLine(tree.Root.ReadOnly);15Console.WriteLine(tree.Root.Required);16Console.WriteLine(tree.Root.Checked);17Console.WriteLine(tree.Root.Pressed);18Console.WriteLine(tree.Root.Selected);19Console.WriteLine(tree.Root.ChildNodeIds);20Console.WriteLine(tree.Root.Bounds);21Console.WriteLine(tree.Root.Transform);22Console.WriteLine(tree.Root.FrameId);23Console.WriteLine(tree.Root.Language);24Console.WriteLine(tree.Root.InnerText);25Console.WriteLine(tree.Root.InnerHtml);26Console.WriteLine(tree.Root.Role);27Console.WriteLine(t

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AXTreeNode

Using AI Code Generation

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1using PuppeteerSharp;2using PuppeteerSharp.Messaging;3var axTree = await page.GetAXTreeAsync();4var axNode = axTree.Nodes[0];5var axNode2 = axTree.Nodes[1];6var axNode3 = axTree.Nodes[2];7var axNode4 = axTree.Nodes[3];8var axNode5 = axTree.Nodes[4];9var axNode6 = axTree.Nodes[5];10var axNode7 = axTree.Nodes[6];11var axNode8 = axTree.Nodes[7];12var axNode9 = axTree.Nodes[8];13var axNode10 = axTree.Nodes[9];14var axNode11 = axTree.Nodes[10];15var axNode12 = axTree.Nodes[11];16var axNode13 = axTree.Nodes[12];17var axNode14 = axTree.Nodes[13];18var axNode15 = axTree.Nodes[14];19var axNode16 = axTree.Nodes[15];20var axNode17 = axTree.Nodes[16];21var axNode18 = axTree.Nodes[17];22var axNode19 = axTree.Nodes[18];23var axNode20 = axTree.Nodes[19];24var axNode21 = axTree.Nodes[20];25var axNode22 = axTree.Nodes[21];26var axNode23 = axTree.Nodes[22];27var axNode24 = axTree.Nodes[23];28var axNode25 = axTree.Nodes[24];29var axNode26 = axTree.Nodes[25];30var axNode27 = axTree.Nodes[26];31var axNode28 = axTree.Nodes[27];32var axNode29 = axTree.Nodes[28];33var axNode30 = axTree.Nodes[29];34var axNode31 = axTree.Nodes[30];35var axNode32 = axTree.Nodes[31];36var axNode33 = axTree.Nodes[32];37var axNode34 = axTree.Nodes[33];38var axNode35 = axTree.Nodes[34];39var axNode36 = axTree.Nodes[35];40var axNode37 = axTree.Nodes[36];41var axNode38 = axTree.Nodes[37];42var axNode39 = axTree.Nodes[38];43var axNode40 = axTree.Nodes[39];44var axNode41 = axTree.Nodes[40];45var axNode42 = axTree.Nodes[41];46var axNode43 = axTree.Nodes[42];

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AXTreeNode

Using AI Code Generation

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1var axTree = await page.Accessibility.GetFullAXTreeAsync();2var treeNodes = axTree.Nodes;3var treeNodesCount = treeNodes.Count;4var treeNodesList = new List<AXTreeNode>();5foreach (var node in treeNodes)6{7 treeNodesList.Add(node);8}9var treeNodesListCount = treeNodesList.Count;10var axTree = await page.Accessibility.GetFullAXTreeAsync();11var treeNodes = axTree.Nodes;12var treeNodesCount = treeNodes.Count;13var treeNodesList = new List<AXNode>();14foreach (var node in treeNodes)15{16 treeNodesList.Add(node);17}18var treeNodesListCount = treeNodesList.Count;19var axTree = await page.Accessibility.GetFullAXTreeAsync();20var treeNodes = axTree.Nodes;21var treeNodesCount = treeNodes.Count;22var treeNodesList = new List<AXNode>();23foreach (var node in treeNodes)24{25 treeNodesList.Add(node);26}27var treeNodesListCount = treeNodesList.Count;28var axTree = await page.Accessibility.GetFullAXTreeAsync();29var treeNodes = axTree.Nodes;30var treeNodesCount = treeNodes.Count;31var treeNodesList = new List<AXNode>();32foreach (var node in treeNodes)33{34 treeNodesList.Add(node);35}36var treeNodesListCount = treeNodesList.Count;37var axTree = await page.Accessibility.GetFullAXTreeAsync();38var treeNodes = axTree.Nodes;39var treeNodesCount = treeNodes.Count;40var treeNodesList = new List<AXNode>();41foreach (var node in treeNodes)42{43 treeNodesList.Add(node);44}45var treeNodesListCount = treeNodesList.Count;46var axTree = await page.Accessibility.GetFullAXTreeAsync();47var treeNodes = axTree.Nodes;48var treeNodesCount = treeNodes.Count;49var treeNodesList = new List<AXNode>();50foreach (var node in tree

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