Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.Channels.WebSocketChannel
PageChannel.cs
Source:PageChannel.cs
...103 case "console":104 Console?.Invoke(this, serverParams?.GetProperty("message").ToObject<ConsoleMessage>(Connection.DefaultJsonSerializerOptions));105 break;106 case "webSocket":107 WebSocket?.Invoke(this, serverParams?.GetProperty("webSocket").ToObject<WebSocketChannel>(Connection.DefaultJsonSerializerOptions).Object);108 break;109 case "download":110 Download?.Invoke(this, serverParams?.ToObject<PageDownloadEvent>(Connection.DefaultJsonSerializerOptions));111 break;112 case "video":113 Video?.Invoke(this, new() { Artifact = serverParams?.GetProperty("artifact").ToObject<ArtifactChannel>(Connection.DefaultJsonSerializerOptions).Object });114 break;115 case "worker":116 Worker?.Invoke(117 this,118 new() { WorkerChannel = serverParams?.GetProperty("worker").ToObject<WorkerChannel>(Connection.DefaultJsonSerializerOptions) });119 break;120 }121 }...
WebSocketChannel.cs
Source:WebSocketChannel.cs
...26using Microsoft.Playwright.Core;27using Microsoft.Playwright.Helpers;28namespace Microsoft.Playwright.Transport.Channels29{30 internal class WebSocketChannel : Channel<WebSocket>31 {32 private const int OpcodeBase64 = 2;33 public WebSocketChannel(string guid, Connection connection, WebSocket owner) : base(guid, connection, owner)34 {35 }36 internal event EventHandler Close;37 internal event EventHandler<IWebSocketFrame> FrameSent;38 internal event EventHandler<IWebSocketFrame> FrameReceived;39 internal event EventHandler<string> SocketError;40 internal override void OnMessage(string method, JsonElement? serverParams)41 {42 bool IsTextOrBinaryFrame(out int opcode)43 {44 opcode = serverParams?.GetProperty("opcode").ToObject<int>() ?? 0;45 return opcode != 1 && opcode != 2;46 }47 int opcode;...
WebSocket.cs
Source:WebSocket.cs
...28namespace Microsoft.Playwright.Core29{30 internal class WebSocket : ChannelOwnerBase, IChannelOwner<WebSocket>, IWebSocket31 {32 private readonly WebSocketChannel _channel;33 private readonly WebSocketInitializer _initializer;34 internal WebSocket(IChannelOwner parent, string guid, WebSocketInitializer initializer) : base(parent, guid)35 {36 _channel = new(guid, parent.Connection, this);37 _initializer = initializer;38 _channel.Close += (_, _) =>39 {40 IsClosed = true;41 Close?.Invoke(this, this);42 };43 _channel.FrameReceived += (_, e) => FrameReceived?.Invoke(this, e);44 _channel.FrameSent += (_, e) => FrameSent?.Invoke(this, e);45 _channel.SocketError += (_, e) => SocketError?.Invoke(this, e);46 }...
