Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.CreateObjectInfo
Connection.cs
Source: Connection.cs
...194 try195 {196 if (message.Method == "__create__")197 {198 var createObjectInfo = message.Params.Value.ToObject<CreateObjectInfo>(DefaultJsonSerializerOptions);199 CreateRemoteObject(message.Guid, createObjectInfo.Type, createObjectInfo.Guid, createObjectInfo.Initializer);200 return;201 }202 if (message.Method == "__dispose__")203 {204 Objects.TryGetValue(message.Guid, out var disableObject);205 disableObject?.DisposeOwner();206 return;207 }208 Objects.TryGetValue(message.Guid, out var obj);209 obj?.Channel?.OnMessage(message.Method, message.Params);210 }211 catch (Exception ex)212 {...
CreateObjectInfo.cs
Source: CreateObjectInfo.cs
...24using System.Text.Json;25using Microsoft.Playwright.Transport.Channels;26namespace Microsoft.Playwright.Transport27{28 internal class CreateObjectInfo29 {30 public string Guid { get; set; }31 public ChannelOwnerType Type { get; set; }32 public JsonElement? Initializer { get; set; }33 }34}...
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright.Transport.Converters;3using Microsoft.Playwright.Transport.Protocol;4using Microsoft.Playwright.Transport.Serializers;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public CreateObjectInfo(IChannelOwner parent, string guid) : base(parent, guid)13 {14 }15 public CreateObjectInfo(ChannelOwnerBase channel, Connection connection, CreateObjectInfoInitializer initializer) : base(channel, connection, initializer)16 {17 }18 internal Task<T> GetObjectAsync<T>() where T : ChannelOwnerBase, IChannelOwner<T>19 {20 return Connection.GetExistingObjectAsync<T>(Guid);21 }22 internal Task<T> GetObjectWithKnownNameAsync<T>(string name) where T : ChannelOwnerBase, IChannelOwner<T>23 {24 return Connection.GetExistingObjectWithKnownNameAsync<T>(Guid, name);25 }26 internal async Task<T> WaitForObjectWithKnownNameAsync<T>(string name) where T : ChannelOwnerBase, IChannelOwner<T>27 {28 var result = await Connection.GetExistingObjectWithKnownNameAsync<T>(Guid, name).ConfigureAwait(false);29 if (result != null)30 {31 return result;32 }33 return await Connection.WaitForObjectWithKnownNameAsync<T>(Guid, name).ConfigureAwait(false);34 }35 Task IChannelOwner.InitializeAsync()36 {37 throw new NotImplementedException();38 }39 }40}41using Microsoft.Playwright.Transport.Channels;42using Microsoft.Playwright.Transport.Converters;43using Microsoft.Playwright.Transport.Protocol;44using Microsoft.Playwright.Transport.Serializers;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 public string Guid { get; set; }53 }54}55using Microsoft.Playwright.Transport.Channels;56using Microsoft.Playwright.Transport.Converters;57using Microsoft.Playwright.Transport.Protocol;58using Microsoft.Playwright.Transport.Serializers;59using System;60using System.Collections.Generic;
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var playwright = await Playwright.CreateAsync();9 var browser = await playwright.Chromium.LaunchAsync(headless: false);10 var context = await browser.NewContextAsync();11 var page = await context.NewPageAsync();12 {13 Guid = Guid.NewGuid().ToString(),14 {15 }16 };17 await page.Channel.SendAsync("create", createObjectInfo);18 }19 }20}
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport;2using Microsoft.Playwright.Transport.Channels;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public async Task<IElementHandle> CreateObjectAsync(string selector)9 {10 {11 };12 var createObjectResult = await Channel.PageCreateObjectAsync(createObjectInfo).ConfigureAwait(false);13 return ElementHandle.From((ElementHandleChannel)createObjectResult.Object);14 }15 }16}17using Microsoft.Playwright.Transport;18using Microsoft.Playwright.Transport.Channels;19using System;20using System.Collections.Generic;21using System.Threading.Tasks;22{23 {24 public async Task<IElementHandle> CreateObjectAsync(string selector)25 {26 {27 };28 var createObjectResult = await Channel.PageCreateObjectAsync(createObjectInfo).ConfigureAwait(false);29 return ElementHandle.From((ElementHandleChannel)createObjectResult.Object);30 }31 }32}33using Microsoft.Playwright.Transport;34using Microsoft.Playwright.Transport.Channels;35using System;36using System.Collections.Generic;37using System.Threading.Tasks;38{39 {40 public async Task<IElementHandle> CreateObjectAsync(string selector)41 {42 {43 };44 var createObjectResult = await Channel.PageCreateObjectAsync(createObjectInfo).ConfigureAwait(false);45 return ElementHandle.From((ElementHandleChannel)createObjectResult.Object);46 }47 }48}49using Microsoft.Playwright.Transport;50using Microsoft.Playwright.Transport.Channels;51using System;52using System.Collections.Generic;53using System.Threading.Tasks;54{55 {56 public async Task<IElementHandle> CreateObjectAsync(string selector)57 {
