Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.Protocol.ConsoleMessageInitializer
Connection.cs
Source: Connection.cs
...241 var browserContextInitializer = initializer?.ToObject<BrowserContextInitializer>(DefaultJsonSerializerOptions);242 result = new BrowserContext(parent, guid, browserContextInitializer);243 break;244 case ChannelOwnerType.ConsoleMessage:245 result = new ConsoleMessage(parent, guid, initializer?.ToObject<ConsoleMessageInitializer>(DefaultJsonSerializerOptions));246 break;247 case ChannelOwnerType.Dialog:248 result = new Dialog(parent, guid, initializer?.ToObject<DialogInitializer>(DefaultJsonSerializerOptions));249 break;250 case ChannelOwnerType.ElementHandle:251 result = new ElementHandle(parent, guid, initializer?.ToObject<ElementHandleInitializer>(DefaultJsonSerializerOptions));252 break;253 case ChannelOwnerType.Frame:254 result = new Frame(parent, guid, initializer?.ToObject<FrameInitializer>(DefaultJsonSerializerOptions));255 break;256 case ChannelOwnerType.JSHandle:257 result = new JSHandle(parent, guid, initializer?.ToObject<JSHandleInitializer>(DefaultJsonSerializerOptions));258 break;259 case ChannelOwnerType.JsonPipe:...
ConsoleMessage.cs
Source: ConsoleMessage.cs
...30{31 internal class ConsoleMessage : ChannelOwnerBase, IChannelOwner<ConsoleMessage>, IConsoleMessage32 {33 private readonly ConsoleMessageChannel _channel;34 private readonly ConsoleMessageInitializer _initializer;35 internal ConsoleMessage(IChannelOwner parent, string guid, ConsoleMessageInitializer initializer) : base(parent, guid)36 {37 _channel = new(guid, parent.Connection, this);38 _initializer = initializer;39 }40 ChannelBase IChannelOwner.Channel => _channel;41 IChannel<ConsoleMessage> IChannelOwner<ConsoleMessage>.Channel => _channel;42 public string Type => _initializer.Type;43 public IReadOnlyList<IJSHandle> Args => _initializer.Args.Select(a => (IJSHandle)a).ToList().AsReadOnly();44 public string Location => _initializer.Location.ToString();45 public string Text => _initializer.Text;46 }47}...
ConsoleMessageInitializer.cs
Source: ConsoleMessageInitializer.cs
...23 */24using System.Collections.Generic;25namespace Microsoft.Playwright.Transport.Protocol26{27 internal class ConsoleMessageInitializer28 {29 public string Type { get; set; }30 public string Text { get; set; }31 public List<Core.JSHandle> Args { get; set; }32 public ConsoleMessageLocation Location { get; set; }33 }34}...
