Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.Channels.WebSocketChannel
PageChannel.cs
Source: PageChannel.cs
...103 case "console":104 Console?.Invoke(this, serverParams?.GetProperty("message").ToObject<ConsoleMessage>(Connection.DefaultJsonSerializerOptions));105 break;106 case "webSocket":107 WebSocket?.Invoke(this, serverParams?.GetProperty("webSocket").ToObject<WebSocketChannel>(Connection.DefaultJsonSerializerOptions).Object);108 break;109 case "download":110 Download?.Invoke(this, serverParams?.ToObject<PageDownloadEvent>(Connection.DefaultJsonSerializerOptions));111 break;112 case "video":113 Video?.Invoke(this, new() { Artifact = serverParams?.GetProperty("artifact").ToObject<ArtifactChannel>(Connection.DefaultJsonSerializerOptions).Object });114 break;115 case "worker":116 Worker?.Invoke(117 this,118 new() { WorkerChannel = serverParams?.GetProperty("worker").ToObject<WorkerChannel>(Connection.DefaultJsonSerializerOptions) });119 break;120 }121 }...
WebSocketChannel.cs
Source: WebSocketChannel.cs
...26using Microsoft.Playwright.Core;27using Microsoft.Playwright.Helpers;28namespace Microsoft.Playwright.Transport.Channels29{30 internal class WebSocketChannel : Channel<WebSocket>31 {32 private const int OpcodeBase64 = 2;33 public WebSocketChannel(string guid, Connection connection, WebSocket owner) : base(guid, connection, owner)34 {35 }36 internal event EventHandler Close;37 internal event EventHandler<IWebSocketFrame> FrameSent;38 internal event EventHandler<IWebSocketFrame> FrameReceived;39 internal event EventHandler<string> SocketError;40 internal override void OnMessage(string method, JsonElement? serverParams)41 {42 bool IsTextOrBinaryFrame(out int opcode)43 {44 opcode = serverParams?.GetProperty("opcode").ToObject<int>() ?? 0;45 return opcode != 1 && opcode != 2;46 }47 int opcode;...
WebSocket.cs
Source: WebSocket.cs
...28namespace Microsoft.Playwright.Core29{30 internal class WebSocket : ChannelOwnerBase, IChannelOwner<WebSocket>, IWebSocket31 {32 private readonly WebSocketChannel _channel;33 private readonly WebSocketInitializer _initializer;34 internal WebSocket(IChannelOwner parent, string guid, WebSocketInitializer initializer) : base(parent, guid)35 {36 _channel = new(guid, parent.Connection, this);37 _initializer = initializer;38 _channel.Close += (_, _) =>39 {40 IsClosed = true;41 Close?.Invoke(this, this);42 };43 _channel.FrameReceived += (_, e) => FrameReceived?.Invoke(this, e);44 _channel.FrameSent += (_, e) => FrameSent?.Invoke(this, e);45 _channel.SocketError += (_, e) => SocketError?.Invoke(this, e);46 }...
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await ws.ConnectAsync();10 var message = await ws.WaitForMessageAsync();11 Console.WriteLine(message);12 }13 }14}15using Microsoft.Playwright.Transport.Channels;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 await ws.ConnectAsync();24 await ws.SendAsync("hello");25 }26 }27}28using Microsoft.Playwright.Transport.Channels;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 Console.WriteLine("Hello World!");36 await ws.ConnectAsync();37 await ws.SendAsync("hello");38 var message = await ws.WaitForMessageAsync();39 Console.WriteLine(message);40 }41 }42}43using Microsoft.Playwright.Transport.Channels;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 Console.WriteLine("Hello World!");
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright.Transport.Protocol;3using Microsoft.Playwright;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using var playwright = await Playwright.CreateAsync();11 var browserType = playwright.Chromium;12 var browser = await browserType.LaunchAsync();13 var page = await browser.NewPageAsync();14 var webSocketChannel = new WebSocketChannel(page);15 var webSocketEvent = new WebSocketEvent();16 var webSocket = webSocketChannel.Object;17 webSocket.Message += WebSocket_Message;18 webSocket.Close += WebSocket_Close;19 webSocket.Error += WebSocket_Error;20 webSocket.FrameSent += WebSocket_FrameSent;21 webSocket.FrameReceived += WebSocket_FrameReceived;22 webSocket.SocketError += WebSocket_SocketError;23 webSocket.SocketClose += WebSocket_SocketClose;24 webSocket.SocketOpen += WebSocket_SocketOpen;25 webSocket.SocketFrameSent += WebSocket_SocketFrameSent;26 webSocket.SocketFrameReceived += WebSocket_SocketFrameReceived;27 webSocket.SocketMessage += WebSocket_SocketMessage;