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport;2using Microsoft.Playwright.Transport.Channels;3{4 {5 public async Task<CreateObjectInfo> GetCreateObjectInfoAsync(string selector, bool? force = null)6 {7 var result = await Channel.GetCreateObjectInfoAsync(8 force).ConfigureAwait(false);9 return result;10 }11 }12}13using Microsoft.Playwright.Transport;14using Microsoft.Playwright.Transport.Channels;15{16 {17 public async Task<CreateObjectInfo> GetCreateObjectInfoAsync(string selector, bool? force = null)18 {19 var result = await Channel.GetCreateObjectInfoAsync(20 force).ConfigureAwait(false);21 return result;22 }23 }24}25using Microsoft.Playwright.Transport;26using Microsoft.Playwright.Transport.Channels;27{28 {29 public async Task<CreateObjectInfo> GetCreateObjectInfoAsync(string selector, bool? force = null)30 {31 var result = await Channel.GetCreateObjectInfoAsync(32 force).ConfigureAwait(false);33 return result;34 }35 }36}37using Microsoft.Playwright.Transport;38using Microsoft.Playwright.Transport.Channels;39{40 {41 public async Task<CreateObjectInfo> GetCreateObjectInfoAsync(string selector, bool? force = null)42 {43 var result = await Channel.GetCreateObjectInfoAsync(44 force).ConfigureAwait(false);45 return result;46 }47 }48}49using Microsoft.Playwright.Transport;50using Microsoft.Playwright.Transport.Channels;51{52 {53 public async Task<CreateObjectInfo> GetCreateObjectInfoAsync(string selector, bool? force = null)54 {55 var result = await Channel.GetCreateObjectInfoAsync(56 force).ConfigureAwait(false
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport;2using Microsoft.Playwright.Transport.Channels;3var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);4var createObjectInfo = new CreateObjectInfo(channel, null);5using Microsoft.Playwright;6using Microsoft.Playwright.Transport.Channels;7var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);8var createObjectInfo = new CreateObjectInfo(channel, null);9using Microsoft.Playwright.Core;10using Microsoft.Playwright.Transport.Channels;11var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);12var createObjectInfo = new CreateObjectInfo(channel, null);13using Microsoft.Playwright.NUnit;14using Microsoft.Playwright.Transport.Channels;15var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);16var createObjectInfo = new CreateObjectInfo(channel, null);17using Microsoft.Playwright.Xunit;18using Microsoft.Playwright.Transport.Channels;19var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);20var createObjectInfo = new CreateObjectInfo(channel, null);21using Microsoft.Playwright.Testing;22using Microsoft.Playwright.Transport.Channels;23var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);24var createObjectInfo = new CreateObjectInfo(channel, null);25using Microsoft.Playwright.Tests;26using Microsoft.Playwright.Transport.Channels;27var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);28var createObjectInfo = new CreateObjectInfo(channel, null);29using Microsoft.Playwright.Tests.Helpers;30using Microsoft.Playwright.Transport.Channels;31var channel = new Channel<CreateObjectInfo>(null, null, null, null, null);32var createObjectInfo = new CreateObjectInfo(channel, null);
CreateObjectInfo
Using AI Code Generation
1using Microsoft.Playwright.Transport;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var playwright = await Playwright.CreateAsync();11 var browser = await playwright.Chromium.LaunchAsync();12 var context = await browser.NewContextAsync();13 var page = await context.NewPageAsync();14 var objectInfo = await page.EvaluateAsync<CreateObjectInfo>("() => ({ __createObject: 'window' })");15 var window = await page.Context.GetObjectAsync<Microsoft.Playwright.IPage>(objectInfo);16 await window.EvaluateAsync("() => alert('Hello world!')");17 await browser.CloseAsync();18 }19 }20}21using Microsoft.Playwright.Transport;22using System;23using System.Collections.Generic;24using System.Text;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 var playwright = await Playwright.CreateAsync();31 var browser = await playwright.Chromium.LaunchAsync();32 var context = await browser.NewContextAsync();33 var page = await context.NewPageAsync();34 var objectInfo = await page.EvaluateAsync<CreateObjectInfo>("() => ({ __createObject: 'page' })");35 var page2 = await page.Context.GetObjectAsync<Microsoft.Playwright.IPage>(objectInfo);36 await page2.EvaluateAsync("() => alert('Hello world!')");37 await browser.CloseAsync();38 }39 }40}
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Using a selector that finds a list of locators in Playwright is exactly the same as calling .FindElements() in selenium, except that Playwright does not have a specifically named method like .FindLocators().
Playwright - a selector that matches multiple elements returns a list of locators, which you then iterate over:
var rows = page.GetByRole(AriaRole.Listitem);
var count = await rows.CountAsync();
for (int i = 0; i < count; ++i)
Console.WriteLine(await rows.Nth(i).TextContentAsync());
Selenium - FindElements returns a list of elements that you have to iterate over.
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foreach(IWebElement e in elements) {
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}
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