ConsoleMessageInitializer
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Transport.Protocol;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static async Task Main(string[] args)11 {12 using var playwright = await Playwright.CreateAsync();13 await using var browser = await playwright.Chromium.LaunchAsync(new BrowserTypeLaunchOptions14 {15 Args = new[] { "--remote-debugging-port=9222" }16 });17 var browserWSEndpoint = browser.WebSocketEndpoint;18 var browserContext = await browser.NewContextAsync();19 var page = await browserContext.NewPageAsync();20 var consoleMessageInitializer = new ConsoleMessageInitializer();21 consoleMessageInitializer.Text = "Hello";22 var consoleMessage = new ConsoleMessage(consoleMessageInitializer, page);23 await consoleMessage.TypeAsync();24 Console.WriteLine("Done");25 Console.ReadLine();26 }27 }28}
ConsoleMessageInitializer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Transport.Protocol;4using Microsoft.Playwright;5{6 {7 static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var playwright = await Playwright.CreateAsync();11 var browser = await playwright.Chromium.LaunchAsync();12 var page = await browser.NewPageAsync();13 {14 };15 await page.ConsoleMessageAsync(message);16 await browser.CloseAsync();17 }18 }19}20C:\Users\user\source\repos\PlaywrightTest\PlaywrightTest\2.cs(14, 50): error CS0117: 'ConsoleMessageInitializer' does not contain a definition for 'Type' [C:\Users\user\source\repos\PlaywrightTest\PlaywrightTest\PlaywrightTest.csproj]21export type ConsoleMessageInitializer = {22 type: 'log' | 'debug' | 'info' | 'error' | 'warning' | 'dir' | 'dirxml' | 'table' | 'trace' | 'clear' | 'startGroup' | 'startGroupCollapsed' | 'endGroup' | 'assert' | 'profile' | 'profileEnd' | 'count' | 'timeEnd';23 text: string;24 args: SerializedArgument[];25 location: Location;26};
ConsoleMessageInitializer
Using AI Code Generation
1using Microsoft.Playwright.Transport.Protocol;2{3 {4 static void Main(string[] args)5 {6 ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();7 Console.WriteLine(consoleMessageInitializer.Type.ToString());8 Console.WriteLine(consoleMessageInitializer.Text);9 }10 }11}12var user = await FirebaseAuth.DefaultInstance.CreateUserAsync(new UserRecordArgs()13{
ConsoleMessageInitializer
Using AI Code Generation
1using Microsoft.Playwright.Transport.Protocol;2Console.WriteLine(new ConsoleMessageInitializer().Text);3Console.WriteLine(new ConsoleMessageInitializer().Type);4using Microsoft.Playwright;5Console.WriteLine(new ConsoleMessageInitializer().Text);6Console.WriteLine(new ConsoleMessageInitializer().Type);
ConsoleMessageInitializer
Using AI Code Generation
1using Microsoft.Playwright.Transport.Protocol;2ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();3consoleMessageInitializer.Type = "log";4consoleMessageInitializer.Text = "Hello world";5using Microsoft.Playwright;6ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();7consoleMessageInitializer.Type = "log";8consoleMessageInitializer.Text = "Hello world";9using Microsoft.Playwright.Transport.Protocol;10ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();11consoleMessageInitializer.Type = "log";12consoleMessageInitializer.Text = "Hello world";13using Microsoft.Playwright;14ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();15consoleMessageInitializer.Type = "log";16consoleMessageInitializer.Text = "Hello world";17using Microsoft.Playwright.Transport.Protocol;18ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();19consoleMessageInitializer.Type = "log";20consoleMessageInitializer.Text = "Hello world";21using Microsoft.Playwright;22ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();23consoleMessageInitializer.Type = "log";24consoleMessageInitializer.Text = "Hello world";25using Microsoft.Playwright.Transport.Protocol;26ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();27consoleMessageInitializer.Type = "log";28consoleMessageInitializer.Text = "Hello world";29using Microsoft.Playwright;30ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();31consoleMessageInitializer.Type = "log";32consoleMessageInitializer.Text = "Hello world";33using Microsoft.Playwright.Transport.Protocol;34ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();35consoleMessageInitializer.Type = "log";36consoleMessageInitializer.Text = "Hello world";37using Microsoft.Playwright;38ConsoleMessageInitializer consoleMessageInitializer = new ConsoleMessageInitializer();
ConsoleMessageInitializer
Using AI Code Generation
1var messageInitializer = new ConsoleMessageInitializer();2messageInitializer.Text = "Hello World";3messageInitializer.Type = ConsoleMessageTypes.Log;4messageInitializer.Args = new List<JSHandleInitializer>();5messageInitializer.Args.Add(new JSHandleInitializer());6var message = new ConsoleMessage(page, messageInitializer);7Console.WriteLine(message.Text);8ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)9ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)10ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)11ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)12ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)13ConsoleMessageEventArgs(Page page, ConsoleMessageInitializer initializer)
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var rows = page.GetByRole(AriaRole.Listitem);
var count = await rows.CountAsync();
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