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright.Transport.Protocol;3using Microsoft.Playwright;4{5 {6 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)7 {8 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest9 {10 });11 return response.Value.ToObject<WebSocketChannel>();12 }13 }14}15using Microsoft.Playwright.Transport.Channels;16using Microsoft.Playwright.Transport.Protocol;17using Microsoft.Playwright;18{19 {20 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)21 {22 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest23 {24 });25 return response.Value.ToObject<WebSocketChannel>();26 }27 }28}29using Microsoft.Playwright.Transport.Channels;30using Microsoft.Playwright.Transport.Protocol;31using Microsoft.Playwright;32{33 {34 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)35 {36 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest37 {38 });39 return response.Value.ToObject<WebSocketChannel>();40 }41 }42}43using Microsoft.Playwright.Transport.Channels;44using Microsoft.Playwright.Transport.Protocol;45using Microsoft.Playwright;46{47 {48 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)49 {50 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest51 {52 });53 return response.Value.ToObject<WebSocketChannel>();54 }55 }56}
WebSocketChannel
Using AI Code Generation
1ws.MessageReceived += (sender, args) => Console.WriteLine(args.Message);2ws.StartAsync().GetAwaiter().GetResult();3ws.SendAsync("{\"id\": 1, \"method\": \"Browser.newPage\"}").GetAwaiter().GetResult();4ws.SendAsync("{\"id\": 3, \"method\": \"Page.screenshot\", \"params\": {\"path\": \"screenshot.png\"}}").GetAwaiter().GetResult();5ws.MessageReceived += (sender, args) => Console.WriteLine(args.Message);6ws.StartAsync().GetAwaiter().GetResult();7ws.SendAsync("{\"id\": 1, \"method\": \"Browser.newPage\"}").GetAwaiter().GetResult();8ws.SendAsync("{\"id\": 3, \"method\": \"Page.screenshot\", \"params\": {\"path\": \"screenshot.png\"}}").GetAwaiter().GetResult();9{10 public PlaywrightChannel(string endpointUrl, ILoggerFactory loggerFactory)11 : base(loggerFactory)12 {13 var ws = new WebSocketChannel(endpointUrl, loggerFactory);14 ws.MessageReceived += (sender, args) => OnMessageReceived(args.Message);15 ws.StartAsync().GetAwaiter().GetResult();
WebSocketChannel
Using AI Code Generation
1var channel = new WebSocketChannel();2await channel.ConnectAsync(ws);3var client = new PlaywrightClient(channel);4var browser = await client.LaunchAsync();5var page = await browser.NewPageAsync();6await browser.CloseAsync();7var channel = new WebSocketChannel();8await channel.ConnectAsync(ws);9var client = new PlaywrightClient(channel);10var browser = await client.LaunchAsync();11var page = await browser.NewPageAsync();12await browser.CloseAsync();13var channel = new WebSocketChannel();14await channel.ConnectAsync(ws);15var client = new PlaywrightClient(channel);16var browser = await client.LaunchAsync();17var page = await browser.NewPageAsync();18await browser.CloseAsync();19var channel = new WebSocketChannel();20await channel.ConnectAsync(ws);21var client = new PlaywrightClient(channel);22var browser = await client.LaunchAsync();23var page = await browser.NewPageAsync();24await browser.CloseAsync();25var channel = new WebSocketChannel();26await channel.ConnectAsync(ws);27var client = new PlaywrightClient(channel);28var browser = await client.LaunchAsync();29var page = await browser.NewPageAsync();30await browser.CloseAsync();31var channel = new WebSocketChannel();32await channel.ConnectAsync(ws);
WebSocketChannel
Using AI Code Generation
1{2 public WebSocketChannel(string url, bool? slowMo = default, string headers = default, string proxy = default, string timeout = default, string userAgent = default, string wsEndpoint = default, bool? ignoreHTTPSErrors = default, string extraHTTPHeaders = default, string offline = default, string httpCredentials = default, string devtools = default, string viewport = default, string downloadsPath = default, string acceptDownloads = default, string bypassCSP = default, string locale = default, string timezoneId = default, string geolocation = default, string permissions = default, string hasTouch = default, string isMobile = default, string javaScriptEnabled = default, string userAgent = default, string deviceScaleFactor = default, string isLandscape = default, string