How to use SocketConstants class of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities package

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketConstants

LengthPrefixCommunicationChannel.cs

Source:LengthPrefixCommunicationChannel.cs Github

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...20 public LengthPrefixCommunicationChannel(Stream stream)21 {22 this.reader = new BinaryReader(stream, Encoding.UTF8, true);23 // Using the Buffered stream while writing, improves the write performance. By reducing the number of writes.24 this.writer = new BinaryWriter(new PlatformStream().CreateBufferedStream(stream, SocketConstants.BufferSize), Encoding.UTF8, true);25 }26 /// <inheritdoc />27 public event EventHandler<MessageReceivedEventArgs> MessageReceived;28 /// <inheritdoc />29 public Task Send(string data)30 {31 try32 {33 this.writer.Write(data);34 this.writer.Flush();35 }36 catch (Exception ex)37 {38 EqtTrace.Verbose("LengthPrefixCommunicationChannel: Error sending data: {0}.", ex);...

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SocketConstants

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World");12 Console.WriteLine(SocketConstants.DefaultPort);13 Console.ReadKey();14 }15 }16}17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World");28 Console.WriteLine(SocketConstants.DefaultPort);29 Console.ReadKey();30 }31 }32}33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World");44 Console.WriteLine(SocketConstants.DefaultPort);45 Console.ReadKey();46 }47 }48}49using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 Console.WriteLine("Hello World");60 Console.WriteLine(SocketConstants.DefaultPort);61 Console.ReadKey();62 }63 }64}65using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 Console.WriteLine("Hello World");76 Console.WriteLine(SocketConstants.DefaultPort);77 Console.ReadKey();78 }79 }80}

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SocketConstants

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("SocketConstants.TestRunnerProcessId = " + SocketConstants.TestRunnerProcessId);12 Console.ReadLine();13 }14 }15}16using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("SocketConstants.TestHostProcessId = " + SocketConstants.TestHostProcessId);27 Console.ReadLine();28 }29 }30}31using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 Console.WriteLine("SocketConstants.DefaultPortNumber = " + SocketConstants.DefaultPortNumber);42 Console.ReadLine();43 }44 }45}46using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("SocketConstants.DefaultBufferSize = " + SocketConstants.DefaultBufferSize);57 Console.ReadLine();58 }59 }60}61using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 Console.WriteLine("SocketConstants.DefaultTimeout = " + SocketConstants.DefaultTimeout);72 Console.ReadLine();73 }74 }75}

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SocketConstants

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.IO;4using System.Net.Sockets;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 TcpClient client = new TcpClient("localhost", SocketConstants.DefaultPort);11 NetworkStream stream = client.GetStream();12 byte[] data = Encoding.UTF8.GetBytes("Hello World");13 stream.Write(data, 0, data.Length);14 Console.WriteLine("Sent: {0}", Encoding.UTF8.GetString(data));15 data = new byte[256];16 string responseData = string.Empty;17 int bytes = stream.Read(data, 0, data.Length);18 responseData = Encoding.UTF8.GetString(data, 0, bytes);19 Console.WriteLine("Received: {0}", responseData);20 stream.Close();21 client.Close();22 }23 }24}

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SocketConstants

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Serialization;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Utilities;6using Microsoft.VisualStudio.TestPlatform.CoreUtilities.Helpers;7using Microsoft.VisualStudio.TestPlatform.CoreUtilities.Helpers.Interfaces;8using Microsoft.VisualStudio.TestPlatform.CoreUtilities.Tracing.Interfaces;9using Microsoft.VisualStudio.TestPlatform.ObjectModel;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;12using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;13using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.TesthostProtocol;14using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;15using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;16using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;17using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;18using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;19using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;20using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;21using System;22using System.Collections.Generic;23using System.IO;24using System.Linq;25using System.Net.Sockets;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);33 socket.Connect("

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SocketConstants

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System.Net.Sockets;3using System;4using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;5using Microsoft.VisualStudio.TestPlatform.Utilities;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;12using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;13using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;14using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;15using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;16using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;17using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;18using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;19using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;20using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;

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SocketConstants

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2SocketConstants constants = new SocketConstants();3string constant1 = constants.ClientConnectionAcceptTimeout;4string constant2 = constants.ClientConnectionRetryTimeout;5string constant3 = constants.ClientConnectionTimeout;6string constant4 = constants.DefaultBufferSize;7string constant5 = constants.DefaultEncoding;8string constant6 = constants.DefaultHost;9string constant7 = constants.DefaultPort;10string constant8 = constants.DefaultTimeout;11string constant9 = constants.DefaultWaitTime;12string constant10 = constants.MaxBufferSize;13string constant11 = constants.MaxConnectionRetry;14string constant12 = constants.MaxConnectionRetryTimeout;15string constant13 = constants.MaxPort;16string constant14 = constants.MinPort;17string constant15 = constants.ServerConnectionAcceptTimeout;18string constant16 = constants.ServerConnectionRetryTimeout;19string constant17 = constants.ServerConnectionTimeout;20Console.WriteLine(constant1);21Console.WriteLine(constant2);22Console.WriteLine(constant3);23Console.WriteLine(constant4);24Console.WriteLine(constant5);25Console.WriteLine(constant6);26Console.WriteLine(constant7);27Console.WriteLine(constant8);28Console.WriteLine(constant9);29Console.WriteLine(constant10);30Console.WriteLine(constant11);31Console.WriteLine(constant12);32Console.WriteLine(constant13);33Console.WriteLine(constant14);34Console.WriteLine(constant15);35Console.WriteLine(constant16);36Console.WriteLine(constant17);37using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;38SocketClient client = new SocketClient();39string client1 = client.ClientConnectionAcceptTimeout;40string client2 = client.ClientConnectionRetryTimeout;41string client3 = client.ClientConnectionTimeout;42string client4 = client.DefaultBufferSize;

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SocketConstants

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2{3 {4 public void MyMethod()5 {6 var port = SocketConstants.DefaultPort;7 }8 }9}

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