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await ws.ConnectAsync();10 var message = await ws.WaitForMessageAsync();11 Console.WriteLine(message);12 }13 }14}15using Microsoft.Playwright.Transport.Channels;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 await ws.ConnectAsync();24 await ws.SendAsync("hello");25 }26 }27}28using Microsoft.Playwright.Transport.Channels;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 Console.WriteLine("Hello World!");36 await ws.ConnectAsync();37 await ws.SendAsync("hello");38 var message = await ws.WaitForMessageAsync();39 Console.WriteLine(message);40 }41 }42}43using Microsoft.Playwright.Transport.Channels;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 Console.WriteLine("Hello World!");
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright.Transport.Protocol;3using Microsoft.Playwright;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using var playwright = await Playwright.CreateAsync();11 var browserType = playwright.Chromium;12 var browser = await browserType.LaunchAsync();13 var page = await browser.NewPageAsync();14 var webSocketChannel = new WebSocketChannel(page);15 var webSocketEvent = new WebSocketEvent();16 var webSocket = webSocketChannel.Object;17 webSocket.Message += WebSocket_Message;18 webSocket.Close += WebSocket_Close;19 webSocket.Error += WebSocket_Error;20 webSocket.FrameSent += WebSocket_FrameSent;21 webSocket.FrameReceived += WebSocket_FrameReceived;22 webSocket.SocketError += WebSocket_SocketError;23 webSocket.SocketClose += WebSocket_SocketClose;24 webSocket.SocketOpen += WebSocket_SocketOpen;25 webSocket.SocketFrameSent += WebSocket_SocketFrameSent;26 webSocket.SocketFrameReceived += WebSocket_SocketFrameReceived;27 webSocket.SocketMessage += WebSocket_SocketMessage;
WebSocketChannel
Using AI Code Generation
1using Microsoft.Playwright.Transport.Channels;2using Microsoft.Playwright.Transport.Protocol;3using Microsoft.Playwright;4{5 {6 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)7 {8 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest9 {10 });11 return response.Value.ToObject<WebSocketChannel>();12 }13 }14}15using Microsoft.Playwright.Transport.Channels;16using Microsoft.Playwright.Transport.Protocol;17using Microsoft.Playwright;18{19 {20 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)21 {22 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest23 {24 });25 return response.Value.ToObject<WebSocketChannel>();26 }27 }28}29using Microsoft.Playwright.Transport.Channels;30using Microsoft.Playwright.Transport.Protocol;31using Microsoft.Playwright;32{33 {34 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)35 {36 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest37 {38 });39 return response.Value.ToObject<WebSocketChannel>();40 }41 }42}43using Microsoft.Playwright.Transport.Channels;44using Microsoft.Playwright.Transport.Protocol;45using Microsoft.Playwright;46{47 {48 public static async Task<WebSocketChannel> AcceptAsync(this WebSocketChannel channel, string protocol = null)49 {50 var response = await channel.Connection.SendMessageToServerAsync(new AcceptWebSocketRequest51 {52 });53 return response.Value.ToObject<WebSocketChannel>();54 }55 }56}
WebSocketChannel
Using AI Code Generation
1ws.MessageReceived += (sender, args) => Console.WriteLine(args.Message);2ws.StartAsync().GetAwaiter().GetResult();3ws.SendAsync("{\"id\": 1, \"method\": \"Browser.newPage\"}").GetAwaiter().GetResult();4ws.SendAsync("{\"id\": 3, \"method\": \"Page.screenshot\", \"params\": {\"path\": \"screenshot.png\"}}").GetAwaiter().GetResult();5ws.MessageReceived += (sender, args) => Console.WriteLine(args.Message);6ws.StartAsync().GetAwaiter().GetResult();7ws.SendAsync("{\"id\": 1, \"method\": \"Browser.newPage\"}").GetAwaiter().GetResult();8ws.SendAsync("{\"id\": 3, \"method\": \"Page.screenshot\", \"params\": {\"path\": \"screenshot.png\"}}").GetAwaiter().GetResult();9{10 public PlaywrightChannel(string endpointUrl, ILoggerFactory loggerFactory)11 : base(loggerFactory)12 {13 var ws = new WebSocketChannel(endpointUrl, loggerFactory);14 ws.MessageReceived += (sender, args) => OnMessageReceived(args.Message);15 ws.StartAsync().GetAwaiter().GetResult();
WebSocketChannel
Using AI Code Generation