colorScheme = default, string ignoreDefaultArgs = default, string ignoreAllDefaultArgs = default, string args = default, string executablePath = default, string ignoreHTTPSErrors = default, string handleSIGINT = default, string handleSIGTERM = default, string handleSIGHUP = default, string timeout = default, string dumpio = default, string pipe = default, string browserWSEndpoint = default, string browserURL = default, string devtools = default, string slowMo = default, string logger = default, string screenshotTaskQueue = default, string downloadsPath = default, string acceptDownloads = default, string bypassCSP = default)3 {4 Url = url;5 SlowMo = slowMo;6 Headers = headers;7 Proxy = proxy;8 Timeout = timeout;9 UserAgent = userAgent;10 WsEndpoint = wsEndpoint;11 IgnoreHTTPSErrors = ignoreHTTPSErrors;12 ExtraHTTPHeaders = extraHTTPHeaders;13 Offline = offline;14 HttpCredentials = httpCredentials;15 Devtools = devtools;16 Viewport = viewport;17 DownloadsPath = downloadsPath;18 AcceptDownloads = acceptDownloads;19 BypassCSP = bypassCSP;20 Locale = locale;21 TimezoneId = timezoneId;22 Geolocation = geolocation;23 Permissions = permissions;24 HasTouch = hasTouch;25 IsMobile = isMobile;26 JavaScriptEnabled = javaScriptEnabled;27 UserAgent = userAgent;28 DeviceScaleFactor = deviceScaleFactor;
WebSocketChannel
Using AI Code Generation
1var connection = new Connection(channel, new ConnectionOptions { });2var ws = connection.GetExistingObject<WebSocket>("websocket");3var socket = new WebSocket(connection, ws);4await socket.WaitForEventAsync("open");5await socket.SendAsync("hello");6var result = await socket.ReceiveAsync();7Console.WriteLine(result);8var connection = new Connection(channel, new ConnectionOptions { });9var ws = connection.GetExistingObject<WebSocket>("websocket");10var socket = new WebSocket(connection, ws);11await socket.WaitForEventAsync("open");12await socket.SendAsync("hello");13var result = await socket.ReceiveAsync();14Console.WriteLine(result);15var connection = new Connection(channel, new ConnectionOptions { });16var ws = connection.GetExistingObject<WebSocket>("websocket");17var socket = new WebSocket(connection, ws);18await socket.WaitForEventAsync("open");19await socket.SendAsync("hello");20var result = await socket.ReceiveAsync();21Console.WriteLine(result);22var connection = new Connection(channel, new ConnectionOptions { });23var ws = connection.GetExistingObject<WebSocket>("websocket");24var socket = new WebSocket(connection, ws);25await socket.WaitForEventAsync("open");26await socket.SendAsync("hello");27var result = await socket.ReceiveAsync();28Console.WriteLine(result);29var connection = new Connection(channel, new ConnectionOptions { });30var ws = connection.GetExistingObject<WebSocket>("websocket");31var socket = new WebSocket(connection, ws);32await socket.WaitForEventAsync("open");33await socket.SendAsync("hello");34var result = await socket.ReceiveAsync();
Playwright Multiple Elements - Is there an equivalent to Selenium FindElements?
How to handle multiple file downloads in Playwright?
Run Playwright.NET tests in Docker container
How to handle multiple file downloads in Playwright?
Running playwright in headed mode C#
Playwright (.NET) tries to use different browser versions than installed
Playwright "Element is not attached to the DOM"
Playwright Multiple Elements - Is there an equivalent to Selenium FindElements?
Microsoft.Playwright.PlaywrightException : unable to verify the first certificate Using Playwright C# While connecting Moon
How do you create a global configuration for Playwright .NET?
Using a selector that finds a list of locators in Playwright is exactly the same as calling .FindElements() in selenium, except that Playwright does not have a specifically named method like .FindLocators().
Playwright - a selector that matches multiple elements returns a list of locators, which you then iterate over:
var rows = page.GetByRole(AriaRole.Listitem);
var count = await rows.CountAsync();
for (int i = 0; i < count; ++i)
Console.WriteLine(await rows.Nth(i).TextContentAsync());
Selenium - FindElements returns a list of elements that you have to iterate over.
IList < IWebElement > elements = driver.FindElements(By.TagName("p"));
foreach(IWebElement e in elements) {
System.Console.WriteLine(e.Text);
}
LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!