1var channel = new WebSocketChannel();2await channel.ConnectAsync(ws);3var client = new PlaywrightClient(channel);4var browser = await client.LaunchAsync();5var page = await browser.NewPageAsync();6await browser.CloseAsync();7var channel = new WebSocketChannel();8await channel.ConnectAsync(ws);9var client = new PlaywrightClient(channel);10var browser = await client.LaunchAsync();11var page = await browser.NewPageAsync();12await browser.CloseAsync();13var channel = new WebSocketChannel();14await channel.ConnectAsync(ws);15var client = new PlaywrightClient(channel);16var browser = await client.LaunchAsync();17var page = await browser.NewPageAsync();18await browser.CloseAsync();19var channel = new WebSocketChannel();20await channel.ConnectAsync(ws);21var client = new PlaywrightClient(channel);22var browser = await client.LaunchAsync();23var page = await browser.NewPageAsync();24await browser.CloseAsync();25var channel = new WebSocketChannel();26await channel.ConnectAsync(ws);27var client = new PlaywrightClient(channel);28var browser = await client.LaunchAsync();29var page = await browser.NewPageAsync();30await browser.CloseAsync();31var channel = new WebSocketChannel();32await channel.ConnectAsync(ws);
WebSocketChannel
Using AI Code Generation
1{2 public WebSocketChannel(string url, bool? slowMo = default, string headers = default, string proxy = default, string timeout = default, string userAgent = default, string wsEndpoint = default, bool? ignoreHTTPSErrors = default, string extraHTTPHeaders = default, string offline = default, string httpCredentials = default, string devtools = default, string viewport = default, string downloadsPath = default, string acceptDownloads = default, string bypassCSP = default, string locale = default, string timezoneId = default, string geolocation = default, string permissions = default, string hasTouch = default, string isMobile = default, string javaScriptEnabled = default, string userAgent = default, string deviceScaleFactor = default, string isLandscape = default, string colorScheme = default, string ignoreDefaultArgs = default, string ignoreAllDefaultArgs = default, string args = default, string executablePath = default, string ignoreHTTPSErrors = default, string handleSIGINT = default, string handleSIGTERM = default, string handleSIGHUP = default, string timeout = default, string dumpio = default, string pipe = default, string browserWSEndpoint = default, string browserURL = default, string devtools = default, string slowMo = default, string logger = default, string screenshotTaskQueue = default, string downloadsPath = default, string acceptDownloads = default, string bypassCSP = default)3 {4 Url = url;5 SlowMo = slowMo;6 Headers = headers;7 Proxy = proxy;8 Timeout = timeout;9 UserAgent = userAgent;10 WsEndpoint = wsEndpoint;11 IgnoreHTTPSErrors = ignoreHTTPSErrors;12 ExtraHTTPHeaders = extraHTTPHeaders;13 Offline = offline;14 HttpCredentials = httpCredentials;15 Devtools = devtools;16 Viewport = viewport;17 DownloadsPath = downloadsPath;18 AcceptDownloads = acceptDownloads;19 BypassCSP = bypassCSP;20 Locale = locale;21 TimezoneId = timezoneId;22 Geolocation = geolocation;23 Permissions = permissions;24 HasTouch = hasTouch;25 IsMobile = isMobile;26 JavaScriptEnabled = javaScriptEnabled;27 UserAgent = userAgent;28 DeviceScaleFactor = deviceScaleFactor;
WebSocketChannel
Using AI Code Generation
1var connection = new Connection(channel, new ConnectionOptions { });2var ws = connection.GetExistingObject<WebSocket>("websocket");3var socket = new WebSocket(connection, ws);4await socket.WaitForEventAsync("open");5await socket.SendAsync("hello");6var result = await socket.ReceiveAsync();7Console.WriteLine(result);8var connection = new Connection(channel, new ConnectionOptions { });9var ws = connection.GetExistingObject<WebSocket>("websocket");10var socket = new WebSocket(connection, ws);11await socket.WaitForEventAsync("open");12await socket.SendAsync("hello");13var result = await socket.ReceiveAsync();14Console.WriteLine(result);15var connection = new Connection(channel, new ConnectionOptions { });16var ws = connection.GetExistingObject<WebSocket>("websocket");17var socket = new WebSocket(connection, ws);18await socket.WaitForEventAsync("open");19await socket.SendAsync("hello");20var result = await socket.ReceiveAsync();21Console.WriteLine(result);22var connection = new Connection(channel, new ConnectionOptions { });23var ws = connection.GetExistingObject<WebSocket>("websocket");24var socket = new WebSocket(connection, ws);25await socket.WaitForEventAsync("open");26await socket.SendAsync("hello");27var result = await socket.ReceiveAsync();28Console.WriteLine(result);29var connection = new Connection(channel, new ConnectionOptions { });30var ws = connection.GetExistingObject<WebSocket>("websocket");31var socket = new WebSocket(connection, ws);32await socket.WaitForEventAsync("open");33await socket.SendAsync("hello");34var result = await socket.ReceiveAsync();
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